Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tactical Minimap 1.6.0Changes the minimap colors. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome QoL Changes 1.7.0Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Doombringer |
Level / Exp | 50 / 7% |
Size | medium |
Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:13 / 222Killed by Eilinuwe the giant green ant at level 5 on the 77th Pyre 122nd year of Ascendancy at 05:47 Killed by Voradhetta the giant eel at level 6 on the 78th Pyre 122nd year of Ascendancy at 08:35 Killed by Mayalle the rogue at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:51 Killed by fire drake hatchling at level 11 on the 4th Flare 122nd year of Ascendancy at 08:12 Killed by Gemina the cutpurse at level 11 on the 4th Flare 122nd year of Ascendancy at 12:54 Killed by fire drake hatchling at level 11 on the 4th Flare 122nd year of Ascendancy at 13:54 Killed by sand-drake at level 12 on the 7th Flare 122nd year of Ascendancy at 03:15 Killed by saw horror at level 12 on the 1st Dusk 122nd year of Ascendancy at 16:48 Killed by Waan at level 12 on the 1st Dusk 122nd year of Ascendancy at 17:55 Killed by cold drake hatchling at level 13 on the 52nd Dusk 122nd year of Ascendancy at 00:22 Killed by Cultist at level 13 on the 52nd Dusk 122nd year of Ascendancy at 18:08 Killed by Betotta the wolf at level 13 on the 52nd Dusk 122nd year of Ascendancy at 19:33 Killed by Cultist at level 14 on the 52nd Dusk 122nd year of Ascendancy at 21:11 Killed by Shasshhiy'Kaish at level 14 on the 53rd Dusk 122nd year of Ascendancy at 10:01 Killed by cold drake at level 15 on the 53rd Dusk 122nd year of Ascendancy at 23:52 Killed by Salekira the cold drake at level 15 on the 54th Dusk 122nd year of Ascendancy at 01:13 Killed by cold drake hatchling at level 15 on the 54th Dusk 122nd year of Ascendancy at 03:05 Killed by greater telugoroth at level 15 on the 54th Dusk 122nd year of Ascendancy at 18:55 Killed by Emeraba the greater telugoroth at level 15 on the 55th Dusk 122nd year of Ascendancy at 00:09 Killed by Emeraba the greater telugoroth at level 15 on the 55th Dusk 122nd year of Ascendancy at 01:24 Killed by Neroma the dredgling at level 16 on the 55th Dusk 122nd year of Ascendancy at 16:52 Killed by Neroma the dredgling at level 16 on the 55th Dusk 122nd year of Ascendancy at 18:23 Killed by Chronolith Twin at level 16 on the 56th Dusk 122nd year of Ascendancy at 12:35 Killed by Chronolith Clone at level 16 on the 56th Dusk 122nd year of Ascendancy at 13:43 Killed by Chronolith Twin at level 16 on the 56th Dusk 122nd year of Ascendancy at 14:33 Killed by Chronolith Twin at level 16 on the 56th Dusk 122nd year of Ascendancy at 15:41 Killed by Chronolith Twin at level 16 on the 56th Dusk 122nd year of Ascendancy at 16:55 Killed by cold drake hatchling at level 16 on the 57th Dusk 122nd year of Ascendancy at 03:36 Killed by Rantha the Worm at level 16 on the 57th Dusk 122nd year of Ascendancy at 09:13 Killed by cold drake hatchling at level 17 on the 57th Dusk 122nd year of Ascendancy at 13:33 Killed by armoured skeleton warrior at level 17 on the 67th Dusk 122nd year of Ascendancy at 23:41 Killed by Director Hompalan at level 18 on the 68th Dusk 122nd year of Ascendancy at 13:45 Killed by Subject Z at level 18 on the 69th Dusk 122nd year of Ascendancy at 14:20 Killed by onilug at level 19 on the 70th Dusk 122nd year of Ascendancy at 03:29 Killed by onilug at level 19 on the 70th Dusk 122nd year of Ascendancy at 10:15 Killed by Rakdaau the onilug at level 20 on the 71st Dusk 122nd year of Ascendancy at 14:45 Killed by onilug (demonic husk) at level 20 on the 71st Dusk 122nd year of Ascendancy at 21:48 Killed by gwelgoroth at level 20 on the 4th Haze 122nd year of Ascendancy at 03:51 Killed by Saleba the water imp at level 22 on the 8th Haze 122nd year of Ascendancy at 16:05 Killed by naga myrmidon at level 22 on the 8th Haze 122nd year of Ascendancy at 21:51 Killed by naga myrmidon at level 22 on the 8th Haze 122nd year of Ascendancy at 23:47 Killed by naga myrmidon at level 22 on the 9th Haze 122nd year of Ascendancy at 01:06 Killed by naga myrmidon at level 22 on the 9th Haze 122nd year of Ascendancy at 04:12 Killed by naga myrmidon at level 22 on the 9th Haze 122nd year of Ascendancy at 06:38 Killed by entrenched horror at level 22 on the 9th Haze 122nd year of Ascendancy at 11:35 Killed by Isluwe the giant eel at level 22 on the 9th Haze 122nd year of Ascendancy at 13:55 Killed by Cyratira the ink squid at level 22 on the 9th Haze 122nd year of Ascendancy at 16:20 Killed by Mineeri the dwarf at level 23 on the 16th Haze 122nd year of Ascendancy at 11:19 Killed by Mineeri the dwarf at level 23 on the 16th Haze 122nd year of Ascendancy at 12:28 Killed by worm that walks at level 24 on the 40th Haze 122nd year of Ascendancy at 22:37 Killed by worm that walks at level 24 on the 40th Haze 122nd year of Ascendancy at 23:53 Killed by worm that walks at level 24 on the 41st Haze 122nd year of Ascendancy at 03:08 Killed by Betimira the Guardian at level 24 on the 41st Haze 122nd year of Ascendancy at 05:07 Killed by Ivumira the blue jelly at level 25 on the 46th Haze 122nd year of Ascendancy at 07:16 Killed by ogre warmaster at level 25 on the 46th Haze 122nd year of Ascendancy