Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 21 / 13% |
Size | medium |
Lifes / Deaths | Killed by Borius, Avatar of Bearness at level 21 on the 10th Voratun 123rd year of Ascendancy at 00:30 / 1 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 37 (base 36) |
Constitution | 40 (base 29) |
Magic | 8 (base 10) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -114/832 |
Stamina | 50/168 |
Healing Factor | 1.3222297605397 |
Regeneration | 4.8493397604863 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 19.843738619919 |
See Invisible | 18.843738619919 |
Offense: Mainhand
Damage | 79 |
Accuracy | 51 |
Crit Chance | 10% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +21% |
Physical | +6% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Defense: Base
Armour (hardiness) | 42.292304923967 (87.807182003187%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 1 |
Physical Save | 54 |
Spell Save | 37 |
Mental Save | 33 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 38%( 70%) |
All | + 7%( 70%) |
Lightning | + 43%( 70%) |
Light | + 13%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 16%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 10%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 20% |
Knockback Resistance | 36% |
Pinning Resistance | 28% |
Disarm Resistance | 69% |
Poison Resistance | 13% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 224 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Glowyn the wolf. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by deformed warg. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Chamigund (0 def, 4 armour) Chamigund (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Armour +4 Fatigue -3% Resists +9% lightning +3% temporal +9% darkness Phys.save +8 (+2 eff.) Disarm- +20% ---------- misc Max.enc +33 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr) Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Beyfang the Cindershaper (0 def, 1 armour) Beyfang the Cindershaper (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +15% fire Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% fire ---------- misc Stam/turn +1.00 A cap made of leather. |
On hands | Cyraldawen the Glowarc (0 def, 2 armour) Cyraldawen the Glowarc (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +21% light Res.pen +10% cold Melee Ret 4 light ----- def ----- Armour +2 Fatigue +3% Resists +6% light +6% cold Phys.save +17 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Beloroddagar the Galequeen [power 188] (17/15 cooldown) Beloroddagar the Galequeen [power 188] (17/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 4 lightning ----- def ----- Resists +9% blight +3% temporal +5% arcane Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
On fingers | treant's gold ring treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Poison- +13% Disease- +10% Rings make your fingers look great! |
On fingers | Drukor the Lightningbreacher Drukor the Lightningbreacher0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Resists +30% lightning Max.HP +37.00 Disarm- +24% Pinning- +28% Knockbk- +36% Rings make your fingers look great! |
Around neck | Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Rainusher the voratun waraxe (48-67 power, 6 apr) Rainusher the voratun waraxe (48-67 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +16 nature While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +6% cold +12% nature +9% mind One-handed war axes. |
Around waist | hardened leather belt 'Shiverfist' hardened leather belt 'Shiverfist'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Crit.mult +20.00% Spell.pwr +6 (+6 eff.) Melee Ret 6 cold ----- def ----- Defense +10 (+4 eff.) Mind.save +6 (+3 eff.) ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
In off hand | Salumira the voratun shield (0 def, 16 armour, 70-83 power, 222 block) Salumira the voratun shield (0 def, 16 armour, 70-83 power, 222 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 69.5 - 83.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +222 While equipped: Stats +2 Str dps ---------- Acc +20 (+6 eff.) Apr +3 ----- def ----- Armour +16 Fatigue +8% Resists +21% cold Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Radhechak' (2 def, 0 armour) cashmere cloak 'Radhechak' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 33% ----- def ----- Defense +2 (+1 eff.) Resists +9% blight Blind- +20% Disease- +10% Cut- +20% Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Loragarorim (7 def, 6 armour) Loragarorim (7 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +6% physical Melee Ret 4 acid ----- def ----- Armour +6 Defense +7 (+3 eff.) Fatigue +12% Resists +18% acid Die.at -80.00 life A suit of armour made of mail. |
Inventory
regeneration infusion of the wizard (heal 220; 16 cd) regeneration infusion of the wizard (heal 220; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
copper ring of light (+20%) copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
steel ring of misery steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 5 physical Ranged+ 12 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 8 On Hit (Ranged): * 13% chance to reduce all saves and defense by 8 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
wizard's copper ring of power wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +6 (+6 eff.) ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Unlightfurnace the voratun longsword (42-59 power, 6 apr) Unlightfurnace the voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +43 acid +25 nature +8 darkness On Hit: * 20% chance to reduce damage dealt by 8% While equipped: Stats +1 Str +3 Dex dps ---------- Res.pen +16% acid +14% nature Acc +15 (+5 eff.) Apr +14 ----- def ----- Silence- +20% Disarm- +10% Sharp, long, and deadly. |
flaming steel longsword (14-20 power, 3 apr) flaming steel longsword (14-20 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 fire Sharp, long, and deadly. |
Starkiss the stralite waraxe (32-44 power, 5 apr) Starkiss the stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 acid On Hit: * 10% chance to reduce armor by 18% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% acid +15% light Melee Ret 6 light 4 fire ----- def ----- Resists +6% acid One-handed war axes. |
