










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 18 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Aeretta the thief at level 18 on the 15th Dusk 122nd year of Ascendancy at 05:32 / 3Killed by Islawen the thief at level 18 on the 15th Dusk 122nd year of Ascendancy at 13:23 Killed by Islawen the thief at level 18 on the 15th Dusk 122nd year of Ascendancy at 13:42 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 22 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 62 (base 46) |
| Willpower | 18 (base 12) |
| Cunning | 57 (base 32) |
Resources
| Life | -5/652 |
| Insanity | 91/100 |
| Stamina | 181/181 |
| Vim | 178/178 |
| Healing Factor | 1.0372895330004 |
| Regeneration | 3.6733297386383 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 35.580577165004 |
| See Invisible | 35.580577165004 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 40 |
| Crit Chance | 25% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Physical | +5% |
| Blight | +11% |
| Arcane | +6% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Mind | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 20 (35.65183292883%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 18%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 43%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -359 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 719 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Engineering | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | dreamer's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
| Light source | brass lantern 'Delublek'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +10.00% ----- def ----- Spell.save +3 (+2 eff.) Mind.save +9 (+5 eff.) Max.HP +42.00 ---------- misc Mana/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Getezor [power 95] (8/22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +6% arcane ----- def ----- Resists +1% physical Max.HP +60.00 ---------- misc Max.vim +10.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 232 Base Damage: 97 Armor: 0 All Resist: 0 Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Torefast the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +11% darkness Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Resists +6% blight +22% darkness +6% nature Mind.save +3 (+2 eff.) Poison- +10% Disease- +14% ---------- misc Max.psi +40.00 Rings make your fingers look great! |
| On fingers | wizard's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Radiancegrit'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +6% Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% mind ---------- misc Light +3 A belt that goes around your waist. |
| In main hand | Oakmaim (30-41 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Psionic Power 29.5 - 41.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 mind On Hit: * 18% chance to reduce all saves and defense by 24 While equipped: Stats +2 Str +3 Dex +3 Wil +1 Cun +2 Con dps ---------- Res.pen +5% nature ----- def ----- Resists +9% mind One-handed war axes. |
| On hands | heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.60 to 42.00 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
steam generator implant (steam 5)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.3 steam per turn. Can be activated for an instant burst of 26 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
wild infusion of the duelist (res 20%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
grounding copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 211 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Bethissra0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Defense +15 (+8 eff.) Resists +3% acid +6% darkness +3% blight Mind.save +10 (+5 eff.) Disarm- +20% Confus- +21% Rings make your fingers look great! |
gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
rogue's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
savior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
warrior's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +4 Resists +20% acid Rings make your fingers look great! |
steel battleaxe of crippling (18-26 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 17.5 - 26.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed battleaxes. |
steel greatsword 'Yvydavena' (36-58 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 36.5 - 58.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 cold On Crit.r2 +24 fire While equipped: dps ---------- Mind.crit +1% All.spd +3% Res.pen +15% mind +10% fire ----- def ----- Resists +5% arcane ---------- misc Max.psi +20.00 Massive two-handed swords. |
thought-forged iron longsword of massacre (17-24 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master/Psionic Power 17.0 - 23.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
flaming dwarven-steel longsword (20-29 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +6 fire Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
plaguebringer's steel waraxe of projection (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Arcane/Psionic Power 16.0 - 22.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 23 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +18% One-handed war axes. |
elm longbow of cold4.0 T1 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +12 cold While equipped: dps ---------- Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
Layiwe the Nightpulverizer (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 6 acid Res.pen +15% darkness Melee Ret 4 acid 10 mind ----- def ----- Armour +2 Fatigue +8% Resists +6% fire ---------- misc Equi/ret +0.12 Talents +1 Block Handheld deflection devices. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% cold A suit of armour made of leather. |
