Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Cultist of Entropy |
Level / Exp | 20 / 36% |
Size | big |
Lifes / Deaths | Killed by corrupted protosentient globula at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:15 0 / 6Killed by Mayuba the skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:40 Killed by Lisewen the skeleton warrior at level 12 on the 5th Mirth 122nd year of Ascendancy at 16:24 Killed by Mayynne the assassin at level 19 on the 5th Dusk 122nd year of Ascendancy at 11:22 Killed by Adunne the void horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 07:25 Killed by Xerybremira the gigantic corrosive tunneler at level 20 on the 28th Dusk 122nd year of Ascendancy at 09:27 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 23 (base 10) |
Magic | 48 (base 48) |
Willpower | 21 (base 10) |
Cunning | 51 (base 41) |
Resources
Life | -192/442 |
Insanity | 8/100 |
Healing Factor | 1.2199022211821 |
Regeneration | 3.9646822188419 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 21 |
Accuracy | 23 |
Crit Chance | 15% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Blight | +8% |
Physical | +18% |
Cold | +9% |
All | 0% |
Darkness | +6% |
Mind | +15% |
Fire | +5% |
Nature | +20% |
Offense: Damage Penetration
Darkness | +25% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 28.647187283725 (60%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 30 |
Mental Save | 22 |
Defense: Resistances
Arcane | + 18%( 70%) |
Cold | + 30%( 70%) |
All | + 14%( 70%) |
Darkness | + 24%( 70%) |
Light | + 19%( 70%) |
Temporal | + 22%( 70%) |
Physical | + 17%( 70%) |
Fire | + 19%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Disarm Resistance | 45% |
Poison Resistance | 30% |
Knockback Resistance | 42% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Calamity | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Doom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Quiver | Tundrahash (19/19, 14-16 power, 1 apr) Tundrahash (19/19, 14-16 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Psionic Weapon Damage 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 19 On-ranged-hit +5 darkness Damage Against +6% Living On-Hit, radius 1 +8 mind +20 cold On-crit, radius 2 +4 mind Shots are used with slings to pummel your foes to death. |
Light source | Zanozilamas the Brightwell Zanozilamas the Brightwell2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 4 fire defense ------ Armor +2 Defense +15 (+7 eff.) Resistance +2% physical Physical save +6 (+3 eff.) Healmod +11% other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zuboda (1 def, 0 armour) Zuboda (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +8% Mindpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +1% physical +3% light +6% darkness Unlife -40.00 life Poison Resist +10% other ------- Psi/turn +0.10 A pointy cloth hat, very wizardly... |
Tool | iron pickaxe 'Runotoldil' (dig speed 19 turns) iron pickaxe 'Runotoldil' (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Cun defense ------ Resistance +6% fire +6% darkness +3% light Physical save +3 (+1 eff.) Life +80.00 Silence Resist +10% other ------- Hate-on-crit +1.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Snowshaper Snowshaper0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Wil offense ------ Damage +9% cold defense ------ Resistance +18% cold Life +23.00 Disarm Resist +24% Pinning Resist +22% Knockbk Resist +22% other ------- Infravision +1 Rings make your fingers look great! |
On fingers | Scabbolt the copper ring Scabbolt the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% darkness When Hit 2 nature On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +5% arcane Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
Around waist | rough leather belt 'Ebonystake' rough leather belt 'Ebonystake'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+2 eff.) Damage +6% darkness Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 23 defense ------ Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
In main hand | Nerygakira (15-18 power, 3 apr, physical element) Nerygakira (15-18 power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +11.00% Spellpower +10 (+4 eff.) Damage +18% physical Ignore Shields +13% Accuracy +10 (+5 eff.) Ignore Armor +3 defense ------ Defense +20 (+9 eff.) Shield Power +5% Unlife -40.00 life other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 66.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Polomira the linen cloak (1 def, 0 armour) Polomira the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Ignore resists +5% acid Accuracy +10 (+5 eff.) Ignore Armor +1 defense ------ Defense +1 (+1 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Turugokor' steel amulet 'Turugokor'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Cun +5 Con offense ------ Critical power +11.00% Spellpower +7 (+3 eff.) Move Speed +10% Damage +8% blight +5% fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -9% Resistance +9% temporal Life Regen +3.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Inventory
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
wild infusion of the wizard (res 27%; magical; dur 3; cd 14) wild infusion of the wizard (res 27%; magical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 5; phase 16; cd 19) blink rune of the wizard (range 5; phase 16; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, cold, mind, arcane) Prismatic Rune (6 turns; acid, physical, cold, mind, arcane)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 cold, 4 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Silasethra the copper amulet Silasethra the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +4% Critical power +5.00% Spellpower/crit +6 Damage +3% blight When Hit 2 arcane defense ------ Resistance +11% mind Confus Resist +22% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
