










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 50 / 314% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 37 on the 74th Pyre 123rd year of Ascendancy at 17:06 0 / 7Killed by Xanosera the temporal stalker at level 38 on the 75th Pyre 123rd year of Ascendancy at 15:47 Killed by The One That Writes at level 38 on the 75th Pyre 123rd year of Ascendancy at 17:04 Killed by faerlhing at level 40 on the 3rd Mirth 123rd year of Ascendancy at 23:10 Killed by overpowered greater multi-hued wyrm at level 42 on the 6th Flare 123rd year of Ascendancy at 05:41 Killed by fiery orc wyrmic at level 44 on the 13rd Dusk 123rd year of Ascendancy at 02:36 Killed by Xeruldara the spire dragon at level 50 on the 4th Haze 123rd year of Ascendancy at 05:16 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 72 (base 36) |
| Constitution | 75 (base 60) |
| Magic | 105 (base 60) |
| Willpower | 28 (base 10) |
| Cunning | 41 (base 10) |
Resources
| Life | 1652/1652 |
| Vim | 254/254 |
| Healing Factor | 1.9779591836734 |
| Regeneration | 66.756122448977 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 233 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 158 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +11% |
| Arcane | +6% |
| Cold | +38% |
| All | 0% |
| Lightning | +20% |
| Light | +11% |
| Physical | +12% |
| Mind | +12% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +26% |
| Light | +10% |
| Blight | +5% |
| Cold | +20% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 19 |
| Physical Save | 41 |
| Spell Save | 40 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 46%( 70%) |
| Cold | + 58%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 21%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 23%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 86% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 28% |
| Disarm Resistance | 35% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 675 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 669 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Bone | 1.52 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Borfast the Broken. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Norgos Lair. Escort: temporal explorer (level 1 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1515. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | watchleader's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +7% darkness Affinity +5% light Blind- +28% Confus- +19% ---------- misc Light +11 See.Stealth +6 See.Invis +10 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Olutir' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +7% temporal Spell.save +3 (+1 eff.) Die.at -80.00 life Heal.mod +10% Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Cuthelar the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Mag dps ---------- Spell.crit +8% Mind.crit +7% Spell.pwr +16 (+4 eff.) Melee+ 12 blight Dmg.mod +11% blight Res.pen +5% blight ----- def ----- Armour +3 Fatigue +5% Resists +10% blight HP.reg +8.00 ---------- misc Stam/turn +1.40 Mana/turn +0.36 Mana/s.crit +2.00 Max.stam +32.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Bethyritta the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +6 Mag ----- def ----- Armour +8 Defense +5 (+1 eff.) Resists +6% nature Spell.save +12 (+4 eff.) Die.at -40.00 life Max.HP +60.00 HP.reg +16.00 Heal.mod +14% Disease- +20% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Res.pen +10% light Melee Ret 2 physical ----- def ----- Mind.save +5 (+2 eff.) Die.at -20.00 life Max.HP +20.00 Disarm- +25% Confus- +21% Pinning- +22% Knockbk- +25% ---------- misc Max.stam +30.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Xerothra the Iceglamour0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +3% cold Res.pen +20% cold ----- def ----- Fatigue -5% Resists +9% fire +18% mind +18% cold HP.reg +1.00 Confus- +36% ---------- misc Stam/turn +1.10 Masteries +0.22 Corruption/Scourge +0.22 Corruption/Bone Amulets can have magical properties. |
| In main hand | Offalraze the voratun mace (54.5-76.3 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 54.5 - 76.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +64 fire While equipped: Stats +9 Str +8 Dex +9 Mag +4 Wil +9 Cun +8 Con dps ---------- All.spd +5% Res.pen +15% fire Melee Ret 8 temporal On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | Flowerpain (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +16 fire On Hit: * Create an explosion dealing 105 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +20% lightning +3% nature Res.pen +26% lightning ----- def ----- Armour +2 Resists +3% nature Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Heal.mod +10% Disarm- +10% Blunt and deadly. |
