












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Very Crafty Hands 1.7.4Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept. Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Stats uncapper for Infinite Dungeon 1.7.4 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Experienced Adventurer 1.7.2Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Battleborn |
| Class | Skirmisher (Battle Skirmisher) |
| Level / Exp | 62 / 13% |
| Size | big |
| Lifes / Deaths | Killed by elven tempest at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:46 / 46Killed by elven tempest at level 4 on the 78th Pyre 122nd year of Ascendancy at 00:21 Killed by vampire rat at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:54 Killed by forest wight at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:14 Killed by forest wight at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:30 Killed by faeros at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:40 Killed by faeros at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:17 Killed by faeros at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:53 Killed by lesser vampire at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:29 Killed by lesser vampire at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:38 Killed by lesser vampire at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:01 Killed by faeros at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:32 Killed by giant venus flytrap at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:24 Killed by fire drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:09 Killed by rogue at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:25 Killed by giant venus flytrap at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:27 Killed by Sleeping Lisimiyamina at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:09 Killed by Sleeping Lisimiyamina at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:19 Killed by Dozing Arelrana at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:30 Killed by Sleeping Lisimiyamina at level 13 on the 2nd Summertide 122nd year of Ascendancy at 22:43 Killed by Sleeping Lisimiyamina at level 13 on the 2nd Summertide 122nd year of Ascendancy at 23:01 Killed by Sleeping Lisimiyamina at level 13 on the 2nd Summertide 122nd year of Ascendancy at 23:14 Killed by elven tempest at level 14 on the 3rd Summertide 122nd year of Ascendancy at 02:35 Killed by elven blood mage at level 14 on the 3rd Summertide 122nd year of Ascendancy at 07:07 Killed by elven blood mage at level 14 on the 3rd Summertide 122nd year of Ascendancy at 07:25 Killed by pyromancer at level 14 on the 3rd Summertide 122nd year of Ascendancy at 07:45 Killed by Spellblaze Crystal at level 15 on the 3rd Summertide 122nd year of Ascendancy at 09:59 Killed by Sleeping Belorin at level 16 on the 3rd Flare 122nd year of Ascendancy at 13:31 Killed by Sleeping Belorin at level 16 on the 3rd Flare 122nd year of Ascendancy at 13:45 Killed by Sleeping Belorin at level 16 on the 3rd Flare 122nd year of Ascendancy at 13:55 Killed by Mirror Challenge of skirminator at level 18 on the 7th Flare 122nd year of Ascendancy at 23:57 Killed by Mirror Challenge of skirminator at level 18 on the 8th Flare 122nd year of Ascendancy at 00:22 Killed by faerlhing at level 19 on the 9th Flare 122nd year of Ascendancy at 14:25 Killed by faerlhing at level 19 on the 9th Flare 122nd year of Ascendancy at 14:35 Killed by Sleeping Emeriabremira at level 22 on the 5th Dusk 122nd year of Ascendancy at 02:30 Killed by ritch flamespitter at level 22 on the 5th Dusk 122nd year of Ascendancy at 03:01 Killed by Glemibeth the grave wight at level 27 on the 10th Dusk 122nd year of Ascendancy at 17:04 Killed by Mirror Challenge of skirminator at level 28 on the 13rd Dusk 122nd year of Ascendancy at 05:12 Killed by Mirror Challenge of skirminator at level 29 on the 13rd Dusk 122nd year of Ascendancy at 19:15 Killed by Mirror Challenge of skirminator at level 29 on the 13rd Dusk 122nd year of Ascendancy at 19:29 Killed by Mirror Challenge of skirminator at level 29 on the 13rd Dusk 122nd year of Ascendancy at 19:54 Killed by Mirror Challenge of skirminator at level 29 on the 13rd Dusk 122nd year of Ascendancy at 20:31 Killed by Mirror Challenge of skirminator at level 29 on the 13rd Dusk 122nd year of Ascendancy at 20:51 Killed by Layaratira the giant spider at level 45 on the 31st Dusk 122nd year of Ascendancy at 22:34 Killed by wretchling at level 52 on the 36th Dusk 122nd year of Ascendancy at 10:45 Killed by skirminator's Inner Demon at level 55 on the 39th Dusk 122nd year of Ascendancy at 23:50 |
Primary Stats
| Strength | 145 (base 70) |
| Dexterity | 91 (base 70) |
| Constitution | 91 (base 70) |
| Magic | 41 (base 33) |
| Willpower | 76 (base 61) |
| Cunning | 79 (base 61) |
Resources
| Life | 2533/2533 |
| Stamina | 450/450 |
| Psi | 196/196 |
| Healing Factor | 1.4657453763918 |
| Regeneration | 91.966071413702 |
Speed
| Mental | +91.9661557306% |
| Attack | +15% |
| Movement | +174.41740298231% |
| Spell | +15% |
| Global | +147.32628483973% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 11.325608711001 |
| See Invisible | 11.325608711001 |
Offense: Mainhand
| Damage | 441 |
| Accuracy | 84 |
| Crit Chance | 147% |
| APR | 167 |
| Speed | 0.44 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 70% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 85% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +33% |
| Mind | +54% |
| Temporal | +39% |
| Blight | +42% |
| Physical | +79% |
| Fire | +78% |
| All | +30% |
Offense: Damage Penetration
| Lightning | +5% |
| Mind | +15% |
| Blight | +32% |
| Physical | +83% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 91.205509101587 (100%) |
| Defense | 98 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 41 |
| Mental Save | 48 |
Defense: Resistances
| Blight | + 51%( 72%) |
| Arcane | + 53%( 72%) |
| Mind | + 53%( 72%) |
| All | + 50%( 72%) |
| Lightning | + 58%( 72%) |
| Temporal | + 53%( 72%) |
| Physical | + 52%( 72%) |
| Cold | + 55%( 72%) |
| Fire | + 59%( 72%) |
| Nature | + 53%( 72%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 100% |
| Pinning Resistance | 43% |
| Confusion Resistance | 100% |