warbringer's dwarven-steel waraxe (20-28 power, 4 apr) warbringer's dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +15% One-handed war axes. |
Galulen the Chargerend Galulen the Chargerend1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% cold Res.pen +15% lightning ----- def ----- Resists +3% lightning +6% cold +3% light HP.reg +0.90 Heal.mod +12% A belt that goes around your waist. |
Shadowgash (11 def, 0 armour) Shadowgash (11 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +3 Cun dps ---------- Mind.crit +4% Dmg.mod +3% darkness Res.pen +5% darkness ----- def ----- Defense +11 (+5 eff.) Resists +6% lightning ---------- misc Stam/turn +2.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daygrind the pair of dwarven-steel boots (0 def, 7 armour) Daygrind the pair of dwarven-steel boots (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +1 Mag +4 Con ----- def ----- Armour +7 Fatigue +3% ---------- misc Light +3 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isuretira the Blizzardtickler (0 def, 1 armour) Isuretira the Blizzardtickler (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% cold Melee Ret 6 acid 4 darkness On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +1 Resists +6% lightning +7% temporal +3% cold +9% acid A pair of boots made of leather. |
hardened leather gloves 'Galehunter' (0 def, 2 armour) hardened leather gloves 'Galehunter' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane +3% mind Phys.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Die.at -40.00 life Cut- +20% Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Barurin the iron mail armour (2 def, 10 armour) Barurin the iron mail armour (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Max.HP +24.00 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Dagylen (5 def, 10 armour) Dagylen (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +6% lightning +20% fire +5% arcane +12% temporal HP.reg +2.00 Heal.mod +5% Disarm- +20% Teleport- +20% A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
flaming steel shield of arcane resistance (+11%) (0 def, 4 armour, 14-17 power, 41 block) flaming steel shield of arcane resistance (+11%) (0 def, 4 armour, 14-17 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 On Hit.r1 +14 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +11% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
Camisus the Phlegmstun (16/16, 24-33 power, 7 apr) Camisus the Phlegmstun (16/16, 24-33 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 23.5 - 32.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +25 nature On Hit.r1 +4 nature On Crit.r2 +4 nature +20 lightning On Hit: * 20 arcane resource burn Arrows are used with bows to pierce your foes to death. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Viperstake (dig speed 30 turns) Viperstake (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% nature Res.pen +25% light +15% arcane Melee Ret 2 nature ----- def ----- Fatigue -6% Resists +9% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots of accuracy (20/20, 26-32 power, 2 apr) barbed pouch of steel shots of accuracy (20/20, 26-32 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 26.5 - 31.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +11.5% Capacity 20 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elven-wood totem of summon tentacle 'Lelirolach' [power 265] (17/25 cooldown) elven-wood totem of summon tentacle 'Lelirolach' [power 265] (17/25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +10% mind Melee Ret 6 mind ----- def ----- Mind.save +18 (+8 eff.) ---------- misc Hate/m.crit +2.00 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 694 Base Damage: 327 Armor: 18 All Resist: 8 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating ash totem of thorny skin [power 30] (17/20 cooldown) innervating ash totem of thorny skin [power 30] (17/20 cooldown)2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By K'rok the Dwarf Bulwark level 17
21st Gold 123rd year of Ascendancy at 20:52 see stats
By K'rok the Dwarf Bulwark level 13
8th Shortage 122nd year of Ascendancy at 00:24 see stats
By K'rok the Dwarf Bulwark level 20
8th Voratun 123rd year of Ascendancy at 03:52 see stats
By K'rok the Dwarf Bulwark level 10
27th Profit 122nd year of Ascendancy at 06:23 see stats
By K'rok the Dwarf Bulwark level 20
34th Stralite 123rd year of Ascendancy at 13:00 see stats
By K'rok the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 04:08 see stats
By K'rok the Dwarf Bulwark level 9
21st Profit 122nd year of Ascendancy at 21:07 see stats
By K'rok the Dwarf Bulwark level 14
29th Shortage 122nd year of Ascendancy at 08:16 see stats
By K'rok the Dwarf Bulwark level 17
26th Gold 123rd year of Ascendancy at 06:30 see stats
Log
K'rok uses Second Wind.
Borius, Avatar of Bearness shoots!
Bleeding from K'rok hits Borius, Avatar of Bearness for 18 physical damage.
Talent Vitality is ready to use.
Talent Shattering Shout is ready to use.
K'rok resists the knockback!
Borius, Avatar of Bearness's Shoot hits K'rok for 29 physical, 8 lightning, 14 physical, 9 physical (60 total damage).
You are unable to move!
You are unable to move!
K'rok deactivates Last Stand.
Borius, Avatar of Bearness activates his totem!
K'rok is poisoned!
Borius, Avatar of Bearness hits K'rok for 34 nature damage.
Borius, Avatar of Bearness stops bleeding.
Insidious Poison from Borius, Avatar of Bearness hits K'rok for 38 nature damage.
Borius, Avatar of Bearness has finished recovering.
K'rok's skin returns to normal.
Talent Shield Pummel is ready to use.
Talent Infusion: Wild is ready to use.
Insidious Poison from Borius, Avatar of Bearness hits K'rok for 38 nature damage.
K'rok uses Infusion: Wild.
K'rok is no longer poisoned.
K'rok is cured!
K'rok lessens the pain.
Borius, Avatar of Bearness uses Headshot.
Borius, Avatar of Bearness's Headshot hits K'rok for 59 physical damage.
K'rok the level 21 dwarf bulwark was eviscerated to death by Borius, Avatar of Bearness on level 3 of Bearscape.