



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Simplified Prodigy Requirements 1.6.1The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 20 / 85% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:43 / 122Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:54 Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:24 Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:26 Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:45 Killed by king cobra at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:07 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:26 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:48 Killed by rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:55 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:54 Killed by skeleton archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:14 Killed by bloated horror at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:34 Killed by skeleton mage at level 8 on the 2nd Mirth 122nd year of Ascendancy at 02:16 Killed by venom drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 02:22 Killed by venom drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 02:29 Killed by The Shade at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:44 Killed by Xetira the dozing wolf at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:30 Killed by Gutha the dreaming dire wolf at level 9 on the 7th Mirth 122nd year of Ascendancy at 19:56 Killed by thought-forged bowman at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:28 Killed by thought-forged bowman at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:41 Killed by dreaming fox at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:47 Killed by dozing poison ivy at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:30 Killed by Neranor the brown bear at level 10 on the 10th Mirth 122nd year of Ascendancy at 06:21 Killed by venom drake hatchling at level 11 on the 1st Summertide 122nd year of Ascendancy at 11:08 Killed by elven mage at level 12 on the 10th Flare 122nd year of Ascendancy at 02:24 Killed by mean looking elven guard at level 12 on the 10th Flare 122nd year of Ascendancy at 14:26 Killed by Glelle the grizzly bear at level 13 on the 13rd Dusk 122nd year of Ascendancy at 19:53 Killed by Glelle the grizzly bear at level 13 on the 13rd Dusk 122nd year of Ascendancy at 20:30 Killed by shadow at level 14 on the 14th Dusk 122nd year of Ascendancy at 20:00 Killed by Betaldama the treant at level 14 on the 14th Dusk 122nd year of Ascendancy at 23:01 Killed by Betaldama the treant at level 14 on the 14th Dusk 122nd year of Ascendancy at 23:10 Killed by Betaldama the treant at level 14 on the 14th Dusk 122nd year of Ascendancy at 23:42 Killed by Ce'Newen the giant carpenter ant at level 14 on the 15th Dusk 122nd year of Ascendancy at 02:04 Killed by Adeyatha the bee swarm at level 14 on the 15th Dusk 122nd year of Ascendancy at 06:34 Killed by giant fire ant at level 14 on the 15th Dusk 122nd year of Ascendancy at 09:43 Killed by Neratira the lesser vampire at level 14 on the 15th Dusk 122nd year of Ascendancy at 18:36 Killed by Neratira the lesser vampire at level 14 on the 15th Dusk 122nd year of Ascendancy at 19:10 Killed by Shardskin at level 14 on the 16th Dusk 122nd year of Ascendancy at 16:48 Killed by dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 05:42 Killed by Aerarirelaith the dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:24 Killed by Aerarirelaith the dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:32 Killed by Aerarirelaith the dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 07:09 Killed by Xaniba the dremling at level 15 on the 21st Dusk 122nd year of Ascendancy at 05:24 Killed by dremling at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:24 Killed by thief at level 15 on the 21st Dusk 122nd year of Ascendancy at 17:49 Killed by rogue at level 15 on the 21st Dusk 122nd year of Ascendancy at 20:23 Killed by Mayorera the drem master at level 15 on the 22nd Dusk 122nd year of Ascendancy at 00:30 Killed by dremling at level 16 on the 22nd Dusk 122nd year of Ascendancy at 01:00 Killed by thief at level 16 on the 22nd Dusk 122nd year of Ascendancy at 08:48 Killed by thief at level 16 on the 22nd Dusk 122nd year of Ascendancy at 09:24 Killed by bandit at level 16 on the 22nd Dusk 122nd year of Ascendancy at 13:43 Killed by drem at level 16 on the 23rd Dusk 122nd year of Ascendancy at 04:10 Killed by shadowblade at level 16 on the 23rd Dusk 122nd year of Ascendancy at 05:34 Killed by assassin at level 16 on the 23rd Dusk 122nd year of Ascendancy at 06:47 Killed by orc assassin at level 16 on the 24th Dusk 122nd year of Ascendancy at 10:03 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 16:39 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 17:52 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 18:54 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 19:23 