












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Simplified Prodigy Requirements 1.6.1The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Necromancer |
Level / Exp | 24 / 45% |
Size | small |
Lifes / Deaths | Killed by Adyldaba the skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 14:33 / 95Killed by Ce'Nadarin the armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 14:47 Killed by Ce'Nadarin the armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 15:29 Killed by Adyldaba the skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 15:36 Killed by Ce'Nadarin the armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 15:46 Killed by Ce'Nadarin the armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 17:15 Killed by skeleton magus at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:32 Killed by skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 10:18 Killed by armoured skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:21 Killed by armoured skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:05 Killed by Vorylle the armoured skeleton warrior at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:12 Killed by Bronwyn at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:04 Killed by thief at level 10 on the 1st Flare 122nd year of Ascendancy at 03:03 Killed by thief at level 10 on the 1st Flare 122nd year of Ascendancy at 05:42 Killed by thief at level 10 on the 1st Flare 122nd year of Ascendancy at 07:15 Killed by thief at level 10 on the 1st Flare 122nd year of Ascendancy at 08:02 Killed by skeleton master archer at level 10 on the 1st Flare 122nd year of Ascendancy at 11:23 Killed by Animated acidic steel greatsword of vileness at level 10 on the 1st Flare 122nd year of Ascendancy at 15:55 Killed by Bronwyn at level 10 on the 1st Flare 122nd year of Ascendancy at 17:38 Killed by skeleton magus at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:20 Killed by skeleton magus at level 11 on the 2nd Flare 122nd year of Ascendancy at 08:42 Killed by Eilinalaith the skeleton magus at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:31 Killed by Emeluba the skeleton archer at level 11 on the 3rd Flare 122nd year of Ascendancy at 01:28 Killed by Harkor'Zun at level 17 on the 73rd Dusk 122nd year of Ascendancy at 04:08 Killed by Bronwyn at level 17 on the 73rd Dusk 122nd year of Ascendancy at 05:23 Killed by Salath the cold drake at level 18 on the 73rd Dusk 122nd year of Ascendancy at 18:36 Killed by fire drake at level 18 on the 74th Dusk 122nd year of Ascendancy at 04:33 Killed by snow giant boulder thrower at level 19 on the 75th Dusk 122nd year of Ascendancy at 09:19 Killed by snow giant boulder thrower at level 19 on the 77th Dusk 122nd year of Ascendancy at 01:27 Killed by snow giant boulder thrower at level 19 on the 77th Dusk 122nd year of Ascendancy at 05:39 Killed by Cultist at level 19 on the 77th Dusk 122nd year of Ascendancy at 19:39 Killed by Cultist at level 19 on the 77th Dusk 122nd year of Ascendancy at 20:25 Killed by Rantha the Worm at level 19 on the 78th Dusk 122nd year of Ascendancy at 00:16 Killed by Shasshhiy'Kaish at level 20 on the 78th Dusk 122nd year of Ascendancy at 14:19 Killed by Bronwyn's Inner Demon at level 20 on the 78th Dusk 122nd year of Ascendancy at 15:19 Killed by Bronwyn's Inner Demon at level 20 on the 78th Dusk 122nd year of Ascendancy at 16:29 Killed by Xanygaba the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 02:30 Killed by Xanygaba the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 03:16 Killed by Xanygaba the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 03:54 Killed by Aerana the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 05:58 Killed by Aerana the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 06:42 Killed by Forgery of Haze (Aerana the elder vampire) at level 20 on the 32nd Haze 122nd year of Ascendancy at 07:30 Killed by Forgery of Haze (Aerana the elder vampire) at level 20 on the 32nd Haze 122nd year of Ascendancy at 08:14 Killed by Aerana the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:02 Killed by Aerana the elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 09:52 Killed by Zuboma the master vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 13:06 Killed by ghoul at level 20 on the 32nd Haze 122nd year of Ascendancy at 15:23 Killed by Zubarin the skeleton magus at level 20 on the 32nd Haze 122nd year of Ascendancy at 19:53 Killed by Glorowyn