Ellard the level 6 Higher Arcane Blade by penny_november

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcane Blade
Level / Exp6 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity16 (base 12)
Constitution12 (base 12)
Magic20 (base 19)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life266/266
Mana95/95
Stamina97/97
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage34
Accuracy28
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+6%
Fire+1%
All0%

Defense: Base

Armour (hardiness)18.5 (43.579428603723%)
Defense7
Ranged Defense7
Fatigue7
Physical Save11
Spell Save10
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

failed
done
active

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 49 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 18%; magical; dur 3; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 11).
You gain 0.76 gold from the transmogrification of
regeneration infusion (heal 87; 17 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 15).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.