at 16:42 Killed by poison spore at level 25 on the 47th Haze 122nd year of Ascendancy at 02:00 Killed by poison spore at level 26 on the 47th Haze 122nd year of Ascendancy at 15:45 Killed by Spaado the halfling at level 26 on the 71st Haze 122nd year of Ascendancy at 20:52 Killed by Larsenon the dwarf at level 26 on the 71st Haze 122nd year of Ascendancy at 23:06 Killed by Layotha the elven guard at level 27 on the 2nd Allure 123rd year of Ascendancy at 07:18 Killed by temporal hound at level 27 on the 2nd Allure 123rd year of Ascendancy at 08:33 Killed by elven cultist at level 27 on the 2nd Allure 123rd year of Ascendancy at 09:40 Killed by elven cultist at level 27 on the 2nd Allure 123rd year of Ascendancy at 12:22 Killed by elven cultist at level 27 on the 2nd Allure 123rd year of Ascendancy at 13:35 Killed by elven cultist at level 27 on the 2nd Allure 123rd year of Ascendancy at 14:42 Killed by elven blood mage at level 27 on the 2nd Allure 123rd year of Ascendancy at 21:42 Killed by elven cultist at level 27 on the 3rd Allure 123rd year of Ascendancy at 04:56 Killed by elven cultist at level 27 on the 3rd Allure 123rd year of Ascendancy at 19:43 Killed by elven corruptor at level 27 on the 3rd Allure 123rd year of Ascendancy at 22:02 Killed by elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 02:11 Killed by Xanomira the elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 03:50 Killed by Silelaith the elven corruptor at level 27 on the 4th Allure 123rd year of Ascendancy at 05:01 Killed by elven cultist at level 27 on the 4th Allure 123rd year of Ascendancy at 12:23 Killed by Kryl-Feijan at level 28 on the 4th Allure 123rd year of Ascendancy at 17:25 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 4th Allure 123rd year of Ascendancy at 19:07 Killed by Kryl-Feijan at level 28 on the 4th Allure 123rd year of Ascendancy at 20:14 Killed by elven blood mage at level 28 on the 4th Allure 123rd year of Ascendancy at 23:32 Killed by Veluta the elven guard at level 28 on the 5th Allure 123rd year of Ascendancy at 05:03 Killed by Govar the dwarf at level 28 on the 8th Allure 123rd year of Ascendancy at 00:42 Killed by dreaming horror at level 28 on the 14th Regrowth 123rd year of Ascendancy at 16:08 Killed by scourge drake hatchling at level 28 on the 15th Regrowth 123rd year of Ascendancy at 07:32 Killed by elven blood mage at level 30 on the 28th Regrowth 123rd year of Ascendancy at 00:33 Killed by Xanuna the corrupted mastocytic feeder at level 30 on the 30th Regrowth 123rd year of Ascendancy at 09:26 Killed by Ce'Norevena the corrupted mastocytic feeder at level 30 on the 31st Regrowth 123rd year of Ascendancy at 02:59 Killed by Filio Flightfond at level 31 on the 32nd Regrowth 123rd year of Ascendancy at 10:54 Killed by grave wight at level 32 on the 37th Regrowth 123rd year of Ascendancy at 03:10 Killed by Yveta the banshee at level 32 on the 37th Regrowth 123rd year of Ascendancy at 16:10 Killed by champion of Urh'Rok at level 32 on the 38th Regrowth 123rd year of Ascendancy at 01:49 Killed by luminous horror at level 32 on the 38th Regrowth 123rd year of Ascendancy at 03:18 Killed by luminous horror at level 32 on the 38th Regrowth 123rd year of Ascendancy at 05:10 Killed by ghast at level 33 on the 40th Regrowth 123rd year of Ascendancy at 18:41 Killed by The Master at level 33 on the 40th Regrowth 123rd year of Ascendancy at 20:02 Killed by armoured skeleton warrior at level 33 on the 40th Regrowth 123rd year of Ascendancy at 22:21 Killed by Betuvea the war bear at level 34 on the 71st Regrowth 123rd year of Ascendancy at 11:48 Killed by Xitha the war bear at level 34 on the 71st Regrowth 123rd year of Ascendancy at 15:48 Killed by Waan's Inner Demon at level 34 on the 71st Regrowth 123rd year of Ascendancy at 19:48 Killed by Nerussra the war bear at level 35 on the 72nd Regrowth 123rd year of Ascendancy at 03:52 Killed by Emotira the brown bear at level 35 on the 72nd Regrowth 123rd year of Ascendancy at 23:23 Killed by Gliratira the polar bear at level 35 on the 73rd Regrowth 123rd year of Ascendancy at 00:53 Killed by Layewyn the brown bear at level 35 on the 74th Regrowth 123rd year of Ascendancy at 06:00 Killed by Layewyn the brown bear at level 35 on the 74th Regrowth 123rd year of Ascendancy at 07:57 Killed by Kra'Tor the Gluttonous at level 36 on the 39th Pyre 123rd year of Ascendancy at 23:34 Killed by herald of oblivion at level 36 on the 40th Pyre 123rd year of Ascendancy at 15:04 Killed by orc soldier at level 37 on the 41st Pyre 123rd year of Ascendancy at 13:04 Killed by Betiba the orc cryomancer at level 38 on the 59th Pyre 123rd year of Ascendancy at 08:53 Killed by orc grand master assassin at level 38 on the 60th Pyre 123rd year of Ascendancy at 07:40 Killed by Warmaster Gnarg at level 39 on the 60th Pyre 123rd year of Ascendancy at 14:31 Killed by Bethonn the orc cryomancer at level 39 on the 60th Pyre 123rd year of Ascendancy at 17:29 Killed by wretchling at level 39 on the 60th Pyre 123rd year of Ascendancy at 18:55 Killed by overpowered greater multi-hued wyrm at level 39 on the 61st Pyre 123rd year of Ascendancy at 05:47 Killed by overpowered greater multi-hued wyrm at level 39 on the 61st Pyre 123rd year of Ascendancy at 08:10 Killed by multi-hued