| Cloak | cashmere cloak 'Unritir' (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% mind +12% physical ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +13% cold Die.at -80.00 life ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Buromirig the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +1% S.pwr/crit +6 Dmg.mod +6% arcane ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire Max.HP +77.00 HP.reg +8.50 Heal.mod +24% ---------- misc Mana/turn +0.04 Mana/s.crit +1.00 A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Ce'Nuralrawen0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +5 Wil +8 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% blight ---------- misc See.Invis +24 Rings can have magical properties. |
Prismpanic the steel longsword (26-36.4 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 26.0 - 36.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage * Create an explosion dealing 105 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +11% cold +3% light +9% mind Res.pen +6% cold ----- def ----- Resists +9% light Sharp, long, and deadly. |
voratun mace 'Isamissra' (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 blight On Hit.r1 +16 fire On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +13.0% Dmg.mod +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +6% blight Disease- +31% ---------- misc See.Invis +3 Blunt and deadly. |
Ce'Nona the voratun waraxe (38.5-53.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 blight +10 light +8 acid Against +18% Undead On Hit: 20% Curse of Death 5 On Hit: 20% Epidemic 5 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +2 Cun +2 Dex ----- def ----- Resists +6% acid Disease- +24% ---------- misc See.Invis +15 One-handed war axes. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Dmg.mod +10% blight Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. It was corrupted by the digestive sack. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
283 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
burglar's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: Stats +5 Cun ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) ---------- misc Light -6 Infravis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Earthclash' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Cun +5 Str dps ---------- Crit.mult +10.00% Res.pen +5% acid Apr +5 On Hit (Melee): * 20% chance to slow global speed by 45% ---------- misc Max.hate +8.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 638.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tango the Skeleton Reaver level 33
45th Pyre 123rd year of Ascendancy at 21:53 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tango the Skeleton Reaver level 18
12nd Haze 122nd year of Ascendancy at 20:00 see stats
Against all odds
Killed Ukruk in the ambush.By Tango the Skeleton Reaver level 32
2nd Pyre 123rd year of Ascendancy at 05:48 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Tango the Skeleton Reaver level 29
66th Regrowth 123rd year of Ascendancy at 21:36 see stats
Arachnophobia
Destroyed the spydric menace.By Tango the Skeleton Reaver level 36
62nd Pyre 123rd year of Ascendancy at 21:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tango the Skeleton Reaver level 42
6th Flare 123rd year of Ascendancy at 04:57 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Tango the Skeleton Reaver level 38
76th Pyre 123rd year of Ascendancy at 07:17 see stats
Brave new world
Went to the Far East and took part in the war.By Tango the Skeleton Reaver level 35
60th Pyre 123rd year of Ascendancy at 11:49 see stats
Bringer of Doom
Killed a Bringer of Doom.By Tango the Skeleton Reaver level 32
1st Pyre 123rd year of Ascendancy at 09:43 see stats
Clone War
Destroyed your own Shade.By Tango the Skeleton Reaver level 44
11st Dusk 123rd year of Ascendancy at 06:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tango the Skeleton Reaver level 12
66th Dusk 122nd year of Ascendancy at 04:58 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Tango the Skeleton Reaver level 50
4th Haze 123rd year of Ascendancy at 22:40 see stats
Destroyer of the creation
Killed Slasul.By Tango the Skeleton Reaver level 37
74th Pyre 123rd year of Ascendancy at 12:37 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tango the Skeleton Reaver level 34
52nd Pyre 123rd year of Ascendancy at 04:45 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Tango the Skeleton Reaver level 39
2nd Mirth 123rd year of Ascendancy at 08:35 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Tango the Skeleton Reaver level 20
49th Haze 122nd year of Ascendancy at 08:01 see stats
Exterminator
Killed 1000 creatures.By Tango the Skeleton Reaver level 18
14th Haze 122nd year of Ascendancy at 14:51 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tango the Skeleton Reaver level 24
