







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Recaiden's Evolution Prodigies 1.6.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.0Donators/Buyers bonus! Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 20 / 90% |
Size | medium |
Lifes / Deaths | Killed by plasmic disruptor at level 2 on the 17th Voratun 122nd year of Ascendancy at 01:57 / 77Killed by protoplasmic controller at level 2 on the 17th Voratun 122nd year of Ascendancy at 05:58 Killed by corrupted dendritic hemospinner at level 2 on the 17th Voratun 122nd year of Ascendancy at 10:11 Killed by The Spinal Cord at level 3 on the 17th Voratun 122nd year of Ascendancy at 23:43 Killed by Ben Cruthdar, the Cursed at level 5 on the 1st Acquisition 122nd year of Ascendancy at 13:12 Killed by sick poison ivy at level 6 on the 19th Profit 122nd year of Ascendancy at 10:45 Killed by The Withering Thing at level 7 on the 19th Profit 122nd year of Ascendancy at 22:32 Killed by shadow at level 7 on the 19th Profit 122nd year of Ascendancy at 22:56 Killed by The Withering Thing at level 7 on the 19th Profit 122nd year of Ascendancy at 23:27 Killed by venom drake hatchling at level 8 on the 22nd Profit 122nd year of Ascendancy at 02:26 Killed by grizzly bear at level 10 on the 27th Profit 122nd year of Ascendancy at 00:53 Killed by giant venus flytrap at level 10 on the 27th Profit 122nd year of Ascendancy at 03:57 Killed by Salydhema the minotaur at level 12 on the 36th Profit 122nd year of Ascendancy at 05:56 Killed by Minotaur of the Labyrinth at level 13 on the 37th Profit 122nd year of Ascendancy at 06:07 Killed by Abido the thalore at level 13 on the 41st Profit 122nd year of Ascendancy at 07:55 Killed by Daduma the thalore at level 13 on the 41st Profit 122nd year of Ascendancy at 08:35 Killed by Daduma the thalore at level 13 on the 41st Profit 122nd year of Ascendancy at 08:47 Killed by rogue at level 13 on the 9th Wealth 122nd year of Ascendancy at 20:00 Killed by bandit at level 13 on the 9th Wealth 122nd year of Ascendancy at 22:16 Killed by Assassin Lord at level 13 on the 9th Wealth 122nd year of Ascendancy at 22:48 Killed by Kogda the dwarf at level 14 on the 15th Wealth 122nd year of Ascendancy at 05:26 Killed by greater gwelgoroth at level 14 on the 17th Wealth 122nd year of Ascendancy at 01:25 Killed by fire drake hatchling at level 14 on the 21st Wealth 122nd year of Ascendancy at 17:51 Killed by Urkis, the High Tempest at level 14 on the 22nd Wealth 122nd year of Ascendancy at 23:10 Killed by gwelgoroth at level 14 on the 22nd Wealth 122nd year of Ascendancy at 23:20 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 00:22 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 01:04 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 01:12 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 01:21 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 01:32 Killed by Urkis, the High Tempest at level 14 on the 23rd Wealth 122nd year of Ascendancy at 01:54 Killed by Roafeli the halfling at level 15 on the 2nd Dearth 122nd year of Ascendancy at 16:22 Killed by Ancajac the halfling at level 15 on the 19th Dearth 122nd year of Ascendancy at 08:40 Killed by snow giant thunderer at level 15 on the 28th Dearth 122nd year of Ascendancy at 14:49 Killed by snow giant boulder thrower at level 15 on the 28th Dearth 122nd year of Ascendancy at 20:26 Killed by poison gas trap at level 15 on the 28th Dearth 122nd year of Ascendancy at 21:11 Killed by snow giant boulder thrower at level 15 on the 28th Dearth 122nd year of Ascendancy at 22:01 Killed by snow giant boulder thrower at level 15 on the 29th Dearth 122nd year of Ascendancy at 00:16 Killed by snow giant boulder thrower at level 15 on the 29th Dearth 122nd year of Ascendancy at 02:35 Killed by snow giant thunderer at level 15 on the 29th Dearth 122nd year of Ascendancy at 03:41 Killed by Harkor'Zun at level 16 on the 29th Dearth 122nd year of Ascendancy at 09:51 Killed by Harkor'Zun at level 16 on the 29th Dearth 122nd year of Ascendancy at 10:18 Killed by snow giant boulder thrower at level 16 on the 29th Dearth 122nd year of Ascendancy at 16:49 Killed by cold drake hatchling at level 16 on the 30th Dearth 122nd year of