drake at level 39 on the 61st Pyre 123rd year of Ascendancy at 11:39 Killed by overpowered greater multi-hued wyrm at level 39 on the 61st Pyre 123rd year of Ascendancy at 14:01 Killed by multi-hued drake at level 40 on the 61st Pyre 123rd year of Ascendancy at 17:17 Killed by overpowered greater multi-hued wyrm at level 40 on the 61st Pyre 123rd year of Ascendancy at 19:37 Killed by overpowered greater multi-hued wyrm at level 40 on the 61st Pyre 123rd year of Ascendancy at 22:36 Killed by overpowered greater multi-hued wyrm at level 40 on the 62nd Pyre 123rd year of Ascendancy at 02:22 Killed by Mayunne the orc blood mage at level 41 on the 4th Mirth 123rd year of Ascendancy at 21:32 Killed by Mayunne the orc blood mage at level 41 on the 4th Mirth 123rd year of Ascendancy at 23:32 Killed by orc necromancer at level 41 on the 5th Mirth 123rd year of Ascendancy at 02:31 Killed by orc necromancer at level 41 on the 2nd Dusk 123rd year of Ascendancy at 22:11 Killed by skeleton master archer at level 41 on the 2nd Dusk 123rd year of Ascendancy at 23:31 Killed by orc necromancer at level 41 on the 3rd Dusk 123rd year of Ascendancy at 08:16 Killed by orc blood mage at level 42 on the 4th Dusk 123rd year of Ascendancy at 09:45 Killed by Elobeth the orc blood mage at level 42 on the 4th Dusk 123rd year of Ascendancy at 22:15 Killed by orc necromancer at level 42 on the 5th Dusk 123rd year of Ascendancy at 10:59 Killed by orc necromancer at level 42 on the 5th Dusk 123rd year of Ascendancy at 13:06 Killed by orc necromancer at level 42 on the 5th Dusk 123rd year of Ascendancy at 14:55 Killed by Heavy Sentinel at level 42 on the 5th Dusk 123rd year of Ascendancy at 17:08 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 6th Dusk 123rd year of Ascendancy at 21:35 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 6th Dusk 123rd year of Ascendancy at 22:41 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 6th Dusk 123rd year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 42 on the 7th Dusk 123rd year of Ascendancy at 01:05 Killed by Ce'Nira the orc master assassin at level 43 on the 7th Dusk 123rd year of Ascendancy at 04:08 Killed by Sleeping Bethenn at level 43 on the 17th Dusk 123rd year of Ascendancy at 21:40 Killed by Sleeping Bethenn at level 43 on the 17th Dusk 123rd year of Ascendancy at 22:42 Killed by Dozing Polilaith at level 43 on the 18th Dusk 123rd year of Ascendancy at 00:02 Killed by Dozing Polilaith at level 43 on the 18th Dusk 123rd year of Ascendancy at 01:07 Killed by Dozing Polilaith at level 43 on the 18th Dusk 123rd year of Ascendancy at 02:25 Killed by dolleg at level 43 on the 22nd Dusk 123rd year of Ascendancy at 07:43 Killed by orc grand summoner at level 44 on the 33rd Dusk 123rd year of Ascendancy at 11:38 Killed by stone golem at level 44 on the 33rd Dusk 123rd year of Ascendancy at 13:36 Killed by searing horror at level 44 on the 33rd Dusk 123rd year of Ascendancy at 18:03 Killed by Waan's Inner Demon at level 44 on the 33rd Dusk 123rd year of Ascendancy at 19:36 Killed by Waan's Inner Demon at level 44 on the 33rd Dusk 123rd year of Ascendancy at 20:59 Killed by luminous horror at level 44 on the 33rd Dusk 123rd year of Ascendancy at 23:01 Killed by Waan's Inner Demon at level 44 on the 34th Dusk 123rd year of Ascendancy at 03:19 Killed by Waan's Inner Demon at level 44 on the 34th Dusk 123rd year of Ascendancy at 04:45 Killed by Waan's Inner Demon at level 44 on the 34th Dusk 123rd year of Ascendancy at 08:24 Killed by Waan's Inner Demon at level 44 on the 34th Dusk 123rd year of Ascendancy at 12:07 Killed by Waan's Inner Demon at level 44 on the 34th Dusk 123rd year of Ascendancy at 13:08 Killed by orc mage-hunter at level 44 on the 34th Dusk 123rd year of Ascendancy at 22:00 Killed by Ce'Nanne the greater multi-hued wyrm at level 45 on the 35th Dusk 123rd year of Ascendancy at 12:14 Killed by Velyra the blinkwyrm at level 45 on the 35th Dusk 123rd year of Ascendancy at 20:43 Killed by Velyra the blinkwyrm at level 45 on the 35th Dusk 123rd year of Ascendancy at 22:38 Killed by ice wyrm at level 45 on the 36th Dusk 123rd year of Ascendancy at 06:07 Killed by Golle the orc master wyrmic at level 45 on the 36th Dusk 123rd year of Ascendancy at 15:18 Killed by orc mage-hunter at level 45 on the 36th Dusk 123rd year of Ascendancy at 23:32 Killed by Lashing Tentacle at level 45 on the 37th Dusk 123rd year of Ascendancy at 02:43 Killed by minotaur at level 45 on the 37th Dusk 123rd year of Ascendancy at 07:01 Killed by Eilinarilrakira the spire dragon at level 45 on the 37th Dusk 123rd year of Ascendancy at 10:45 Killed by Eilinarilrakira the spire dragon at level 45 on the 37th Dusk 123rd year of Ascendancy at 12:56 Killed by Belugana the fire wyrm at level 45 on the 37th Dusk 123rd year of Ascendancy at 14:24 Killed by Eilinarilrakira the spire dragon at level 45 on the 37th Dusk 123rd year of Ascendancy at 17:27 Killed by orc elite fighter at level 45 on the 57th Dusk 123rd year of Ascendancy at 23:19 Killed by Combat Trainer Cyrithra at level 45 on the 58th Dusk 123rd year of Ascendancy at 01:44 Killed by Belyriwyn the orc fighter at level 45 on the 58th Dusk 123rd year of Ascendancy at 05:06 Killed by Combat Trainer Glorin at level 45 on the 58th Dusk 123rd