| Fear Resistance | 78% |
| Silence Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Tireless Combatant | 1.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Skirmisher - Slings | 9.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Called Shots | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Buckler Training | 1.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Shield offense | 1.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
| Technique / Combat training | 1.94 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| Race / Battleborn | 3.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Psionic / Augmented mobility | 1.34 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Thuggery | 2.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Conditioning | 1.60 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Technique / Mobility | 1.60 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Survival | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Counter Shot |
| talent | Skate |
| talent | Bombardment |
| talent | Total Thuggery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target stands strong, increasing all resistances by 8.6% and resistance caps by 2.0%. Eternal Warrior |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 13): Mirror MatchYou completed the challenge and received: Random Artifact: Ravenshine (7 def, 6 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 14): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Blindstoker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Adekira the dreaming horror'. Infinite Dungeon Challenge (Level 21): Dream HunterYou completed the challenge and received: Random Artifact: Sleetwedge (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 22): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 23): Mirror MatchYou completed the challenge and received: Random Artifact: Duathelrace (12 def, 15 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: Random Artifact: Tempestwing (21/21, 10-12 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (83)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (152)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: Random Artifact: Emorinn | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (236)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 42): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Porusewe the dreaming horror'. Infinite Dungeon Challenge (Level 45): Dream HunterYou completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 21 turns) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 46): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | active |
Wake up and kill the dreaming horror boss 'Elevena the dreaming horror'. Infinite Dungeon Challenge (Level 52): Dream HunterYou completed the challenge and received: Random Artifact: Galemaster | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 54): Near SightedYou completed the challenge and received: Random Artifact: Islawyn (19-27 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 58): Near SightedYou completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 59): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Molten Skin (15 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Voressra (2-2 power, 12 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Ebonywild of gale force [power 270] (6 cooldown) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Carrionsage (15 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Armour: +9 Defense: +15 (+3 eff.) Changes stats: +5 Dex / +13 Lck / +6 Con Changes resistances: +20% nature Stealth bonus: +11 Stamina each turn: +3.00 Maximum stamina: +30.00 A pair of boots made of leather. |
| Quiver | pouch of voratun shots 'Xanibreta' (16/19, 59-70 power, 22 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 59.0 - 70.8 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +25 Armour Penetration: +22 Crit. chance: +14.0% Capacity: 19 On weapon crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Travel speed: +400% Damage (radius 1) on hit: +12 physical Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Teneg'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +5 Defense: +30 (+5 eff.) Damage when hit (Melee): 19 fire Changes resistances: +7% fire Changes resistances penetration: +25% physical Changes damage: +15% physical Stamina each turn: +3.00 Light radius: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Layureta (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Changes stats: +3 Str / +2 Dex / +3 Cun Changes resistances: +6% mind Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) Spell save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Life regen: +8.00 Stamina each turn: +2.00 Only die when reaching: -80.00 life Maximum life: +64.00 Maximum stamina: +32.00 When used to modify unarmed attacks: Base power: 32.5 - 35.8 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Rotstrike' (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +13.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 4 nature Changes stats: +12 Str / +9 Wil Changes resistances: +6% lightning / +6% nature Changes resistances penetration: +5% lightning / +15% mind Changes damage: +3% lightning / +15% mind Critical mult.: +39.00% Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ivarinor the FlashspikePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Fatigue: -4% Changes stats: +4 Cun / +5 Dex Changes resistances: +15% blight Changes resistances penetration: +5% blight / +10% fire Changes damage: +12% blight / +9% fire Maximum encumbrance: +24 Rings make your fingers look great! |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | enraging stralite amulet of perfection (0.34 Psionic / Augmented mobility,0.34 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +9% physical Talent masteries: +0.34 Technique / Combat training +0.34 Psionic / Augmented mobility Combat speed: +10% Amulets make your neck look great! |
| In main hand | Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | ZanelarakInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +4 Defense: +15 (+3 eff.) Changes resistances: +6% blight / +4% physical Spell save: +6 (+2 eff.) Stamina each turn: +2.00 Maximum life: +35.00 A belt that goes around your waist. |