the master vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 23:34 Killed by Yvuyanor the vampire at level 20 on the 33rd Haze 122nd year of Ascendancy at 01:04 Killed by Yvuyanor the vampire at level 20 on the 33rd Haze 122nd year of Ascendancy at 02:14 Killed by armoured skeleton warrior at level 21 on the 33rd Haze 122nd year of Ascendancy at 05:22 Killed by will o' the wisp at level 21 on the 33rd Haze 122nd year of Ascendancy at 06:45 Killed by Celia at level 21 on the 33rd Haze 122nd year of Ascendancy at 08:02 Killed by skeleton archer at level 21 on the 33rd Haze 122nd year of Ascendancy at 09:43 Killed by grave wight at level 21 on the 39th Haze 122nd year of Ascendancy at 10:25 Killed by grave wight at level 21 on the 39th Haze 122nd year of Ascendancy at 12:03 Killed by venom drake hatchling at level 21 on the 39th Haze 122nd year of Ascendancy at 13:51 Killed by venom drake hatchling at level 21 on the 39th Haze 122nd year of Ascendancy at 15:34 Killed by faeros at level 21 on the 39th Haze 122nd year of Ascendancy at 17:36 Killed by faeros at level 21 on the 39th Haze 122nd year of Ascendancy at 19:04 Killed by black mamba at level 21 on the 39th Haze 122nd year of Ascendancy at 20:53 Killed by venom drake at level 21 on the 39th Haze 122nd year of Ascendancy at 22:37 Killed by faeros at level 21 on the 40th Haze 122nd year of Ascendancy at 00:23 Killed by rattlesnake at level 21 on the 40th Haze 122nd year of Ascendancy at 01:49 Killed by Betossra the copperhead snake at level 21 on the 40th Haze 122nd year of Ascendancy at 19:44 Killed by venom wyrm at level 21 on the 41st Haze 122nd year of Ascendancy at 04:02 Killed by venom drake at level 21 on the 41st Haze 122nd year of Ascendancy at 05:29 Killed by venom drake at level 21 on the 41st Haze 122nd year of Ascendancy at 06:51 Killed by venom drake hatchling at level 21 on the 41st Haze 122nd year of Ascendancy at 13:06 Killed by poisoned deep water at level 21 on the 41st Haze 122nd year of Ascendancy at 15:52 Killed by dire wolf at level 21 on the 41st Haze 122nd year of Ascendancy at 19:01 Killed by venom drake hatchling at level 21 on the 41st Haze 122nd year of Ascendancy at 20:24 Killed by Zubuwe the giant lightning ant at level 22 on the 55th Haze 122nd year of Ascendancy at 16:24 Killed by Wrathroot at level 22 on the 55th Haze 122nd year of Ascendancy at 17:57 Killed by Wrathroot at level 22 on the 55th Haze 122nd year of Ascendancy at 18:31 Killed by Wrathroot at level 22 on the 55th Haze 122nd year of Ascendancy at 19:18 Killed by Yvilrayalaith the giant eel at level 23 on the 55th Haze 122nd year of Ascendancy at 23:58 Killed by boiling horror at level 23 on the 56th Haze 122nd year of Ascendancy at 09:43 Killed by abyssal horror at level 23 on the 56th Haze 122nd year of Ascendancy at 12:24 Killed by boiling horror at level 23 on the 56th Haze 122nd year of Ascendancy at 14:51 Killed by boiling horror at level 23 on the 56th Haze 122nd year of Ascendancy at 16:34 Killed by entrenched horror at level 23 on the 56th Haze 122nd year of Ascendancy at 18:23 Killed by swarm hive at level 23 on the 56th Haze 122nd year of Ascendancy at 19:45 Killed by entrenched horror at level 23 on the 56th Haze 122nd year of Ascendancy at 22:08 Killed by Weirdling Beast at level 23 on the 57th Haze 122nd year of Ascendancy at 07:01 Killed by Weirdling Beast at level 23 on the 57th Haze 122nd year of Ascendancy at 08:29 Killed by shadow at level 23 on the 57th Haze 122nd year of Ascendancy at 10:04 Killed by Weirdling Beast at level 23 on the 57th Haze 122nd year of Ascendancy at 11:15 Killed by Weirdling Beast at level 23 on the 57th Haze 122nd year of Ascendancy at 12:37 Killed by Lisinn the sandworm at level 23 on the 2nd Decay 122nd year of Ascendancy at 22:43 Killed by gigantic corrosive tunneler at level 23 on the 3rd Decay 122nd year of Ascendancy at 18:16 Killed by thought-forged bowman at level 24 on the 4th Decay 122nd year of Ascendancy at 02:47 Killed by Zubimiwen the gigantic sandworm tunneler at level 24 on the 4th Decay 122nd year of Ascendancy at 05:22 Killed by Zubimiwen the gigantic sandworm tunneler at level 24 on the 4th Decay 122nd year of Ascendancy at 06:50 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 41 (base 43) |
Magic | 74 (base 54) |
Willpower | 23 (base 13) |
Cunning | 27 (base 11) |
Resources
Life | 385/385 |
Mana | 200/355 |
Soul | 10/10 |
Healing Factor | 1.2203791469194 |