3rd Decay 122nd year of Ascendancy at 10:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tango the Skeleton Reaver level 18
12nd Haze 122nd year of Ascendancy at 20:23 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tango the Skeleton Reaver level 43
6th Flare 123rd year of Ascendancy at 10:16 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Tango the Skeleton Reaver level 45
15th Dusk 123rd year of Ascendancy at 03:34 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tango the Skeleton Reaver level 33
21st Pyre 123rd year of Ascendancy at 14:06 see stats
Level 10
Got a character to level 10.By Tango the Skeleton Reaver level 10
1st Summertide 122nd year of Ascendancy at 02:46 see stats
Level 20
Got a character to level 20.By Tango the Skeleton Reaver level 20
40th Haze 122nd year of Ascendancy at 09:03 see stats
Level 30
Got a character to level 30.By Tango the Skeleton Reaver level 30
78th Regrowth 123rd year of Ascendancy at 03:55 see stats
Level 40
Got a character to level 40.By Tango the Skeleton Reaver level 40
2nd Mirth 123rd year of Ascendancy at 14:25 see stats
Level 50
Got a character to level 50.By Tango the Skeleton Reaver level 50
1st Time of Equilibrium 123rd year of Ascendancy at 21:48 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tango the Skeleton Reaver level 45
16th Dusk 123rd year of Ascendancy at 06:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tango the Skeleton Reaver level 12
25th Dusk 122nd year of Ascendancy at 16:56 see stats
Size is everything
Did over 1500 damage in one attack.By Tango the Skeleton Reaver level 44
13rd Dusk 123rd year of Ascendancy at 03:27 see stats
Size matters
Did over 600 damage in one attack.By Tango the Skeleton Reaver level 31
1st Time of Balance 123rd year of Ascendancy at 14:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tango the Skeleton Reaver level 34
57th Pyre 123rd year of Ascendancy at 14:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tango the Skeleton Reaver level 18
12nd Haze 122nd year of Ascendancy at 20:00 see stats
That was close
Killed your target while having only 1 life left.By Tango the Skeleton Reaver level 37
74th Pyre 123rd year of Ascendancy at 16:47 see stats
The Arena
Unlocked Arena mode.By Tango the Skeleton Reaver level 5
3rd Mirth 122nd year of Ascendancy at 11:15 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tango the Skeleton Reaver level 18
12nd Haze 122nd year of Ascendancy at 20:00 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Tango the Skeleton Reaver level 36
72nd Pyre 123rd year of Ascendancy at 12:57 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Tango the Skeleton Reaver level 16
8th Haze 122nd year of Ascendancy at 20:13 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tango the Skeleton Reaver level 24
1st Wintertide 123rd year of Ascendancy at 17:15 see stats
The secret city
Discovered the truth about mages.By Tango the Skeleton Reaver level 12
14th Dusk 122nd year of Ascendancy at 22:00 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tango the Skeleton Reaver level 24
1st Wintertide 123rd year of Ascendancy at 01:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tango the Skeleton Reaver level 27
20th Regrowth 123rd year of Ascendancy at 06:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tango the Skeleton Reaver level 18
15th Haze 122nd year of Ascendancy at 08:22 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tango the Skeleton Reaver level 31
1st Time of Balance 123rd year of Ascendancy at 21:26 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Tango the Skeleton Reaver level 37
74th Pyre 123rd year of Ascendancy at 15:22 see stats
Log
There is an item here: Unsetting Sun (16 def, 20 armour, 280 block)
There is an item here: Blightstopper (18 def, 12 armour, 240 block)
There is an item here: Titanic (20 def, 18 armour, 320 block)
There is an item here: Coral Spray (8 def, 8 armour, 48 block)
There is an item here: Blackfire Aegis (8 def, 18 armour, 235 block)
There is an item here: Black Mesh (8 def, 2 armour, 120 block)
Ran for 2 turns (stop reason: object seen).
You don't see how to get there...
You transfer Glory of the Pride to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Temporal Rift (8 def, 4 armour, 325 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Burning Star to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Eternity's Counter to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Tango deactivates Overkill.
Tango deactivates Infestation.
Tango deactivates Bone Shield.
Tango deactivates Ruin.
Tango deactivates Blood Vengeance.













































































