copper amulet of willpower (+2) copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
steel amulet of constitution (+4) steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Fulydegas' copper ring 'Fulydegas'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Cun +3 Con offense ------ Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce armor by 32% defense ------ Armor +2 Defense +4 (+2 eff.) other ------- Max stamina +20.00 Rings make your fingers look great! |
sneakthief's gold ring sneakthief's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +7 Dex offense ------ Accuracy +5 (+2 eff.) Rings make your fingers look great! |
Eclipsequeller (10-12 power, 2 apr, darkness element) Eclipsequeller (10-12 power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Mindpower +5 (+2 eff.) Damage +28% darkness Ignore resists +15% darkness defense ------ Defense +7 (+4 eff.) Resistance +3% nature other ------- Hate-on-crit +2.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 66.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Islille the Shivermight (10-12 power, 2 apr, darkness element) Islille the Shivermight (10-12 power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Mind Crit +1% Spellpower +3 (+1 eff.) Mindpower +5 (+2 eff.) Damage +10% darkness defense ------ Defense +5 (+3 eff.) Resistance +6% cold other ------- Psi when Hit +0.16 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 66.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen elm vilestaff (10-12 power, 2 apr, blight element) earthen elm vilestaff (10-12 power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% blight defense ------ Armor +2 Hardiness +2% Physical save +2 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, acid element) elm vilestaff (10-12 power, 2 apr, acid element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of illumination (20-24 power, 4 apr, darkness element) yew starstaff of illumination (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% darkness defense ------ Defense +8 (+4 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 90.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of might (20-24 power, 4 apr, blight element) yew vilestaff of might (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +9 (+3 eff.) Damage +20% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced dwarven-steel battleaxe of rage (30-45 power, 2 apr) balanced dwarven-steel battleaxe of rage (30-45 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +10% physical Accuracy +17 (+8 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +35% Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe (28-43 power, 2 apr) hateful dwarven-steel battleaxe (28-43 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Psionic Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 darkness Damage Against +12% Living Massive two-handed battleaxes. |
acidic dwarven-steel greatmaul of erosion (42-62 power, 2 apr) acidic dwarven-steel greatmaul of erosion (42-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane/Nature Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +17 nature On Critical: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed mauls. |
manaburning steel greatsword (25-40 power, 2 apr) manaburning steel greatsword (25-40 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Disrupt Weapon Damage 25.0 - 40.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 20 arcane resource burn Massive two-handed swords. |
steel greatsword (23-37 power, 2 apr) steel greatsword (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Normal] Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
warbringer's iron dagger (10-13 power, 5 apr) warbringer's iron dagger (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +6 (+4 eff.) Ignore resists +6% physical defense ------ Disarm Resist +12% Sharp, short and deadly. |
balanced dwarven-steel dagger (22-28 power, 7 apr) balanced dwarven-steel dagger (22-28 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Weapon Damage 21.5 - 27.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +23% Sharp, short and deadly. |
nature's thorny mindstar of clarity (8-9 power, 24 apr, mind damage) nature's thorny mindstar of clarity (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +4% nature defense ------ Resistance +3% blight Mind save +2 (+1 eff.) Disease Resist +15% other ------- Max psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Huridar' (9-10 power, 24 apr, mind damage) thorny mindstar 'Huridar' (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Armor +8 Resistance +6% blight +6% temporal +6% darkness Spell save +19 (+9 eff.) Pinning Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rags of the Sanctuary (0 def, 0 armour) Rags of the Sanctuary (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
stormwoven linen robe of fire (+6%) (0 def, 0 armour) stormwoven linen robe of fire (+6%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +4 Str +5 Mag +5 Wil offense ------ Damage +5% lightning +11% fire +8% cold +7% physical defense ------ Resistance +6% lightning +16% fire +5% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Urthoduthad' (0 def, 0 armour) woollen robe 'Urthoduthad' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Con offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +18% blight +10% nature +3% arcane defense ------ Resistance +18% blight +15% nature +9% all Spell save +21 (+10 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of corrosion (+30%) (0 def, 0 armour) cashmere robe of corrosion (+30%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature While equipped: offense ------ Damage +20% acid defense ------ Resistance +30% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Harokan the cured leather armour (18 def, 6 armour) Harokan the cured leather armour (18 def, 6 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +8 Dex offense ------ Move Speed +40% defense ------ Armor +6 Defense +18 (+8 eff.) Fatigue +7% Resistance +5% acid +7% cold +5% arcane Unlife -60.00 life Life Regen +2.00 other ------- Breathe water A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+3 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 56.21 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
