










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Smarter Rest 1.7.6智能休息: Rest becomes smarter: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 23 / 19% |
Size | medium |
Lifes / Deaths | Killed by Velyldatira the blade horror at level 14 on the 35th Dusk 122nd year of Ascendancy at 00:24 1 / 4Killed by Urkis, the High Tempest at level 19 on the 51st Haze 122nd year of Ascendancy at 18:13 Killed by Urkis, the High Tempest at level 19 on the 51st Haze 122nd year of Ascendancy at 21:30 Killed by losselhing at level 23 on the 76th Haze 122nd year of Ascendancy at 10:08 |
Primary Stats
Strength | 41 (base 12) |
Dexterity | 96 (base 50) |
Constitution | 38 (base 24) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 50 (base 32) |
Resources
Life | 594/594 |
Stamina | 123/123 |
Healing Factor | 1.4602122670884 |
Regeneration | 10.586538936391 |
Speed
Mental | +14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 9 |
Infravision | 5 |
See Stealth | 39.595095619122 |
See Invisible | 46.595095619122 |
Offense: Mainhand
Damage | 112 |
Accuracy | 64 |
Crit Chance | 24% |
APR | 30 |
Speed | 0.88 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Light | +3% |
Cold | +6% |
Blight | +5% |
Arcane | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 69.08934837382 (96.151787968034%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 28 |
Physical Save | 37 |
Spell Save | 25 |
Mental Save | 33 |
Defense: Resistances
Fire | + 12%( 70%) |
Darkness | + 32%( 70%) |
Light | + 9%( 70%) |
Temporal | + 15%( 70%) |
Nature | + 29%( 70%) |
Physical | + 9%( 70%) |
Cold | + 46%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Agility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Rapid Shot |
talent | Apply Poison |
talent | Chant of Fortress |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by wretchling. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Betyraba the dire wolf. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() T3Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: rushing While equipped: Stats +4Str +2Con offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) Physical Power +25 (+8 eff.) defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +9% darkness other ------- Fatigue +3% Rush: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() T4Unique shot /ammo (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 39.0 - 46.8 Uses 50% Cun, 70% Dex Mastery Master Marksman Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 Projectile Speed +100% On Hit:10% Tornado level 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Light source | ![]() T1Ego lite (2.0 Encumbrance) Masterpiece/Psionic Power Keywords: bright/clarity While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +6 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() T2Unique head /armor (3.0 Encumbrance) Nature Power Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+5 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() T2Rare hands /armor (1.0 Encumbrance) Masterpiece Keywords: brawler While equipped: Stats +3Str +4Dex +2Cun offense ------ Damage Change +6% cold +9% fire On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +2 Resistance +6% nature +12% cold Physical save +11 (+5 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance/rogue While equipped: Stats +3Cun defense ------ Defense +6 (+2 eff.) Life Regen +2.00 Immune +20% Stun Rings make your fingers look great! |
On fingers | ![]() T3Ego ring /jewelry (0.1 Encumbrance) Masterpiece/Psionic Power Keywords: clarity/rogue While equipped: Stats +3Cun defense ------ Defense +6 (+2 eff.) Mind save +5 (+2 eff.) Immune +21% Confus Rings make your fingers look great! |
Around neck | ![]() T1Ego++ amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: wanderer/vision While equipped: Stats +4Dex +4Cun +4Con defense ------ Life Regen +1.00 Immune +11% Blind other ------- Move Speed +10% Resource +0.40 Stamina/turn Infravision +4 Sight +2 See Invisibility +7 Fatigue -5% Amulets make your neck look great! |
In main hand | ![]() T2Rare sling 1H /weapon (4.0 Encumbrance) Masterpiece Keywords: cun When used to attack: Mastery Master Marksman Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 On-ranged-hit +12 mind +12 light While equipped: Stats +3Cun offense ------ Damage Change +3% light Ignore resists +6% physical On-Hit (Ranged): * 20% chance to reduce all saves and defense by 17 defense ------ Resistance +3% light other ------- Light +3 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() T3Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: blurring While equipped: offense ------ Damage Change +6% arcane Spell Crit +3% defense ------ Armor +10 Defense +13 (+4 eff.) Resistance +6% fire Unlife -20.00 life Immune +20% Bleed Stealth +8 other ------- Resource +0.04 Mana/turn A belt that goes around your waist. |
In off hand | ![]() T2Rare shield /armor (7.0 Encumbrance) Masterpiece Keywords: swashbuckler When used to attack (with talents): Weapon Damage 16.5 - 19.8 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +77 While equipped: Stats +3Str +5Dex offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +16 Resistance +9% temporal Spell save +9 (+4 eff.) Life Regen +4.00 Immune +20% Knockbk other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: thick While equipped: Stats +3Cun offense ------ Ignore resists +15% mind Mind Crit +1% When Hit 4 physical defense ------ Armor +6 Defense +6 (+2 eff.) Resistance +12% cold other ------- Resource +20.00 Max psi A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T2Unique massive /armor (12.0 Encumbrance) Nature Power/Masterpiece While equipped: Stats +3Dex +3Wil +3Con defense ------ Armor +12 Defense +4 (+1 eff.) Resistance +18% cold +18% darkness +18% nature Healmod +25% other ------- Fatigue +14% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 39% faster, and you are invisible (power 19). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T2Ego+ amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: wanderer While equipped: Stats +4Dex +4Cun +4Con defense ------ Life Regen +2.00 other ------- Move Speed +10% Resource +0.40 Stamina/turn Fatigue -5% Amulets make your neck look great! |
