Meidr the level 10 Yeek Archmage by WhiteJuke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution12 (base 17)
Magic32 (base 32)
Willpower23 (base 13)
Cunning19 (base 11)

Resources

Life-1/176
Mana218/258
Healing Factor1.0191526171257
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage11
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Temporal+10%
Darkness+10%
Acid+11%
Nature+15%

Defense: Base

Armour (hardiness)7 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save19
Mental Save24

Defense: Resistances

Acid+ 27%( 70%)
Temporal+ 16%( 70%)
All+ 7%( 70%)
Physical+ 12%( 70%)
Cold+ 16%( 70%)
Nature+ 35%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
4/5
1/5
1/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
5/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Meidr the Yeek Archmage level 10
4th Mirth 122nd year of Ascendancy at 14:49
see stats

Log

Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 50 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the north (skeleton archer - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (skeleton archer)).

Skeleton archer shoots!

Skeleton archer's Shoot hits
Meidr for 31 physical, 11 lightning (42 total damage).
Skeleton archer shoots!

Skeleton archer's Shoot hits
Meidr for 28 physical, 11 lightning (40 total damage).
Skeleton archer shoots!

Skeleton archer's Shoot hits
Meidr for 34 physical, 11 lightning (45 total damage).
Skeleton archer shoots!

Skeleton archer's Shoot hits
Meidr for 34 physical, 11 lightning (46 total damage).
Skeleton archer shoots!

Skeleton archer shoots!

Skeleton archer hits Meidr for 6 physical damage.
Meidr the level 10 yeek archmage was sliced to death by a skeleton archer on level 4 of Ruined halfling complex.