Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 21 / 50% |
Size | big |
Lifes / Deaths | Killed by dúathedlen at level 3 on the 19th Voratun 122nd year of Ascendancy at 09:32 0 / 6Killed by Elywe the snow giant at level 13 on the 1st Profit 122nd year of Ascendancy at 07:40 Killed by bloated horror at level 21 on the 12nd Profit 122nd year of Ascendancy at 08:46 Killed by corrupted fearful symmetry at level 21 on the 12nd Profit 122nd year of Ascendancy at 11:51 Killed by bloated horror at level 21 on the 12nd Profit 122nd year of Ascendancy at 13:09 Killed by greater shivgoroth at level 21 on the 13rd Profit 122nd year of Ascendancy at 09:15 |
Primary Stats
Strength | 107 (base 46) |
Dexterity | 12 (base 12) |
Constitution | 57 (base 12) |
Magic | 19 (base 12) |
Willpower | 41 (base 35) |
Cunning | 24 (base 18) |
Resources
Life | -3/936 |
Equilibrium | 207 |
Healing Factor | 1.445111817684 |
Regeneration | 7.2038018089117 |
Speed
Mental | +2% |
Attack | +2% |
Movement | +8% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 85 |
Accuracy | 34 |
Crit Chance | 16% |
APR | 9 |
Speed | 0.98 |
Offense: Offhand
Damage | 41 |
Accuracy | 34 |
Crit Chance | 16% |
APR | 9 |
Speed | 0.98 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 7% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Lightning | +18% |
Blight | +6% |
Arcane | +7% |
Physical | +15% |
Nature | +12% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +10% |
Arcane | +30% |
Defense: Base
Armour (hardiness) | 56.413408721348 (85.897138898113%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 41 |
Physical Save | 44 |
Spell Save | 24 |
Mental Save | 28 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 23%( 70%) |
Physical | + 42%( 70%) |
Cold | + 33%( 70%) |
All | + 4%( 70%) |
Darkness | + 16%( 70%) |
Light | + 10%( 70%) |
Temporal | + 9%( 70%) |
Lightning | + 44%( 70%) |
Fire | + 36%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 40% |
Disarm Resistance | 20% |
Knockback Resistance | 100% |
Stun Resistance | 8% |
Instadeath Resistance | 100% |
Blind Resistance | 8% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (113)Turns left: 32 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Rotstar (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Tempestseam (0 def, 3 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Tempestseam (0 def, 3 armour) Tempestseam (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +2 Dex / +2 Cun / +2 Con Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +10% lightning / +5% arcane Changes damage: +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | brawler's iron gauntlets of magic (+3) (0 def, 1 armour) brawler's iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Cun Changes damage: +4% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+1 eff.) When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +3 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 1). Damage (Melee): +4 arcane Damage (radius 2) on crit: +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Coalpython the iron pickaxe (dig speed 38 turns) Coalpython the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 6 darkness Changes stats: +3 Str Changes resistances: +6% lightning / +12% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
On fingers | mule's steel ring of pilfering mule's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +9 Defense: +8 (+4 eff.) Fatigue: -4% Maximum encumbrance: +20 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Arthuromihor the Dawnbender Arthuromihor the DawnbenderInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% light Changes resistances penetration: +5% arcane Changes damage: +3% arcane Talent mastery: +0.10 Demented / Oblivion Cut immunity: +40% Light radius: +1 Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | steel shield 'Bleakfiend' (0 def, 4 armour, 16-20 power, 39 block) steel shield 'Bleakfiend' (0 def, 4 armour, 16-20 power, 39 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 darkness / +12 fire Damage (radius 2) on crit: +8 darkness When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+1 eff.) Armour: +4 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage (Melee): 6 fire Damage when hit (Melee): 4 fire Changes resistances: +12% physical Changes damage: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
Around waist | Rhentir the rough leather belt Rhentir the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Changes stats: +6 Mag Changes resistances penetration: +10% mind / +20% arcane Changes damage: +6% blight Stealth bonus: +6 Spellpower on spell critical (stacks up to 3 times): +6 A belt that goes around your waist. |
In off hand | steel shield 'Zerublek' (0 def, 4 armour, 14-17 power, 38.5 block) steel shield 'Zerublek' (0 def, 4 armour, 14-17 power, 38.5 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 Damage (Melee): +14 physical Damage (radius 2) on crit: +12 mind When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 11 Changes stats: +1 Wil Changes resistances: +5% acid / +11% physical / +6% fire / +6% lightning / +22% cold Talent granted: +1 Block Slows Projectiles: +17% Bonus block near projectiles: +12 Handheld deflection devices. |
Cloak | regal linen cloak of Eldoral (1 def, 0 armour) regal linen cloak of Eldoral (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 20.56 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. |
Inventory
