








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Smarter Rest 1.7.6智能休息: Rest becomes smarter: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Higher |
Class | Skirmisher |
Level / Exp | 7 / 62% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 30 (base 27) |
Constitution | 10 (base 10) |
Magic | 11 (base 10) |
Willpower | 19 (base 11) |
Cunning | 22 (base 22) |
Resources
Life | 180/180 |
Stamina | 151/151 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 25.823515768852 |
See Invisible | 25.823515768852 |
Offense: Mainhand
Damage | 30 |
Accuracy | 36 |
Crit Chance | 8% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Nature | +10% |
Lightning | +8% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.764593763945 (51.20035692863%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 18 |
Physical Save | 7 |
Spell Save | 16 |
Mental Save | 14 |
Defense: Resistances
Acid | + 5%( 70%) |
Nature | + 19%( 70%) |
Blight | + 6%( 70%) |
Cold | + 15%( 70%) |
Fire | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
Escort the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: tireless While equipped: defense ------ Armor +1 other ------- Resource +11.00 Max stamina +0.40 Stamina/turn A pair of boots made of leather. |
Quiver | ![]() T1Rare shot /ammo (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 12.5 - 15.0 Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 On-ranged-hit +20 blight On-Hit, radius 1 +12 lightning On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
Light source | ![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: fire While equipped: offense ------ Damage Change +10% fire defense ------ Resistance +20% fire Rings make your fingers look great! |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: marksman/nature While equipped: Stats +2Dex offense ------ Damage Change +10% nature Accuracy +4 (+2 eff.) defense ------ Resistance +20% nature Rings make your fingers look great! |
Around neck | ![]() T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower While equipped: Stats +2Wil Amulets make your neck look great! |
In main hand | ![]() T1Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Keywords: steady/lightning When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 lightning While equipped: offense ------ Damage Change +8% lightning Physical Crit +1.0% Accuracy +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
In off hand | ![]() T1Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Weapon Damage 18.0 - 25.2 Uses 140% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
Around waist | ![]() T1Ego belt /armor (1.0 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/giant While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +5% acid +6% blight Spell save +6 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
Inventory
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T3Legendary gift /gem (0.0 Encumbrance) Unknown Power While carried: Light +2 Explode a sphere. Uses 1 power out of 2024/2024 A set of 2024 tiny explosive spheres. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Billy's aura of power vanishes.
Talent Kneecapper is ready to use.
Resting starts...
Rested for 42 turns (stop reason: all resources and life at maximum).
You pickup 0.75 gold pieces.
Billy picks up (j.): shimmering linen wizard hat of darkness (+15%) (1 def, 0 armour).
Billy picks up (g.): cleansing rough leather armour of cold resistance (3 def, 2 armour).
There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
You gain 5.00 gold from the transmogrification of iron torque of clear mind [power 1] (21 cooldown).
You gain 1.56 gold from the transmogrification of shimmering linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 1.69 gold from the transmogrification of blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
You gain 0.77 gold from the transmogrification of nightruned rough leather belt of transcendence.
You gain 1.67 gold from the transmogrification of prismatic cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.38 gold from the transmogrification of cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 5.78 gold from the transmogrification of linen robe 'Durythel' (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron shield (0 def, 2 armour, 11-13 power, 17 block).
You gain 0.84 gold from the transmogrification of flaming pouch of iron shots (22/22, 14-17 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron waraxe (11-15 power, 2 apr).
You gain 0.45 gold from the transmogrification of iron greatsword of massacre (26-41 power, 1 apr).
You gain 1.31 gold from the transmogrification of flaming iron greatsword of massacre (27-43 power, 1 apr).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...
Saving done.