











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 48 / 10% |
| Size | huge |
| Lifes / Deaths | Killed by will o' the wisp at level 27 on the 55th Regrowth 123rd year of Ascendancy at 02:29 0 / 8Killed by Elite Combat Trainer Aerewen at level 35 on the 9th Flare 123rd year of Ascendancy at 21:18 Killed by orc elite fighter at level 36 on the 10th Flare 123rd year of Ascendancy at 13:24 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 42nd Dusk 123rd year of Ascendancy at 17:56 Killed by Vim at level 48 on the 21st Haze 123rd year of Ascendancy at 01:52 Killed by Vim at level 48 on the 21st Haze 123rd year of Ascendancy at 05:09 Killed by Vim at level 48 on the 21st Haze 123rd year of Ascendancy at 08:35 Killed by Vim at level 48 on the 21st Haze 123rd year of Ascendancy at 12:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 163 (base 60) |
| Dexterity | 41 (base 11) |
| Constitution | 107 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 58 (base 41) |
| Cunning | 121 (base 34) |
Resources
| Life | -54/2015 |
| Stamina | 351/351 |
| Equilibrium | 32 |
| Healing Factor | 1.6852707581227 |
| Regeneration | 240.03066682327 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 48.337431457147 |
| See Invisible | 60.337431457147 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 273 |
| Accuracy | 53 |
| Crit Chance | 94% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Acid | +21% |
| Arcane | +12% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.292304923968 (86.818181818182%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 52 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 37%( 75%) |
| Blight | + 39%( 75%) |
| Physical | + 40%( 75%) |
| Cold | + 47%( 75%) |
| All | + 15%( 75%) |
| Lightning | + 57%( 75%) |
| Temporal | + 20%( 75%) |
| Darkness | + 20%( 75%) |
| Fire | + 40%( 75%) |
| Nature | + 46%( 75%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 22% |
| Poison Resistance | 30% |
| Blind Resistance | 50% |
| Disarm Resistance | 94% |
| Bleed Resistance | 24% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 846 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 851 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -785 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1590 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.60 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Antimagic Shield |
| beneficial effect | The target has 121 increased life regeneration. Recovery |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 40%) Suffocating |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unrurin (10 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Spell.crit +2% Dmg.mod +12% arcane Melee Ret 4 blight ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +3% Crit.dmg- 15.00% Phys.save +15 (+3 eff.) Mind.save +16 (+5 eff.) Die.at -40.00 life ---------- misc Hate/m.crit +2.00 Max.vim +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Wind Worn Shot (25/25, 39-46.8 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | alchemist's lamp 'Radhydrasta'1.0 T3 lite [Rare] Master While equipped: Stats +7 Cun dps ---------- Phys.crit +4.0% ---------- misc Max.stam +30.00 Light +7 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Mardurig' (30 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Crit.mult +20.00% Apr +13 ----- def ----- Armour +5 Defense +30 (+8 eff.) Fatigue +5% Resists +2% physical ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Emawe the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Cun dps ---------- Acc +5 (+2 eff.) ----- def ----- Resists +30% lightning +6% temporal +6% darkness ---------- misc Light +3 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Zubynne the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Cun +9 Con dps ---------- Phys.pwr +24 (+4 eff.) Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Defense +20 (+5 eff.) Resists +15% blight +3% fire +15% nature Max.HP +45.00 Poison- +30% Disease- +30% Cut- +24% Disarm- +74% Pinning- +50% Stun/Frz- +10% Knockbk- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| On fingers | Tidefiend the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +4 Dex +16 Cun dps ---------- Mind.pwr +15 (+3 eff.) Acc +9 (+3 eff.) ----- def ----- Armour +12 Defense +14 (+4 eff.) Resists +12% cold ---------- misc Psi/ret +0.08 Max.psi +10.00 Rings can have magical properties. |
