




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 26 (base 26) |
| Magic | 30 (base 28) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 413/413 |
| Hate | 100/100 |
| Vim | 102/102 |
| Healing Factor | 0.63165862549545 |
| Regeneration | 0.63165862549545 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +101% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 38 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 38 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -57% |
| All | -60% |
Offense: Damage Penetration
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | -8.8817841970013E-16 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 20 |
| Mental Save | 11 |
Defense: Resistances
| Acid | +100%(100%) |
| Light | + 41%(100%) |
| Blight | +100%(100%) |
| Fire | -9%(100%) |
| All | + 27%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| In off hand | blazebringer's iron longsword of massacre (117% power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +6 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +1% Sharp, long, and deadly. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Eclipsepall (103% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes resistances penetration: +5% mind Changes damage: +3% darkness Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 Spellpower: +6 (+2 eff.) Mental crit. chance: +3% Blunt and deadly. |
Inventory
Kahor the steel waraxe (105% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 9 Changes stats: +5 Cun / +1 Str Changes damage: +6% acid / +7% physical Hate when firing a critical mind attack: +3.00 One-handed war axes. |
steel waraxe 'Branodir' (109% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 light Damage against: +12% Undead When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% fire / +9% cold / +2% physical Poison immunity: +20% Only die when reaching: -60.00 life One-handed war axes. |
Achievements
Log
You gain 2.89 gold from the transmogrification of insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 8.04 gold from the transmogrification of Shadeglamour (1 def, 0 armour).
You gain 6.75 gold from the transmogrification of rough leather belt 'Isugara'.
You gain 14.95 gold from the transmogrification of iron plate armour 'Shineraven' (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of deadly quiver of elm arrows of accuracy (13/13, 125% power, 5 apr).
You gain 8.28 gold from the transmogrification of Woecrack.
You gain 0.25 gold from the transmogrification of iron mace (107% power, 2 apr).
You gain 11.47 gold from the transmogrification of iron greatsword 'Bleakhacker' (118% power, 1 apr).
You gain 2.29 gold from the transmogrification of elm magestaff of illumination (100% power, 2 apr, lightning element).
You gain 0.05 gold from the transmogrification of copper ring.
You gain 1.19 gold from the transmogrification of shielding rune (absorb 64; dur 4; cd 17).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Character control switched to worm that walks (servant of Yeeaholes).
Worm that walks (servant of Yeeaholes) deactivates Infestation.
Worm that walks (servant of Yeeaholes) activates Infestation.
Worm that walks (servant of Yeeaholes) deactivates Ruin.
Worm that walks (servant of Yeeaholes) activates Ruin.
Worm that walks (servant of Yeeaholes) deactivates Worm that Walks Link.
Worm that walks (servant of Yeeaholes) activates Worm that Walks Link.
Yeeaholes links closer to his ally!
Worm that walks (servant of Yeeaholes) links closer to his ally!
Resting starts...
Talent Worm Walk is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Yeeaholes receives 106 healing.































