











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer3in1 |
| Level / Exp | 21 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 21 on the 7th Regrowth 123rd year of Ascendancy at 01:39 / 1 |
Primary Stats
| Strength | 32 (base 27) |
| Dexterity | 15 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 43 (base 37) |
| Willpower | 21 (base 12) |
| Cunning | 12 (base 12) |
Resources
| Mana | 356/356 |
| Vim | 48/185 |
| Life | -66/631 |
| Stamina | 143/188 |
| Paradox | 323 |
| Healing Factor | 1.4872895330004 |
| Regeneration | 15.22935344834 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 46 |
| Crit Chance | 21% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Temporal | +6% |
| Lightning | +12% |
| Physical | +50% |
| Acid | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +15% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 21 |
| Mental Save | 16 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 17%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 27%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 14%( 70%) |
| Mind | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 72% |
| Bleed Resistance | 20% |
| Confusion Resistance | 40% |
| Teleport Resistance | 20% |
| Silence Resistance | 51% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bloated horror heart. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rhegen the Shadebutcher (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Damage +3% darkness Ignore resists +5% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Armor +1 Silence Resist +21% Confus Resist +20% Stun Resist +20% other ------- Hate-on-crit +1.00 A pair of boots made of leather. |
| Light source | Yviriwyn the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Defense +5 (+2 eff.) Resistance +9% lightning +3% fire Physical save +8 (+4 eff.) Life Regen +4.00 Healmod +18% Cut Resist +20% Teleport Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Galadan (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +2 Con offense ------ Physical Power +10 (+4 eff.) Damage +15% physical defense ------ Armor +4 Fatigue +4% Resistance +6% mind +9% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 temporal On-Ranged-Hit 11 temporal Damage +6% temporal Accuracy +13 (+5 eff.) defense ------ Armor +2 Resistance +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Radhyroddagorn the yew totem of thorny skin [power 41] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Wil offense ------ Physical Crit +4.0% Ignore resists +10% physical When Hit 6 acid defense ------ Defense +25 (+8 eff.) Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Glonn'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: defense ------ Defense +25 (+8 eff.) Resistance +1% physical +5% arcane +3% mind Unlife -20.00 life Silence Resist +20% Knockbk Resist +10% other ------- Mana/turn +0.12 Rings make your fingers look great! |
| On fingers | steel ring 'Beturiavena'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil defense ------ Life Regen +2.00 Stun Resist +29% other ------- Mana/turn +0.36 Mana-on-crit +2.00 Rings make your fingers look great! |
| Around neck | grounding copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +11% lightning Stun Resist +23% Amulets make your neck look great! |
| In main hand | dragonbone starstaff 'Blazereaper' (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +17% Physical Power +11 (+4 eff.) Spellpower +24 (+8 eff.) Damage +12% lightning +30% physical +3% acid Ignore resists +15% acid Accuracy +10 (+4 eff.) On-Hit (Melee): * 20% chance to reduce armor by 34% other ------- Mana/turn +0.24 Max mana +81.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | blurring rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Defense +9 (+3 eff.) Mind save +5 (+4 eff.) Stealth +5 A belt that goes around your waist. |
| In off hand | windwalling steel shield (0 def, 4 armour, 40 block)7.0 Encumbrance T2 shield armor [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil defense ------ Armor +4 Fatigue +8% Resistance +11% physical Windwall +17 Slow Projectiles +13% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.2 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 132.62 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Siluta the woollen robe (0 def, 2 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: defense ------ Armor +2 Resistance +6% blight +3% fire +9% all Life +124.00 Life Regen +2.00 Healmod +27% Silence Resist +10% Confus Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
manasurge rune of the warrior (regen 792% over 10 turns; mana 40; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 792% for 10 turns (116 total) and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
mindweaver's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +6 (+5 eff.) Confus Resist +11% Amulets make your neck look great! |
steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
copper ring of the mountain (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +11% physical Rings make your fingers look great! |
mule's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) defense ------ Fatigue -5% other ------- Encumbrance +21 Rings make your fingers look great! |
titan's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +10% acid defense ------ Resistance +20% acid Physical save +4 (+2 eff.) Rings make your fingers look great! |
