











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 21 / 65% |
Size | medium |
Lifes / Deaths | Killed by Adodhebrewyn the king cobra at level 9 on the 4th Haze 122nd year of Ascendancy at 12:50 0 / 6Killed by Adodhebrewyn the king cobra at level 9 on the 4th Haze 122nd year of Ascendancy at 14:14 Killed by shadow at level 16 on the 71st Haze 122nd year of Ascendancy at 14:48 Killed by Cyrudhetha the great wolf at level 21 on the 30th Regrowth 123rd year of Ascendancy at 22:56 Killed by Zubawe the slimy ooze at level 21 on the 31st Regrowth 123rd year of Ascendancy at 19:46 Killed by Minotaur of the Labyrinth at level 21 on the 31st Regrowth 123rd year of Ascendancy at 21:54 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 38 (base 22) |
Magic | 13 (base 10) |
Willpower | 73 (base 50) |
Cunning | 46 (base 30) |
Resources
Life | -44/441 |
Equilibrium | 37 |
Healing Factor | 1.2102122670884 |
Regeneration | 3.9331898680372 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 32.365053558023 |
See Invisible | 35.365053558023 |
Offense: Mainhand
Damage | 38 |
Accuracy | 45 |
Crit Chance | 17% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 45 |
Crit Chance | 17% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Physical | +3% |
Nature | +17% |
Lightning | +18% |
Arcane | +3% |
Mind | +29% |
All | 0% |
Offense: Damage Penetration
Lightning | +12% |
Mind | +5% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 1 |
Physical Save | 22 |
Spell Save | 33 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 42%( 70%) |
Acid | + 21%( 70%) |
Nature | + 49%( 70%) |
Temporal | + 24%( 70%) |
Cold | + 24%( 70%) |
Arcane | + 30%( 70%) |
Mind | + 35%( 70%) |
All | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 43% |
Bleed Resistance | 25% |
Instadeath Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Wild-gift / Mucus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.41 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats Dex +2, Wil +4, Con +2 offense ------ Critical power +10.00% Mindpower +10 (+3 eff.) Damage +9% mind Ignore resists +5% mind, +7% physical defense ------ Armor +3 Crit Resistance 15.00% other ------- Stamina/turn +2.00 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Cun +3, Wil +2 offense ------ When Hit 2 temporal defense ------ Life +45.00 other ------- Vim-on-crit +2.00 Light +5 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +1, Wil +2, Cun +7, Con +4 offense ------ Mindpower +3 (+1 eff.) Damage +3% arcane defense ------ Armor +1 Fatigue +1% other ------- Light +1 A cap made of leather. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats Str +3, Dex +2, Cun +2 defense ------ Armor +1 Physical save +5 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +3 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On Hit: 10% Set Up level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +15.00% Damage +3% physical Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% mind, +12% darkness defense ------ Resistance +9% mind, +6% cold Life Regen +3.00 Stun Resist +22% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% lightning Stun Resist +21% other ------- Masteries +0.11 Wild-gift/Mindstar mastery Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +2, Dex +1, Mag +1, Wil +3 Cun +3, Con +2 offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 lightning Damage +10% lightning Ignore resists +6% lightning defense ------ Resistance +11% mind, +4% lightning Mind save +4 (+2 eff.) other ------- Psi/turn +0.50 Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) Damage +3% mind When Hit 6 fire defense ------ Resistance +6% lightning, +6% temporal A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +1, Dex +2, Mag +2, Wil +2 Cun +1, Con +2 offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 8 lightning, 6 mind 5 darkness Damage +8% lightning, +2% mind +2% darkness Ignore resists +6% lightning defense ------ Resistance +8% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 offense ------ Physical Crit +3.0% defense ------ Defense +21 (+10 eff.) Resistance +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +17% nature When Hit: * 3% chance to slow global speed by 59% * 4 arcane resource burn defense ------ Resistance +25% nature, +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Cun +3 offense ------ Mind Crit +2% Critical power +6.00% Mindpower +4 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +3 offense ------ Mind Crit +3% Critical power +5.00% Mindpower +6 (+2 eff.) defense ------ Mind save +4 (+2 eff.) other ------- Max psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +2 offense ------ Mind Crit +3% Critical power +7.00% Mindpower +6 (+2 eff.) defense ------ Life +10.