Inner Calm the level 11 Orc Sawbutcher by WhiteJuke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassSawbutcher
Level / Exp11 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 23)
Dexterity11 (base 10)
Constitution45 (base 27)
Magic9 (base 10)
Willpower11 (base 10)
Cunning22 (base 21)

Resources

Life-26/427
Steam100/100
Healing Factor1.5212347967651
Regeneration13.06060235304

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage52
Accuracy21
Crit Chance5%
APR0
Speed1.00

Offense: Offhand

Damage26
Accuracy21
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance14%
Speed1

Offense: Damage Bonus

Light+10%
Fire+10%
All0%

Defense: Base

Armour (hardiness)23.335093952971 (47.857809501309%)
Defense6
Ranged Defense6
Fatigue18
Physical Save25
Spell Save7
Mental Save20

Defense: Resistances

Cold+ 5%( 70%)
Light+ 30%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Pinning Resistance45%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
1/5
0/5
0/5
0/5
Steamtech / Furnace1.30
1/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
5/5
5/5
0/5
0/5
Steamtech / Battle machinery1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
4/5
4/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active
active
active

Equipment

On feet
On hands
On head
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Inner Calm the Orc Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 08:11
see stats

Log

Burning from Inner Calm hits Sunwall guard for 33 fire damage.
Burning from Inner Calm killed Sunwall guard!
Inner Calm uses
Implant: Medical Injector.
This medical injector will now be used first if available when using medical salves.

Inner Calm receives 149 healing.
Sunwall guard hits Inner Calm for 43 physical, 7 cold (49 total damage).
Sunwall guard uses
Shield Pummel.
Inner Calm is stunned!


Sunwall guard hits Inner Calm for 22 physical, 9 lightning, 27 physical, 9 lightning (67 total damage).
Sun-mage recruit casts
Searing Light.
Sun-mage recruit hits Inner Calm for 35 light damage.
Sunwall guard hits Inner Calm for 46 physical, 7 cold (52 total damage).
Sun-mage recruit's light area effect hits
Inner Calm for 18 light damage.
Talent Block is ready to use.
Talent Create Tinker is ready to use.
Talent To The Arms is ready to use.

Sunwall guard hits Inner Calm for 30 physical, 7 lightning (37 total damage).
Sun-mage recruit misses Inner Calm.
Sun-mage recruit's light area effect hits
Inner Calm for 18 light damage.
Inner Calm is not stunned anymore.

Sunwall guard uses
Shield Pummel.
Inner Calm is stunned!

Sunwall guard hits Inner Calm for 27 physical, 10 cold, 29 physical, 10 cold (75 total damage).
Sun-mage recruit misses Inner Calm.
Sun-mage recruit's light area effect hits
Inner Calm for 18 light damage.
Sunwall guard hits Inner Calm for 34 physical, 7 lightning (41 total damage).
Sunwall guard hits Inner Calm for 45 physical damage.
Inner Calm the level 11 orc sawbutcher was bludgeoned to death by a sunwall guard on level 2 of Sunwall Outpost.