conjurer's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun offense ------ Spellpower +7 (+3 eff.) On-Hit 13 physical On-Ranged-Hit 9 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 13 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 13 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman's steel ring of frost (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +12% cold Accuracy +8 (+3 eff.) defense ------ Resistance +24% cold Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+3 eff.) Ignore Armor +9 defense ------ Defense +7 (+2 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
truestriking steel longsword of shearing (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical +6% all Accuracy +16 (+6 eff.) Ignore Armor +11 Sharp, long, and deadly. |
Aledothad (12-16 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Str +3 Wil offense ------ When Hit 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) other ------- Max psi +20.00 See Invisibility +3 Blunt and deadly. |
Polorialratira (12-17 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +1 Dex +3 Mag +1 Wil offense ------ Spellpower +7 (+3 eff.) defense ------ Defense +20 (+7 eff.) Blind Resist +20% other ------- Stamina/turn +3.00 EQ when Hit +0.04 Blunt and deadly. |
Xeba the Heatsage (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +1 Cun +3 Con offense ------ Critical power +11.00% Damage +6% fire When Hit 10 fire defense ------ Resistance +7% all other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layorida the woollen robe (0 def, 4 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun offense ------ Physical Crit +1.0% Spell Crit +6% Critical power +15.00% Physical Power +10 (+4 eff.) Spellpower +6 (+2 eff.) Damage +8% acid +11% physical +8% light +14% blight +11% fire +7% darkness +5% cold defense ------ Armor +4 Resistance +12% acid +10% physical +14% blight +12% cold +12% fire +9% all other ------- Max hate +8.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelilessra the Chargemoon (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Ignore resists +10% acid +10% lightning When Hit 6 acid defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +5% arcane +12% lightning Mind save +12 (+8 eff.) A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor Reqs - Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
blurring rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Defense +8 (+3 eff.) Physical save +6 (+3 eff.) Stealth +5 A belt that goes around your waist. |
insulating rough leather belt of life1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +6% fire +5% cold Life Regen +0.80 Healmod +10% A belt that goes around your waist. |
Glitterrebel (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% acid +6% light +3% blight +3% cold +3% nature Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeratta the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun offense ------ Spell Crit +1% Mindpower +10 (+5 eff.) Ignore resists +5% arcane When Hit 4 blight defense ------ Defense +7 (+2 eff.) Physical save +6 (+3 eff.) other ------- Mana-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +6 (+2 eff.) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Magmaresolve' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Mag +1 Wil +2 Con offense ------ Ignore resists +15% temporal defense ------ Armor +3 Fatigue +2% Resistance +15% fire Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xaneth (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Mag +6 Cun offense ------ Damage +6% mind defense ------ Armor +2 Fatigue +3% Resistance +9% temporal Physical save +5 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +7 (+3 eff.) Accuracy +6 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+3 eff.) Mind save +6 (+5 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Xeranor (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +4 Str offense ------ Physical Power +10 (+4 eff.) Damage +3% physical Accuracy +10 (+4 eff.) defense ------ Armor +6 Defense +1 (+0 eff.) Mind save +7 (+5 eff.) Unlife -20.00 life A pointy cloth hat, very wizardly... |
rough leather cap 'Charcrypt' (5 def, 9 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +5 (+2 eff.) Damage +3% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +1% Resistance +1% physical Physical save +6 (+3 eff.) A cap made of leather. |
Ce'Nedhetira the Blazewedge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% nature On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Defense +2 (+1 eff.) Resistance +24% lightning +19% nature +6% light other ------- Light +3 A pointy cloth hat, very wizardly... |
Khelidig the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1 Mag +4 Cun +6 Con offense ------ Critical power +5.00% defense ------ Armor +3 Fatigue +3% Resistance +6% nature Spell save +6 (+3 eff.) other ------- Psi when Hit +0.04 A cap made of leather. |
hardened leather cap 'Urthymnir' (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Armor +7 Fatigue +3% Resistance +5% arcane +6% light Blind Resist +10% Cut Resist +10% Silence Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
Porildavea the Lightward (10 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +1.0% Damage +6% light +15% physical defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +5% Physical save +7 (+3 eff.) Mind save +6 (+5 eff.) Poison Resist +20% Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