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats Con +3 offense ------ Damage +7% nature, +13% lightning defense ------ Resistance +19% lightning, +9% all Poison Resist +22% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats Cun +4, Dex +3 defense ------ Armor +8 Defense +9 (+4 eff.) Fatigue +7% Resistance +17% acid, +5% physical +3% cold, +3% fire +5% arcane, +6% nature Physical save +12 (+6 eff.) A suit of armour made of leather. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +3, Con +1 offense ------ Physical Power +3 (+2 eff.) Mindpower +15 (+5 eff.) Damage +6% mind defense ------ Spell save +6 (+3 eff.) Unlife -80.00 life other ------- Max hate +2.00 Size +1 A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+1 eff.) Damage +6% acid Ignore resists +15% acid When Hit 2 mind defense ------ Resistance +9% acid Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +4, Dex +1 offense ------ Physical Crit +2.0% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +5% arcane other ------- Light +3 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +3, Dex +4, Wil +2, Lck +6 offense ------ Mindpower +20 (+7 eff.) defense ------ Armor +1 Mind save +3 (+2 eff.) Stealth +7 other ------- See Invisibility +9 A pair of boots made of leather. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Dex +7, Con +4 offense ------ Critical power +5.00% Accuracy +10 (+5 eff.) Ignore Armor +4 defense ------ Armor +4 Defense +7 (+3 eff.) Fatigue +3% Physical save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Str +4, Dex +5 offense ------ Accuracy +11 (+5 eff.) When Hit 2 fire defense ------ Armor +1 other ------- Light +1 See Invisibility +6 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% acid, +3% fire, +9% light Ignore resists +5% light, +15% fire defense ------ Defense +1 (+0 eff.) Resistance +6% lightning, +6% temporal +3% acid A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +4, Dex +4 offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +16% cold Crit Resistance 5.00% other ------- Stamina/turn +1.00 A pointy cloth hat, very wizardly... |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 129 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 105 Armor: 0 All Resist: 4 Puts all charms on 22 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +9% light other ------- Light +2 Sting an enemy dealing 199 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Generic Slime Girl the Cornac Oozemancer level 19
4th Allure 123rd year of Ascendancy at 07:25 see stats
By Generic Slime Girl the Cornac Oozemancer level 10
16th Haze 122nd year of Ascendancy at 14:18 see stats
By Generic Slime Girl the Cornac Oozemancer level 10
16th Haze 122nd year of Ascendancy at 14:18 see stats
By Generic Slime Girl the Cornac Oozemancer level 20
26th Regrowth 123rd year of Ascendancy at 15:24 see stats
By Generic Slime Girl the Cornac Oozemancer level 7
78th Pyre 122nd year of Ascendancy at 20:52 see stats
By Generic Slime Girl the Cornac Oozemancer level 16
70th Haze 122nd year of Ascendancy at 18:34 see stats
Log
Minotaur of the Labyrinth is no longer poisoned.
Minotaur of the Labyrinth speeds up.
Minotaur of the Labyrinth uses Stunning Blow.
Minotaur of the Labyrinth misses Bloated ooze.
Poison from Generic Slime Girl hits Minotaur of the Labyrinth for 1 nature damage.
Your summoned bloated ooze disappears.
Generic Slime Girl's nature damage is no longer so potent.
Generic Slime Girl is not stunned anymore.
Talent Infusion: Regeneration is ready to use.
Talent Antimagic Shield is ready to use.
Generic Slime Girl uses Infusion: Regeneration.
Generic Slime Girl starts regenerating health quickly.
Minotaur of the Labyrinth feels pain again.
Minotaur of the Labyrinth uses Shattering Shout.
Generic Slime Girl shares damage with her oozes!
Poison from Generic Slime Girl hits Minotaur of the Labyrinth for 2 nature damage.
Minotaur of the Labyrinth hits Generic Slime Girl for 62 physical damage.
Minotaur of the Labyrinth hits Bloated ooze for 99 physical damage.
Minotaur of the Labyrinth killed Bloated ooze!
Generic Slime Girl uses Oozebeam.
Minotaur of the Labyrinth slows down.
Generic Slime Girl hits Minotaur of the Labyrinth for 138 nature damage.
Minotaur of the Labyrinth uses Sunder Armour.
Generic Slime Girl's nature damage is more potent.
Poison from Generic Slime Girl hits Minotaur of the Labyrinth for 3 nature damage.
Melee retaliation hits Minotaur of the Labyrinth for 2 temporal, 0 arcane, 5 fire, 16 acid (22 total damage).
Minotaur of the Labyrinth hits Generic Slime Girl for 205 physical damage.
Generic Slime Girl the level 21 cornac oozemancer was mutilated to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.