Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tactical Minimap 1.6.0Changes the minimap colors. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
QuickTome QoL Changes 1.7.0Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Annihilator |
Level / Exp | 41 / 87% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 14:09 / 213Killed by steam giant berserker at level 10 on the 35th Retaking 124th year of Ascendancy at 06:30 Killed by steam giant gunner at level 10 on the 35th Retaking 124th year of Ascendancy at 08:06 Killed by ghoulking at level 11 on the 40th Retaking 124th year of Ascendancy at 09:33 Killed by whitehoof maulotaur at level 11 on the 41st Retaking 124th year of Ascendancy at 05:24 Killed by whitehoof maulotaur at level 11 on the 41st Retaking 124th year of Ascendancy at 06:31 Killed by whitehoof maulotaur at level 12 on the 41st Retaking 124th year of Ascendancy at 09:55 Killed by whitehoof maulotaur at level 12 on the 41st Retaking 124th year of Ascendancy at 11:01 Killed by whitehoof ghoul at level 12 on the 41st Retaking 124th year of Ascendancy at 16:49 Killed by whitehoof ghoul at level 12 on the 41st Retaking 124th year of Ascendancy at 17:59 Killed by Isurathra the whitehoof maulotaur at level 12 on the 42nd Retaking 124th year of Ascendancy at 04:22 Killed by whitehoof ghoul at level 12 on the 42nd Retaking 124th year of Ascendancy at 05:43 Killed by Elann the whitehoof maulotaur at level 12 on the 42nd Retaking 124th year of Ascendancy at 08:05 Killed by Xinn the whitehoof ghoul at level 12 on the 42nd Retaking 124th year of Ascendancy at 09:04 Killed by Xinn the whitehoof ghoul at level 12 on the 42nd Retaking 124th year of Ascendancy at 10:13 Killed by whitehoof ghoul at level 13 on the 42nd Retaking 124th year of Ascendancy at 19:15 Killed by whitehoof ghoul at level 13 on the 42nd Retaking 124th year of Ascendancy at 20:09 Killed by whitehoof ghoul at level 13 on the 42nd Retaking 124th year of Ascendancy at 23:43 Killed by whitehoof ghoul at level 13 on the 43rd Retaking 124th year of Ascendancy at 09:41 Killed by whitehoof ghoul at level 13 on the 43rd Retaking 124th year of Ascendancy at 11:52 Killed by whitehoof hailstorm at level 14 on the 44th Retaking 124th year of Ascendancy at 05:44 Killed by electric eel at level 14 on the 44th Retaking 124th year of Ascendancy at 09:29 Killed by whitehoof maulotaur at level 14 on the 44th Retaking 124th year of Ascendancy at 13:05 Killed by whitehoof ghoul at level 14 on the 44th Retaking 124th year of Ascendancy at 18:18 Killed by electric eel at level 14 on the 44th Retaking 124th year of Ascendancy at 20:37 Killed by Nektosh the One-Horned at level 14 on the 45th Retaking 124th year of Ascendancy at 08:43 Killed by whitehoof ghoul at level 14 on the 45th Retaking 124th year of Ascendancy at 09:59 Killed by anorithil at level 16 on the 5th Revenge 124th year of Ascendancy at 03:35 Killed by anorithil at level 16 on the 6th Revenge 124th year of Ascendancy at 05:56 Killed by sun-mage at level 16 on the 6th Revenge 124th year of Ascendancy at 07:22 Killed by netherworm mass at level 17 on the 10th Revenge 124th year of Ascendancy at 08:22 Killed by Velamilaith the giant acid ant at level 17 on the 10th Revenge 124th year of Ascendancy at 17:33 Killed by fire drake at level 18 on the 12nd Revenge 124th year of Ascendancy at 01:55 Killed by naga myrmidon at level 18 on the 14th Revenge 124th year of Ascendancy at 10:04 Killed by naga myrmidon at level 18 on the 14th Revenge 124th year of Ascendancy at 10:59 Killed by Mayubeth the large brown snake at level 19 on the 14th Revenge 124th year of Ascendancy at 18:23 Killed by venom drake at level 19 on the 15th Revenge 124th year of Ascendancy at 20:03 Killed by Elirin the grizzly bear at level 19 on the 16th Revenge 124th year of Ascendancy at 06:12 Killed by Elirin the grizzly bear at level 19 on the 16th Revenge 124th year of Ascendancy at 07:08 Killed by Elirin the grizzly bear at level 19 on the 16th Revenge 124th year of Ascendancy at 08:04 Killed by Elirin the grizzly bear at level 19 on the 16th Revenge 124th year of Ascendancy at 09:04 Killed by skeleton warrior at level 