schematic: Fireproof Coating schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. hateful voratun battleaxe of erosion (57-86 power, 4 apr)hateful voratun battleaxe of erosion (57-86 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +7 nature / +13 darkness Damage against: +13% Living Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing steel greatsword of daylight (24-39 power, 2 apr)arcing steel greatsword of daylight (24-39 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Damage (Melee): +9 light Damage against: +12% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword (33-53 power, 2 apr)dwarven-steel greatsword (33-53 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (18-24 power, 7 apr)balanced dwarven-steel dagger (18-24 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of massacre (22-29 power, 7 apr)balanced dwarven-steel dagger of massacre (22-29 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +27% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (8-9 power, 24 apr, mind damage)thorny mindstar (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of cold resistance (6 def, 4 armour)cleansing cured leather armour of cold resistance (6 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +12% blight / +19% cold / +11% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of clarity (6 def, 4 armour)cured leather armour of clarity (6 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +6% mind Mental save: +12 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Poreba (17 def, 10 armour)Poreba (17 def, 10 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +10 Defense: +17 (+9 eff.) Fatigue: +8% Damage when hit (Melee): 2 temporal Changes resistances: +15% cold Physical save: +7 (+2 eff.) Maximum life: +20.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Runorath the dwarven-steel mail armour (3 def, 14 armour)Runorath the dwarven-steel mail armour (3 def, 14 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +2 Str Changes resistances: +17% lightning / +2% physical / +6% nature Reduces incoming crit damage: 5.00% Physical save: +5 (+1 eff.) Maximum life: +29.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. traveler's pair of hardened leather boots (0 def, 3 armour)traveler's pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +20 Physical save: +7 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of absorption (0 def, 4 armour)stabilizing dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Physical save: +13 (+4 eff.) Stamina when hit: +1.60 Equilibrium when hit: +1.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. focusing yew wand of clairvoyance [power 11] (13/15 cooldown)focusing yew wand of clairvoyance [power 11] (13/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you, dispelling darkness (radius 11, power 45 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Z A E the Dwarf Adventurer level 7
24th Voratun 122nd year of Ascendancy at 06:55 see stats
By Z A E the Dwarf Adventurer level 11
30th Voratun 122nd year of Ascendancy at 09:28 see stats
By Z A E the Dwarf Adventurer level 21
12nd Profit 122nd year of Ascendancy at 16:36 see stats
By Z A E the Dwarf Adventurer level 10
27th Voratun 122nd year of Ascendancy at 21:39 see stats
By Z A E the Dwarf Adventurer level 20
10th Profit 122nd year of Ascendancy at 06:07 see stats
By Z A E the Dwarf Adventurer level 16
5th Profit 122nd year of Ascendancy at 17:29 see stats
Log
Greater shivgoroth's glacial vapour area effect hits Z A E for 28 cold damage.
Greater shivgoroth's glacial vapour area effect hits Greater shivgoroth for 0 cold, 31 healing (0 total damage) [31 healing].
Greater shivgoroth's glacial vapour area effect hits Mirror Challenge of Z A E for 28 cold damage.
Greater shivgoroth's Ice Shards hits Z A E for 78 cold damage.
Mirror Challenge of Z A E's devouring flames area effect drains life from Z A E!
Mirror Challenge of Z A E's devouring flames area effect drains life from Fox!
Greater shivgoroth HEALS from cold damage!
Mirror Challenge of Z A E receives 1 healing from Z A E.
Greater shivgoroth's glacial vapour area effect hits Z A E for 45 cold damage.
Greater shivgoroth's glacial vapour area effect hits Greater shivgoroth for 0 cold, 31 healing (0 total damage) [31 healing].
Greater shivgoroth's glacial vapour area effect hits Mirror Challenge of Z A E for 28 cold damage.
Mirror Challenge of Z A E's devouring flames area effect hits Z A E for 8 fire damage.
Mirror Challenge of Z A E's devouring flames area effect hits Fox for 10 fire damage.
Mirror Challenge of Z A E receives 1 healing from Fox.
Fox rushes out, claws sharp and ready!
Z A E is pinned to the ground.
You are unable to move!
You are unable to move!
You are unable to move!
Mirror Challenge of Z A E's devouring flames area effect drains life from Fox!
Greater shivgoroth HEALS from cold damage!
Greater shivgoroth's glacial vapour area effect hits Z A E for 45 cold damage.
Greater shivgoroth's glacial vapour area effect hits Greater shivgoroth for 0 cold, 31 healing (0 total damage) [31 healing].
Greater shivgoroth's glacial vapour area effect hits Mirror Challenge of Z A E for 28 cold damage.
Mirror Challenge of Z A E's devouring flames area effect hits Fox for 10 fire damage.
Mirror Challenge of Z A E receives 1 healing from Fox.
Z A E the level 21 dwarf adventurer was cooled to death by a greater shivgoroth on level 20 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 20): Mirror Match' is failed! (Press 'j' to see the quest log)