Dasz the level 6 Shalore Archmage by RikkyNX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 65%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity28 (base 27)
Constitution27 (base 27)
Magic29 (base 27)
Willpower39 (base 27)
Cunning31 (base 27)

Resources

Life188/188
Mana255/255
Healing Factor1.3386945338482
Regeneration7.0281463027033

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+105%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy26
Crit Chance11%
APR18
Speed1.00

Offense: Spell

Spellpower30
Crit Chance12%
Speed1

Offense: Mind

Mindpower37
Crit Chance13%
Speed1

Offense: Damage Bonus

Lightning+6%
Physical+8%
Fire+16%
Acid+17%
Arcane+6%
Cold+6%
Nature+8%

Offense: Damage Penetration

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save26
Spell Save24
Mental Save22

Defense: Resistances

Acid+ 27%( 70%)
Light+ 13%( 70%)
Nature+ 16%( 70%)
Darkness+ 13%( 70%)
Arcane+ 19%( 70%)
Cold -2%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Dasz the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 17:05
see stats

Log

You gain 2.25 gold from the transmogrification of arcing iron greatmaul of phasing (18-28 power, 10 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 4.29 gold from the transmogrification of
warrior's steel ring of tenacity.
You gain 1.85 gold from the transmogrification of
wizard's copper ring of sensing.
You gain 2.73 gold from the transmogrification of
marksman's copper ring of perseverance.
You gain 1.74 gold from the transmogrification of
shielding rune of the wizard (absorb 170; dur 3; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 23%; magical; dur 4; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 24%; physical; dur 3; cd 11).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Resting starts...

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 15 turns (stop reason: all resources and life at maximum).


Dasz slides on a rock!

Ran for 9 turns (stop reason: detrimental status effect).

Dasz is stunned!

Talent Rune: Manasurge is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Manathrust is ready to use.

Saving done.

Resting starts...

Dasz is not stunned anymore.

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).