year of Ascendancy at 08:13 Killed by orc elite berserker at level 46 on the 59th Dusk 123rd year of Ascendancy at 04:59 Killed by Glama the Archer at level 46 on the 59th Dusk 123rd year of Ascendancy at 08:52 Killed by Elite Combat Trainer Velarirassra at level 46 on the 59th Dusk 123rd year of Ascendancy at 11:56 Killed by Warbear Xorin at level 46 on the 59th Dusk 123rd year of Ascendancy at 15:05 Killed by Warbear Xorin at level 46 on the 59th Dusk 123rd year of Ascendancy at 18:34 Killed by Elite Combat Trainer Layebrerille at level 46 on the 59th Dusk 123rd year of Ascendancy at 22:10 Killed by Elite Combat Trainer Layebrerille at level 46 on the 59th Dusk 123rd year of Ascendancy at 23:35 Killed by Elite Combat Trainer Layebrerille at level 46 on the 60th Dusk 123rd year of Ascendancy at 01:37 Killed by Elite Combat Trainer Layebrerille at level 46 on the 60th Dusk 123rd year of Ascendancy at 03:48 Killed by Elite Combat Trainer Layebrerille at level 46 on the 60th Dusk 123rd year of Ascendancy at 06:25 Killed by Elite Combat Trainer Xanywyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 09:55 Killed by Elite Combat Trainer Xanywyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 11:10 Killed by Elite Combat Trainer Xanywyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 13:17 Killed by Elite Combat Trainer Xanywyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 14:55 Killed by Elite Combat Trainer Xanywyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 16:46 Killed by Warbear Xanewyn at level 46 on the 60th Dusk 123rd year of Ascendancy at 20:03 Killed by orc elite fighter at level 46 on the 60th Dusk 123rd year of Ascendancy at 23:01 Killed by Elite Combat Trainer Xanywyn at level 46 on the 61st Dusk 123rd year of Ascendancy at 00:08 Killed by orc elite berserker at level 46 on the 61st Dusk 123rd year of Ascendancy at 02:13 Killed by orc elite fighter at level 46 on the 61st Dusk 123rd year of Ascendancy at 05:22 Killed by orc elite fighter at level 46 on the 61st Dusk 123rd year of Ascendancy at 06:34 Killed by Elite Combat Trainer Xanywyn at level 46 on the 61st Dusk 123rd year of Ascendancy at 08:15 Killed by Elite Combat Trainer Xanywyn at level 46 on the 61st Dusk 123rd year of Ascendancy at 09:17 Killed by Warbear Xotira at level 46 on the 61st Dusk 123rd year of Ascendancy at 10:44 Killed by Elite Combat Trainer Ivurialaith at level 46 on the 61st Dusk 123rd year of Ascendancy at 13:53 Killed by Warbear Xotira at level 46 on the 61st Dusk 123rd year of Ascendancy at 15:52 Killed by Elite Combat Trainer Xanywyn at level 46 on the 61st Dusk 123rd year of Ascendancy at 16:59 Killed by Elite Combat Trainer Ivurialaith at level 46 on the 61st Dusk 123rd year of Ascendancy at 18:13 Killed by dragonsfire trap at level 46 on the 61st Dusk 123rd year of Ascendancy at 21:17 Killed by Elite Combat Trainer Xanywyn at level 46 on the 61st Dusk 123rd year of Ascendancy at 22:25 Killed by Elite Combat Trainer Ivurialaith at level 46 on the 62nd Dusk 123rd year of Ascendancy at 00:32 Killed by Elite Combat Trainer Ivurialaith at level 46 on the 62nd Dusk 123rd year of Ascendancy at 02:54 Killed by Elite Combat Trainer Xanywyn at level 46 on the 62nd Dusk 123rd year of Ascendancy at 06:07 Killed by Elite Combat Trainer Xanywyn at level 46 on the 62nd Dusk 123rd year of Ascendancy at 07:25 Killed by Elite Combat Trainer Xanywyn at level 46 on the 62nd Dusk 123rd year of Ascendancy at 09:27 Killed by Doomed Shade of Waan at level 47 on the 10th Haze 123rd year of Ascendancy at 07:01 Killed by Doomed Shade of Waan at level 47 on the 10th Haze 123rd year of Ascendancy at 10:52 Killed by Doomed Shade of Waan at level 47 on the 10th Haze 123rd year of Ascendancy at 12:25 Killed by Doomed Shade of Waan at level 47 on the 10th Haze 123rd year of Ascendancy at 16:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 47 on the 18th Haze 123rd year of Ascendancy at 21:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 47 on the 18th Haze 123rd year of Ascendancy at 22:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 47 on the 18th Haze 123rd year of Ascendancy at 22:10 Killed by Waan's Inner Demon at level 47 on the 29th Haze 123rd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 47 on the 33rd Haze 123rd year of Ascendancy at 08:00 Killed by Waan at level 47 on the 33rd Haze 123rd year of Ascendancy at 11:00 Killed by Atamathon the Giant Golem at level 47 on the 54th Haze 123rd year of Ascendancy at 15:02 Killed by Atamathon the Giant Golem at level 47 on the 54th Haze 123rd year of Ascendancy at 16:01 Killed by Atamathon the Giant Golem at level 47 on the 54th Haze 123rd year of Ascendancy at 17:49 Killed by Atamathon the Giant Golem at level 47 on the 54th Haze 123rd year of Ascendancy at 18:48 Killed by Eilinarilrakira the spire dragon at level 49 on the 1st Decay 123rd year of Ascendancy at 17:52 Killed by Eilinarilrakira the spire dragon at level 49 on the 1st Decay 123rd year of Ascendancy at 21:14 Killed by Waan at level 49 on the 1st Decay 123rd year of Ascendancy at 23:17 Killed by Elite Combat Trainer Xanywyn at level 50 on the 4th Allure 124th year of Ascendancy at 15:14 |
Primary Stats
Strength | 114 (base 42) |
Dexterity | 61 (base 31) |
Constitution | 91 (base 60) |