Ascendancy at 02:01 Killed by Xadaba the snow giant at level 16 on the 30th Dearth 122nd year of Ascendancy at 02:55 Killed by Rantha the Worm at level 16 on the 30th Dearth 122nd year of Ascendancy at 06:57 Killed by Bortoumi the halfling at level 17 on the 43rd Dearth 122nd year of Ascendancy at 04:55 Killed by Elolema the white ooze at level 17 on the 44th Dearth 122nd year of Ascendancy at 01:24 Killed by Emelyyabeth the sandworm at level 17 on the 44th Dearth 122nd year of Ascendancy at 12:18 Killed by gigantic corrosive tunneler at level 17 on the 44th Dearth 122nd year of Ascendancy at 17:06 Killed by Gunsnake at level 19 on the 6th Loss 122nd year of Ascendancy at 20:29 Killed by bandit at level 19 on the 7th Loss 122nd year of Ascendancy at 11:52 Killed by bandit at level 19 on the 7th Loss 122nd year of Ascendancy at 14:45 Killed by Yvemida the bandit at level 19 on the 7th Loss 122nd year of Ascendancy at 16:19 Killed by bandit lord at level 19 on the 7th Loss 122nd year of Ascendancy at 18:27 Killed by assassin at level 19 on the 7th Loss 122nd year of Ascendancy at 18:56 Killed by bandit at level 19 on the 7th Loss 122nd year of Ascendancy at 21:14 Killed by Yvemida the bandit at level 19 on the 7th Loss 122nd year of Ascendancy at 23:26 Killed by Zubessra the blade horror at level 19 on the 8th Loss 122nd year of Ascendancy at 20:00 Killed by dreaming horror at level 19 on the 8th Loss 122nd year of Ascendancy at 22:28 Killed by Weirdling Beast at level 19 on the 9th Loss 122nd year of Ascendancy at 02:38 Killed by Weirdling Beast at level 19 on the 9th Loss 122nd year of Ascendancy at 05:01 Killed by Weirdling Beast at level 19 on the 9th Loss 122nd year of Ascendancy at 05:57 Killed by Shetma the krog at level 20 on the 20th Loss 122nd year of Ascendancy at 05:22 Killed by scourge drake at level 20 on the 29th Loss 122nd year of Ascendancy at 21:21 Killed by Lisylaith the scourge drake hatchling at level 20 on the 30th Loss 122nd year of Ascendancy at 01:54 Killed by Adilrabeth the scourge drake hatchling at level 20 on the 30th Loss 122nd year of Ascendancy at 04:59 Killed by scourge drake hatchling at level 20 on the 30th Loss 122nd year of Ascendancy at 07:19 Killed by Vorutha the awoken tentacle tree at level 20 on the 30th Loss 122nd year of Ascendancy at 10:48 Killed by Vorutha the awoken tentacle tree at level 20 on the 30th Loss 122nd year of Ascendancy at 14:06 Killed by Eilinemira the awoken tentacle tree at level 20 on the 30th Loss 122nd year of Ascendancy at 18:35 Killed by Eilinemira the awoken tentacle tree at level 20 on the 30th Loss 122nd year of Ascendancy at 20:54 Killed by Mayyra the awoken tentacle tree at level 20 on the 1st Shortage 122nd year of Ascendancy at 03:22 Killed by master vampire at level 20 on the 1st Shortage 122nd year of Ascendancy at 07:50 Killed by Kroltar the Scourge at level 20 on the 1st Shortage 122nd year of Ascendancy at 20:23 Killed by Kroltar the Scourge at level 20 on the 1st Shortage 122nd year of Ascendancy at 23:30 Killed by scourge drake hatchling at level 20 on the 2nd Shortage 122nd year of Ascendancy at 01:56 |
Primary Stats
Strength | 19 (base 16) |
Dexterity | 17 (base 16) |
Constitution | 44 (base 43) |
Magic | 57 (base 48) |
Willpower | 12 (base 10) |
Cunning | 20 (base 15) |
Resources
Life | -8/735 |
Mana | 64/64 |
Paradox | 300 |
Insanity | 99/100 |
Healing Factor | 1.2455007465519 |
Regeneration | 5.9908585909149 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +75.541237012279% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
See Stealth | 54.091900686299 |
See Invisible | 65.369496767201 |
Offense: Mainhand
Damage | 24 |
Accuracy | 39 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | +21% |
Defense: Base
Armour (hardiness) | 17.5 (43.579428603723%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 4 |
Physical Save | 30 |
Spell Save | 31 |
Mental Save | 35 |
Defense: Resistances
Blight | + 34%( 70%) |
Acid | + 27%( 70%) |
All | + 20%( 70%) |
Defense: Immunities
Confusion Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Temporal Hounds | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 3.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Premonition |
