











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 21 / 64% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 69 (base 50) |
| Dexterity | 14 (base 11) |
| Constitution | 13 (base 11) |
| Magic | 19 (base 10) |
| Willpower | 68 (base 43) |
| Cunning | 21 (base 10) |
Resources
| Life | 666/666 |
| Stamina | 331/331 |
| Equilibrium | 3 |
| Healing Factor | 1.2283363011315 |
| Regeneration | 11.058862363004 |
Speed
| Mental | +5.9638696952478% |
| Attack | +5.9638696952478% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 48 |
| Crit Chance | 18% |
| APR | 8 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 21% |
| Speed | 0.94371789448234 |
Offense: Damage Bonus
| Acid | +6% |
| All | 0% |
| Physical | +26% |
| Mind | +3% |
| Nature | +16% |
Offense: Damage Penetration
| Physical | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.999999999999 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 10.923805221685 |
| Physical Save | 35 |
| Spell Save | 30 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 4%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 59% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Knockback Resistance | 40% |
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Poliriwen the pair of hardened leather boots (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +6% acid Accuracy +30 (+9 eff.) defense ------ Armor +9 other ------- Stamina/turn +0.60 Max stamina +16.00 A pair of boots made of leather. |
| Light source | Heatfury1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Defense +10 (+3 eff.) Resistance +1% physical +12% fire Life +50.00 Cut Resist +20% Silence Resist +20% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Unrehell the dwarven-steel helm (10 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +10 Wil offense ------ Damage +3% mind defense ------ Armor +4 Defense +10 (+3 eff.) Fatigue +4% Resistance +7% blight +3% cold +3% temporal Mind save +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Salelaith the Strikevalor (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Cun +4 Wil offense ------ Mind Crit +2% Mindpower +20 (+5 eff.) Accuracy +7 (+2 eff.) Ignore Armor +2 defense ------ Armor +2 Fatigue +3% Resistance +3% lightning Physical save +7 (+4 eff.) Mind save +6 (+2 eff.) Disarm Resist +28% other ------- Max hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | piercing yew wand of lightning storm [power 266] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | savage's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Con offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +6 (+1 eff.) defense ------ Spell save +11 (+6 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +11% lightning Stun Resist +22% Amulets make your neck look great! |
| In main hand | balanced dwarven-steel mace of paradox (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane/Master Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +7 temporal While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +8 (+3 eff.) Resistance +6% temporal Disarm Resist +31% Blunt and deadly. |
| Around waist | Bleakripper1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Defense +11 (+4 eff.) Resistance +5% arcane Crit Resistance 5.00% Mind save +15 (+5 eff.) Stealth +8 Disease Resist +20% A belt that goes around your waist. |
| In off hand | Velinne (0 def, 4 armour, 18-21 power, 82 block)7.0 Encumbrance T2 shield armor [Rare] Arcane When used to Attack: Weapon Damage 17.5 - 21.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +82 On-hit +20 mind While equipped: offense ------ Damage +18% physical defense ------ Armor +4 Fatigue +8% Resistance +13% temporal other ------- Stamina/turn +3.00 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (199) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | linen cloak 'Eilinuta' (17 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Mag defense ------ Defense +17 (+6 eff.) Physical save +6 (+3 eff.) Disease Resist +10% Confus Resist +10% Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Norek' (20 def, 14 armour)9.0 Encumbrance T5 light armor [Random Unique] Arcane While equipped: Stats +10 Str +9 Mag +6 Wil offense ------ Physical Crit +7.0% Spell Crit +10% Mind Crit +9% Physical Power +25 (+6 eff.) Spellpower +19 (+9 eff.) Mindpower +19 (+5 eff.) On-Hit 8 darkness On-Ranged-Hit 6 darkness Ignore resists +5% physical Ignore Armor +2 defense ------ Armor +14 Defense +20 (+6 eff.) Fatigue +8% Resistance +14% lightning +21% temporal +35% darkness +2% physical +15% light Out-of-Phase Defense +21 Out-of-Phase Resistance +13% Out-of-Phase Resilience +30% Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
Inventory
heroism infusion of the sneak (die at -287; dur 7; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -287 life. The duration and life will increase by 1% for every 1% life you have lost (currently 287 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 670%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 6; phase 18; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 25; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 196; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 0; blocks 2; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 2 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Thunderwilter the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +6% lightning +6% light defense ------ Resistance +6% nature +6% fire +5% arcane +6% darkness Amulets make your neck look great! |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
warrior's gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +8% physical Healmod +10% Cut Resist +50% other ------- Stamina/turn +0.30 Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 241 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