cleansing hardened leather armour of cold resistance (9 def, 6 armour) cleansing hardened leather armour of cold resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +11% blight +17% cold +15% nature A suit of armour made of leather. |
cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour) cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Disrupt/Master While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +12% blight +11% nature +18% acid A suit of armour made of mail. |
dwarven-steel mail armour of clarity (3 def, 8 armour) dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Psionic While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +7% mind Mind save +10 (+5 eff.) A suit of armour made of mail. |
Salatira the rough leather belt Salatira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Con offense ------ Physical Crit +2.0% defense ------ Resistance +6% fire +6% nature +6% cold Unlife -20.00 life A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 A belt that goes around your waist. |
Breezebile the hardened leather belt Breezebile the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +25% nature When Hit 4 fire On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +18% cold Life Regen +1.50 Healmod +16% A belt that goes around your waist. |
Demonjam the linen cloak (1 def, 0 armour) Demonjam the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex offense ------ Damage +9% darkness Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Defense +1 (+1 eff.) Resistance +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Murksever' (2 def, 0 armour) cashmere cloak 'Murksever' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con offense ------ Damage +6% nature +12% cold Ignore resists +10% nature +20% fire When Hit 4 nature defense ------ Defense +2 (+1 eff.) Resistance +12% cold Spell save +4 (+2 eff.) other ------- Stamina/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak (2 def, 0 armour) resilient cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Nature While equipped: defense ------ Defense +2 (+1 eff.) Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hilafast the pair of hardened leather boots (0 def, 3 armour) Hilafast the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +3.0% Physical Power +4 (+3 eff.) Ignore Armor +8 When Hit 10 mind defense ------ Armor +3 Crit Resistance 15.00% A pair of boots made of leather. |
Salobrena the Shiverradiance (0 def, 9 armour) Salobrena the Shiverradiance (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +9 Resistance +10% acid +8% fire +7% lightning +15% cold Crit Resistance 5.00% Spell save +12 (+6 eff.) Mind save +6 (+3 eff.) Healmod +15% Poison Resist +20% A pair of boots made of leather. |
sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 physical Damage +3% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Tundraprophet' (1 def, 0 armour) linen wizard hat 'Tundraprophet' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +3% cold defense ------ Defense +1 (+1 eff.) Resistance +12% acid +3% fire Spell save +3 (+1 eff.) other ------- EQ when Hit +0.80 Psi when Hit +0.90 Hate when Hit +1.00 A pointy cloth hat, very wizardly... |
Glintwish the cashmere wizard hat (2 def, 0 armour) Glintwish the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +2 Mag +5 Wil +3 Cun defense ------ Defense +2 (+1 eff.) Crit Resistance 15.00% Physical save +5 (+2 eff.) other ------- Light +2 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Coaldredge' (2 def, 0 armour) cashmere wizard hat 'Coaldredge' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% acid When Hit 6 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Defense +2 (+1 eff.) Resistance +7% lightning +8% temporal +12% cold +18% acid A pointy cloth hat, very wizardly... |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
98 alchemist agate 98 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Goda' brass lantern 'Goda'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% acid +6% mind defense ------ Resistance +9% acid Life +41.00 other ------- Hate-on-crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xeremina the Smearwoe Xeremina the Smearwoe1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ When Hit 10 fire On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Defense +5 (+3 eff.) Resistance +3% mind Blind Resist +25% Silence Resist +10% Confus Resist +18% Stun Resist +10% other ------- Light +9 See Stealth +11 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Belugann [power 170] (15 cooldown) Belugann [power 170] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +3 Wil offense ------ Damage +6% blight Ignore resists +5% mind defense ------ Resistance +6% blight Sting an enemy dealing 204 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 30. 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Cake the Cornac Cultist of Entropy level 10
1st Mirth 122nd year of Ascendancy at 12:33 see stats
By Cake the Cornac Cultist of Entropy level 20
7th Dusk 122nd year of Ascendancy at 05:27 see stats
By Cake the Cornac Cultist of Entropy level 19
5th Dusk 122nd year of Ascendancy at 11:14 see stats
By Cake the Cornac Cultist of Entropy level 10
2nd Mirth 122nd year of Ascendancy at 04:57 see stats
By Cake the Cornac Cultist of Entropy level 18
4th Dusk 122nd year of Ascendancy at 10:14 see stats
By Cake the Cornac Cultist of Entropy level 15
2nd Summertide 122nd year of Ascendancy at 22:35 see stats
Log
Xerybremira the gigantic corrosive tunneler hits Cake for (55 absorbed), 0 physical, (13 absorbed), 0 fire, (3 absorbed), 11 lightning (11 total damage).