Magic | 70 (base 37) |
Willpower | 86 (base 46) |
Cunning | 44 (base 24) |
Resources
Life | 2182/2182 |
Stamina | 407/407 |
Vim | 156/156 |
Healing Factor | 1.0957453763918 |
Regeneration | 20.009731558679 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +119.41616685128% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 20 |
Offense: Mainhand
Damage | 194 |
Accuracy | 76 |
Crit Chance | 45% |
APR | 8 |
Speed | 1.11 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +8% |
Light | +8% |
Cold | +27% |
Blight | +10% |
Physical | +12% |
Fire | +28% |
All | +2% |
Offense: Damage Penetration
Acid | +30% |
Light | +15% |
Cold | +15% |
Fire | +10% |
All | +10% |
Defense: Base
Armour (hardiness) | 85.446146463914 (96.438666929426%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 46 |
Mental Save | 32 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 29%( 70%) |
Physical | + 24%( 70%) |
Cold | + 53%( 70%) |
All | + 23%( 70%) |
Darkness | + 44%( 70%) |
Light | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Silence Resistance | 10% |
Poison Resistance | 26% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 503.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Abyssal Shield |
talent | Horrifying Blows |
talent | Share the Pain |
talent | Precise Strikes |
talent | Eternal Suffering |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by cold drake. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by fire drake hatchling. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1015. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Duvutokan the Dazzlehunt (30 def, 5 armour) Duvutokan the Dazzlehunt (30 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +30 (+10 eff.) Changes resistances: +15% light / +9% acid Disease immunity: +20% Teleport immunity: +20% Maximum life: +80.00 Spellpower: +13 (+4 eff.) A pair of boots made of leather. |
Quiver | 290 alchemist agate 290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Crackledredge CrackledredgeInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +5 Wil Changes resistances penetration: +20% acid Changes damage: +6% lightning Mental save: +15 (+8 eff.) Maximum life: +45.00 Mental crit. chance: +3% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 41%) for 3 turns. The sound wave is so strong, your foes also take 214.95 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Tool | supercharged dragonbone totem of healing [power 548] (20 cooldown) supercharged dragonbone totem of healing [power 548] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 548 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +9% blight Poison immunity: +26% Disease immunity: +18% Life regen: +15.00 Maximum life: +83.00 Healing mod.: +13% Rings make your fingers look great! |
On fingers | gold ring 'Ulforand' gold ring 'Ulforand'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +4 Defense: +6 (+2 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +2% physical Only die when reaching: -80.00 life Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | enhanced voratun greatsword of enduring (171% power, 4 apr) enhanced voratun greatsword of enduring (171% power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Str / +14 Dex / +7 Mag / +29 Wil / +12 Cun / +22 Con Maximum life: +132.00 Massive two-handed swords. |
On hands | Duskmortal of the Blightspawn (0 def, 8 armour) Duskmortal of the Blightspawn (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Fatigue: +5% Effects on melee hit: * 13% chance to reduce all saves and defense by 29 Damage (Melee): 31 mind / 15 darkness Changes stats: +4 Str / +5 Dex / +4 Mag / -4 Wil / +2 Cun Changes resistances: +6% light / +15% cold Changes resistances penetration: +5% light / +5% cold Changes damage: +6% light Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Mental save: -3 (-1 eff.) Maximum life: +52.00 Mindpower: +6 (+2 eff.) Light radius: +1 When used to modify unarmed attacks: Power: 142% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +14 Armour Penetration: +15 Crit. chance: +19.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Eilinulrawe the stralite plate armour (0 def, 19 armour) Eilinulrawe the stralite plate armour (0 def, 19 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Fatigue: +18% Changes resistances: +3% nature / +22% fire Physical save: +9 (+3 eff.) Mental save: +6 (+3 eff.) Silence immunity: +10% Only die when reaching: -80.00 life Maximum life: +20.00 A suit of armour made of metal plates. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 361.95 cold damage and condensing the air into freezing vapors that deal 120.65 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +50% light / +50% fire Changes resistances penetration: +10% all Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Stun/Freeze immunity: +60% Light radius: +4 See invisible: +20 Amulets make your neck look great! |
Inventory