Regeneration | 0.30509478672985 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 25.082562303769 |
See Invisible | 25.082562303769 |
Offense: Mainhand
Damage | 47 |
Accuracy | 9 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Fire | +28% |
Light | +10% |
Offense: Damage Penetration
Blight | +15% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 31 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 20%( 70%) |
Light | + 20%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 4%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 35% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Poison Resistance | 50% |
Knockback Resistance | 40% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (62 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Necrotic Aura |
talent | Blurred Mortality |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed snow giant kidney. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed vial of wight ectoplasm. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed hummerhorn wing. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 143.76 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 143.76 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 fire Changes stats: +3 Str / +2 Cun / +3 Con Changes resistances penetration: +15% blight Changes damage: +3% fire Mental save: +6 (+3 eff.) Only die when reaching: -20.00 life Maximum stamina: +20.00 A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 4 All Resist: 0 Activation puts all charms on cooldown for 23 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.11 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +20% light Changes damage: +10% light Spell save: +4 (+2 eff.) Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 14 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.48 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.22 to 102.66 lightning damage (68.44 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +6 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Changes stats: +2 Str / +1 Mag Changes resistances: +4% physical Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Only die when reaching: -20.00 life Maximum mana: +25.00 Maximum psi: +20.00 Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+7 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 20.67 to 62.00 lightning damage (based on Magic and Dexterity) Activation costs 9 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +5 (+5 eff.) Armour: +4 Changes resistances: +2% physical / +43% darkness / +13% all Changes resistances penetration: +10% temporal Changes damage: +29% darkness Spell save: +19 (+9 eff.) Maximum stamina: +10.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +5% arcane / +9% mind Critical mult.: +15.00% Spell save: +3 (+2 eff.) Maximum psi: +20.00 Mental crit. chance: +2% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Bronwyn the Yeek Necromancer level 23
57th Haze 122nd year of Ascendancy at 18:39 see stats
By Bronwyn the Yeek Necromancer level 17
62nd Dusk 122nd year of Ascendancy at 18:15 see stats
By Bronwyn the Yeek Necromancer level 17
73rd Dusk 122nd year of Ascendancy at 06:06 see stats
By Bronwyn the Yeek Necromancer level 21
41st Haze 122nd year of Ascendancy at 15:11 see stats
By Bronwyn the Yeek Necromancer level 23
57th Haze 122nd year of Ascendancy at 15:03 see stats
By Bronwyn the Yeek Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 16:56 see stats
By Bronwyn the Yeek Necromancer level 20
78th Dusk 122nd year of Ascendancy at 00:53 see stats
By Bronwyn the Yeek Necromancer level 5
5th Mirth 122nd year of Ascendancy at 04:10 see stats
By Bronwyn the Yeek Necromancer level 23
57th Haze 122nd year of Ascendancy at 18:39 see stats
By Bronwyn the Yeek Necromancer level 16
33rd Dusk 122nd year of Ascendancy at 21:47 see stats
By Bronwyn the Yeek Necromancer level 21
33rd Haze 122nd year of Ascendancy at 14:08 see stats
Log
You transfer Spellhunt Remnants (1 def, 2 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Skullcleaver (20-28 power, 4 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Surefire to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Skin of Many (12 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Sludgegrip (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Harakan the steel ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Bill's Tree Trunk (30-51 power, 7 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Bronwyn deactivates Blurred Mortality.
Bronwyn deactivates Necrotic Aura.