Noteleks the level 4 Skeleton Archmage by FINbit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp4 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15.252931520016 (base 10)
Dexterity16.252931520016 (base 10)
Constitution10 (base 10)
Magic26 (base 26)
Willpower14 (base 14)
Cunning12 (base 11)

Resources

Life118/118
Mana141/141
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage17
Accuracy10
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower21.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense7.1885260320055
Ranged Defense7.1885260320055
Fatigue1
Physical Save8.8385260320055
Spell Save14
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.15 gold from the transmogrification of
insulating linen wizard hat of nature (+6%) (1 def, 0 armour).
You gain 5.05 gold from the transmogrification of
restful rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 1.49 gold from the transmogrification of
shimmering linen robe of lightning (+15%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.78 gold from the transmogrification of
quick-loading pouch of iron shots of paradox (13/13, 9.5-11.4 power, 1 apr).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 2.70 gold from the transmogrification of
surging elm starstaff of power (10-12 power, 2 apr, light damage).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire damage).
You gain 2.12 gold from the transmogrification of
iron longsword of paradox (5.5-7.7 power, 2 apr).
You gain 1.80 gold from the transmogrification of
hateful iron greatmaul (15-22.5 power, 1 apr).
You gain 1.87 gold from the transmogrification of
hateful iron dagger of massacre (8.5-11.05 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 19%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 101 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 1.12 gold from the transmogrification of
healing infusion of the titan (heal 69).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.