Zeek the level 3 Yeek Skirmisher by fooch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassSkirmisher
Level / Exp3 / 20%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity18 (base 20)
Constitution5 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning18 (base 14)

Resources

Life96/96
Stamina124/124
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage25
Accuracy25
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)12.719009130622 (47.431709976583%)
Defense8
Ranged Defense8
Fatigue14
Physical Save5
Spell Save9
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ritch flamespitter hits Zeek for 12 fire damage.
You collect a new ingredient:
ritch stinger (1).
Zeek's Shoot hits Ritch flamespitter for
56 physical damage.
Zeek's Shoot killed Ritch flamespitter!

Zeek uses
Infusion: Regeneration.
Zeek starts regenerating health quickly.

Ritch flamespitter spits flames!
Ritch flamespitter hits Zeek for 12 fire damage.

Zeek uses
Infusion: Healing.
Zeek receives 47 healing from Infusion: Healing.
Zeek uses
Infusion: Wild.
Zeek lessens the pain.

Zeek shoots!
Ritch flamespitter spits flames!
Ritch flamespitter hits Zeek for 10 fire damage.
You collect a new ingredient:
ritch stinger (1).
Zeek's Shoot hits Ritch flamespitter for
28 physical damage.
Zeek's Shoot killed Ritch flamespitter!

Resting starts...

Zeek feels pain again.

Zeek stops regenerating health quickly.

Talent Kneecapper is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).