


Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Significantly Generous Levels 1.6.7Is moderately generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. ( and 1 category point for every 25 levels after). 1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 75 / 48% |
| Size | small |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:09 / 3Killed by orc soldier at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:07 Killed by orc soldier at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:25 |
Primary Stats
| Strength | 12.553738394859 (base 12) |
| Dexterity | 10 (base 12) |
| Constitution | 7 (base 12) |
| Magic | 15.553738394859 (base 12) |
| Willpower | 100.10747678972 (base 85) |
| Cunning | 95.107476789718 (base 85) |
Resources
| Life | 1077/1077 |
| Equilibrium | 0 |
| Psi | 606/606 |
| Healing Factor | 0.46880457979619 |
| Regeneration | 0.11720114494905 |
Speed
| Mental | +18.638011896215% |
| Attack | +18.638011896215% |
| Movement | +25% |
| Spell | 0% |
| Global | +176.05415061983% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 14 |
| Accuracy | 3 |
| Crit Chance | 25% |
| APR | 0 |
| Speed | 0.84 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 107 |
| Crit Chance | 40% |
| Speed | 0.84290016666396 |
Offense: Damage Bonus
| Nature | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.212871345327 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 83 |
| Mental Save | 83 |
Defense: Resistances
| Physical | + 10%( 73%) |
| All | + 6%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 98% |
| Silence Resistance | 67% |
| Confusion Resistance | 100% |
| Fear Resistance | 64% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Solipsism | 1.50 |
| 7/5 |
| 5/5 |
| 7/5 |
| 7/5 |
| Psionic / Thought-Forms | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.50 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Cursed / Gestures | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Psionic / Dreaming | 1.50 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Forge Shield |
| talent | Lucid Dreamer |
| talent | Gloom |
| talent | Thought-Form: Warrior |
| talent | Dreamforge |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.6)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 42% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+53% global speed). Clarity |
| beneficial effect | Guarding against melee damage: Will dismiss up to 7 damage from the next 2.2 attack(s) with a 12% chance to counterattack. Guarded |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.6)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 67 mind and 67 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 117 Mind damage, and deal 117 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+36% chance to avoid traps). Power 2+: -1 Luck, +6 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+11% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | Eye of the Dreaming One (Misfortune)2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune Sleep: Level 6.8 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 36 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On feet | pair of rough leather boots of speed (Corpses) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Curse of Corpses A pair of boots made of leather. |
| Light source | brass lantern (Nightmares)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
schematic: Hook Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet (Shrouds)0.1 T1 amulet jewelry [Normal] Curse of Shrouds Amulets make your neck look great! |
flaming iron battleaxe of erosion (Shrouds) (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Nature Power 13.0 - 19.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 nature On Hit.r1 +9 fire Curse of Shrouds Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe of dampening (Shrouds) (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Disrupt/Psionic Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 darkness Against +10% Living While equipped: ----- def ----- Resists +10% acid +10% lightning +10% cold +10% fire +3% all Spell.save +7 (+0 eff.) Curse of Shrouds Massive two-handed battleaxes. |
thought-forged iron battleaxe of massacre (Shrouds) (22-33 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master/Psionic Power 22.0 - 33.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 52 While equipped: Stats +3 Cun +2 Wil Curse of Shrouds Massive two-handed battleaxes. |
warbringer's iron battleaxe of evisceration (Corpses) (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego++] Master Power 14.0 - 21.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +16 (+5 eff.) Res.pen +9% physical ----- def ----- Disarm- +15% Curse of Corpses Massive two-handed battleaxes. |
thought-forged iron greatmaul of massacre (Shrouds) (26-39 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master/Psionic Power 26.0 - 39.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to reduce all saves and defense by 52 While equipped: Stats +2 Cun +2 Wil Curse of Shrouds Massive two-handed mauls. |
Bleakmaster (Corpses) (22-34 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 21.5 - 34.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 mind +8 darkness On Hit.r1 +7 fire On Hit: * 14% chance to reduce all saves and defense by 52 While equipped: Stats +2 Cun +2 Wil dps ---------- Acc +7 (+7 eff.) Melee Ret 2 darkness ----- def ----- Defense +7 (+3 eff.) Disarm- +28% Curse of Corpses Massive two-handed swords. |
blazebringer's iron greatsword of erosion (Madness) (14-23 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Nature Power 14.5 - 23.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 nature On Crit.r2 +7 fire While equipped: dps ---------- All.spd +1% Res.pen +7% fire Curse of Madness Massive two-handed swords. |
absorbing mossy mindstar (Shrouds) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +7% lightning +6% fire +5% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of clarity (Misfortune) (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight Mind.save +2 (+0 eff.) Disease- +10% ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
potent elm vilestaff (Nightmares) (12-14 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +6 (+2 eff.) Dmg.mod +12% darkness ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff of fate (Misfortune) (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ----- def ----- Phys.save +5 (+0 eff.) Spell.save +5 (+0 eff.) Mind.save +5 (+1 eff.) ---------- misc Mana/turn +0.11 Max.mana +35.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of piercing (Corpses)4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% all Acc +6 (+6 eff.) Apr +5 Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty iron steamgun of fire (Shrouds)4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 fire Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +8% fire Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty iron steamgun of life draining (Shrouds)4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +5 draining blight Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty iron steamgun of true flight (Misfortune)4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Acc +5 (+5 eff.) Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