enlightening steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Mind.save +10 (+5 eff.) A suit of armour made of mail. |
rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +3.10 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
Emelyldathra (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +19% lightning +17% fire +3% acid Max.HP +35.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of mail. |
Layuta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +25 (+10 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonschism the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +3% darkness Spell.save +3 (+2 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Deepsspawner the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +6 Cun dps ---------- Dmg.mod +12% darkness Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +10% A pair of boots made of leather. |
Blastpython (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +9% lightning Res.pen +10% acid +10% lightning Apr +7 On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +3 Resists +12% mind A pair of boots made of leather. |
Blazekiss the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +7% fire +9% light +9% cold Crit.chn- 5.00% Disease- +10% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Voidoath' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +12% lightning Melee Ret 2 darkness ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +3% darkness +8% cold ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
sand dwarven-steel gauntlets of strength (+4) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 7 physical Dmg.mod +4% physical ----- def ----- Armour +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Belyldawe' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +1 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.13 See.Invis +6 A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Belodalaith the Glittermoon (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Mag +1 Wil +6 Con dps ---------- Res.pen +15% light Melee Ret 2 light ----- def ----- Armour +3 Fatigue +3% Resists +6% light Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 23.9 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Manyganeg2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +4 Mag +7 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Resists +3% mind +3% acid ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Stokeschism'2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +1% physical Mind.save +12 (+6 eff.) Die.at -40.00 life Silence- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Barothel the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Resists +3% physical +3% fire Mind.save +8 (+4 eff.) Die.at -40.00 life Heal.mod +10% Cut- +20% Stun/Frz- +20% ---------- misc Light +4 See.Stealth +11 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Brodadig the Radiancetitan1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% mind Res.pen +25% mind ----- def ----- Resists +6% fire Silence- +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Cinderbutcher the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Acc +4 (+1 eff.) ----- def ----- Resists +3% fire Mind.save +9 (+5 eff.) ---------- misc Psi/ret +0.08 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (8/13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Basard the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 14:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Basard the Cornac Wanderer level 9
3rd Mirth 122nd year of Ascendancy at 10:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Basard the Cornac Wanderer level 15
9th Flare 122nd year of Ascendancy at 23:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Basard the Cornac Wanderer level 18
15th Dusk 122nd year of Ascendancy at 05:32 see stats
Log
Melee retaliation hits Basard for 2 temporal damage.
Basard is not stunned anymore.
Bleeding from Islawen the thief hits Basard for 31 physical damage.
Burning from Islawen the thief hits Basard for 16 fire damage.
Acid Splash from Islawen the thief hits Basard for 3 acid damage.
Basard is poisoned!
Islawen the thief's spell attains critical power!
Basard's Darkfire is disrupted by his wounds!
Islawen the thief hits Basard for 69 physical, 7 fire, 43 fire (118 total damage).
Basard casts Lash Out.
You require a weapon and an empty offhand!
Basard performs a melee critical strike against Islawen the thief!
Basard hits Islawen the thief for 23 physical, 71 darkness (95 total damage).
Melee retaliation hits Basard for 3 temporal, 3 temporal (6 total damage).
Tentacle Constriction from Basard performs a melee critical strike against Islawen the thief!
Tentacle Constriction from Basard hits Islawen the thief for 116 darkness damage.
Melee retaliation hits Basard for 3 temporal damage.
Basard feels pain again.
Talent Venomous Strike is ready to use.
Burning from Islawen the thief hits Basard for 28 fire damage.
Deadly Poison from Islawen the thief hits Basard for 15 nature damage.
Bleeding from Islawen the thief hits Basard for 31 physical damage.
Acid Splash from Islawen the thief hits Basard for 3 acid damage.
Islawen the thief's spell attains critical power!
Islawen the thief's weapon surges with fire!
Basard's Lash Out is disrupted by his wounds!
Islawen the thief hits Basard for 75 physical, 8 fire, 51 fire (133 total damage).
Basard the level 18 cornac wanderer was blazed to death by Islawen the thief on level 1 of The Maze.
Islawen the thief is free from the tentacle constriction.






























































