19 on the 16th Revenge 124th year of Ascendancy at 12:27 Killed by netherworm mass at level 19 on the 17th Revenge 124th year of Ascendancy at 02:59 Killed by netherworm mass at level 20 on the 17th Revenge 124th year of Ascendancy at 08:25 Killed by netherworm mass at level 20 on the 2nd Dearth 124th year of Ascendancy at 12:10 Killed by Xerymitta the Guardian at level 20 on the 2nd Dearth 124th year of Ascendancy at 18:41 Killed by Xerymitta the Guardian at level 20 on the 2nd Dearth 124th year of Ascendancy at 19:45 Killed by Xerymitta the Guardian at level 20 on the 2nd Dearth 124th year of Ascendancy at 20:45 Killed by minotaur at level 20 on the 2nd Dearth 124th year of Ascendancy at 23:51 Killed by Polelle the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 03:48 Killed by Polelle the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 04:43 Killed by Polelle the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 05:38 Killed by Polelle the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 06:36 Killed by Cyrina the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 14:10 Killed by Salagabeth the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 18:17 Killed by Salagabeth the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 19:21 Killed by Mayyrin the Guardian at level 20 on the 3rd Dearth 124th year of Ascendancy at 23:12 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 00:02 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 00:55 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 01:48 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 02:41 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 03:33 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 04:28 Killed by Mayyrin the Guardian at level 20 on the 4th Dearth 124th year of Ascendancy at 05:21 Killed by Polira the Guardian at level 21 on the 4th Dearth 124th year of Ascendancy at 11:17 Killed by Polira the Guardian at level 21 on the 4th Dearth 124th year of Ascendancy at 12:08 Killed by cold drake hatchling at level 21 on the 4th Dearth 124th year of Ascendancy at 12:59 Killed by oozing horror at level 21 on the 4th Dearth 124th year of Ascendancy at 17:18 Killed by luminous horror at level 21 on the 24th Dearth 124th year of Ascendancy at 23:50 Killed by netherworm mass at level 21 on the 25th Dearth 124th year of Ascendancy at 03:23 Killed by Zubyrata the treant at level 22 on the 25th Dearth 124th year of Ascendancy at 10:52 Killed by Zubyrata the treant at level 22 on the 25th Dearth 124th year of Ascendancy at 11:50 Killed by Zubyrata the treant at level 22 on the 25th Dearth 124th year of Ascendancy at 12:53 Killed by Zubyrata the treant at level 22 on the 25th Dearth 124th year of Ascendancy at 14:07 Killed by Astral-Infused Yeti at level 22 on the 26th Dearth 124th year of Ascendancy at 22:15 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 00:40 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 01:33 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 02:29 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 03:50 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 04:49 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 05:49 Killed by Star Gazer at level 23 on the 27th Dearth 124th year of Ascendancy at 06:50 Killed by multi-hued drake hatchling at level 24 on the 30th Dearth 124th year of Ascendancy at 17:37 Killed by multi-hued drake at level 24 on the 31st Dearth 124th year of Ascendancy at 03:48 Killed by multi-hued drake hatchling at level 25 on the 32nd Dearth 124th year of Ascendancy at 09:59 Killed by fire drake hatchling at level 25 on the 32nd Dearth 124th year of Ascendancy at 11:19 Killed by nightmare horror at level 25 on the 33rd Dearth 124th year of Ascendancy at 03:29 Killed by netherworm mass at level 25 on the 33rd Dearth 124th year of Ascendancy at 13:50 Killed by stale sewer water at level 26 on the 38th Dearth 124th year of Ascendancy at 11:45 Killed by worm that walks at level 26 on the 38th Dearth 124th year of Ascendancy at 17:24 Killed by ice wyrm at level 26 on the 38th Dearth 124th year of Ascendancy at 18:22 Killed by luminous horror at level 26 on