Philos the level 10 Yeek Alchemist by Sakurmaru

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceYeek
ClassAlchemist
Level / Exp10 / 34%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution17 (base 22)
Magic41 (base 34)
Willpower27 (base 11)
Cunning16 (base 12)

Resources

Life186/186
Mana248/248
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth5
See Invisible5

Offense: Mainhand

Damage33
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance13%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+10%
Lightning+3%
Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save14
Spell Save24
Mental Save27

Defense: Resistances

Lightning+ 41%( 70%)
Nature+ 22%( 70%)
Cold+ 26%( 70%)
Blight+ 12%( 70%)
Acid+ 31%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
5/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
3/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

You are yanked out of this place!
Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.85 gold from the transmogrification of
rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.83 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of clarity (0 def, 7 armour).
You gain 0.67 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 51; dur 3; cd 18).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 137 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.


Saving game...

Saving done.