talent | Keen Senses |
talent | Chaos Orbs |
talent | Temporal Hounds |
detrimental effect | All cooldowns increased by 60%. Decaying Ground |
beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
detrimental effect | The target is infected by a disease, reducing its speed by 45% and doing 18.13 blight damage per turn. Crippling Disease |
beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
beneficial effect | Reduces blight damage received by 17%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On feet | ![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | ![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% acid Critical mult.: +20.00% Psi when hit: +0.08 Maximum hate: +8.00 Light radius: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 32 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +11 fire Damage (radius 2) on crit: +4 light When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 10% Changes resistances: +3% light / +3% darkness Changes resistances penetration: +5% cold Changes damage: +15% cold Sharp, short and deadly. |
3 hematite 3 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+10 eff.) Changes damage: +6% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+8 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Drem the Drem Writhing One level 6
1st Acquisition 122nd year of Ascendancy at 13:58 see stats
By Drem the Drem Writhing One level 16
29th Dearth 122nd year of Ascendancy at 10:25 see stats
By Drem the Drem Writhing One level 20
30th Loss 122nd year of Ascendancy at 04:29 see stats
By Drem the Drem Writhing One level 15
23rd Wealth 122nd year of Ascendancy at 04:33 see stats
By Drem the Drem Writhing One level 20
9th Loss 122nd year of Ascendancy at 12:04 see stats
By Drem the Drem Writhing One level 10
22nd Profit 122nd year of Ascendancy at 19:30 see stats
By Drem the Drem Writhing One level 20
9th Loss 122nd year of Ascendancy at 08:44 see stats
By Drem the Drem Writhing One level 14
9th Wealth 122nd year of Ascendancy at 23:15 see stats
By Drem the Drem Writhing One level 14
17th Wealth 122nd year of Ascendancy at 07:00 see stats
By Drem the Drem Writhing One level 13
37th Profit 122nd year of Ascendancy at 16:45 see stats
By Drem the Drem Writhing One level 18
6th Loss 122nd year of Ascendancy at 12:00 see stats
By Drem the Drem Writhing One level 20
1st Shortage 122nd year of Ascendancy at 14:22 see stats
Log
You pickup 0.65 gold pieces.
Crippling Disease from Kroltar the Scourge hits Drem for 15 blight damage.
Temporal hound hits Kroltar the Scourge for (33 absorbed), 0 temporal, (33 absorbed), 0 physical (0 total damage).
Crippling Disease from Kroltar the Scourge hits Scourge drake hatchling for 0 blight damage.
Kroltar the Scourge misses Temporal hound.
Kroltar the Scourge misses Temporal hound.
The Cog spins up and deflects the blow from Drem!
Scourge drake hatchling starts to bleed black blood.
Scourge drake hatchling hits Drem for 0 physical damage.
Talent Vitality is ready to use.
Crippling Disease from Kroltar the Scourge hits Drem for 14 blight damage.
Scourge drake hatchling starts to bleed.
Drem hits Scourge drake hatchling for 85 darkness damage.
Drem hits Scourge drake hatchling for 36 physical, 132 darkness (168 total damage).
Melee retaliation hits Drem for 1 blight damage.
Melee retaliation hits Drem for 3 blight, 3 blight (5 total damage).
The shield around Kroltar the Scourge crumbles.
Temporal hound hits Kroltar the Scourge for (36 absorbed), 0 temporal, (35 absorbed), 1 physical (1 total damage).
Crippling Disease from Kroltar the Scourge hits Scourge drake hatchling for 0 blight damage.
Bleeding from Drem hits Scourge drake hatchling for 25 physical damage.
Black Blood Bleeding from Drem hits Scourge drake hatchling for 36 darkness damage.
Kroltar the Scourge uses Infusion: Movement.
Kroltar the Scourge is moving at extreme speed!
Kroltar the Scourge slows down.
Kroltar the Scourge misses Temporal hound.
Kroltar the Scourge hits Temporal hound for 44 physical damage.
Scourge drake hatchling hits Drem for 43 physical damage.
Crippling Disease from Kroltar the Scourge hits Drem for 18 blight damage.
Temporal hound hits Kroltar the Scourge for 37 temporal, 37 physical (73 total damage).