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 20:01 Killed by Horned Horror at level 16 on the 24th Dusk 122nd year of Ascendancy at 21:03 Killed by Salorianne the yellow jelly at level 17 on the 25th Dusk 122nd year of Ascendancy at 03:21 Killed by rogue at level 17 on the 25th Dusk 122nd year of Ascendancy at 07:57 Killed by minotaur at level 17 on the 25th Dusk 122nd year of Ascendancy at 09:57 Killed by brecklorn at level 17 on the 25th Dusk 122nd year of Ascendancy at 12:36 Killed by gigantic sandworm tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 10:25 Killed by gigantic corrosive tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 20:56 Killed by gigantic corrosive tunneler at level 17 on the 29th Dusk 122nd year of Ascendancy at 23:45 Killed by Ce'Nima the carrion worm mass at level 17 on the 30th Dusk 122nd year of Ascendancy at 03:12 Killed by Ce'Nima the carrion worm mass at level 17 on the 30th Dusk 122nd year of Ascendancy at 03:22 Killed by gigantic sandworm tunneler at level 17 on the 30th Dusk 122nd year of Ascendancy at 10:32 Killed by gigantic corrosive tunneler at level 17 on the 30th Dusk 122nd year of Ascendancy at 11:26 Killed by Sandworm Queen at level 17 on the 30th Dusk 122nd year of Ascendancy at 12:15 Killed by Arubrenn the white ooze at level 18 on the 30th Dusk 122nd year of Ascendancy at 13:43 Killed by Tola the human at level 18 on the 31st Dusk 122nd year of Ascendancy at 04:41 Killed by shadow at level 18 on the 31st Dusk 122nd year of Ascendancy at 14:32 Killed by Ilbum the halfling at level 18 on the 31st Dusk 122nd year of Ascendancy at 16:37 Killed by Ilbum the halfling at level 18 on the 31st Dusk 122nd year of Ascendancy at 17:09 Killed by Ilbum the halfling at level 18 on the 31st Dusk 122nd year of Ascendancy at 17:39 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 53rd Dusk 122nd year of Ascendancy at 05:21 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 53rd Dusk 122nd year of Ascendancy at 05:49 Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 53rd Dusk 122nd year of Ascendancy at 06:19 Killed by Harkor'Zun at level 18 on the 53rd Dusk 122nd year of Ascendancy at 07:15 Killed by snow giant boulder thrower at level 18 on the 53rd Dusk 122nd year of Ascendancy at 08:15 Killed by bloated horror at level 18 on the 53rd Dusk 122nd year of Ascendancy at 08:56 Killed by snow giant boulder thrower at level 18 on the 53rd Dusk 122nd year of Ascendancy at 12:11 Killed by cold drake hatchling at level 18 on the 53rd Dusk 122nd year of Ascendancy at 14:16 Killed by xorn at level 18 on the 53rd Dusk 122nd year of Ascendancy at 17:36 Killed by cold drake at level 19 on the 53rd Dusk 122nd year of Ascendancy at 17:52 Killed by orc warrior at level 19 on the 53rd Dusk 122nd year of Ascendancy at 18:28 Killed by cold drake hatchling at level 19 on the 53rd Dusk 122nd year of Ascendancy at 19:13 Killed by cold drake hatchling at level 19 on the 53rd Dusk 122nd year of Ascendancy at 19:33 Killed by snow giant thunderer at level 19 on the 54th Dusk 122nd year of Ascendancy at 06:34 Killed by slimy ooze at level 19 on the 54th Dusk 122nd year of Ascendancy at 07:07 Killed by cold drake at level 19 on the 54th Dusk 122nd year of Ascendancy at 07:56 Killed by cold drake hatchling at level 19 on the 54th Dusk 122nd year of Ascendancy at 15:43 Killed by fiery orc wyrmic at level 19 on the 55th Dusk 122nd year of Ascendancy at 02:44 Killed by Zubyba the xorn at level 19 on the 55th Dusk 122nd year of Ascendancy at 09:43 Killed by Zubyba the xorn at level 19 on the 55th Dusk 122nd year of Ascendancy at 10:06 Killed by snow giant boulder thrower at level 19 on the 55th Dusk 122nd year of Ascendancy at 12:08 Killed by lesser vampire at level 19 on the 55th Dusk 122nd year of Ascendancy at 12:41 Killed by snow giant at level 19 on the 55th Dusk 122nd year of Ascendancy at 13:11 Killed by lesser vampire at level 19 on the 55th Dusk 122nd year of Ascendancy at 15:47 Killed by venom drake hatchling at level 20 on the 56th Dusk 122nd year of Ascendancy at 04:19 Killed by Rantha the Worm at level 20 on the 56th Dusk 122nd year of Ascendancy at 06:32 Killed by Rantha the Worm at level 20 on the 56th Dusk 122nd year of Ascendancy at 08:05 Killed by Rantha the Worm at level 20 on the 56th Dusk 122nd year of Ascendancy at 09:07 Killed by Rantha the Worm at level 20 on the 56th Dusk 122nd year of Ascendancy at 09:42 Killed by devourer at level 20 on the 56th Dusk 122nd year of Ascendancy at 11:02 Killed by Locke at level 20 on the 75th Dusk 122nd year of Ascendancy at 06:16 Killed by luminous horror at level 20 on the 75th Dusk 122nd year of Ascendancy at 08:55 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 10:49 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 12:14 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 12:44 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 13:08 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 14:43 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 15:46 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 16:42 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 17:12 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 18:32 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 19:44 Killed by Weirdling Beast at level 20 on the 75th Dusk 122nd year of Ascendancy at 21:21 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 16 (base 16) |