![]() T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: sensing/mule While equipped: defense ------ Immune +20% Blind other ------- Encumbrance +24 Infravision +4 See Stealth +9 See Invisibility +5 Fatigue -5% Rings make your fingers look great! |
![]() T3Unique longsword 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Magic 24 In the past there was a dagger with it. When used to attack: Weapon Damage 28.0 - 39.2 Uses 20% Mag, 80% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Damage Change +5% temporal Spell Crit +5% Spellpower +5 (+5 eff.) defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() T2Rare waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 14.0 - 19.6 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3Wil +2Mag offense ------ Damage Change +6% mind +15% blight Ignore resists +25% mind Spell Crit +2% Spellpower +10 (+10 eff.) Spellpower/crit +10 One-handed war axes. |
![]() T3Ego dagger 1H /weapon (1.0 Encumbrance) Arcane Power Keywords: vile When used to attack: Weapon Damage 18.5 - 24.1 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 6 Sharp, short and deadly. |
![]() T3Ego++ mindstar 1H /weapon (3.0 Encumbrance) Nature Power Requires: - Willpower 24 Keywords: callers/flames When used to attack: Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Global Speed +3% Damage Change +8% acid +13% fire +7% cold +5% physical Ignore resists +5% acid +8% fire +4% cold +5% physical Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 11 fire defense ------ Resistance +10% fire Heal-on-summon +22 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() T1Unique longbow 2H /weapon (4.0 Encumbrance) Masterpiece When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3Dex offense ------ Damage Change +5% physical Physical Crit +5.0% Accuracy +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() T3Unique longbow 2H /weapon (4.0 Encumbrance) Arcane Power When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit:100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() T2Ego+ sling 1H /weapon (4.0 Encumbrance) Nature Power/Masterpiece Keywords: stormbringer/cun When used to attack: Mastery Master Marksman Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +8 lightning +9 cold While equipped: Stats +3Cun offense ------ Ignore resists +7% lightning +9% cold +6% physical other ------- Move Speed +24% Slings are used to hurl stones or metal shots at your foes. |
![]() T2Rare arrow /ammo (3.0 Encumbrance) Nature Power Keywords: storm When used to attack: Weapon Damage 20.0 - 28.0 Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +23 lightning +12 cold +12 nature On-Hit, radius 1 +4 nature +16 cold On-crit, radius 2 +11 lightning +20 nature Arrows are used with bows to pierce your foes to death. |
![]() T3Ego++ arrow /ammo (3.0 Encumbrance) Nature Power/Psionic Power Keywords: psychokinetic/grasping When used to attack: Weapon Damage 33.0 - 46.2 Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 15 On-ranged-hit +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage * 20% chance to create vines that bind the target to the ground dealing 94 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() T4Unique shot /ammo (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Mastery Master Marksman Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() T3Ego+ belt /armor (1.0 Encumbrance) Masterpiece Keywords: noble While equipped: Stats +4Cun +4Wil offense ------ Against +24% Summoned defense ------ Resist Against +19% Summoned A belt that goes around your waist. |
![]() Quest cloak /armor (1.0 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+5 eff.) Mindpower +5 (+3 eff.) Physical Power +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() T2Unique feet /armor (2.0 Encumbrance) Masterpiece While equipped: Stats +3Cun defense ------ Armor +1 Defense +2 (+0 eff.) other ------- Fatigue +2% Masteries +0.20 Cunning/Survival Boost speed by 45% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() T1Unique hands /armor (1.5 Encumbrance) Antimagic Power/Masterpiece While equipped: Stats +2Cun +2Wil offense ------ Damage Change +5% nature Ignore resists +5% nature Mind Crit +3% Mindpower +4 (+2 eff.) defense ------ Armor +2 Defense +1 (+0 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T3Normal red /gem (0.0 Encumbrance) While equipped: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() T2Unique rod /charm (2.0 Encumbrance) Arcane Power Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Quest heart /corpse (0.0 Encumbrance) Nature Power Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Billy the Skeleton Archer level 18
41st Haze 122nd year of Ascendancy at 10:07 see stats
By Billy the Skeleton Archer level 10
3rd Flare 122nd year of Ascendancy at 18:56 see stats
By Billy the Skeleton Archer level 20
63rd Haze 122nd year of Ascendancy at 16:35 see stats
By Billy the Skeleton Archer level 9
1st Flare 122nd year of Ascendancy at 16:29 see stats
By Billy the Skeleton Archer level 19
49th Haze 122nd year of Ascendancy at 20:13 see stats
By Billy the Skeleton Archer level 15
44th Dusk 122nd year of Ascendancy at 03:58 see stats
Log
Forest wight hits Billy for 81 lightning damage.
Billy shoots!
Billy's Shoot hits Forest wight for 171 physical, 6 mind, 18 light (196 total damage).
Billy uses Headshot.
Billy shoots!
Billy uses Headshot.
You collect a new ingredient: vial of wight ectoplasm (1).
Billy's Headshot hits Forest wight for 201 physical damage.
Billy's Headshot killed Forest wight!
Resting starts...
Billy uses Track.
Rested for 18 turns (stop reason: all resources and life at maximum).
Talent Track is ready to use.
Billy uses Track.
Talent Track is ready to use.
Billy uses Track.
Billy picks up (h.): caller's thorny mindstar of flames (8-9 power, 24 apr, mind damage).
Talent Track is ready to use.
Billy uses Track.
Lore found: Mightier than Gods: Harqel
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: learnt lore).
Saving game...
Saving done.