Forge the level 1 Chaotic Tinker Hero by Kureyn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceChaotic
ClassTinker Hero
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution10 (base 10)
Magic12 (base 12)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life120/120
Healing Factor1
Regeneration1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy18
Crit Chance11%
APR0
Speed1.00

Offense: Offhand

Damage4
Accuracy18
Crit Chance11%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance11%
Speed1

Offense: Mind

Mindpower11
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense19
Ranged Defense19
Fatigue8
Physical Save12
Spell Save12
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Learnt new tinker schematic: Healing Salve
Learnt new tinker schematic:
Focus Lens
EUREKA!
Learnt new tinker schematic:
Spike Attachment
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Ran for 8 turns (stop reason: didn't move).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).

Forge wears:
linen cloak (1 def, 0 armour).

Forge wears:
linen robe (2 def, 0 armour).

Forge wears:
rough leather gloves (0 def, 1 armour).

Forge wears:
iron steamsaw (10-15 power, 0 apr).

Forge wears (offslot):
iron steamsaw (10-15 power, 0 apr).

You gain 0.10 gold from the melting of
quiver of elm arrows (23/23, 15-21 power, 5 apr).
You gain 0.50 gold from the melting of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the melting of
elm longbow.
There is a Passageway into the Trollmire here (press '' or right click to use).