marksman's steel ring of light (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Damage +11% light Accuracy +6 (+2 eff.) defense ------ Resistance +22% light Rings make your fingers look great! |
rogue's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
savior's steel ring of lightning (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Rings make your fingers look great! |
Aludil (40-51 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master/Psionic Weapon Damage 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +15 mind On Hit: * 21% chance to reduce all saves and defense by 35 While equipped: Stats +1 Str +3 Mag +3 Wil +9 Cun offense ------ Damage +10% physical Ignore resists +13% physical Accuracy +28 (+9 eff.) Ignore Armor +11 defense ------ Resistance +10% blight other ------- Infravision +3 See Invisibility +3 Sharp, short and deadly. It was hardened by the digestive sack. |
Flarekill the dwarven-steel dagger (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Weapon Damage 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 fire On-crit, radius 2 +56 fire While equipped: Stats +9 Dex +4 Wil +3 Con offense ------ Global Speed +6% Ignore resists +11% fire defense ------ Crit Resistance 15.00% Sharp, short and deadly. |
Layissra the Murkspiker (40-60 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +16 darkness On Critical: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Cun +4 Wil offense ------ Physical Crit +12.0% Physical Power +10 (+3 eff.) Mindpower +10 (+2 eff.) Damage +6% darkness Ignore resists +5% mind Massive two-handed mauls. |
flaming dwarven-steel longsword of projection (25-35 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +5 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
truestriking steel longsword of enduring (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Con +5 Wil offense ------ Ignore resists +5% physical Accuracy +9 (+3 eff.) Ignore Armor +6 defense ------ Life +44.00 Sharp, long, and deadly. |
iron waraxe 'Tarrachak' (12-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Ignore resists +10% acid Accuracy +6 (+2 eff.) When Hit 2 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Defense +6 (+2 eff.) Resistance +9% acid Disarm Resist +23% other ------- See Invisibility +12 One-handed war axes. |
thought-forged dwarven-steel waraxe of massacre (26-36 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Master/Psionic Weapon Damage 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 mind On Hit: * 13% chance to reduce all saves and defense by 35 While equipped: Stats +3 Cun +3 Wil One-handed war axes. |
cleansing rough leather belt1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +5% acid +5% blight A belt that goes around your waist. |
rough leather belt 'Isalle'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +3% fire +3% mind +3% light Physical save +6 (+3 eff.) Unlife -20.00 life Teleport Resist +20% A belt that goes around your waist. |
Manilin (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +3 Wil offense ------ Damage +6% blight +6% temporal Ignore resists +15% temporal defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+2 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven woollen robe of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +10% acid defense ------ Resistance +15% acid +9% all Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +9% nature defense ------ Resistance +8% blight +9% all Life +47.00 Life Regen +1.50 Healmod +10% Poison Resist +24% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Prismrace' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Damage +5% acid +9% physical +7% fire +12% lightning +11% cold When Hit 6 cold defense ------ Resistance +12% acid +12% physical +9% light +3% lightning +13% cold +12% fire +9% all other ------- Light +1 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Nerokira the Carrionwinnow (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +6 Dex offense ------ Ignore resists +5% nature defense ------ Armor +3 Fatigue +2% Resistance +5% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sleetonslaught (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Wil +3 Cun +2 Con offense ------ Mind Crit +1% Damage +3% cold defense ------ Armor +3 Fatigue +2% Resistance +9% cold Physical save +11 (+5 eff.) Mind save +10 (+4 eff.) other ------- Max psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of strife (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Con +3 Wil offense ------ Mindpower +4 (+1 eff.) Ignore resists +5% physical defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +23 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Lisiyanor' (0 def, 13 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +5 Dex offense ------ On-Hit 10 physical Damage +4% physical Ignore resists +20% physical Ignore Armor +2 defense ------ Armor +13 Fatigue +3% Resistance +1% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beryvon (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Str +7 Wil +3 Cun +4 Con offense ------ Mindpower +5 (+1 eff.) Damage +6% mind defense ------ Armor +3 Fatigue +3% other ------- Light +2 Infravision +3 A cap made of leather. |
Shockdare the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +4 (+1 eff.) Damage +21% lightning Ignore resists +25% light defense ------ Defense +2 (+1 eff.) Resistance +6% lightning A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil offense ------ Spellpower +8 (+4 eff.) Mindpower +8 (+2 eff.) defense ------ Defense +1 (+0 eff.) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 15 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Xuba the Fogwyrd (16 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Physical Crit +1.0% Ignore resists +5% darkness defense ------ Defense +16 (+5 eff.) Mind save +5 (+2 eff.) other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Poxglean' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +3% acid Ignore resists +25% mind +5% acid When Hit 6 mind defense ------ Armor +3 Fatigue +3% Resistance +14% nature Spell save +4 (+2 eff.) Life +51.00 Healmod +11% A cap made of leather. |