| Around waist | Blizzardworm the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Phys.crit +6.0% Mind.crit +11% Phys.pwr +11 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +21% acid ----- def ----- Resists +6% acid +6% cold Spell.save +12 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | voratun gauntlets 'Hellsvalor' (20 def, 3 armour)1.5 T4 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +19.0% Spell.crit +16% Mind.crit +11% Crit.mult +11.00% ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue +5% Resists +6% fire Phys.save +12 (+3 eff.) Max.HP +100.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Getugokan (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +2 Wil +3 Cun +11 Con dps ---------- Melee Ret 4 mind ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +13% blight Phys.save +6 (+1 eff.) Max.HP +89.00 HP.reg +7.00 Heal.mod +16% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Runimaran0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +25 (+4 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +9% physical Melee Ret 4 physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +6% nature +8% physical Res.Cap +5% all Phys.save +19 (+4 eff.) Mind.save +12 (+4 eff.) Confus- +22% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Neryrin the Tidestake0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Wil dps ---------- Crit.mult +12.00% Mind.pwr +8 (+2 eff.) Res.pen +15% cold Acc +7 (+2 eff.) Apr +14 ----- def ----- Resists +12% acid +5% arcane Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Confus- +14% Amulets can have magical properties. |
serendipitous voratun amulet of constitution (+16)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +16 Lck +2 Con dps ---------- Acc +11 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 13% Amulets can have magical properties. |
warmaker's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +7 Dex +7 Wil ----- def ----- Blind- +35% ---------- misc Infravis +8 Sight +2 See.Invis +5 Amulets can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.64 cold and 17.52 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Genocide (42-67.2 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+17 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Earilalen the Galequarry (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 lightning +21 mind On Hit: * 20% chance to reduce armor by 19% * 30% chance to reduce all saves and defense by 35 While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +24% mind Res.pen +25% lightning Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +6% acid One-handed war axes. |
insulating drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Resists +14% fire +9% cold Mind.save +10 (+3 eff.) A belt that goes around your waist. |
monstrous hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +13 (+2 eff.) ----- def ----- Phys.save +8 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +8 Lck ----- def ----- Armour +7 Defense +6 (+2 eff.) Phys.save +12 (+3 eff.) Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
marshal's cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Acc +21 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Phys.save +8 (+2 eff.) Max.HP +123.00 ---------- misc Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +5 Wil dps ---------- Dmg.mod +16% lightning +14% physical +24% cold ----- def ----- Resists +10% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glitterkiller the pair of dwarven-steel boots (25 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +25 (+8 eff.) Apr +1 ----- def ----- Armour +4 Defense +25 (+6 eff.) Fatigue -3% Phys.save +8 (+2 eff.) ---------- misc Max.enc +27 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Rootveil' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +20% nature +6% physical ----- def ----- Armour +3 Resists +8% fire +9% cold Crit.dmg- 15.00% ---------- misc Stam/turn +0.60 Max.stam +13.00 See.Invis +6 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 43 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 180.32 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
stralite plate armour 'Moldsaw' (0 def, 13 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +3% nature +6% mind On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +13 Fatigue +22% Resists +34% acid +22% physical +15% darkness +9% lightning +9% fire +6% mind +13% cold Disarm- +20% Stun/Frz- +27% Knockbk- +34% ---------- misc Light +1 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blindclamor (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Wil +7 Cun dps ---------- Dmg.mod +30% acid Res.pen +15% light ----- def ----- Resists +9% light Max.HP +36.00 ---------- misc Hate/m.crit +5.00 Max.stam +30.00 Max.psi +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
innervating yew totem of healing [power 266] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Vim the Cornac Berserker level 26
54th Regrowth 123rd year of Ascendancy at 13:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Vim the Cornac Berserker level 46
42nd Dusk 123rd year of Ascendancy at 23:40 see stats
Against all odds
Killed Ukruk in the ambush.By Vim the Cornac Berserker level 26
52nd Regrowth 123rd year of Ascendancy at 20:23 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Vim the Cornac Berserker level 20
23rd Regrowth 123rd year of Ascendancy at 03:21 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vim the Cornac Berserker level 43