| In off hand | voratun shield 'Charmarrow' (0 def, 36 armour, 69-82 power, 296 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +296 Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +36 Fatigue: +8% Damage when hit (Melee): 8 temporal Changes stats: +5 Con Changes resistances: +12% fire Changes resistances penetration: +15% fire Changes damage: +12% fire / +9% temporal Talent granted: +1 Block Critical mult.: +20.00% Physical save: +11 (+3 eff.) Handheld deflection devices. |
| Cloak | Liselaith (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +9% lightning / +10% cold / +5% arcane / +6% temporal Changes damage: +9% mind Mental save: +6 (+2 eff.) Teleport immunity: +20% Maximum psi: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Phoenixlady the drakeskin leather armour (53 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +33 (+6 eff.) Physical power: +20 (+4 eff.) Armour: +8 Defense: +53 (+9 eff.) Fatigue: +8% Changes resistances penetration: +27% blight Changes damage: +27% fire Physical save: +15 (+4 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 61; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.healing infusion (heal 106; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Brightroar Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Con Changes resistances: +18% lightning / +18% cold Changes resistances penetration: +25% blight / +25% fire Changes damage: +9% lightning / +18% cold / +12% fire Spell save: +9 (+3 eff.) Mana each turn: +0.20 Maximum vim: +30.00 Amulets make your neck look great! |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 5 power out of 48/48) : Effective talent level: 7.2 Power cost: 5 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 759.70 physical damage in a radius 9 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
This item will automatically be transmogrified when you leave the level.Xerama Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +7.0% Changes stats: +5 Wil Changes resistances: +15% cold / +5% arcane / +5% physical Changes damage: +15% physical Reduces incoming crit damage: 16.72% Spell save: +9 (+3 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +15% Mindpower: +15 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
Duruharadur the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 mind Changes resistances penetration: +5% blight Changes damage: +9% blight Maximum encumbrance: +20 Mindpower: +15 (+4 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Ivalevena Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 22% chance to reduce strength, dexterity, and constitution by 19 Changes stats: +3 Wil Changes resistances: +9% blight Changes resistances penetration: +27% blight Critical mult.: +15.00% Mental save: +7 (+2 eff.) Confusion immunity: +24% Equilibrium when hit: +0.24 Hate when firing a critical mind attack: +5.57 Mindpower: +33 (+9 eff.) Rings make your fingers look great! |
LavasquallCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Changes damage: +3% fire Poison immunity: +10% Disarm immunity: +25% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +24.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel battleaxe of phasing (30-45 power, 25 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Damage Shield penetration (this weapon only): +21% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.inquisitor's dwarven-steel battleaxe (33-49 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Deals 116 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Aerura the Cloudradiance (53-68 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 53.0 - 68.9 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +12 lightning When wielded/worn: Armour: +6 Changes resistances: +5% physical / +9% mind / +21% fire Changes damage: +9% arcane / +9% lightning Life regen: +4.46 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Galewind (19-24 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 lightning When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +4 Cun Changes resistances: +18% lightning / +16% mind Changes resistances penetration: +27% lightning Hate when firing a critical mind attack: +3.00 Maximum mana: +60.00 Maximum hate: +10.00 Mindpower: +15 (+4 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Star (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.caustic steel dagger (12-16 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +13 acid / +13 nature When wielded/worn: Armour penetration: +8 Changes resistances penetration: +11% acid / +11% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced steel dagger of massacre (19-25 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex / +5 Mag / +6 Wil / +7 Cun / +7 Con Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 19 Damage (Melee): +16 blight When wielded/worn: Disease immunity: +34% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+4 eff.) Changes stats: +6 Dex Combat speed: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun dagger of corruption (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (radius 2) on crit: +38 lightning / +21 cold When wielded/worn: Changes resistances penetration: +15% lightning / +20% cold Movement speed: +32% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite dagger of massacre (38-49 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of shearing (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +12% all Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Samerahir the stralite greatmaul (53-80 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +24 nature When wielded/worn: Physical crit. chance: +17.0% Physical power: +19 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 68% Changes stats: +3 Cun / +3 Con Changes resistances: +21% acid / +21% lightning / +21% cold / +3% blight / +17% fire / +5% arcane / +9% all Spell save: +31 (+10 eff.) Maximum psi: +20.00 Mindpower: +5 (+2 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Glimmerstreak (34-54 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 22% chance to reduce armor by 28% On weapon crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 Damage (radius 1) on hit: +22 light Damage (radius 2) on crit: +22 acid When wielded/worn: Changes stats: +6 Wil Changes damage: +18% light / +9% blight Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +20 (+8 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.caustic dwarven-steel greatsword of massacre (49-79 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +27 acid / +16 nature When wielded/worn: Armour penetration: +16 Changes resistances penetration: +20% acid / +19% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun greatsword of massacre (80-128 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +35 (+7 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed swords. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+12 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 81 to 162 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of daylight (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 light Damage against: +18% Undead When wielded/worn: Accuracy: +24 (+5 eff.) Changes stats: +1 Dex Combat speed: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of daylight (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 light / +20 cold Damage against: +25% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.flaming stralite mace of massacre (50-70 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 50.0 - 70.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun mace of shearing (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Physical power: +12 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +14% physical / +11% all Disarm immunity: +24% Blunt and deadly. |
Chillrebel the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +20 cold When wielded/worn: Physical power: +9 (+1 eff.) Damage when hit (Melee): 10 cold Changes stats: +6 Str / +2 Dex / +2 Wil / +2 Con Light radius: +2 See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.caustic hardened leather sling of cunning (+5) Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +17 acid / +17 nature When wielded/worn: Armour penetration: +10 Changes stats: +5 Cun Changes resistances penetration: +17% acid / +5% physical / +14% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.mighty rough leather sling of fire Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +6 fire When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Str Changes damage: +10% fire Slings are used to hurl stones or metal shots at your foes. |
ranger's reinforced leather sling of fireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +8 fire When wielded/worn: Changes stats: +1 Dex Changes damage: +12% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Elegawe the Loamzephyr, (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +10.0% Physical power: +7 (+1 eff.) Changes resistances: +6% nature Changes damage: +30% lightning / +30% fire / +30% arcane / +3% blight / +30% cold / +15% mind / +6% nature Talent granted: +1 Command Staff Mental save: +3 (+1 eff.) Mana each turn: +0.40 Maximum mana: +98.00 Spellpower: +33 (+13 eff.) Spell crit. chance: +9% Mindpower: +15 (+4 eff.) Mental crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted ash starstaff of protection (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +21.00 Spellpower: +11 (+5 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted yew starstaff of might (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +19.00 Spellpower: +16 (+7 eff.) Spell crit. chance: +21% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff of breaching (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +15 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal ash vilestaff of greater warding (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 (+2 eff.) Damage (Melee): 21 fire Maximum wards: +3 darkness Changes damage: +15% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +23.00% Spellpower: +11 (+5 eff.) Spell crit. chance: +2% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +32 (+12 eff.) Spell crit. chance: +5% See invisible: +17 It can be used to conjure elemental energy in a radius 10 cone, dealing 66.46 to 79.75 darkness damage Activation puts all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's ash magestaff of fate (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 21 arcane Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Maximum mana: +48.00 Spellpower: +13 (+6 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone vilestaff (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 35 arcane Changes damage: +30% blight Talent granted: +1 Command Staff Maximum mana: +89.00 Spellpower: +24 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew starstaff 'Flarewake' (20-24 power, 4 apr, light element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 22% chance to reduce all saves and defense by 40 Damage when hit (Melee): 11 fire Changes resistances penetration: +44% fire Changes damage: +21% cold / +20% light / +33% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Bokusta the Nimbuslash (10-14 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.0 - 14.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +22 cold / +10 temporal Damage (radius 1) on hit: +22 cold Damage (radius 2) on crit: +12 lightning When wielded/worn: Damage when hit (Melee): 8 lightning / 10 temporal Changes resistances: +12% lightning / +11% temporal Changes resistances penetration: +20% cold / +27% fire Changes damage: +18% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite waraxe of disruption (32-45 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +21% Unnatural When wielded/worn: Changes stats: +9 Str / +8 Dex / +6 Mag / +7 Wil / +8 Cun / +9 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +34% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Hettirim the Sunkill Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 22 arcane resource burn Changes stats: +7 Cun / +12 Wil Changes resistances penetration: +10% cold Changes damage: +21% light / +9% cold Damage against: +40% Summoned Reduced damage from: +32% Summoned Critical mult.: +15.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.32 Psi when hit: +0.12 Mindpower: +25 (+7 eff.) Light radius: +3 A belt that goes around your waist. |
LightningprideCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +15 (+3 eff.) Damage when hit (Melee): 10 mind Changes stats: +6 Str / +6 Wil / +5 Cun Changes resistances: +32% lightning / +9% blight Damage against: +17% Summoned Reduced damage from: +32% Summoned Stamina each turn: +3.21 A belt that goes around your waist. |
blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +5 A belt that goes around your waist. |
Ravenshine (7 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 32% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +14% cold / +3% temporal Changes damage: +6% temporal Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Ureslak's Molted Scales (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 24 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level.Woelace (3 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Armour: +11 Defense: +3 (+1 eff.) Damage when hit (Melee): 6 darkness Changes stats: +4 Dex / +7 Con Changes resistances: +3% physical / +19% cold Changes resistances penetration: +27% physical Changes damage: +9% temporal Only die when reaching: -89.19 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak 'Weepstrider' (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +12% acid / +20% darkness / +18% cold / +9% light / +12% lightning Changes resistances penetration: +17% darkness / +20% light / +15% nature Changes damage: +37% darkness / +12% nature / +15% light Stealth bonus: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the guardian (12 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +17 Defense: +12 (+2 eff.) Changes resistances: +21% cold Physical save: +17 (+5 eff.) Spell save: +18 (+6 eff.) Mental save: +14 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +15% all Mental save: +27 (+9 eff.) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken cashmere robe of the mind (+21%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +21% mind / +11% all Changes damage: +20% temporal / +20% arcane / +21% mind Maximum mana: +49.00 Spellpower: +7 (+3 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's silk robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +13% all Changes damage: +14% all Critical mult.: +18.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Spellpower: +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sunswift the pair of hardened leather boots (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 light Changes stats: +3 Dex / +4 Wil / +3 Cun / +4 Con Changes resistances: +9% temporal / +3% light / +3% nature Changes resistances penetration: +7% physical Stamina each turn: +0.80 Maximum stamina: +22.00 Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 12 cooldown : Effective talent level: 2.5 Power cost: 12 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of rough leather boots 'Hellsstinger' (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes stats: +4 Wil Changes resistances: +3% fire Changes resistances penetration: +10% darkness Changes damage: +3% fire Infravision radius: +1 See invisible: +3 A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +15.00 A pair of boots made of leather. |
Armarolathagorn the hardened leather gloves (15 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +3 Armour: +9 Defense: +15 (+3 eff.) Damage (Melee): 5 lightning / 7 physical Changes stats: +4 Dex Changes resistances: +6% lightning Changes damage: +6% lightning / +5% physical When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +7 physical Damage (radius 2) on crit: +8 lightning / +7 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Branoruilafast (0 def, 21 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +20 Fatigue: +5% Damage (Melee): 11 nature Changes resistances: +9% lightning / +3% physical / +8% nature / +9% blight Changes resistances penetration: +15% temporal Changes damage: +7% nature Mental save: +20 (+6 eff.) Blindness immunity: +22% Cut immunity: +22% Healing mod.: +22% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +11 nature Metal gloves protecting the hands up to the middle of the lower arm. |
Emelukira (20 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +3 Defense: +20 (+4 eff.) Damage (Melee): 5 light Changes resistances: +9% light Changes damage: +5% light Critical mult.: +20.00% Stamina each turn: +3.00 Psi when hit: +0.36 Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.stone warden's drakeskin leather gloves of magic (+7) (0 def, 19 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +19 Armour Hardiness: +12% Changes stats: +4 Mag / +7 Con Changes resistances: +8% physical Changes damage: +10% arcane When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). Damage (Melee): +9 arcane Damage (radius 2) on crit: +12 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +2 Damage (Melee): 7 darkness Changes stats: +2 Dex Changes resistances: +11% darkness Changes damage: +3% darkness When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Moonlight Ray (20% chance level 3). On weapon hit: * 5% chance to reduce damage dealt by 32% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betyma (0 def, 19 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +19 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Changes stats: +3 Dex Changes resistances penetration: +25% physical Changes damage: +9% mind Stamina each turn: +3.00 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.Cobrastrider the elven-silk wizard hat (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Cun / +4 Wil Changes resistances: +25% lightning / +28% fire / +9% nature / +6% acid Changes resistances penetration: +5% acid Changes damage: +17% lightning / +19% fire / +9% nature Psi each turn: +0.39 Maximum hate: +8.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Greenclamor the drakeskin leather cap (5 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 68% Changes stats: +8 Str / +9 Dex / +10 Wil Changes resistances: +15% blight / +5% arcane / +6% nature Changes resistances penetration: +15% nature / +15% fire Physical save: +25 (+7 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +20% Maximum life: +40.00 Skullcracker multiplicator: +3 It can be used to activate talent Skullcracker, placing all other charms into a 10 cooldown : Effective talent level: 13.