Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Summoner |
Level / Exp | 10 / 17% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 14 (base 11) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 47 (base 34) |
Cunning | 33 (base 24) |
Resources
Life | 218/218 |
Equilibrium | 38 |
Healing Factor | 0.74114849238251 |
Regeneration | 0.18528712309563 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 27.712164534463 |
See Invisible | 27.712164534463 |
Offense: Mainhand
Damage | 43 |
Accuracy | 30 |
Crit Chance | 14% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 30 |
Crit Chance | 9% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +9% |
Temporal | +9% |
Blight | +9% |
Arcane | +3% |
Nature | +26% |
Offense: Damage Penetration
Lightning | +15% |
Fire | +10% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 6 |
Physical Save | 13 |
Spell Save | 25 |
Mental Save | 40 |
Defense: Resistances
Lightning | + 31%( 70%) |
Blight | + 14%( 70%) |
Nature | + 52%( 70%) |
Fire | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Poison Resistance | 70% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Psiblades |
talent | Meditation |
beneficial effect | The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances. Necrotic Air |
Quests
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | Singequarry the pair of rough leather boots (0 def, 1 armour) Singequarry the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +9% temporal Res.pen +10% fire Melee Ret 4 fire ----- def ----- Armour +1 Resists +9% fire Phys.save +5 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lightwish the linen wizard hat (1 def, 0 armour) Lightwish the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +9% light Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 A pointy cloth hat, very wizardly... |
Tool | powerful iron torque of clear mind [power 1] (23 cooldown) powerful iron torque of clear mind [power 1] (23 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 23 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | rogue's copper ring of nature (+22%) rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+3 eff.) Resists +22% nature Rings can have magical properties. |
Around waist | rough leather belt 'Sparktorrent' rough leather belt 'Sparktorrent'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight +3% arcane Res.pen +15% lightning ----- def ----- Defense +9 (+4 eff.) Resists +3% blight Stealth +6 A belt that goes around your waist. |
In main hand | Serpent's Glare (7-7.7 power, 25 apr, nature damage) Serpent's Glare (7-7.7 power, 25 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 86% Wil, 51% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 57.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
In off hand | mossy mindstar (3-3.3 power, 20 apr, nature damage) mossy mindstar (3-3.3 power, 20 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 86% Wil, 51% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +20 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cleansing rough leather armour of lightning resistance (3 def, 2 armour) cleansing rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +10% nature +16% lightning A suit of armour made of leather. |
Inventory
regeneration infusion of the sneak (heal 194; 14 cd) regeneration infusion of the sneak (heal 194; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 194 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the wizard (damage 26; dur 4; cd 21) acid wave rune of the wizard (damage 26; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 26.30 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sulfurguile the copper amulet Sulfurguile the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Resists +9% cold +6% nature +6% darkness Amulets can have magical properties. |
balanced iron battleaxe of erosion (16.5-24.75 power, 1 apr) balanced iron battleaxe of erosion (16.5-24.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature/Master Power 16.5 - 24.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +9 (+9 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +32% Massive two-handed battleaxes. |
Xaniminn the Bloomhunter (26-41.6 power, 4 apr) Xaniminn the Bloomhunter (26-41.6 power, 4 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +2.5% Atk.spd 100% On Crit.r2 +8 nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% nature ----- def ----- Phys.save +3 (+3 eff.) Massive two-handed swords. |
iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Surefire Surefire4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+11 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
fungal elm longbow fungal elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Con ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 18 cooldown Longbows are used to shoot arrows at your foes. |
pouch of iron shots 'Arcbraid' (21/21, 15.5-18.6 power, 1 apr) pouch of iron shots 'Arcbraid' (21/21, 15.5-18.6 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 15.5 - 18.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Ranged+ +8 lightning +8 physical On Hit.r1 +12 mind On Crit.r2 +8 acid On Hit: * 10% chance to reduce all saves and defense by 25 * 20% chance to knock the target back 3 spaces and deal 158 physical damage Shots are used with slings to pummel your foes to death. |
iron shield of arcane resistance (+11%) (0 def, 2 armour, 21 block) iron shield of arcane resistance (+11%) (0 def, 2 armour, 21 block)7.0 T1 shield armor [Ego] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
prismatic iron mail armour (2 def, 4 armour) prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% light +11% darkness A suit of armour made of mail. |
Blazeward the rough leather belt Blazeward the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex +1 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% mind Melee Ret 2 fire ----- def ----- Phys.save +5 (+5 eff.) ---------- misc Infravis +2 A belt that goes around your waist. |
grounding rough leather belt grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
rough leather belt 'Bylar' rough leather belt 'Bylar'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Defense +5 (+2 eff.) Resists +9% blight Mind.save +6 (+2 eff.) Die.at -40.00 life Max.HP +31.00 A belt that goes around your waist. |
Kindlepunish (7 def, 2 armour) Kindlepunish (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Apr +3 Melee Ret 4 fire ----- def ----- Armour +2 Defense +7 (+3 eff.) Phys.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Camuvon' (11 def, 0 armour) linen cloak 'Camuvon' (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% physical ----- def ----- Defense +11 (+5 eff.) Resists +6% temporal ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Sootwreath' (0 def, 1 armour) pair of rough leather boots 'Sootwreath' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +15% darkness Melee Ret 4 cold ----- def ----- Armour +1 Fatigue -5% Resists +6% cold Phys.save +6 (+6 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
Cyridhera (1 def, 0 armour) Cyridhera (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +3 Wil +1 Cun +3 Con dps ---------- Res.pen +20% acid ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
Glittervein (1 def, 0 armour) Glittervein (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +9% light +3% darkness +6% fire +5% arcane +7% cold A pointy cloth hat, very wizardly... |
rough leather cap 'Phoenixmark' (0 def, 1 armour) rough leather cap 'Phoenixmark' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Mind.crit +5% Dmg.mod +3% fire Res.pen +5% fire Melee Ret 2 fire ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Stormwither' (dig speed 31 turns) iron pickaxe 'Stormwither' (dig speed 31 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Phys.crit +5.0% Mind.crit +6% Res.pen +5% fire Melee Ret 8 lightning ---------- misc Hate/m.crit +1.00 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Coalbreak the elm totem of stinging [power 110] (14 cooldown) Coalbreak the elm totem of stinging [power 110] (14 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% mind Res.pen +20% darkness Melee Ret 4 darkness ----- def ----- Resists +3% mind Sting an enemy dealing 69 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By thalore gang the Thalore Summoner level 10
6th Mirth 122nd year of Ascendancy at 22:20 see stats
Log
Brown mold receives 91 healing.
thalore gang hits Brown mold for 1 nature, 19 nature, 22 nature (42 total damage).
thalore gang hits Brown mold for 1 nature, 19 nature, 24 nature (45 total damage).
thalore gang killed Brown mold!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Thalore gang picks up (f.): iron dagger (10.5-13.65 power, 5 apr).
There is a previous level (necrotic air) here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).
Thalore gang interrupts her meditation.
Thalore gang meditates on nature.
Thalore gang deactivates Psiblades.
Thalore gang activates Psiblades.
Resting starts...
Talent Attune Mindstar is ready to use.
Talent Master Summoner is ready to use.
Talent Rimebark is ready to use.
Talent Track is ready to use.
Talent Frantic Summoning is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).
Thalore gang activates Master Summoner.
Thalore gang deactivates Psiblades.
Thalore gang deactivates Master Summoner.
Thalore gang interrupts her meditation.