Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Marauder |
| Level / Exp | 50 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:19 / 33Killed by Aereth the luminous horror at level 18 on the 50th Haze 122nd year of Ascendancy at 18:01 Killed by Cultist at level 18 on the 62nd Haze 122nd year of Ascendancy at 02:56 Killed by Shasshhiy'Kaish at level 18 on the 62nd Haze 122nd year of Ascendancy at 10:02 Killed by Belama the skeleton warrior at level 22 on the 10th Regrowth 123rd year of Ascendancy at 10:17 Killed by armoured skeleton warrior at level 22 on the 30th Regrowth 123rd year of Ascendancy at 10:35 Killed by bandit at level 22 on the 30th Regrowth 123rd year of Ascendancy at 20:10 Killed by Islatira the ancient elven mummy at level 22 on the 31st Regrowth 123rd year of Ascendancy at 20:34 Killed by storm wyrm at level 22 on the 31st Regrowth 123rd year of Ascendancy at 23:35 Killed by skeleton archer at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 14:46 Killed by orc soldier at level 26 on the 69th Regrowth 123rd year of Ascendancy at 07:09 Killed by greater multi-hued wyrm at level 30 on the 46th Pyre 123rd year of Ascendancy at 09:58 Killed by skeleton warrior at level 32 on the 62nd Pyre 123rd year of Ascendancy at 04:03 Killed by orc necromancer at level 32 on the 62nd Pyre 123rd year of Ascendancy at 05:09 Killed by orc pyromancer at level 34 on the 72nd Pyre 123rd year of Ascendancy at 23:01 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 76th Pyre 123rd year of Ascendancy at 01:23 Killed by Arelaith the orc warrior at level 35 on the 3rd Flare 123rd year of Ascendancy at 09:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 35th Haze 123rd year of Ascendancy at 11:20 Killed by Emeladhemina the Fearsome at level 41 on the 63rd Haze 123rd year of Ascendancy at 21:41 Killed by Emeladhemina the Fearsome at level 41 on the 63rd Haze 123rd year of Ascendancy at 23:24 Killed by Izbli the Crusher at level 41 on the 64th Haze 123rd year of Ascendancy at 07:59 Killed by Betigata the Neverdead at level 41 on the 64th Haze 123rd year of Ascendancy at 23:26 Killed by Betigata the Neverdead at level 41 on the 65th Haze 123rd year of Ascendancy at 00:31 Killed by skeleton master archer at level 41 on the 66th Haze 123rd year of Ascendancy at 04:29 Killed by CHOO CHOO at level 41 on the 66th Haze 123rd year of Ascendancy at 04:29 Killed by orc corruptor at level 41 on the 66th Haze 123rd year of Ascendancy at 12:53 Killed by armoured skeleton warrior at level 41 on the 67th Haze 123rd year of Ascendancy at 10:24 Killed by multi-hued drake at level 41 on the 69th Haze 123rd year of Ascendancy at 16:18 Killed by greater multi-hued wyrm at level 42 on the 69th Haze 123rd year of Ascendancy at 17:54 Killed by Nthchak the uruivellas at level 42 on the 69th Haze 123rd year of Ascendancy at 23:59 Killed by shadow at level 42 on the 70th Haze 123rd year of Ascendancy at 01:04 Killed by Elandar at level 43 on the 73rd Haze 123rd year of Ascendancy at 19:10 Killed by Elandar at level 43 on the 73rd Haze 123rd year of Ascendancy at 20:24 |
Primary Stats
| Strength | 87.252931520016 (base 60) |
| Dexterity | 84.252931520016 (base 63) |
| Constitution | 76 (base 60) |
| Magic | 32 (base 13) |
| Willpower | 36 (base 12) |
| Cunning | 51 (base 40) |
Resources
| Life | 1469/1469 |
| Mana | 433/433 |
| Stamina | 255/255 |
| Healing Factor | 1.6 |
| Regeneration | 20.4 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +39% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 1 |
| See Stealth | 25 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 81 |
| Crit Chance | 98% |
| APR | 36 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 70 |
| Crit Chance | 98% |
| APR | 36 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.866666666667 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +34% |
| Fire | +10% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +15% |
| Physical | +78% |
Defense: Base
| Armour (hardiness) | 43 (45%) |
| Defense | 48.996175344002 |
| Ranged Defense | 48.996175344002 |
| Fatigue | 16 |
| Physical Save | 66.222131508001 |
| Spell Save | 47.183333333333 |
| Mental Save | 44.733333333333 |
Defense: Resistances
| Fire | + 27%( 74%) |
| Nature | + 38%( 74%) |
| Blight | + 65%( 74%) |
| Physical | + 34%( 74%) |
| Cold | + 38%( 74%) |
| All | + 22%( 74%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 85% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 384 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 314.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Thuggery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Premonition |
| talent | Precise Strikes |
