Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 14 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 29) |
Dexterity | 12 (base 12) |
Constitution | 15 (base 12) |
Magic | 33 (base 27) |
Willpower | 14 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 304/304 |
Hate | 100/100 |
Vim | 82/82 |
Healing Factor | 0.54054054054054 |
Regeneration | 0.54054054054054 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.093867610317% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 37 |
Accuracy | 44 |
Crit Chance | 1% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 21 |
Accuracy | 44 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | -55% |
Light | -57% |
Darkness | -38% |
Lightning | -49% |
Mind | -54% |
All | -60% |
Offense: Damage Penetration
Acid | +10% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 8 |
Physical Save | 18 |
Spell Save | 25 |
Mental Save | 14 |
Defense: Resistances
Darkness | + 44%(100%) |
Lightning | + 28%(100%) |
Light | + 15%(100%) |
Temporal | + 5%(100%) |
Blight | +100%(100%) |
Acid | +100%(100%) |
Fire | -31%(100%) |
All | 0%(100%) |
Defense: Immunities
Disarm Resistance | 24% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
Quests
Equipment
On fingers | wizard's copper ring of darkness (+22%) wizard's copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+3 eff.) Rings can have magical properties. |
On fingers | psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 (+4 eff.) Rings can have magical properties. |
On fingers | copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
On fingers | wizard's copper ring of darkness (+22%) wizard's copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+3 eff.) Rings can have magical properties. |
Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
Main armor | Isselatharand the Splendoursmash (9 def, 6 armour) Isselatharand the Splendoursmash (9 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes stats: +1 Str / +1 Wil Changes resistances: +19% fire Changes damage: +3% light / +6% mind Mindpower: +10 (+5 eff.) Mental crit. chance: +5% A suit of armour made of leather. |
In off hand | elemental steel longsword of massacre (22-30.8 power, 3 apr) elemental steel longsword of massacre (22-30.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 69 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +10% acid Changes damage: +5% acid Sharp, long, and deadly. |
In main hand | Uragadas (18.5-25.9 power, 3 apr) Uragadas (18.5-25.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage When wielded/worn: Accuracy: +26 (+9 eff.) Defense: +8 (+5 eff.) Changes stats: +1 Wil / +3 Con Disarm immunity: +24% Blunt and deadly. |
Inventory
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 18.62 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of Plumber) hits Mayyrenn the rogue for 16 physical damage.
Worm that walks (servant of Plumber) killed Mayyrenn the rogue!
Plumber picks up (j.): pouch of iron shots 'Magmaspar' (22/22, 13-15.6 power, 1 apr).
Poison from Polota the rattlesnake hits Plumber for (1 absorbed), 0 nature (0 total damage).
Plumber picks up (e.): Ce'Nelaith the elven-wood starstaff (40-48 power, 5 apr, light element).
Poison from Polota the rattlesnake hits Plumber for (1 absorbed), 0 nature (0 total damage).
Plumber picks up (i.): Demonusher (31.5-47.25 power, 2 apr).
You pickup 0.75 gold pieces.
You pickup 0.55 gold pieces.
Plumber stops being poisoned.
Plumber deactivates Chaos Orbs.
Plumber activates Chaos Orbs.
Character control switched to worm that walks (servant of Plumber).
Worm that walks (servant of Plumber) deactivates Infestation.
Worm that walks (servant of Plumber) activates Infestation.
Worm that walks (servant of Plumber) deactivates Ruin.
Worm that walks (servant of Plumber) activates Ruin.
Worm that walks (servant of Plumber) deactivates Worm that Walks Link.
Worm that walks (servant of Plumber) activates Worm that Walks Link.
Worm that walks (servant of Plumber) deactivates Worm that Walks Link.
Worm that walks (servant of Plumber) deactivates Infestation.
Worm that walks (servant of Plumber) deactivates Ruin.
Plumber no longer has a cursed wound.
Plumber deactivates Chaos Orbs.
The shield around Plumber crumbles.