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2042.7 Physical damage. If the attack hits, the target is confused (44% effect) for 8 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.Velille (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 2 blight Changes stats: +7 Str / +1 Cun / +5 Con Changes resistances: +15% blight / +15% darkness / +15% mind Changes resistances penetration: +10% blight Physical save: +24 (+6 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+4 eff.) Light radius: +2 Infravision radius: +2 Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 15 cooldown : Effective talent level: 5.5 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.aegis cashmere wizard hat of the sentry (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Life regen: +2.50 Infravision radius: +7 See stealth: +13 See invisible: +14 Damage Shield Power: +10% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 36% and attempts to push all creatures other than yourself out of its radius, inflicting 9.47 light damage and 9.47 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.leafwalker's drakeskin leather cap of ire (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +3 Con Changes resistances: +13% nature Physical save: +12 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +12 (+4 eff.) Maximum life: +94.00 Healing mod.: +20% It can be used to activate talent Battle Cry, placing all other charms into a 14 cooldown : Effective talent level: 4.5 Power cost: 14 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 7, lowering their Defense by 31 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Glimmerwind the voratun mail armour (20 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +20 (+4 eff.) Fatigue: +12% Changes stats: +5 Cun Changes resistances: +33% cold / +5% arcane / +22% nature Changes resistances penetration: +27% light Changes damage: +21% light / +12% nature Mental save: +20 (+6 eff.) Light radius: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening iron mail armour of lightning resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +18% lightning Mental save: +12 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +6 Con Changes resistances: +23% lightning Maximum life: +70.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +24% fire Life regen: +5.70 Stamina each turn: +1.90 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour of implacability (2 def, 12 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +6% Physical save: +9 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +4% Physical save: +11 (+3 eff.) A suit of armour made of mail. |
Furnacekarma the cured leather armour (6 def, 12 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +12 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +5% acid / +5% cold / +6% mind / +5% physical Changes resistances penetration: +10% fire Allows you to breathe in: water Physical save: +13 (+4 eff.) Mental save: +12 (+4 eff.) A suit of armour made of leather. |
drakeskin leather armour 'Ragedor' (35 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +8 Defense: +35 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Damage when hit (Melee): 6 physical Changes stats: +8 Str Changes resistances: +12% cold Changes damage: +15% physical Spell save: +9 (+3 eff.) Mental save: +18 (+6 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +16% darkness / +12% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.multi-hued reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes resistances: +13% acid / +17% physical / +17% cold / +12% lightning / +13% fire Mindpower: +7 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of Toknor (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Critical mult.: +16.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of natural resilience (12 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes resistances: +14% nature / +14% blight Reduced damage from: +12% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +20% darkness / +15% physical Life regen: +7.10 Stamina each turn: +1.80 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Lightbolt (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +37% lightning Changes resistances penetration: +27% mind Changes damage: +15% light Mental save: +18 (+6 eff.) Blindness immunity: +22% Only die when reaching: -89.19 life Healing mod.: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of command (12 def, 34 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +12 (+2 eff.) Fatigue: +22% Changes stats: +6 Cun Changes resistances: +10% acid / +8% physical / +10% cold / +8% lightning / +12% fire Mental save: +23 (+7 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite plate armour of the dragon (0 def, 27 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +27 Fatigue: +22% Changes resistances: +11% acid / +11% physical / +6% cold / +11% lightning / +11% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +31% Stun/Freeze immunity: +33% Knockback immunity: +33% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 58-69 power, 220 block)Requires: - Shield usage training - Cunning 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stats: 40% Wil, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Ivedath the dwarven-steel shield (0 def, 21 armour, 29-35 power, 115.5 block)Requires: - Shield usage training - Cunning 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +115 When wielded/worn: Armour: +21 Fatigue: +8% Changes resistances: +11% physical Talent granted: +1 Block Disease immunity: +10% Life regen: +4.00 Only die when reaching: -20.