








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.It works this way (there are two different modes inside):     - When activated, start a New Game.
    - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
    - You can change this setting any time at any place in the game.
    Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1 
 Update v2.0.0 
 | 
| Campaign | Infinite | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 36 / 73% | 
| Size | medium | 
| Lifes / Deaths | Killed by Rat Lich at level 4 on the 75th Pyre 122nd year of Ascendancy at 09:51/ 7 Killed by losgoroth at level 9 on the 79th Pyre 122nd year of Ascendancy at 19:52 Killed by onilug at level 19 on the 3rd Summertide 122nd year of Ascendancy at 03:15 Killed by faerlhing at level 23 on the 2nd Flare 122nd year of Ascendancy at 16:53 Killed by elven blood mage at level 24 on the 3rd Flare 122nd year of Ascendancy at 08:45 Killed by Adita the ancient elven mummy at level 30 on the 9th Flare 122nd year of Ascendancy at 23:37 Killed by Forest Troll Hedge-Wizard at level 30 on the 10th Flare 122nd year of Ascendancy at 11:04 | 
Primary Stats
| Strength | 9048 (base 47) | 
| Dexterity | 9015 (base 13) | 
| Constitution | 9026 (base 20) | 
| Magic | 9013 (base 10) | 
| Willpower | 9044 (base 40) | 
| Cunning | 9046 (base 41) | 
Resources
| Life | 10005622/10005766 | 
| Stamina | 292/292 | 
| Healing Factor | 2.5 | 
| Regeneration | 25000029.226843 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +396.33850391015% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 192.69386235132 | 
| See Invisible | 192.69386235132 | 
Offense: Barehand
| Damage | 1454 | 
| Accuracy | 592 | 
| Crit Chance | 2715% | 
| APR | 17 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 589 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 620 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +20% | 
| Darkness | +8% | 
| Light | +7% | 
| Nature | +5% | 
Offense: Damage Penetration
| Lightning | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 19 (30%) | 
| Defense | 0 | 
| Ranged Defense | 0 | 
| Fatigue | 0 | 
| Physical Save | 493 | 
| Spell Save | 494 | 
| Mental Save | 494 | 
Defense: Resistances
| Blight | + 60%( 70%) | 
| Cold | + 57%( 70%) | 
| All | + 55%( 70%) | 
| Lightning | + 62%( 70%) | 
| Light | + 64%( 70%) | 
| Temporal | + 58%( 70%) | 
| Darkness | + 63%( 70%) | 
| Fire | + 58%( 70%) | 
| Nature | + 65%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
| Poison Resistance | 20% | 
| Confusion Resistance | 0% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Technique / Pugilism | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Finishing moves | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Tactical | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Unarmed discipline | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Technique / Unarmed training | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.20 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | The target is on fire, taking 109.55 fire damage per turn.Burning | 
| beneficial effect | Increases global action speed by 296%.Reflexive Dodging | 
| beneficial effect | Countering melee attacks: Has a 0% chance to get an automatic counter attack when avoiding a melee attack. (17.7 counters remaining)Counter Attacking | 
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.Grave chill | 
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+18).Continuum Destabilization | 
| beneficial effect | Infinite Dungeon Challenge (Level 50): ExterminatorChallenge | 
| detrimental effect | The target has been beckoned by Aryldawe the giant eel and is heeding the call. There is a 55% chance of moving towards the beckoner each turn. (spellpower: -24, mindpower: -24Beckoned | 
| detrimental effect | The target is in the center of a lightning hurricane, doing 57.95 to 173.86 lightning damage to itself and others around every turn.Hurricane | 
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 369 HP on the iceblock remaining.Frozen | 
Quests
| All foes have the multiply talent!Infinite Dungeon Challenge (Level 10): Multiplicity Turns left: 0 You completed the challenge and received: Random Artifact: Isyda (16 def, 6 armour) | done | 
| Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 12): Rush Hour (188) Turns left: -1 | failed | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 13): Pacifist | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 14): Rush Hour (251) Turns left: 83 You completed the challenge and received: Random Artifact: Khelegohor (0 def, 1 armour) | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 16): Pacifist | failed | 
| All foes have the multiply talent!Infinite Dungeon Challenge (Level 17): Multiplicity Turns left: 0 You completed the challenge and received: Random Artifact: Cracklecrack (15-18 power, 3 apr, darkness element) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 18): Exterminator | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 19): Exterminator | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 20): Exterminator | failed | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 21): Pacifist | failed | 
| Wake up and kill the dreaming horror boss 'Polawe the dreaming horror'.Infinite Dungeon Challenge (Level 27): Dream Hunter | failed | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 30): Near Sighted You completed the challenge and received: Random Artifact: Woewinter (20-28 power, 4 apr) | done | 
| Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 31): Rush Hour (134) Turns left: 32 You completed the challenge and received: +1 Category Point | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 33): Pacifist | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 34): Exterminator You completed the challenge and received: Random Artifact: Blazequeen (3 def, 3 armour) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 43): Exterminator | failed | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 45): Near Sighted You completed the challenge and received: +1 Generic Point | done | 
| Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 46): Rush Hour (137) Turns left: -1 | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 47): Exterminator | failed | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 49): Mirror Match | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 50): Exterminator Foes left: 47 | active | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| Tool |  Skull of the Rat Lich 1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. | 
| On feet |  wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Dex +5 Cun +3 Con ----- def ----- Armour +3 Phys.save +12 (+1 eff.) Mind.save +15 (+1 eff.) Disengage: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| Main armor |  The Untouchable (14 def, 12 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. | 
| Light source |  Nuraregoran the Sparkpassion 1.0 T3 lite [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +7% light +8% darkness Res.pen +10% lightning Melee Ret 14 fire 2 temporal ----- def ----- Resists +9% lightning +6% fire +8% darkness +10% light Affinity +5% light +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1573.64 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  cashmere wizard hat 'Xanywe' (2 def, 0 armour) 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +6% Dmg.mod +10% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +2 (+0 eff.) Resists +7% lightning +7% temporal +9% light +15% cold +9% darkness Mind.save +18 (+1 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 2266 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... | 
| Cloak |  restorative cashmere cloak of implacability (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +13% nature +12% blight Phys.save +5 (+0 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
Inventory
|  Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
|  mummy wrappings (5 def, 2 armour) 6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+0 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+0 eff.) Resists +30% nature +11% all Phys.save +10 (+0 eff.) Spell.save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  stormwoven silk robe of life (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +20% lightning +15% physical +20% cold ----- def ----- Resists +10% lightning +13% cold +9% blight +13% all Max.HP +84.00 HP.reg +3.00 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. | 
|  Isyda (16 def, 6 armour) 9.0 T2 light armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% blight ----- def ----- Armour +6 Defense +16 (+6 eff.) Fatigue +7% Resists +36% acid ---------- misc Max.stam +10.00 A suit of armour made of leather. | 
|  Khelegohor (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature/Master While equipped: Stats +2 Dex +2 Cun +2 Con dps ---------- Acc +5 (+0 eff.) ----- def ----- Armour +1 Resists +6% lightning +15% temporal +1% physical Phys.save +11 (+0 eff.) Mind.save +11 (+1 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 A pair of boots made of leather. | 
|  rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  hardened leather gloves 'Dazzleserpent' (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid 8 lightning Dmg.mod +8% acid +9% light +3% lightning Acc +10 (+0 eff.) On Hit (Melee): * 10% chance to reduce armor by 123% ----- def ----- Armour +2 Resists +5% acid +6% lightning Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +7.0% Atk.spd 125% On Crit.r2 +7 acid +6 lightning On Hit: 10% Lightning Breath 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  insulating iron helm of dexterity (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  3 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  7 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  4 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+0 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 bloodstone 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  8 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  9 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Heart 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. | 
|  224 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By AsD the Cornac Brawler level 28
6th Flare 122nd year of Ascendancy at 08:49 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By AsD the Cornac Brawler level 23
2nd Flare 122nd year of Ascendancy at 23:32 see stats
 Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.By AsD the Cornac Brawler level 12
4th Mirth 122nd year of Ascendancy at 05:36 see stats
 Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.
			Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.By AsD the Cornac Brawler level 18
10th Mirth 122nd year of Ascendancy at 20:42 see stats
 Infinite x30 (Exploration mode)
			Got to level 30 of the infinite dungeon.
			Infinite x30 (Exploration mode)
			Got to level 30 of the infinite dungeon.By AsD the Cornac Brawler level 24
3rd Flare 122nd year of Ascendancy at 08:39 see stats
 Infinite x40 (Exploration mode)
			Got to level 40 of the infinite dungeon.