the 38th Dearth 124th year of Ascendancy at 23:13 Killed by worm that walks at level 26 on the 39th Dearth 124th year of Ascendancy at 00:08 Killed by orc warrior at level 26 on the 39th Dearth 124th year of Ascendancy at 01:00 Killed by worm that walks at level 26 on the 39th Dearth 124th year of Ascendancy at 02:01 Killed by luminous horror at level 26 on the 39th Dearth 124th year of Ascendancy at 02:54 Killed by orc warrior at level 26 on the 39th Dearth 124th year of Ascendancy at 03:55 Killed by ghoul at level 26 on the 39th Dearth 124th year of Ascendancy at 11:53 Killed by Gunsnake at level 26 on the 39th Dearth 124th year of Ascendancy at 14:27 Killed by Gunsnake at level 26 on the 39th Dearth 124th year of Ascendancy at 15:43 Killed by Erelizilagund's Inner Demon at level 27 on the 40th Dearth 124th year of Ascendancy at 00:22 Killed by Mayerilaith the sewer alligator at level 28 on the 41st Dearth 124th year of Ascendancy at 21:33 Killed by Eluldathra the steam giant berserker at level 29 on the 46th Dearth 124th year of Ascendancy at 14:57 Killed by netherworm mass at level 29 on the 10th Loss 124th year of Ascendancy at 06:02 Killed by dreaming horror at level 29 on the 10th Loss 124th year of Ascendancy at 12:16 Killed by Elerin the ritch hunter at level 30 on the 12nd Loss 124th year of Ascendancy at 22:35 Killed by Elerin the ritch hunter at level 30 on the 12nd Loss 124th year of Ascendancy at 23:37 Killed by Xiwyn the ritch hive mother at level 30 on the 13rd Loss 124th year of Ascendancy at 08:03 Killed by thought-forged warrior at level 31 on the 26th Loss 124th year of Ascendancy at 00:17 Killed by black crystal at level 31 on the 26th Loss 124th year of Ascendancy at 15:27 Killed by black crystal at level 32 on the 26th Loss 124th year of Ascendancy at 19:54 Killed by saw horror at level 32 on the 27th Loss 124th year of Ascendancy at 02:43 Killed by Crystallized Primal Root at level 32 on the 27th Loss 124th year of Ascendancy at 05:59 Killed by white crystal at level 32 on the 27th Loss 124th year of Ascendancy at 07:55 Killed by Xulrassra the treant at level 32 on the 27th Loss 124th year of Ascendancy at 23:17 Killed by Xulrassra the treant at level 32 on the 28th Loss 124th year of Ascendancy at 00:15 Killed by Polorialaith the treant at level 32 on the 28th Loss 124th year of Ascendancy at 04:14 Killed by steamgun turret at level 33 on the 28th Loss 124th year of Ascendancy at 15:29 Killed by Xeryvea the crystalbark at level 33 on the 28th Loss 124th year of Ascendancy at 19:15 Killed by netherworm mass at level 33 on the 28th Loss 124th year of Ascendancy at 22:31 Killed by ritch flamespitter at level 33 on the 29th Loss 124th year of Ascendancy at 03:14 Killed by ritch flamespitter at level 33 on the 29th Loss 124th year of Ascendancy at 03:56 Killed by treant at level 33 on the 29th Loss 124th year of Ascendancy at 04:37 Killed by Sorooredie the shalore at level 33 on the 35th Loss 124th year of Ascendancy at 07:54 Killed by Sorooredie the shalore at level 33 on the 35th Loss 124th year of Ascendancy at 09:06 Killed by orc cryomancer (subdued) at level 34 on the 46th Loss 124th year of Ascendancy at 12:22 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 04:32 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 05:50 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 07:14 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 09:59 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 11:40 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 12:53 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 14:15 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 15:22 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 16:38 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 17:46 Killed by High Sun Paladin Aeryn at level 35 on the 51st Loss 124th year of Ascendancy at 19:00 Killed by shadow at level 35 on the 11st Destruction 124th year of Ascendancy at 17:30 Killed by Nerudhetha the awoken tentacle tree at level 36 on the 12nd Destruction 124th year of Ascendancy at 23:28 Killed by greater multi-hued wyrm at level 36 on the 13rd Destruction 124th year of Ascendancy