Warduzoo II the level 21 Dwarf Adventurer by mej119

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp21 / 56%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 12)
Dexterity14 (base 12)
Constitution42 (base 36)
Magic14 (base 12)
Willpower40 (base 30)
Cunning39 (base 36)

Resources

Life698/698
Equilibrium43
Psi100/100
Healing Factor1.4339880031271
Regeneration3.2264730070359

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage51
Accuracy27
Crit Chance18%
APR25
Speed1.00

Offense: Offhand

Damage46
Accuracy27
Crit Chance14%
APR34
Speed1.00

Offense: Spell

Spellpower4.6666666666667
Crit Chance10%
Speed1

Offense: Mind

Mindpower42
Crit Chance18%
Speed1

Offense: Damage Bonus

Mind+25%
Lightning+5%
Darkness+2%
Cold+12%
Blight+6%
Arcane+3%
Fire+3%
All0%

Offense: Damage Penetration

Physical+5%
Acid+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense3
Ranged Defense3
Fatigue1
Physical Save31
Spell Save31
Mental Save43

Defense: Resistances

Nature+ 18%( 70%)
Lightning+ 14%( 70%)
Acid+ 18%( 70%)
Cold+ 40%( 70%)
Blight+ 27%( 70%)
Arcane+ 27%( 70%)
Fire+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance35%
Instadeath Resistance100%
Knockback Resistance0%
Pinning Resistance23%
Poison Resistance35%
Blind Resistance35%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.00
1/5
1/5
0/5
0/5
Wild-gift / Oozing blades1.00
1/5
1/5
1/5
0/5
Wild-gift / Corrosive blades1.00
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.00
4/5
1/5
1/5
1/5
Wild-gift / Moss1.00
1/5
2/5
0/5
0/5
Wild-gift / Ooze1.00
1/5
1/5
1/5
2/5
Wild-gift / Mucus1.00
4/5
2/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
1/5
2/5
Race / Dwarf1.00
1/5
1/5
3/5
0/5
Wild-gift / Mindstar mastery1.20
4/5
1/5
1/5
1/5
Wild-gift / Harmony1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
3/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
detrimental effect

Quests

active
active
done
done
active
done
active
done
active
done
done
active

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Insane (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Warduzoo II the Dwarf Adventurer level 16
27th Profit 122nd year of Ascendancy at 13:31
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Warduzoo II the Dwarf Adventurer level 10
31st Voratun 122nd year of Ascendancy at 16:13
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Warduzoo II the Dwarf Adventurer level 20
9th Dearth 122nd year of Ascendancy at 08:05
see stats
Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Warduzoo II the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 22:23
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Warduzoo II the Dwarf Adventurer level 14
11st Profit 122nd year of Ascendancy at 15:01
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Warduzoo II the Dwarf Adventurer level 20
15th Dearth 122nd year of Ascendancy at 09:41
see stats

Log

Warduzoo II activates Beyond the Flesh.

--------------------------------

Resting starts...

Talent Attune Mindstar is ready to use.
Talent Grasping Moss is ready to use.
Talent Rockswallow is ready to use.
Talent Psiblades is ready to use.
Talent Infusion: Healing is ready to use.
Talent Mitosis is ready to use.
Talent Stone Vines is ready to use.
Talent Infusion: Wild is ready to use.
Warduzoo II activates
Stone Vines.
Warduzoo II activates
Mitosis.
Talent Rockwalk is ready to use.
Talent Infusion: Healing is ready to use.
Warduzoo II activates
Psiblades.
Talent Nature's Equilibrium is ready to use.
Talent Mucus is ready to use.
Talent Thorn Grab is ready to use.
Talent Nourishing Moss is ready to use.
Talent Attune Mindstar is ready to use.
Talent Thermal Shield is ready to use.
Talent Kinetic Shield is ready to use.
Warduzoo II activates
Thermal Shield.
Warduzoo II activates
Kinetic Shield.
Rested for 27 turns (stop reason: all resources and life at maximum).


--------------------------------

Saving done.