










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 44 / 43% |
| Size | huge |
| Lifes / Deaths | Killed by Kohaku at level 44 on the 1st Mirth 122nd year of Ascendancy at 10:20 / 1 |
Primary Stats
| Strength | 125 (base 60) |
| Dexterity | 12 (base 10) |
| Constitution | 61 (base 50) |
| Magic | 70 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | -364/1260 |
| Stamina | 242/242 |
| Vim | 57/312 |
| Healing Factor | 1.3349470706755 |
| Regeneration | 4.8959810928237 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 24.365639880936 |
| See Invisible | 24.365639880936 |
Offense: Mainhand
| Damage | 228 |
| Accuracy | 47 |
| Crit Chance | 23% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.723073231957 (96.438666929426%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 37 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 42%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 29%( 70%) |
| Fire | + 44%( 70%) |
| Lightning | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Stun Resistance | 27% |
| Blind Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Wrath | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 27% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | soothing yew wand of shielding [power 266] (20/20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 54. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 13 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
| On fingers | gladiator's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Resists +13% acid +26% fire +14% lightning +22% cold Rings make your fingers look great! |
| Around waist | monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Phys.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | hateful stralite battleaxe (41-62 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Psionic Power 41.0 - 61.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 darkness Against +7% Living Massive two-handed battleaxes. |
| On hands | blighted rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 blight Dmg.mod +3% blight Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +6% physical +10% cold +12% lightning +8% fire Disarm- +28% Stun/Frz- +27% Knockbk- +31% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | enveloping cashmere cloak of protection (7 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+7 eff.) Phys.save +8 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ----- def ----- Resists +17% light +16% darkness Blind- +24% ---------- misc Mana/turn +0.10 Max.mana +22.00 Amulets make your neck look great! |
Inventory
324 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Kohaku the Cornac Doombringer level 22
76th Pyre 122nd year of Ascendancy at 02:00 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Kohaku the Cornac Doombringer level 40
79th Pyre 122nd year of Ascendancy at 07:03 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Kohaku the Cornac Doombringer level 33
77th Pyre 122nd year of Ascendancy at 13:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Kohaku the Cornac Doombringer level 10
74th Pyre 122nd year of Ascendancy at 22:11 see stats
Level 20 (Roguelike)
Got a character to level 20.By Kohaku the Cornac Doombringer level 20
75th Pyre 122nd year of Ascendancy at 21:13 see stats
Level 30 (Roguelike)
Got a character to level 30.By Kohaku the Cornac Doombringer level 30
76th Pyre 122nd year of Ascendancy at 20:28 see stats
Level 40 (Roguelike)
Got a character to level 40.By Kohaku the Cornac Doombringer level 40
79th Pyre 122nd year of Ascendancy at 07:03 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Kohaku the Cornac Doombringer level 27
76th Pyre 122nd year of Ascendancy at 13:34 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Kohaku the Cornac Doombringer level 23
76th Pyre 122nd year of Ascendancy at 07:31 see stats
Log
Dread hits Kohaku for (18 abyssal shield), 18 fire (18 total damage).
Kohaku activates her soothing yew wand of shielding!
A shield forms around Kohaku.
Kohaku receives 72 healing.
Kohaku's creeping dark hits Kohaku for (21 abyssal shield), (21 absorbed), 0 darkness (0 total damage).
Burning from Kohaku hits Shadow for 12 fire damage.
Kohaku receives 3 healing from Devouring flames from Kohaku.
Shadow casts Shadow Lightning.
Burning from Kohaku hits Kohaku for (8 flat reduction), 0 fire (0 total damage).
Kohaku receives 3 healing from Devouring flames from Kohaku.
Shadow hits Kohaku for (22 abyssal shield), (117 absorbed), 0 lightning (0 total damage).
Your shield crumbles under the damage!
The shield around Kohaku crumbles.
Shadow casts Fade.
Shadow fades!
The shield around Kohaku crumbles.
Haunted from Kohaku strikes Kohaku in the darkness (+27% damage).
Agony from Kohaku strikes Kohaku in the darkness (+27% damage).
Maw of Urh'rok hits Kohaku for (22 flat reduction), (16 absorbed), 2 fire (2 total damage).
Maw of Urh'rok hits Shadow for 0 fire damage.
Haunted from Kohaku hits Kohaku for (19 abyssal shield), (62 absorbed), 0 mind, (19 abyssal shield), (35 absorbed), 7 darkness (7 total damage).
Agony from Kohaku hits Kohaku for (20 abyssal shield), (31 absorbed), 0 mind (0 total damage).
Kohaku uses Reproach.
Melee retaliation strikes Kohaku in the darkness (+27% damage).
Kohaku strikes Kohaku in the darkness (+27% damage).
Share the Pain hits Kohaku for (10 gestured), (22 flat reduction), (18 deflected), 18 physical, (3 flat reduction), 0 darkness, (2 flat reduction), 0 blight, (6 flat reduction), 0 light (18 total damage).
Kohaku hits Kohaku for (4 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Kohaku for (6 abyssal shield), 6 temporal, (5 abyssal shield), 5 darkness, (10 abyssal shield), 10 fire (21 total damage).
Kohaku hits Kohaku for (19 abyssal shield), 656 mind (656 total damage).
Kohaku the level 44 cornac doombringer was psyched to death by herself in an act of extreme incompetence on level 61 of The Arena.















































