Constitution | 10 (base 10) |
Magic | 58 (base 48) |
Willpower | 10 (base 10) |
Cunning | 38 (base 38) |
Resources
Life | 361/361 |
Mana | 214/214 |
Stamina | 157/157 |
Healing Factor | 1 |
Regeneration | 9.7074283011361 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1000 |
Infravision | 3 |
Stealth | 62.588044304562 |
Offense: Barehand
Damage | 4 |
Accuracy | 11 |
Crit Chance | 18% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 21 |
Mental Save | 16 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stealth |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.5 and stamina regeneration by 3.1. Soothing Darkness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Locke. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by Locke. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% nature / +11% blight Poison immunity: +23% Disease immunity: +24% Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) Changes stats: +5 Cun / +5 Dex Rings can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
![]() Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 15 Damage (Melee): +7 mind Damage (radius 1) on hit: +4 light / +4 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Changes stats: +2 Cun / +2 Wil Changes resistances: +6% darkness Changes resistances penetration: +5% light Changes damage: +12% darkness Sharp, short and deadly. |
![]() Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +7% Undead Blunt and deadly. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +6% nature Changes resistances penetration: +5% light Changes damage: +3% light Physical save: +6 (+6 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +11 Mag Mana each turn: +0.24 Maximum mana: +32.00 Spell crit. chance: +4% A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% light / +7% all Changes damage: +10% light Mental save: +15 (+9 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +11% arcane Maximum mana: +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+1 eff.) Movement speed: +25% A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+8 eff.) Armour: +2 Changes stats: +2 Cun / +2 Str Changes resistances: +12% acid / +3% cold / +3% temporal / +6% blight Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+6 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 13% Pinning immunity: +10% Stun/Freeze immunity: +20% Infravision radius: +1 A cap made of leather. |
![]() Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * 20% chance to reduce armor by 33% Changes stats: +2 Str Changes resistances penetration: +5% mind When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 40% Changes resistances: +3% mind Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +20% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 275/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Locke the Cornac Shadowblade level 18
53rd Dusk 122nd year of Ascendancy at 07:39 see stats
By Locke the Cornac Shadowblade level 19
54th Dusk 122nd year of Ascendancy at 05:00 see stats
By Locke the Cornac Shadowblade level 20
76th Dusk 122nd year of Ascendancy at 02:17 see stats
By Locke the Cornac Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 08:55 see stats
By Locke the Cornac Shadowblade level 20
56th Dusk 122nd year of Ascendancy at 02:31 see stats
By Locke the Cornac Shadowblade level 20
6th Haze 122nd year of Ascendancy at 12:49 see stats
By Locke the Cornac Shadowblade level 16
23rd Dusk 122nd year of Ascendancy at 06:46 see stats
By Locke the Cornac Shadowblade level 13
11st Dusk 122nd year of Ascendancy at 02:15 see stats
By Locke the Cornac Shadowblade level 13
8th Dusk 122nd year of Ascendancy at 15:20 see stats
By Locke the Cornac Shadowblade level 18
30th Dusk 122nd year of Ascendancy at 19:46 see stats
Log
You gain 2.23 gold from the transmogrification of mule's copper ring of sensing.
There is a teleportation circle to the surface here (press '' or right click to use).
Saving game...
Saving done.
You transfer Limmir's Amulet of the Moon to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eclipse (18-21.6 power, 4 apr, darkness element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Wrap of Stone (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Vestments of the Conclave (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Crystle's Astral Bindings (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Un'fezan's Cap (1 def, 0 armour) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Locke deactivates Stealth.