ho the level 1 Shalore Archmage by kemokaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp1 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life190/190
Mana130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Manaworm from Manaworm hits
ho for 33 arcane damage.
Ho casts
Manathrust.
The wormhole absorbs energies and stabilizes. You can now use it to travel.

Manaworm from Manaworm hits
ho for 5 arcane damage.
Ho casts
Rune: Shielding.
A shield forms around ho.

Ho is no longer infected.


Talent Manathrust is ready to use.

Resting starts...

The shield around ho crumbles.

Ho stops surging mana.

Rune: Manasurge is still on cooldown for 4 turns.

Rune: Manasurge is still on cooldown for 3 turns.

Rune: Manasurge is still on cooldown for 2 turns.

Rune: Manasurge is still on cooldown for 1 turns.

Talent Rune: Manasurge is ready to use.
Talent Arcane Reconstruction is ready to use.
Ho starts to surge mana.

Talent Rune: Shielding is ready to use.
Ho stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 57 turns (stop reason: all resources and life at maximum).


There is a stable wormhole here (press '' or right click to use).

You feel mildly anxious, and walk with caution.