Samoromista the level 10 Skeleton Berserker by kroman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBerserker
Level / Exp10 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 34)
Dexterity29 (base 15)
Constitution25 (base 20)
Magic10 (base 10)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life349/349
Stamina112/112
Healing Factor1.1245178243369
Regeneration0.28112945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage76
Accuracy42
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+7%
Cold+10%

Defense: Base

Armour (hardiness)20.317011280365 (72.903125182002%)
Defense16
Ranged Defense16
Fatigue13
Physical Save27
Spell Save14
Mental Save13

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 15%( 70%)
Nature+ 3%( 70%)
Fire+ 5%( 70%)
Cold+ 38%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Berserker's strength1.30
1/5
2/5
1/5
0/5
Technique / Bloodthirst1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
4/5
2/5
1/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
3/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Samoromista the Skeleton Berserker level 10
8th Flare 122nd year of Ascendancy at 09:23
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (14/14, 25-35 power, 5 apr).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.88 gold from the transmogrification of
corrosive rough leather gloves (0 def, 1 armour).
You gain 0.91 gold from the transmogrification of
cinder rough leather gloves (0 def, 1 armour).
You gain 6.68 gold from the transmogrification of
Belimnir the Cracklewilter (1 def, 0 armour).
You gain 3.99 gold from the transmogrification of
short elm vilestaff of illumination (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.35 gold from the transmogrification of
iron greatsword of erosion (18-28 power, 1 apr).
You gain 0.85 gold from the transmogrification of
warrior's copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.