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Shadowmight (0 def, 10 armour, 63-75 power, 240.59596394294 block) Requires: - Shield usage training - Cunning 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +240 Damage Shield penetration (this weapon only): +33% Damage (radius 2) on crit: +32 light / +25 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 88 light and fire damage to each enemy blocked Changes resistances: +21% acid / +11% fire / +14% light / +21% darkness Talent granted: +1 Block Disease immunity: +22% Mana when firing critical spell: +2.23 Maximum life: +111.49 Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires: - Shield usage training - Willpower 28 - Cunning 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 40% Wil, 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+3 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 74.68 to 93.35 light damage (based on Willpower and Cunning) Activation costs 6 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Wrathroot's Barkwood (9 def, 10 armour, 28-39 power, 60 block)Requires: - Shield usage training - Cunning 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 28.5 - 39.9 Uses stats: 40% Wil, 150% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+2 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Zereyakhad (0 def, 25 armour, 72-86 power, 247 block)Requires: - Shield usage training - Cunning 48 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +247 Damage (Melee): +18 physical When wielded/worn: Armour: +25 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +14% physical Talent granted: +1 Block Silence immunity: +20% Only die when reaching: -60.00 life Maximum life: +100.00 Mindpower: +20 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Slows Projectiles: +26% Bonus block near projectiles: +26 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.flaming voratun shield of cold resistance (+26%) (0 def, 10 armour, 65-78 power, 214.5 block) Requires: - Shield usage training - Cunning 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +214 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 9 fire Damage when hit (Melee): 13 fire Changes resistances: +26% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.icy dwarven-steel shield of acid resistance (+24%) (0 def, 6 armour, 30-36 power, 80.5 block) Requires: - Shield usage training - Cunning 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 17 cold Damage when hit (Melee): 9 ice Changes resistances: +24% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.shocking voratun shield of shrapnel (0 def, 10 armour, 70-84 power, 209.5 block) Requires: - Shield usage training - Cunning 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +209 When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 26 lightning Damage when hit (Melee): 15 lightning On shield block: * Cause enemies within radius 6 to bleed for 312 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
Pusriver the quiver of dragonbone arrows (19/19, 101-141 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 101.0 - 141.4 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 19 On weapon hit: * 21% chance to slow global speed by 68% * 20% chance to knock the target back 3 spaces and deal 272 physical damage On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +4 darkness / +50 physical / +21 nature Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed quiver of dragonbone arrows (23/23, 66-92 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.0 - 92.4 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +21.0% Capacity: 23 On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (22/22, 81-114 power, 32 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 81.5 - 114.1 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +32 Crit. chance: +32.0% Capacity: 22 On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed quiver of elven-wood arrows of wind (21/21, 57-79 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 57.0 - 79.8 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +19.5% Capacity: 21 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Strikemonster' (19/19, 73-102 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 73.0 - 102.2 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +14.0% Capacity: 19 On weapon hit: * 20% chance to reduce all saves and defense by 40 On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 lightning / +20 mind / +20 blight Damage (radius 1) on hit: +12 lightning / +12 mind Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1646 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.piercing alchemist's lamp of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +9 Changes resistances penetration: +11% all Mental save: +10 (+3 eff.) Light radius: +6 See stealth: +17 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level.scorching dwarven lantern of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +9% darkness / +9% fire Changes damage: +12% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 149.09 light damage. At talent level 3 you gain 22% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+3 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airwell the pouch of stralite shots (22/22, 70-84 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 70.5 - 84.6 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +22.5% Capacity: 22 On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +8 lightning Damage (radius 1) on hit: +4 lightning / +20 cold Damage (radius 2) on crit: +12 lightning Shots are used with slings to pummel your foes to death. |
Bleakwinnow (18/18, 51-61 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +15.0% Capacity: 18 On weapon hit: * 20% chance to reduce damage dealt by 32% * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 lightning Damage (radius 1) on hit: +20 temporal Damage (radius 2) on crit: +20 darkness Shots are used with slings to pummel your foes to death. |
Snowgrind the pouch of voratun shots (20/20, 72-87 power, 6 apr)Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 72.5 - 87.0 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 272 physical damage Travel speed: +200% Damage (Ranged): +20 cold / +11 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
arcing pouch of stralite shots of accuracy (19/19, 40-48 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 40.5 - 48.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly pouch of stralite shots of torment (18/18, 56-67 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.5 - 67.8 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of grasping (36/36, 36-43 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.5 - 43.8 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 36 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 272 nature damage and pinning them for 3 turns When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of accuracy (47/47, 18-21 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 47 When wielded/worn: Ammo reloads per turn: +1 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots (23/23, 42-51 power, 5 apr)Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Demonreaper' (21/50, 72-87 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 72.5 - 87.0 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 50 On weapon hit: * 20% chance to reduce all saves and defense by 40 Travel speed: +200% Damage (Ranged): +20 physical Damage (radius 1) on hit: +12 mind / +12 darkness When wielded/worn: Ammo reloads per turn: +6 Shots are used with slings to pummel your foes to death. |