at 15:15 Killed by greater multi-hued wyrm at level 36 on the 14th Destruction 124th year of Ascendancy at 01:07 Killed by undead wyrm at level 37 on the 17th Destruction 124th year of Ascendancy at 08:30 Killed by Ureslak the Eternal at level 37 on the 17th Destruction 124th year of Ascendancy at 10:20 Killed by shadow at level 37 on the 17th Destruction 124th year of Ascendancy at 11:39 Killed by ravaging entropic rip at level 37 on the 17th Destruction 124th year of Ascendancy at 13:19 Killed by Ureslak the Eternal at level 38 on the 17th Destruction 124th year of Ascendancy at 15:06 Killed by Ureslak the Eternal at level 38 on the 17th Destruction 124th year of Ascendancy at 16:31 Killed by shadow at level 38 on the 17th Destruction 124th year of Ascendancy at 18:06 Killed by Arimira the fire drake hatchling at level 38 on the 17th Destruction 124th year of Ascendancy at 20:35 Killed by Mayoriwe the awoken tentacle tree at level 38 on the 18th Destruction 124th year of Ascendancy at 01:53 Killed by Mayoriwe the awoken tentacle tree at level 38 on the 18th Destruction 124th year of Ascendancy at 03:05 Killed by ice wyrm at level 38 on the 19th Destruction 124th year of Ascendancy at 02:15 Killed by Islamina the corrupted protosentient globula at level 39 on the 20th Destruction 124th year of Ascendancy at 22:20 Killed by luminous horror at level 39 on the 20th Destruction 124th year of Ascendancy at 23:21 Killed by Automated Defense System at level 39 on the 25th Destruction 124th year of Ascendancy at 15:56 Killed by Automated Defense System at level 39 on the 25th Destruction 124th year of Ascendancy at 17:24 Killed by retaliator of Atmos at level 40 on the 26th Destruction 124th year of Ascendancy at 09:27 Killed by retaliator of Atmos at level 40 on the 26th Destruction 124th year of Ascendancy at 10:45 Killed by mecharachnid (servant of Erelizilagund) at level 40 on the 26th Destruction 124th year of Ascendancy at 16:53 Killed by steam giant gunslinger at level 40 on the 26th Destruction 124th year of Ascendancy at 18:24 Killed by Automated Defense System at level 40 on the 27th Destruction 124th year of Ascendancy at 19:49 Killed by Automated Defense System at level 40 on the 27th Destruction 124th year of Ascendancy at 21:03 Killed by mecharachnid repairbot at level 41 on the 28th Destruction 124th year of Ascendancy at 07:36 Killed by minotaur at level 41 on the 1st Renewal 124th year of Ascendancy at 01:43 Killed by Arabrebeth the crystalbark at level 41 on the 1st Renewal 124th year of Ascendancy at 09:20 Killed by Arabrebeth the crystalbark at level 41 on the 1st Renewal 124th year of Ascendancy at 10:39 Killed by Mayuvea the treant at level 41 on the 1st Renewal 124th year of Ascendancy at 19:06 Killed by Voretha the crystalbark at level 41 on the 1st Renewal 124th year of Ascendancy at 20:52 Killed by ritch flamespitter at level 41 on the 1st Renewal 124th year of Ascendancy at 22:04 Killed by Voretha the crystalbark at level 41 on the 1st Renewal 124th year of Ascendancy at 23:20 Killed by steamgun turret at level 41 on the 1st Remembrance 125th year of Ascendancy at 00:31 Killed by Voretha the crystalbark at level 41 on the 1st Remembrance 125th year of Ascendancy at 01:42 Killed by Erelizilagund's Inner Demon at level 41 on the 1st Remembrance 125th year of Ascendancy at 03:07 Killed by ritch flamespitter at level 41 on the 1st Remembrance 125th year of Ascendancy at 08:40 Killed by blade horror at level 41 on the 1st Remembrance 125th year of Ascendancy at 10:03 Killed by stone golem at level 41 on the 1st Remembrance 125th year of Ascendancy at 11:04 Killed by stone golem at level 41 on the 1st Remembrance 125th year of Ascendancy at 12:13 Killed by black jelly at level 41 on the 1st Remembrance 125th year of Ascendancy at 14:41 Killed by Arissra the treant at level 41 on the 1st Remembrance 125th year of Ascendancy at 17:09 Killed by Glorerawyn the crystalbark at level 41 on the 1st Remembrance 125th year of Ascendancy at 19:57 Killed by Iviyata the treant at level 41 on the 1st Remembrance 125th year of Ascendancy at 21:03 Killed by Iviyata the treant at level 41 on the 1st Remembrance 