188 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blackzeal the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex +2 Mag offense ------ Damage +9% mind Ignore resists +5% darkness defense ------ Resistance +3% mind Physical save +7 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ulfysin the Oakhash2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Dex offense ------ Damage +12% nature Ignore resists +10% physical defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Barktitan'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +1.0% On-Hit (Melee): * 10% chance to slow global speed by 38% defense ------ Armor +6 Defense +10 (+3 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Layowyn the Duathelarc (dig speed 18 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% darkness When Hit 4 lightning 2 nature defense ------ Resistance +12% darkness Life +21.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Hellsknight [power 51] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Str offense ------ Spell Crit +4% Damage +12% fire other ------- Mana-on-crit +2.00 Infravision +2 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Belegen the elm wand of conjuration [power 100] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Resistance +3% cold Mind save +15 (+9 eff.) Blind Resist +20% Fire a magical bolt dealing 103 acid damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Beco the Cornac Wanderer3in1 level 10
8th Dusk 122nd year of Ascendancy at 17:04 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Beco the Cornac Wanderer3in1 level 19
3rd Regrowth 123rd year of Ascendancy at 17:20 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Beco the Cornac Wanderer3in1 level 20
4th Regrowth 123rd year of Ascendancy at 13:47 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Beco the Cornac Wanderer3in1 level 10
8th Dusk 122nd year of Ascendancy at 17:02 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Beco the Cornac Wanderer3in1 level 20
4th Regrowth 123rd year of Ascendancy at 08:47 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Beco the Cornac Wanderer3in1 level 19
2nd Regrowth 123rd year of Ascendancy at 08:52 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Beco the Cornac Wanderer3in1 level 9
9th Mirth 122nd year of Ascendancy at 01:09 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Beco the Cornac Wanderer3in1 level 9
7th Flare 122nd year of Ascendancy at 10:05 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Beco the Cornac Wanderer3in1 level 18
1st Wintertide 123rd year of Ascendancy at 07:52 see stats
Log
Silolrama the faeros hits Beco for (14 abyssal shield), (131 to time), 0 physical, (3 abyssal shield), (3 to time), 0 temporal (0 total damage).
Melee retaliation hits Silolrama the faeros for (12 flat reduction), 5 blight, (5 flat reduction), 0 fire, (6 flat reduction), 0 acid (5 total damage).
Cyredhenor the snow giant chieftain returns to normal.
Curse of Death from Cyredhenor the snow giant chieftain hits Beco for (5 abyssal shield), (5 to time), 0 darkness (0 total damage).
Burning Shock from Beco hits Snow giant thunderer for 30 fire damage.
Burning Shock from Beco hits Cyredhenor the snow giant chieftain for 20 fire damage.
Beco receives 28 healing.
Burning from Beco hits Cyredhenor the snow giant chieftain for 4 fire damage.
Beco's spell attains critical power!
Melee retaliation hits Beco for (0 abyssal shield), (0 to time), 0 darkness (0 total damage).
Beco hits Cyredhenor the snow giant chieftain for 39 physical, 7 temporal, 16 fire (61 total damage).
Cyredhenor the snow giant chieftain casts Curse of Vulnerability.
Beco is cursed.
Silolrama the faeros lashes out with a flurry of fists.
Silolrama the faeros performs a melee critical strike against Beco!
Your time shield crumbles under the damage!
The fabric of time around Beco stabilizes to normal.
The powerful time-altering energies generate a restoration field on Beco.
Silolrama the faeros hits Beco for (13 abyssal shield), (101 to time), 0 physical, (4 abyssal shield), (4 to time), 0 temporal, (13 abyssal shield), (43 to time), (20 turned into osmosis), 138 physical, (4 abyssal shield), (4 turned into osmosis), 4 temporal, (12 abyssal shield), (20 turned into osmosis), 122 physical, (4 abyssal shield), (4 turned into osmosis), 4 temporal (267 total damage).
Melee retaliation hits Silolrama the faeros for (12 flat reduction), 5 blight, (5 flat reduction), 0 fire, (6 flat reduction), 0 acid, (12 flat reduction), 5 blight, (5 flat reduction), 0 fire, (6 flat reduction), 0 acid, (12 flat reduction), 5 blight, (5 flat reduction), 0 fire, (6 flat reduction), 0 acid (14 total damage).
Snow giant thunderer stops regenerating health quickly.
Snow giant thunderer casts Lightning.
Snow giant thunderer's spell attains critical power!
Beco regains their concentration.
Snow giant thunderer hits Beco for (12 abyssal shield), (20 turned into osmosis), 81 lightning (81 total damage).
Burning Shock from Beco hits Snow giant thunderer for 30 fire damage.
Burning Shock from Beco hits Cyredhenor the snow giant chieftain for 20 fire damage.
Burning from Beco hits Cyredhenor the snow giant chieftain for 7 fire damage.
Beco the level 21 cornac wanderer3in1 was volted to death by a snow giant thunderer on level 4 of Daikara.








































































