hardened leather cap 'Zubilaith' (5 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +5 Dex defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +3% Resistance +16% darkness +5% arcane +9% nature Crit Resistance 15.00% other ------- Infravision +4 A cap made of leather. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil defense ------ Armor +11 Defense +3 (+1 eff.) Fatigue +12% Resistance +7% acid +8% cold Mind save +13 (+5 eff.) other ------- Breathe water A suit of armour made of mail. |
steel mail armour 'Quenchmoon' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Psionic While equipped: Stats +9 Cun +3 Wil offense ------ Mind Crit +1% Ignore resists +5% darkness +25% cold When Hit 6 mind defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Mind save +12 (+4 eff.) other ------- Psi when Hit +0.04 A suit of armour made of mail. |
dwarven-steel plate armour 'Growthpower' (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Nature While equipped: Stats +7 Wil offense ------ Mindpower +15 (+4 eff.) Damage +9% nature When Hit 6 mind defense ------ Armor +11 Fatigue +22% Resistance +14% blight +13% darkness other ------- Max hate +6.00 Light +1 A suit of armour made of metal plates. |
Rhosin the Nimbuslore (0 def, 4 armour, 18-21 power, 42.5 block)7.0 Encumbrance T2 shield armor [Rare] Psionic When used to Attack: Weapon Damage 17.5 - 21.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +20 lightning On-Hit, radius 1 +4 mind On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: offense ------ Damage +9% lightning Ignore resists +15% lightning defense ------ Armor +4 Fatigue +8% Resistance +13% mind +3% lightning other ------- Talents +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
271 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blacksmasher (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +5 Str +1 Mag +2 Cun offense ------ Damage +3% darkness Accuracy +4 (+1 eff.) defense ------ Crit Resistance 10.00% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Balivor2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Wil offense ------ Physical Crit +1.0% Damage +6% blight defense ------ Mind save +6 (+2 eff.) other ------- Vim-on-crit +2.00 Max stamina +30.00 Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Betegasevea the Willowstrike1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +4.0% Critical power +18.00% Physical Power +7 (+2 eff.) Damage +12% nature Ignore resists +20% physical Ignore Armor +1 defense ------ Resistance +6% cold other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Duathelspawn'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ When Hit 2 acid defense ------ Resistance +6% lightning +3% darkness +3% mind Mind save +6 (+2 eff.) Unlife -80.00 life other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing steel torque of mindblast [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
evasive ash totem of healing [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Sunschism [power 122] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun +2 Wil other ------- Light +3 Infravision +3 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Drakenlord Hadeli the Thalore Wyrmic level 19
28th Haze 122nd year of Ascendancy at 11:45 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Drakenlord Hadeli the Thalore Wyrmic level 12
2nd Flare 122nd year of Ascendancy at 04:51 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Drakenlord Hadeli the Thalore Wyrmic level 20
32nd Haze 122nd year of Ascendancy at 19:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Drakenlord Hadeli the Thalore Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 01:17 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Drakenlord Hadeli the Thalore Wyrmic level 20
30th Haze 122nd year of Ascendancy at 21:32 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Drakenlord Hadeli the Thalore Wyrmic level 21
5th Decay 122nd year of Ascendancy at 09:56 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Drakenlord Hadeli the Thalore Wyrmic level 9
6th Mirth 122nd year of Ascendancy at 03:55 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Drakenlord Hadeli the Thalore Wyrmic level 9
4th Mirth 122nd year of Ascendancy at 17:03 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Drakenlord Hadeli the Thalore Wyrmic level 18
23rd Haze 122nd year of Ascendancy at 23:21 see stats
Log
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Drakenlord Hadeli performs a melee critical strike against Gigantic sandworm tunneler!
Drakenlord Hadeli hits Gigantic sandworm tunneler for 220 physical, 7 temporal, 8 darkness (235 total damage).
Gigantic sandworm tunneler uses Grab.
Gigantic sandworm tunneler misses Drakenlord Hadeli.
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You collect a new ingredient: sandworm tooth (1).
Drakenlord Hadeli hits Gigantic sandworm tunneler for 124 physical damage.
Drakenlord Hadeli killed Gigantic sandworm tunneler!
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Lore found: clue (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Talent Acidic Spray is ready to use.
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Layassra the forest wight uses Juggernaut.
Layassra the forest wight hardens its skin.
Layassra the forest wight uses Perfect Strike.
Layassra the forest wight aims carefully.
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Lore found: clue (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
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There is an exit to the worldmap here (press '' or right click to use).





















































































