125th year of Ascendancy at 22:00 Killed by thought-forged bowman at level 41 on the 1st Remembrance 125th year of Ascendancy at 23:06 Killed by rimebark at level 41 on the 2nd Remembrance 125th year of Ascendancy at 00:05 Killed by Iviyata the treant at level 41 on the 2nd Remembrance 125th year of Ascendancy at 01:11 Killed by ritch flamespitter at level 41 on the 2nd Remembrance 125th year of Ascendancy at 04:52 Killed by Gonne the treant at level 41 on the 2nd Remembrance 125th year of Ascendancy at 06:13 Killed by stone golem at level 41 on the 2nd Remembrance 125th year of Ascendancy at 07:45 Killed by minotaur at level 41 on the 2nd Remembrance 125th year of Ascendancy at 09:08 Killed by stone golem at level 41 on the 2nd Remembrance 125th year of Ascendancy at 10:36 Killed by Ce'Nogaldabeth the treant at level 41 on the 2nd Remembrance 125th year of Ascendancy at 11:49 Killed by Mayyssra the crystalbark at level 41 on the 2nd Remembrance 125th year of Ascendancy at 12:53 Killed by Mayyssra the crystalbark at level 41 on the 2nd Remembrance 125th year of Ascendancy at 14:04 Killed by treant at level 41 on the 2nd Remembrance 125th year of Ascendancy at 18:39 Killed by Gonne the treant at level 41 on the 2nd Remembrance 125th year of Ascendancy at 20:00 Killed by minotaur at level 41 on the 2nd Remembrance 125th year of Ascendancy at 21:05 Killed by Belossra the crystalbark at level 41 on the 2nd Remembrance 125th year of Ascendancy at 22:10 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 10:00 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 12:28 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 15:19 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 16:59 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 18:30 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 20:33 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 22:09 Killed by High Sun Paladin Aeryn at level 41 on the 9th Remembrance 125th year of Ascendancy at 23:43 Killed by netherworm mass at level 41 on the 27th Remembrance 125th year of Ascendancy at 16:52 Killed by netherworm mass at level 41 on the 29th Remembrance 125th year of Ascendancy at 09:56 Killed by luminous horror at level 41 on the 31st Remembrance 125th year of Ascendancy at 02:10 Killed by searing horror at level 41 on the 31st Remembrance 125th year of Ascendancy at 02:40 Killed by Glorotha the crystalbark at level 41 on the 5th Retaking 125th year of Ascendancy at 13:23 Killed by shadow at level 41 on the 7th Retaking 125th year of Ascendancy at 16:39 Killed by High Sun Paladin Aeryn at level 41 on the 15th Retaking 125th year of Ascendancy at 02:06 Killed by Esmotla the human at level 41 on the 38th Retaking 125th year of Ascendancy at 16:27 |
Primary Stats
Strength | 101 (base 40) |
Dexterity | 44 (base 39) |
Constitution | 74 (base 57) |
Magic | 33 (base 10) |
Willpower | 24 (base 13) |
Cunning | 73 (base 33) |
Resources
Life | 1189/1189 |
Steam | 100/100 |
Healing Factor | 1.395168050532 |
Regeneration | 0.348792012633 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 2 |
See Stealth | 64 |
See Invisible | 67 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 53 |
Accuracy | 54 |
Crit Chance | 34% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 54 |
Crit Chance | 34% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Light | +10% |
Fire | +19% |
All | 0% |
Offense: Damage Penetration
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 10 (50%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 27 |
Mental Save | 36 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 35%( 70%) |
Physical | + 25%( 70%) |
Cold | + 32%( 70%) |
All | + 23%( 70%) |
Darkness | + 35%( 70%) |
Mind | + 28%( 70%) |
Fire | + 70%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 36% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 blight, 5 fire, 3 nature, 5 mind |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 87%. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Steamtech / Magnetism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Steamtech / Turrets | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Parasite | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Field control | 0.80 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | Erelizilagund has heard the hateful whisper. Hateful Whisper |