thought-forged pouch of voratun shots of erosion (20/20, 53-64 power, 6 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 22% chance to reduce all saves and defense by 40 Damage (Ranged): +5 nature / +14 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Ebonywild of gale force [power 270] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 40 * 10% chance to reduce damage dealt by 32% Damage when hit (Melee): 2 cold Changes resistances: +3% mind / +6% darkness Changes resistances penetration: +10% mind / +15% cold Changes damage: +3% darkness / +6% cold It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 483 physical damage Activation puts all charms on cooldown for 6 turns. When used: * Gain a 34% chance to evade weapon attacks for 2 turns. * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.innervating steel torque of psionic shield [power 55] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns Activation puts all charms on cooldown for 12 turns. When used: * Reduce fatigue by 35% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By skirminator the Battleborn Skirmisher level 52
36th Dusk 122nd year of Ascendancy at 09:01 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By skirminator the Battleborn Skirmisher level 30
16th Dusk 122nd year of Ascendancy at 00:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By skirminator the Battleborn Skirmisher level 23
7th Dusk 122nd year of Ascendancy at 02:12 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 16
2nd Flare 122nd year of Ascendancy at 12:57 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 27
10th Dusk 122nd year of Ascendancy at 15:56 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 33
19th Dusk 122nd year of Ascendancy at 03:50 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 41
28th Dusk 122nd year of Ascendancy at 00:47 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 52
36th Dusk 122nd year of Ascendancy at 09:27 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By skirminator the Battleborn Skirmisher level 60
43rd Dusk 122nd year of Ascendancy at 19:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By skirminator the Battleborn Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 17:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By skirminator the Battleborn Skirmisher level 20
10th Flare 122nd year of Ascendancy at 13:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By skirminator the Battleborn Skirmisher level 30
14th Dusk 122nd year of Ascendancy at 23:49 see stats
Level 40 (Exploration mode)
Got a character to level 40.By skirminator the Battleborn Skirmisher level 40
26th Dusk 122nd year of Ascendancy at 22:26 see stats
Level 50 (Exploration mode)
Got a character to level 50.By skirminator the Battleborn Skirmisher level 50
34th Dusk 122nd year of Ascendancy at 13:49 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By skirminator the Battleborn Skirmisher level 34
20th Dusk 122nd year of Ascendancy at 15:13 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By skirminator the Battleborn Skirmisher level 25
8th Dusk 122nd year of Ascendancy at 13:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By skirminator the Battleborn Skirmisher level 20
1st Dusk 122nd year of Ascendancy at 03:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By skirminator the Battleborn Skirmisher level 14
3rd Summertide 122nd year of Ascendancy at 07:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By skirminator the Battleborn Skirmisher level 45
31st Dusk 122nd year of Ascendancy at 22:34 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By skirminator the Battleborn Skirmisher level 30
15th Dusk 122nd year of Ascendancy at 01:01 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By skirminator the Battleborn Skirmisher level 29
14th Dusk 122nd year of Ascendancy at 12:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By skirminator the Battleborn Skirmisher level 21
3rd Dusk 122nd year of Ascendancy at 04:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By skirminator the Battleborn Skirmisher level 13
3rd Summertide 122nd year of Ascendancy at 00:45 see stats
Log
Skirminator deactivates Total Thuggery.
Skirminator activates Total Thuggery.
Skirminator deactivates Total Thuggery.
Skirminator activates Total Thuggery.
Skirminator uses Vital Shot.
Ran for 12 turns (stop reason: hostile spotted to the west (broken golem)).
Skirminator uses Kneecapper.
Skirminator's Kneecapper performs a ranged critical strike against Broken golem!
Skirminator's Kneecapper hits Broken golem for 7160 physical damage.
Skirminator's Kneecapper killed Broken golem!
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Skirminator deactivates Total Thuggery.
Skirminator activates Total Thuggery.
Skirminator deactivates Total Thuggery.
Skirminator activates Total Thuggery.
Skirminator uses Noggin Knocker.
Ran for 2 turns (stop reason: hostile spotted to the east (giant acid ant)).
Skirminator's Noggin Knocker performs a ranged critical strike against Giant acid ant!
Quest 'Infinite Dungeon Challenge (Level 62): Exterminator' is done! (Press 'j' to see the quest log)
Skirminator has received: Random Artifact: Ebonywild of gale force [power 270] (6 cooldown).
Quest 'Infinite Dungeon Challenge (Level 62): Exterminator' completed! (Press 'j' to see the quest log)
Skirminator's Noggin Knocker hits Giant acid ant for 2832 physical damage.
Skirminator's Noggin Knocker killed Giant acid ant!























































































































































