heroism infusion of the wizard (die at -648; dur 7; cd 33) heroism infusion of the wizard (die at -648; dur 7; cd 33)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -648 life. The duration and life will increase by 1% for every 1% life you have lost (currently 648 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 385; 15 cd) regeneration infusion of the duelist (heal 385; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (156). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Glerabeth the voratun amulet Glerabeth the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% blight / +24% temporal / +24% light / +22% darkness Physical save: +21 (+7 eff.) Spell save: +34 (+12 eff.) Mental save: +22 (+10 eff.) Blindness immunity: +43% Pinning immunity: +21% Knockback immunity: +41% Spell crit. chance: +4% Damage Shield penetration: +30% Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
warrior's steel ring of life warrior's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Life regen: +7.00 Maximum life: +58.00 Healing mod.: +12% Rings make your fingers look great! |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring of speed gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +8 (+3 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings make your fingers look great! |
savior's gold ring of corrosion (+24%) savior's gold ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +24% acid Changes damage: +12% acid Physical save: +9 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Rings make your fingers look great! |
Dayrot DayrotCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Changes stats: +8 Cun / +9 Dex Changes resistances: +6% light / +21% cold Changes resistances penetration: +15% light / +25% cold Changes damage: +6% mind / +6% light Rings make your fingers look great! |
Emelimith EmelimithInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to reduce all saves and defense by 29 Damage (Melee): 21 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 29 Damage (Ranged): 24 physical Changes stats: +4 Cun Changes resistances penetration: +25% mind Mental save: +15 (+8 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +8.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Tempestdredge TempestdredgePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +5 Dex / +7 Mag / +6 Wil Changes resistances penetration: +15% lightning / +5% acid Changes damage: +15% acid Physical save: +12 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Spellpower: +13 (+4 eff.) Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +8 Str / +7 Con Changes resistances: +15% cold / +6% fire Changes resistances penetration: +5% cold Changes damage: +18% cold Physical save: +14 (+4 eff.) Spell save: +13 (+5 eff.) Mental save: +13 (+7 eff.) Stun/Freeze immunity: +36% Life regen: +6.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's stralite ring of warding pixie's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +6 Mag Changes resistances: +14% acid / +14% fire / +17% lightning / +18% cold Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
savior's stralite ring of warding savior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% acid / +11% fire / +19% lightning / +23% cold Physical save: +11 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +11 (+6 eff.) Rings make your fingers look great! |
stralite Prothotipe's Prismatic Eye ring stralite Prothotipe's Prismatic Eye ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Dex / +5 Mag / +6 Cun / +5 Con Changes resistances: +19% acid / +11% fire / +18% lightning / +22% cold Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
titan's stralite ring of misery titan's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 29 Damage (Melee): 13 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 29 Damage (Ranged): 21 physical Changes stats: +6 Cun / +4 Con Physical save: +8 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
conjurer's voratun ring of darkness (+30%) conjurer's voratun ring of darkness (+30%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +30% darkness Changes damage: +15% darkness Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
gladiator's voratun ring of speed gladiator's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +6 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +7 Str / +7 Con Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 34% for 5 turns. Rings make your fingers look great! |
marksman's voratun ring of lightning (+32%) marksman's voratun ring of lightning (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances: +32% lightning Changes damage: +16% lightning Rings make your fingers look great! |
savage's voratun ring of pilfering savage's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +15 Defense: +12 (+4 eff.) Changes stats: +4 Con Spell save: +15 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's voratun ring of misery treant's voratun ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 29 Damage (Melee): 22 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 29 Damage (Ranged): 28 physical Changes stats: +5 Cun Changes resistances: +11% nature / +15% blight Poison immunity: +20% Disease immunity: +15% Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +24 dazing lightning When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +4 Dex / +4 Mag / +4 Cun Changes damage: +8% lightning Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Topaz: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Unstoppable Mauler (159% power, 15 apr) Unstoppable Mauler (159% power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 159% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 130% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Relguyalach the Cloudpiercer (176% power, 4 apr) Relguyalach the Cloudpiercer (176% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 light Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +20 lightning When wielded/worn: Accuracy: +21 (+4 eff.) Defense: +20 (+7 eff.) Mental save: +9 (+5 eff.) Silence immunity: +20% Disarm immunity: +70% Only die when reaching: -80.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
