






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 34 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 25 (base 15) |
| Dexterity | 66 (base 60) |
| Constitution | 28 (base 12) |
| Magic | 16 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 46 (base 31) |
Resources
| Life | 106/1126 |
| Steam | 100/100 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 36.497202716533 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 72 |
| Crit Chance | 23% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 72 |
| Crit Chance | 23% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +49% |
| Physical | +49% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 19.551211628464 (73.607947236566%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 22 |
| Mental Save | 35 |
Defense: Resistances
| Physical | + 2%(100%) |
| Acid | + 16%(100%) |
| Fire | + 37%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| beneficial effect | Increases global action speed by 10%. Speed |
| detrimental effect | The target is confused, acting randomly (chance 43%) and unable to perform complex actions. Confused |
| beneficial effect | The target has 22 increased life regeneration. Recovery |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
Equipment
| Quiver | Growrigor the pouch of dwarven-steel shots (17/18, 47-56 power, 8 apr) 3.0 T3 shot ammo [Random Unique] Master/Psionic Power 47.0 - 56.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +12.0% Capacity 18 Proj.spd +200% Phasing +10% Ranged+ +12 blight +22 physical +20 nature On Hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage While equipped: ---------- misc Talents +4 Saw Shell Shots are used with slings to pummel your foes to death. |
| Tail | runic stralite steamgun of piercing4.0 T4 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Arcane Vortex 4 Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +10% arcane Res.pen +5% all Acc +6 (+1 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | enhanced dwarven-steel steamgun of tinkering (+5) 4.0 T3 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +5 Str +6 Dex +3 Mag +3 Wil +9 Cun +5 Con dps ---------- Steampwr +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | dwarven-steel steamgun of enduring 4.0 T3 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +7 Con +8 Wil ----- def ----- Max.HP +57.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Flashraptor the dwarven-steel plate armour (10 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Wil +6 Cun +4 Con ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +22% Resists +16% acid +2% physical Spell.save +3 (+1 eff.) Mind.save +15 (+6 eff.) Max.HP +38.00 HP.reg +10.00 Poison- +50% Disease- +50% Cut- +50% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of metal plates. |
Inventory
Amylasta the Stormbane4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +0 20% chance of physical repulsion On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +6% temporal Res.pen +15% temporal On Hit (Ranged): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Duvogothel 4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +1000% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +3 Cun +2 Con dps ---------- Phys.spd +10% Res.pen +20% physical ----- def ----- Resists +5% arcane Spell.save +6 (+3 eff.) ---------- misc Reload +4 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun 'Nightenvy'4.0 T3 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% On Hit.r1 +0 20% chance of physical repulsion On Hit: * 20% chance to reduce damage dealt by 16% * 20% chance to gain 10% of a turn (3/turn limit) Uses 2.0 Steam While equipped: Stats +9 Str +4 Dex +5 Mag +5 Wil +8 Cun +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Phys.spd +10% Dmg.mod +6% darkness ----- def ----- Resists +3% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun 'Toxinwinnow'4.0 T2 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit.r1 +0 20% chance of physical repulsion On Crit.r2 +11 acid +12 nature Uses 2.0 Steam While equipped: Stats +2 Str +7 Wil +7 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% nature Res.pen +7% acid +15% temporal +17% nature Apr +7 On Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of lightning4.0 T2 steamgun 1H weapon [Ego] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +5 lightning On Hit.r1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of acid4.0 T3 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 acid On Hit.r1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% acid Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of acid4.0 T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +10 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +12% acid Acc +9 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike voratun steamgun of recursion4.0 T5 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
hateful pouch of stralite shots of daylight (19/19, 40-48 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 40.0 - 48.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +16 darkness +11 light Against +13% Living +15% Undead Shots are used with slings to pummel your foes to death. |
crude explosive shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
good thunderclap coating0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
well-made explosive shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Xerana the large white snake shrugs off Orc corruptor's 'Dazed'!
Orc corruptor is dazed!
Isyrin the poison ooze resists Orc corruptor's 'Dazed'!
Nerada the brown bear uses Blindside.
Xerana the large white snake uses Pyrokinesis.
Xerana the large white snake's mind surges with critical power!
Mecharachnid (servant of Tiny Cid) resists the searing flame!
Tiny Cid resists the searing flame!
Orc corruptor is stunned by the burning flame!
Minotaur hits Tiny Cid for (33 reactive armor), (0 exoskeleton), 49 physical, (0 exoskeleton), 11 blight (61 total damage).
Melee retaliation hits Minotaur for 26 physical, 9 nature, 6 blight (40 total damage).
Xerana the large white snake's natural acid becomes more concentrated!
Character control switched to mecharachnid (servant of Tiny Cid).
Eternal bone giant uses Stun.
Orc corruptor is not dazed anymore.
Orc corruptor shrugs off the effect 'Stunned'!
Orc corruptor is no longer inspired.
Isyrin the poison ooze's Beyond the Flesh hits Orc corruptor for 129 physical, 29 fire (159 total damage).
Melee retaliation hits Xerana the large white snake for (9 to psi shield), 14 physical, 3 blight, (1 to psi shield), 2 nature (19 total damage).
Deep Wound from Tiny Cid hits Nerada the brown bear for 39 physical damage.
Deep Wound from Tiny Cid hits Xerana the large white snake for (17 to psi shield), 25 physical (25 total damage).
Burning Phosphorous from Tiny Cid hits Xerana the large white snake for 71 fire damage.
Deep Wound from Tiny Cid hits Orc corruptor for 40 physical damage.
Burning Phosphorous from Tiny Cid hits Nerada the brown bear for 56 fire damage.
Eternal bone giant hits Orc corruptor for 73 physical, 7 blight (80 total damage).
Burning Shock from Xerana the large white snake hits Orc corruptor for 101 fire damage.
Xerana the large white snake's Beyond the Flesh hits Tiny Cid for (0 exoskeleton), 76 physical, (0 exoskeleton), 4 acid, (0 exoskeleton), 7 mind, (0 exoskeleton), 6 darkness (93 total damage).
Tiny Cid's Reactive Armor misses minotaur.
Xerana the large white snake's Beyond the Flesh killed Tiny Cid!



