Melee retaliation hits Xerybremira the gigantic corrosive tunneler for (1 to psi shield), 2 nature, (8 to psi shield), 12 nature, (1 to psi shield), 2 fire, (1 to psi shield), 1 nature (17 total damage).
Xerybremira the gigantic corrosive tunneler's Beyond the Flesh hits Cake for 64 physical, 7 nature, 13 fire, 14 lightning (98 total damage).
Dark Whispers from Cake hits Xerybremira the gigantic corrosive tunneler for 19 darkness damage.
Melee retaliation hits Xerybremira the gigantic corrosive tunneler for (1 to psi shield), 2 nature, (8 to psi shield), 13 nature, (1 to psi shield), 2 fire, (1 to psi shield), 1 nature (17 total damage).
Nihil from Cake hits Xerybremira the gigantic corrosive tunneler for (2 to psi shield), 3 temporal (3 total damage).
Poison from Cake hits Xerybremira the gigantic corrosive tunneler for (7 to psi shield), 10 nature (10 total damage).
Xerybremira the gigantic corrosive tunneler hits Cake for 49 physical, 13 fire, 14 lightning (76 total damage).
Melee retaliation hits Xerybremira the gigantic corrosive tunneler for (1 to psi shield), 2 nature, (8 to psi shield), 12 nature, (1 to psi shield), 2 fire, (1 to psi shield), 1 nature (17 total damage).
Cake loses 5 health to the entropy.
Cake casts Accelerate.
Cake is moving at extreme speed!
Xerybremira the gigantic corrosive tunneler's whispers fade.
Xerybremira the gigantic corrosive tunneler speeds up.
Xerybremira the gigantic corrosive tunneler slows down.
Xerybremira the gigantic corrosive tunneler's Beyond the Flesh hits Cake for 69 physical, 7 nature, 15 fire, 16 lightning (107 total damage).
Melee retaliation hits Xerybremira the gigantic corrosive tunneler for (1 to psi shield), 2 nature, (8 to psi shield), 13 nature, (1 to psi shield), 2 fire, (1 to psi shield), 1 nature (17 total damage).
Nihil from Cake hits Xerybremira the gigantic corrosive tunneler for (2 to psi shield), 3 temporal (3 total damage).
Poison from Cake hits Xerybremira the gigantic corrosive tunneler for (7 to psi shield), 10 nature (10 total damage).
Xerybremira the gigantic corrosive tunneler uses Mindhook.
Cake shrugs off the effect 'Dazed'!
Cake loses 5 health to the entropy.
Talent Infusion: Healing is ready to use.
Xerybremira the gigantic corrosive tunneler's Beyond the Flesh hits Cake for 58 physical damage.
Melee retaliation hits Xerybremira the gigantic corrosive tunneler for (1 to psi shield), 2 nature, (8 to psi shield), 13 nature, (1 to psi shield), 2 fire, (1 to psi shield), 1 nature (17 total damage).
Poison from Cake hits Xerybremira the gigantic corrosive tunneler for (7 to psi shield), 10 nature (10 total damage).
Cake the level 20 cornac cultist of entropy was stabbed to death by Xerybremira the gigantic corrosive tunneler on level 1 of Sandworm lair.