| talent | Total Thuggery |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1038. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voremina the pair of dwarven-steel boots (0 def, 4 armour) Voremina the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +4 Armour: +4 Fatigue: +1% Changes resistances penetration: +23% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Light source | Sparkbile the dwarven lantern Sparkbile the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 Changes stats: +3 Dex / +2 Wil Changes resistances penetration: +15% lightning Physical save: +29 Spell save: +18 Mental save: +20 Blindness immunity: +50% Confusion immunity: +25% Maximum life: +76.00 Mindpower: +8 Light radius: +10 Infravision radius: +1 See stealth: +25 See invisible: +28 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 3.9 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. This item has been sent to the Item's Vault. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 26 power out of 30/30) : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 53.58 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | voratun ring 'Infernohash' voratun ring 'Infernohash'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 Defense: +24 Changes stats: +2 Con Damage when the wearer hits(melee): 4 blight / 6 fire Damage when the wearer is hit: 8 blight Changes resistances: +6% fire Changes damage: +3% fire Spell save: +17 Maximum stamina: +33.00 Movement speed: +39% It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 3.9 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
| Around neck | protective gold amulet of manastreaming protective gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 Changes stats: +2 Mag Changes resistances cap: +4% all Physical save: +10 Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +29.00 Amulets can have magical properties. |
| In main hand | Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 9 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 9 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. This item has been sent to the Item's Vault. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 52 power out of 60/60) : Effective talent level: 1.3 Power cost: 52 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 99.49 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 172 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +15% cold / +10% acid / +20% nature Changes damage: +25% nature / +15% cold / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 35 power out of 60/60) : Effective talent level: 2.0 Power cost: 35 out of 60/60. Range: 3.0 Travel Speed: instantaneous Is: a mind power Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 3 turns and dealing 102 damage each turn. The duration and damage will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This incredibly beautiful-and powerful-trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
elven-silk cloak 'Nerytta' (3 def, 0 armour) elven-silk cloak 'Nerytta' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Wil Changes resistances: +22% darkness Changes resistances penetration: +15% darkness / +20% blight Changes damage: +19% darkness Stealth bonus: +23 Light radius: +2 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 9 power out of 15/15) : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 118.60 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 86 power out of 100/100. The very essence of bearness! |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 304/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By CHOO CHOO the Skeleton Marauder level 25
57th Regrowth 123rd year of Ascendancy at 19:19 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CHOO CHOO the Skeleton Marauder level 34
73rd Pyre 123rd year of Ascendancy at 14:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By CHOO CHOO the Skeleton Marauder level 28
4th Pyre 123rd year of Ascendancy at 12:11 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By CHOO CHOO the Skeleton Marauder level 31
47th Pyre 123rd year of Ascendancy at 08:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By CHOO CHOO the Skeleton Marauder level 27
75th Regrowth 123rd year of Ascendancy at 09:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By CHOO CHOO the Skeleton Marauder level 23
51st Regrowth 123rd year of Ascendancy at 09:14 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By CHOO CHOO the Skeleton Marauder level 39
8th Haze 123rd year of Ascendancy at 04:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By CHOO CHOO the Skeleton Marauder level 12
25th Dusk 122nd year of Ascendancy at 20:37 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By CHOO CHOO the Skeleton Marauder level 40
36th Haze 123rd year of Ascendancy at 10:03 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By CHOO CHOO the Skeleton Marauder level 26
69th Regrowth 123rd year of Ascendancy at 17:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By CHOO CHOO the Skeleton Marauder level 21
4th Allure 123rd year of Ascendancy at 12:49 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By CHOO CHOO the Skeleton Marauder level 50