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | insulating pair of iron boots of tirelessness (0 def, 3 armour) insulating pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +6% cold Talent granted: +2 Rocket Boots Stamina each turn: +0.30 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Treepython the pouch of steel shots (56/56, 125% power, 2 apr) Treepython the pouch of steel shots (56/56, 125% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 125% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 56 On weapon hit: * 20% chance to slow global speed by 48% * 20 arcane resource burn Damage (radius 1) on hit: +20 darkness When wielded/worn: Ammo reloads per turn: +2 Talent granted: +3 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | Light of Revelation Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
On hands | Emydheda the hardened leather gloves (25 def, 2 armour) Emydheda the hardened leather gloves (25 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +2 Armour: +2 Defense: +25 (+8 eff.) Damage (Melee): 7 mind Changes stats: +2 Wil / +2 Con Changes resistances: +7% mind Changes damage: +4% mind Talent granted: +2 Spring Grapple Stamina each turn: +3.00 When used to modify unarmed attacks: Power: 116% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 3). Damage (radius 2) on crit: +9 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 15 light Changes stats: +14 Mag / +9 Wil / +3 Cun / +3 Con Changes damage: +11% light Mental save: +6 (+3 eff.) Equilibrium when hit: +0.20 Spellpower: +14 (+5 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | voratun ring 'Sootwell' voratun ring 'Sootwell'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+7 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes resistances: +6% cold / +3% physical Mental save: +14 (+6 eff.) Confusion immunity: +36% Stamina each turn: +3.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
Around neck | Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Murderfang's Surekill Murderfang's Surekill Requires: - Cunning 30 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: -10.0% Attack speed: 100% Dam. multiplier: 100% Firing range: +6 On weapon hit: * splashes acid on your target dealing 35 damage and reducing their armor On weapon crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Travel speed: +1500% Attacks use: 2.0 Steam When wielded/worn: Talent granted: +3 Surekill Critical mult.: +50.00% "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
Around waist | Arusenne Arusenne Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Defense: +13 (+4 eff.) Changes stats: +4 Wil Mental save: +6 (+3 eff.) Maximum life: +42.00 Maximum hate: +8.00 Slows Projectiles: +20% A belt that goes around your waist. |
In off hand | Talosis' Counterpoint Talosis' Counterpoint Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Damage against: +21% Undead / +21% Demon / +21% Horror Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Cloak | Phoenixbore the cashmere cloak (2 def, 0 armour) Phoenixbore the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Str / +11 Cun / +5 Con Changes resistances: +6% fire / +10% nature / +10% cold Physical save: +8 (+2 eff.) Maximum life: +61.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Firewalker (15 def, 5 armour) Firewalker (15 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Armour Hardiness: +20% Defense: +15 (+5 eff.) Fatigue: +3% Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
steam generator implant of the psychic (steam 5) steam generator implant of the psychic (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 412; 13 cd) regeneration infusion of the titan (heal 412; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 200 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+13 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
