










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Smarter Rest 1.7.6智能休息: Rest becomes smarter: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 15 / 27% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:04 2 / 4Killed by The Possessed at level 11 on the 17th Dusk 122nd year of Ascendancy at 05:45 Killed by greater gwelgoroth at level 15 on the 30th Dusk 122nd year of Ascendancy at 01:36 Killed by Billy at level 15 on the 30th Dusk 122nd year of Ascendancy at 01:41 |
Primary Stats
Strength | 22 (base 13) |
Dexterity | 11 (base 10) |
Constitution | 15 (base 15) |
Magic | 47 (base 41) |
Willpower | 31 (base 24) |
Cunning | 11 (base 11) |
Resources
Life | 220/220 |
Mana | 303/303 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 1 |
Offense: Mainhand
Damage | 21 |
Accuracy | 20 |
Crit Chance | 3% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +5% |
Arcane | +6% |
Cold | +9% |
All | 0% |
Lightning | +21% |
Physical | +3% |
Fire | +6% |
Darkness | +14% |
Offense: Damage Penetration
Physical | +10% |
Darkness | +25% |
Mind | +5% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 51.5 (45.579428603723%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 14 |
Physical Save | 21 |
Spell Save | 23 |
Mental Save | 25 |
Defense: Resistances
Darkness | + 32%( 70%) |
Light | + 3%( 70%) |
Blight | + 12%( 70%) |
Cold | + 6%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 20% |
Silence Resistance | 44% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Billy. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | active |
Equipment
On feet | ![]() T1Ego+ feet /armor (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: undeterred/tireless While equipped: defense ------ Armor +3 Immune +21% Stun +20% Confus +20% Silence other ------- Resource +12.00 Max stamina +0.40 Stamina/turn Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() T2Unique lite (1.0 Encumbrance) Arcane Power While equipped: offense ------ Damage Change +6% acid +6% fire +6% cold +6% arcane +6% lightning Spell Crit +5% other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 22.64 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() T1Rare head /armor (3.0 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +6Str offense ------ Critical power +5.00% Ignore resists +10% physical Ignore Armor +1 defense ------ Armor +9 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Psionic Power Keywords: psionic/darkness While equipped: Stats +4Wil offense ------ Damage Change +11% darkness defense ------ Resistance +22% darkness Mind save +8 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: arcana While equipped: defense ------ Immune +24% Silence other ------- Resource +0.13 Mana/turn Rings make your fingers look great! |
Around waist | ![]() T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: insulate While equipped: offense ------ Accuracy +5 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +14 Resistance +6% fire +6% cold A belt that goes around your waist. |
In main hand | ![]() T2Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: warding/earthen When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +15% lightning Spell Crit +2% Spellpower +6 (+3 eff.) defense ------ Armor +7 Hardiness +2% Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Wards +2 lightning other ------- Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() T2Rare hands /armor (1.0 Encumbrance) Nature Power Keywords: sand While equipped: offense ------ Damage Change +3% physical Ignore resists +10% arcane Spell Crit +4% Spellpower/crit +4 On-Hit 7 physical On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +8 other ------- Resource +2.00 Mana/crit Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() T1Ego++ heavy /armor (14.0 Encumbrance) Nature Power/Masterpiece Keywords: implac./radiant While equipped: Stats +2Wil defense ------ Armor +9 Defense +2 (+1 eff.) Resistance +12% blight +10% darkness Physical save +6 (+3 eff.) other ------- Light +1 Fatigue +7% A suit of armour made of mail. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Damage Change +3% cold Accuracy +10 (+5 eff.) When Hit 4 cold defense ------ Defense +16 (+8 eff.) Resistance +3% light Mind save +9 (+5 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() T2Rare amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength While equipped: Stats +2Str offense ------ Damage Change +3% darkness Ignore resists +25% darkness +5% mind other ------- Light +3 Amulets make your neck look great! |
Inventory
![]() T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: light/mule While equipped: offense ------ Damage Change +10% light defense ------ Resistance +20% light other ------- Encumbrance +20 Fatigue -5% Rings make your fingers look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: fire/rogue While equipped: Stats +3Cun offense ------ Damage Change +10% fire defense ------ Defense +6 (+3 eff.) Resistance +20% fire Rings make your fingers look great! |
![]() T2Unique greatsword 2H /weapon (0.1 Encumbrance) Arcane Power/Masterpiece When used to attack: Weapon Damage 26.0 - 41.6 Uses 10% Mag, 120% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+3 eff.) other ------- Resource +0.50 Mana/turn See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +2Cun +3Wil offense ------ Damage Change +5% fire Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 33.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() T2Rare hands /armor (1.0 Encumbrance) Nature Power Keywords: cinder While equipped: Stats +2Mag offense ------ Damage Change +6% lightning +5% fire Ignore resists +15% arcane On-Hit 7 fire defense ------ Armor +2 Resistance +7% fire other ------- Resource +20.00 Max mana +2.00 Mana/crit +20.00 Max vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Billy the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 00:31 see stats
By Billy the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 19:18 see stats
By Billy the Higher Archmage level 15
30th Dusk 122nd year of Ascendancy at 01:41 see stats
Log
Ultimate gwelgoroth casts Shock.
Ultimate gwelgoroth's Shock hits Billy for 108 lightning damage.
Billy is dazed!
Billy casts Teleport.
Billy casts Manathrust.
Greater gwelgoroth casts Shock.
Billy hits Greater gwelgoroth for 50 arcane damage.
Billy resists!
Greater gwelgoroth's Shock hits Billy for 51 lightning damage.
Talent Illuminate is ready to use.
Billy casts Illuminate.
Greater gwelgoroth resists the blinding light!
Greater gwelgoroth casts Lightning.
Billy hits Greater gwelgoroth for 48 light damage.
Greater gwelgoroth hits Billy for 120 lightning damage.
Billy the level 15 higher archmage was shocked to death by a greater gwelgoroth on level 1 of Derth.
Illuminate is still on cooldown for 14 turns.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater gwelgoroth killed Billy!
Saving game...
Talent Manathrust is ready to use.
Talent Infusion: Healing is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!