Trident of the Tides (191% power, 20 apr) Trident of the Tides (191% power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 191% Range: 1.4x Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 246.07. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blood-Edge (157% power, 7 apr) Blood-Edge (157% power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Malediction (150% power, 15 apr) Malediction (150% power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+6 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
Whip of Urh'Rok (167% power, 0 apr) Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+4 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
mighty hardened leather sling of enduring mighty hardened leather sling of enduringRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Str / +8 Wil / +8 Con Maximum life: +24.00 Slings are used to hurl stones or metal shots at your foes. |
Betoyamina the Glacierrip Betoyamina the GlacierripRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +13 cold When wielded/worn: Changes resistances: +27% cold Changes resistances penetration: +25% blight / +25% fire Changes damage: +12% cold Mana when firing critical spell: +2.00 Maximum vim: +30.00 Spell crit. chance: +5% Damage Shield penetration: +30% Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
enlightening stralite mail armour of the deep (4 def, 11 armour) enlightening stralite mail armour of the deep (4 def, 11 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +4 Wil Changes resistances: +9% acid / +13% cold Allows you to breathe in: water Mental save: +16 (+8 eff.) A suit of armour made of mail. |
Velayalle (2 def, 0 armour) Velayalle (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes resistances: +18% blight Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Stealth bonus: +9 Psi when hit: +0.08 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 71 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. This item has been sent to the Item's Vault. |
undeterred pair of voratun boots of massiveness (0 def, 5 armour) undeterred pair of voratun boots of massiveness (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +7 Str / +8 Con Changes damage: +6% physical Silence immunity: +38% Confusion immunity: +22% Stun/Freeze immunity: +37% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 6% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 127.55 fire damage and 101.64 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
brawler's voratun gauntlets of sorrow (0 def, 3 armour) brawler's voratun gauntlets of sorrow (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 17% chance to reduce all saves and defense by 29 Damage (Melee): 25 mind / 24 darkness Changes stats: +3 Str / +4 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Mental save: -10 (-5 eff.) Mindpower: +7 (+3 eff.) When used to modify unarmed attacks: Power: 140% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +15 Crit. chance: +19.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.50 to 127.49 lightning damage (84.99 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
21 onyx 21 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald 16 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 garnet 15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 quartz 15 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
71 alchemist agate 71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
43 alchemist bloodstone 43 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 168.52 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 168.52 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 23/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
dwarven dwarven-steel pickaxe (dig speed 26 turns) dwarven dwarven-steel pickaxe (dig speed 26 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +5 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+4 eff.) Maximum life: +43.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Wildshaper (dig speed 20 turns) Wildshaper (dig speed 20 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +10 Effects on melee hit: * 20% chance to slow global speed by 57% Changes stats: +3 Str / +8 Dex Changes resistances: +20% nature Changes damage: +10% nature Only die when reaching: -80.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 120% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 489.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Bethyremira the dwarven-steel torque of gale force [power 255] (15 cooldown) Bethyremira the dwarven-steel torque of gale force [power 255] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str / +2 Cun / +4 Con Critical mult.: +20.00% Vim when firing critical spell: +2.00 Maximum psi: +30.00 Maximum vim: +10.00 It can be used to project a gust of wind in a cone knocking enemies back 10 spaces and dealing 285 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Aerodath' [power 314] (20 cooldown) ash totem of healing 'Aerodath' [power 314] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Equilibrium when hit: +0.12 Psi when hit: +0.04 Mental crit. chance: +4% It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 20 turns. When used: * Heal for 32. * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 57% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 173.40 temporal and 173.40 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Waan the Halfling Doombringer level 34