34th Dusk 123rd year of Ascendancy at 06:58 see stats
Brave new world
Went to the Far East and took part in the war.By Vim the Cornac Berserker level 30
67th Regrowth 123rd year of Ascendancy at 17:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Vim the Cornac Berserker level 18
51st Haze 122nd year of Ascendancy at 18:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Vim the Cornac Berserker level 29
64th Regrowth 123rd year of Ascendancy at 06:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Vim the Cornac Berserker level 27
60th Regrowth 123rd year of Ascendancy at 15:03 see stats
Exterminator
Killed 1000 creatures.By Vim the Cornac Berserker level 19
62nd Haze 122nd year of Ascendancy at 20:07 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vim the Cornac Berserker level 21
42nd Regrowth 123rd year of Ascendancy at 18:17 see stats
Guiding Hand
Saved all escorted adventurers.By Vim the Cornac Berserker level 27
61st Regrowth 123rd year of Ascendancy at 11:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vim the Cornac Berserker level 44
34th Dusk 123rd year of Ascendancy at 09:34 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Vim the Cornac Berserker level 35
10th Flare 123rd year of Ascendancy at 05:05 see stats
Level 10
Got a character to level 10.By Vim the Cornac Berserker level 10
22nd Dusk 122nd year of Ascendancy at 07:08 see stats
Level 20
Got a character to level 20.By Vim the Cornac Berserker level 20
9th Allure 123rd year of Ascendancy at 13:33 see stats
Level 30
Got a character to level 30.By Vim the Cornac Berserker level 30
64th Regrowth 123rd year of Ascendancy at 09:17 see stats
Level 40
Got a character to level 40.By Vim the Cornac Berserker level 40
15th Dusk 123rd year of Ascendancy at 21:30 see stats
Orcrist
Killed the leaders of the Orc Pride.By Vim the Cornac Berserker level 46
42nd Dusk 123rd year of Ascendancy at 22:13 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Vim the Cornac Berserker level 34
79th Pyre 123rd year of Ascendancy at 14:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Vim the Cornac Berserker level 15
69th Dusk 122nd year of Ascendancy at 08:31 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Vim the Cornac Berserker level 47
68th Dusk 123rd year of Ascendancy at 03:37 see stats
Size is everything
Did over 1500 damage in one attack.By Vim the Cornac Berserker level 29
64th Regrowth 123rd year of Ascendancy at 06:18 see stats
Size matters
Did over 600 damage in one attack.By Vim the Cornac Berserker level 19
9th Allure 123rd year of Ascendancy at 08:13 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Vim the Cornac Berserker level 29
64th Regrowth 123rd year of Ascendancy at 09:11 see stats
That was close
Killed your target while having only 1 life left.By Vim the Cornac Berserker level 27
55th Regrowth 123rd year of Ascendancy at 02:23 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Vim the Cornac Berserker level 38
3rd Dusk 123rd year of Ascendancy at 04:02 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vim the Cornac Berserker level 19
10th Decay 122nd year of Ascendancy at 08:22 see stats
The bigger the better!
Did over 3000 damage in one attack.By Vim the Cornac Berserker level 41
17th Dusk 123rd year of Ascendancy at 10:08 see stats
The secret city
Discovered the truth about mages.By Vim the Cornac Berserker level 6
78th Pyre 122nd year of Ascendancy at 15:55 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Vim the Cornac Berserker level 46
63rd Dusk 123rd year of Ascendancy at 13:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Vim the Cornac Berserker level 27
60th Regrowth 123rd year of Ascendancy at 15:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vim the Cornac Berserker level 18
61st Haze 122nd year of Ascendancy at 20:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Vim the Cornac Berserker level 25
52nd Regrowth 123rd year of Ascendancy at 09:38 see stats
Log
Ran for 2 turns (stop reason: suffocating).
Ran for 3 turns (stop reason: suffocating).
Vim calms down.
Ran for 2 turns (stop reason: suffocating).
Vim is no longer attuned.
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Vim receives 875 healing from Unstoppable.
Talent Stunning Blow is ready to use.
Ran for 3 turns (stop reason: suffocating).
Vim starts suffocating to death!
Ran for 2 turns (stop reason: detrimental status effect).
Vim is suffocating.
Ran for 2 turns (stop reason: suffocating).
Vim is recovering from the damage!
Vim no longer revels in blood quite so much.
The rod emits a strange noise, glows briefly and returns to normal.
Vim the level 48 cornac berserker suffocated to death on level 2 of Tannen's Tower.
Vim deactivates Antimagic Shield.
Vim deactivates Berserker Rage.
Vim deactivates Daunting Presence.
Vim has finished recovering.






































































