74th Haze 123rd year of Ascendancy at 00:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By CHOO CHOO the Skeleton Marauder level 16
45th Haze 122nd year of Ascendancy at 01:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By CHOO CHOO the Skeleton Marauder level 21
4th Allure 123rd year of Ascendancy at 22:59 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By CHOO CHOO the Skeleton Marauder level 38
4th Haze 123rd year of Ascendancy at 18:18 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By CHOO CHOO the Skeleton Marauder level 32
57th Pyre 123rd year of Ascendancy at 02:26 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By CHOO CHOO the Skeleton Marauder level 25
64th Regrowth 123rd year of Ascendancy at 01:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CHOO CHOO the Skeleton Marauder level 18
51st Haze 122nd year of Ascendancy at 10:48 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By CHOO CHOO the Skeleton Marauder level 34
74th Pyre 123rd year of Ascendancy at 13:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By CHOO CHOO the Skeleton Marauder level 10
6th Dusk 122nd year of Ascendancy at 15:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By CHOO CHOO the Skeleton Marauder level 20
65th Haze 122nd year of Ascendancy at 15:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By CHOO CHOO the Skeleton Marauder level 30
37th Pyre 123rd year of Ascendancy at 20:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By CHOO CHOO the Skeleton Marauder level 40
34th Haze 123rd year of Ascendancy at 10:44 see stats
Level 50 (Exploration mode)
Got a character to level 50.By CHOO CHOO the Skeleton Marauder level 50
74th Haze 123rd year of Ascendancy at 00:39 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By CHOO CHOO the Skeleton Marauder level 40
35th Haze 123rd year of Ascendancy at 12:42 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By CHOO CHOO the Skeleton Marauder level 47
74th Haze 123rd year of Ascendancy at 00:39 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By CHOO CHOO the Skeleton Marauder level 33
70th Pyre 123rd year of Ascendancy at 07:51 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By CHOO CHOO the Skeleton Marauder level 12
35th Dusk 122nd year of Ascendancy at 11:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By CHOO CHOO the Skeleton Marauder level 28
1st Pyre 123rd year of Ascendancy at 20:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By CHOO CHOO the Skeleton Marauder level 22
9th Regrowth 123rd year of Ascendancy at 19:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By CHOO CHOO the Skeleton Marauder level 27
70th Regrowth 123rd year of Ascendancy at 19:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By CHOO CHOO the Skeleton Marauder level 41
67th Haze 123rd year of Ascendancy at 10:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By CHOO CHOO the Skeleton Marauder level 9
6th Dusk 122nd year of Ascendancy at 01:36 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By CHOO CHOO the Skeleton Marauder level 36
16th Dusk 123rd year of Ascendancy at 09:03 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By CHOO CHOO the Skeleton Marauder level 39
32nd Haze 123rd year of Ascendancy at 09:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By CHOO CHOO the Skeleton Marauder level 10
10th Dusk 122nd year of Ascendancy at 09:30 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By CHOO CHOO the Skeleton Marauder level 29
34th Pyre 123rd year of Ascendancy at 12:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By CHOO CHOO the Skeleton Marauder level 22
47th Regrowth 123rd year of Ascendancy at 20:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By CHOO CHOO the Skeleton Marauder level 14
40th Haze 122nd year of Ascendancy at 11:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By CHOO CHOO the Skeleton Marauder level 24
55th Regrowth 123rd year of Ascendancy at 17:35 see stats
Log
There is an item here: voratun mail armour (5 def, 10 armour)
There is an item here: Death's Embrace (18 def, 18 armour)
There is an item here: Eden's Guile (2 def, 1 armour)
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: Velewe (0 def, 4 armour)
There is an item here: Cloak of Deception
There is an item here: Staff of Destruction (20-24 power, 4 apr, fire damage)
There is an item here: Telos's Staff (Bottom Half)
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)
There is an item here: Eminor (32-38.4 power, 6 apr, lightning damage)
CHOO CHOO picks up (e.): Telos's Staff (Bottom Half).
There is an item here: Skullcleaver (18-25.2 power, 3 apr)
There is an item here: Spellcrusher (32-48 power, 4 apr)
There is an item here: Merath the living mindstar (15.5-17.05 power, 40 apr, mind damage)
There is an item here: Thaloren-Tree Longbow
You transfer Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Telos's Staff (Bottom Half) to the online item's vault.
Saving done.