hateful iron steamsaw of massacre (Misfortune) (15-22 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Psionic/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +15 Melee+ +6 darkness Against +5% Living Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron waraxe (Madness) (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Curse of Madness One-handed war axes. |
cashmere cloak 'Ravenvenom' (Corpses) (7 def, 5 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% darkness ----- def ----- Armour +5 Defense +7 (+3 eff.) Resists +10% blight +12% cold +10% nature +3% darkness Phys.save +7 (+0 eff.) HP.reg +3.00 Heal.mod +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of frost (+15%) (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +7% all +15% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of speed (Madness) (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Curse of Madness A pair of boots made of leather. |
corrosive iron gauntlets of archery (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Melee+ 5 acid Dmg.mod +3% acid Acc +6 (+6 eff.) Apr +6 ----- def ----- Armour +1 Fatigue +1% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Steady Shot: Puts all charms on 20 cooldown Level 5.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
radiant dwarven-steel gauntlets of magic (+2) (Madness) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 7 light Dmg.mod +4% arcane +3% light ----- def ----- Armour +2 Fatigue +3% Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather hat of strength (+2) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold Curse of Madness A hat made of leather. Very stylish. |
cleansing iron mail armour of fire resistance (Corpses) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +15% fire +11% nature Curse of Corpses A suit of armour made of mail. |
cleansing iron mail armour of resilience (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% nature +11% blight Max.HP +21.00 Curse of Madness A suit of armour made of mail. |
enlightening iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +10 (+2 eff.) Curse of Misfortune A suit of armour made of mail. |
enlightening iron mail armour (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +11 (+2 eff.) Curse of Misfortune A suit of armour made of mail. |
fortifying iron mail armour of implacability (Misfortune) (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego++] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +8% Phys.save +5 (+0 eff.) Max.HP +30.00 Curse of Misfortune A suit of armour made of mail. |
prismatic iron mail armour of fire resistance (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% fire +11% light +11% darkness Curse of Madness A suit of armour made of mail. |
iron plate armour (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 Fatigue +22% Curse of Madness A suit of armour made of metal plates. |
reinforced iron shield of fire resistance (+15%) (Nightmares) (0 def, 3 armour, 46.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
reinforced iron shield of resilience (Nightmares) (0 def, 4 armour, 45 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Max.HP +42.00 ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Hornet Stingers (Nightmares) (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Curse of Nightmares A vile poison drips from the tips of these arrows. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Balagoldir (Shrouds) (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Res.pen +5% physical ----- def ----- Resists +14% nature +3% lightning Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (Shrouds) (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brenahad the pouch of steel shots (Corpses) (17/44, 22-27 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Nature/Master/Psionic Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 44 Ranged+ +10 lightning +5 physical +8 blight On Crit.r2 +6 lightning +4 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 367 physical damage While equipped: ---------- misc Reload +1 Curse of Corpses Shots are used with slings to pummel your foes to death. |
acidic pouch of iron shots of accuracy (Shrouds) (19/23, 17-20 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane/Master Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 23 On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Curse of Shrouds Shots are used with slings to pummel your foes to death. |
deadly pouch of iron shots of accuracy (Misfortune) (18/18, 20-23 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 19.5 - 23.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 18 Curse of Misfortune Shots are used with slings to pummel your foes to death. |
soothing iron torque of psionic shield (Madness) [power 25] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Curse of Madness Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of psionic shield (Misfortune) [power 83] (32 cooldown)2.0 T3 torque charm [Ego] Psionic Curse of Misfortune Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun.By killerKing the Yeek Adventurer level 75
78th Pyre 122nd year of Ascendancy at 18:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By killerKing the Yeek Adventurer level 10
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By killerKing the Yeek Adventurer level 20
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By killerKing the Yeek Adventurer level 30
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By killerKing the Yeek Adventurer level 40
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By killerKing the Yeek Adventurer level 50
78th Pyre 122nd year of Ascendancy at 17:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By killerKing the Yeek Adventurer level 75
78th Pyre 122nd year of Ascendancy at 17:38 see stats
Log
There is a way to the next level here (press '' or right click to use).
Automatic use of talent Attack skipped: cooldown too low (0).
Ran for 50 turns (stop reason: at exit).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
Automatic use of talent Attack skipped: cooldown too low (0).
































































