			Infinite x40 (Exploration mode)
			Got to level 40 of the infinite dungeon.By AsD the Cornac Brawler level 30
10th Flare 122nd year of Ascendancy at 11:24 see stats
 Infinite x50 (Exploration mode)
			Got to level 50 of the infinite dungeon.
			Infinite x50 (Exploration mode)
			Got to level 50 of the infinite dungeon.By AsD the Cornac Brawler level 36
6th Dusk 122nd year of Ascendancy at 00:03 see stats
 Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.By AsD the Cornac Brawler level 18
1st Summertide 122nd year of Ascendancy at 13:24 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By AsD the Cornac Brawler level 10
79th Pyre 122nd year of Ascendancy at 20:12 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By AsD the Cornac Brawler level 20
3rd Summertide 122nd year of Ascendancy at 05:33 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By AsD the Cornac Brawler level 30
9th Flare 122nd year of Ascendancy at 22:21 see stats
 Overpowered! (Exploration mode)
			Did over 6000 damage in one attack.
			Overpowered! (Exploration mode)
			Did over 6000 damage in one attack.By AsD the Cornac Brawler level 13
6th Mirth 122nd year of Ascendancy at 16:36 see stats
 Size is everything (Exploration mode)
			Did over 1500 damage in one attack.
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By AsD the Cornac Brawler level 1
74th Pyre 122nd year of Ascendancy at 11:23 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By AsD the Cornac Brawler level 1
74th Pyre 122nd year of Ascendancy at 11:23 see stats
 The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.
			The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.By AsD the Cornac Brawler level 4
75th Pyre 122nd year of Ascendancy at 10:05 see stats
 The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By AsD the Cornac Brawler level 14
7th Mirth 122nd year of Ascendancy at 21:03 see stats
 The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By AsD the Cornac Brawler level 8
78th Pyre 122nd year of Ascendancy at 09:37 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By AsD the Cornac Brawler level 31
10th Flare 122nd year of Ascendancy at 19:12 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By AsD the Cornac Brawler level 22
2nd Flare 122nd year of Ascendancy at 06:22 see stats
Log
AsD is encased in ice!
Mirror Image (Vor, Grand Geomancer of the Pride) casts Freeze.
AsD resists!
Vor, Grand Geomancer of the Pride hits AsD for 286 cold damage.
Mirror Image (Vor, Grand Geomancer of the Pride) hits AsD for (28 to ice), 42 cold (42 total damage).
Aryldawe the giant eel uses Block.
Burning from Vor, Grand Geomancer of the Pride hits AsD for (36 to ice), 53 fire (53 total damage).
Hurricane from Urkis, the High Tempest hits Vor, Grand Geomancer of the Pride for (9 ignored), 0 acid, 58 lightning (58 total damage).
Hurricane from Urkis, the High Tempest hits Corrupted Sand Wyrm for 18 acid, 43 lightning (61 total damage).
Hurricane from Urkis, the High Tempest hits Aryldawe the giant eel for (35 blocked), 0 acid, (78 blocked), 0 lightning (0 total damage).
Hurricane from Urkis, the High Tempest hits Mirror Image for 9 acid, 58 lightning (67 total damage).
Hurricane from Urkis, the High Tempest hits Mirror Image (Vor, Grand Geomancer of the Pride) for 0 acid, 0 lightning (0 total damage).
Hurricane from Urkis, the High Tempest hits AsD for (6 to ice), 9 acid, (23 to ice), 34 lightning (43 total damage).
The protective shield of Urkis, the High Tempest disappears.
AsD resists!
Thunderstorm hits AsD for (3 to ice), 5 acid, (13 to ice), 19 lightning (24 total damage).
Decrepitude Disease from Corrupted Sand Wyrm hits Corrupted Sand Wyrm for 17 blight damage.
Rotting Disease from Corrupted Sand Wyrm hits Corrupted Sand Wyrm for 17 blight damage.
Vor, Grand Geomancer of the Pride receives 52 healing from Temporal Restoration Field.
Urkis, the High Tempest casts Shock.
AsD speeds up.
Mirror Image uses Taunt.
Lava floor burns AsD!
AsD struggles against the beckoning.
Lava floor hits AsD for (15 to ice), 23 fire (23 total damage).
Urkis, the High Tempest's Shock hits Corrupted Sand Wyrm for 41 acid, 100 lightning (140 total damage).
Corrupted Sand Wyrm is dazed!
Saving game...
Saving done.














