45th Regrowth 123rd year of Ascendancy at 07:57 see stats
By Waan the Halfling Doombringer level 26
48th Haze 122nd year of Ascendancy at 09:46 see stats
By Waan the Halfling Doombringer level 33
41st Regrowth 123rd year of Ascendancy at 17:56 see stats
By Waan the Halfling Doombringer level 30
28th Regrowth 123rd year of Ascendancy at 02:52 see stats
By Waan the Halfling Doombringer level 38
49th Pyre 123rd year of Ascendancy at 23:19 see stats
By Waan the Halfling Doombringer level 39
61st Pyre 123rd year of Ascendancy at 04:55 see stats
By Waan the Halfling Doombringer level 49
75th Haze 123rd year of Ascendancy at 22:54 see stats
By Waan the Halfling Doombringer level 38
46th Pyre 123rd year of Ascendancy at 18:19 see stats
By Waan the Halfling Doombringer level 20
5th Haze 122nd year of Ascendancy at 23:46 see stats
By Waan the Halfling Doombringer level 35
74th Regrowth 123rd year of Ascendancy at 07:09 see stats
By Waan the Halfling Doombringer level 47
10th Haze 123rd year of Ascendancy at 19:17 see stats
By Waan the Halfling Doombringer level 27
1st Decay 122nd year of Ascendancy at 00:46 see stats
By Waan the Halfling Doombringer level 37
41st Pyre 123rd year of Ascendancy at 14:58 see stats
By Waan the Halfling Doombringer level 34
62nd Regrowth 123rd year of Ascendancy at 08:36 see stats
By Waan the Halfling Doombringer level 38
60th Pyre 123rd year of Ascendancy at 00:33 see stats
By Waan the Halfling Doombringer level 20
71st Dusk 122nd year of Ascendancy at 22:54 see stats
By Waan the Halfling Doombringer level 47
18th Haze 123rd year of Ascendancy at 21:44 see stats
By Waan the Halfling Doombringer level 47
29th Haze 123rd year of Ascendancy at 17:06 see stats
By Waan the Halfling Doombringer level 12
1st Dusk 122nd year of Ascendancy at 17:55 see stats
By Waan the Halfling Doombringer level 43
23rd Dusk 123rd year of Ascendancy at 12:23 see stats
By Waan the Halfling Doombringer level 5
77th Pyre 122nd year of Ascendancy at 00:09 see stats
By Waan the Halfling Doombringer level 23
10th Haze 122nd year of Ascendancy at 03:53 see stats
By Waan the Halfling Doombringer level 41
62nd Pyre 123rd year of Ascendancy at 05:18 see stats
By Waan the Halfling Doombringer level 43
18th Dusk 123rd year of Ascendancy at 08:13 see stats
By Waan the Halfling Doombringer level 30
31st Regrowth 123rd year of Ascendancy at 05:56 see stats
By Waan the Halfling Doombringer level 10
6th Mirth 122nd year of Ascendancy at 13:09 see stats
By Waan the Halfling Doombringer level 20
71st Dusk 122nd year of Ascendancy at 11:41 see stats
By Waan the Halfling Doombringer level 30
25th Regrowth 123rd year of Ascendancy at 20:31 see stats
By Waan the Halfling Doombringer level 40
61st Pyre 123rd year of Ascendancy at 17:12 see stats
By Waan the Halfling Doombringer level 50
4th Decay 123rd year of Ascendancy at 10:53 see stats
By Waan the Halfling Doombringer level 26
48th Haze 122nd year of Ascendancy at 09:46 see stats
By Waan the Halfling Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 01:25 see stats
By Waan the Halfling Doombringer level 49
4th Decay 123rd year of Ascendancy at 08:33 see stats
By Waan the Halfling Doombringer level 27
76th Haze 122nd year of Ascendancy at 21:56 see stats
By Waan the Halfling Doombringer level 38
48th Pyre 123rd year of Ascendancy at 20:32 see stats
By Waan the Halfling Doombringer level 37
41st Pyre 123rd year of Ascendancy at 16:30 see stats
By Waan the Halfling Doombringer level 26
48th Haze 122nd year of Ascendancy at 09:46 see stats
By Waan the Halfling Doombringer level 9
6th Mirth 122nd year of Ascendancy at 05:49 see stats
By Waan the Halfling Doombringer level 9
2nd Mirth 122nd year of Ascendancy at 23:01 see stats
By Waan the Halfling Doombringer level 26
48th Haze 122nd year of Ascendancy at 09:46 see stats
By Waan the Halfling Doombringer level 28
4th Allure 123rd year of Ascendancy at 21:55 see stats
By Waan the Halfling Doombringer level 27
74th Haze 122nd year of Ascendancy at 05:56 see stats
By Waan the Halfling Doombringer level 35
36th Pyre 123rd year of Ascendancy at 12:28 see stats
By Waan the Halfling Doombringer level 47
11st Haze 123rd year of Ascendancy at 19:58 see stats
By Waan the Halfling Doombringer level 26
73rd Haze 122nd year of Ascendancy at 18:09 see stats
By Waan the Halfling Doombringer level 27
76th Haze 122nd year of Ascendancy at 21:56 see stats
By Waan the Halfling Doombringer level 17
68th Dusk 122nd year of Ascendancy at 08:27 see stats
By Waan the Halfling Doombringer level 33
40th Regrowth 123rd year of Ascendancy at 22:01 see stats