restful gold amulet of cunning (+4) restful gold amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Cun Life regen: +1.00 Amulets make your neck look great! |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring of light (+24%) steel ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% light Changes damage: +12% light Rings make your fingers look great! |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Str / +6 Con Rings make your fingers look great! |
treant's gold ring of perseverance treant's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% nature / +10% blight Poison immunity: +11% Disease immunity: +15% Stun/Freeze immunity: +27% Life regen: +4.00 Rings make your fingers look great! |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 120% Range: 1.2x Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+4 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
mage-hunter's hardened leather sling of enduring mage-hunter's hardened leather sling of enduringRequires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Effects on ranged hit: * 14 arcane resource burn Changes stats: +8 Wil / +2 Cun / +8 Con Talent mastery: +0.10 Wild-gift / Antimagic Maximum life: +18.00 Mindpower: +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
iron steamgun of piercing iron steamgun of piercingRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +6% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's steel steamgun of true flight blazebringer's steel steamgun of true flightRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 2) on crit: +24 fire Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +13% fire Global speed: +4% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
caustic steel steamgun of true flight caustic steel steamgun of true flightRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 2) on crit: +15 acid / +11 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +9.0% Changes resistances penetration: +10% acid / +8% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
gunslinger's steel steamgun of tinkering (+3) gunslinger's steel steamgun of tinkering (+3)Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Cun Changes damage: +10% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +13 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of fire mighty dwarven-steel steamgun of fireRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +11 fire Damage against: +0% Undead / +0% Demon / +0% Horror Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str Changes damage: +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Dreamweaver DreamweaverRequires: - Willpower 18 - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Mindpower: +15 (+7 eff.) Mental crit. chance: +7% Steampower: +5 (+2 eff.) It can be used to throw the gun and cause it to explode, dealing by 247 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns Activation costs 20 power out of 20/20. This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
mighty voratun steamgun of fire mighty voratun steamgun of fireRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +7 fire Attacks use: 2.0 Steam When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +3 Str Changes damage: +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly pouch of iron shots of erosion (23/23, 118% power, 1 apr) deadly pouch of iron shots of erosion (23/23, 118% power, 1 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 118% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 Damage (Ranged): +6 nature Shots are used with slings to pummel your foes to death. |
Islemiriamina (17/17, 117% power, 9 apr) Islemiriamina (17/17, 117% power, 9 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 117% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +4.5% Capacity: 17 Turns elapse between self-loadings: 4 Travel speed: +200% Damage (radius 2) on crit: +8 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
self-loading pouch of steel shots (14/14, 122% power, 2 apr) self-loading pouch of steel shots (14/14, 122% power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 Turns elapse between self-loadings: 5 When wielded/worn: Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stat: 140% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Duathelclash (39 def, 6 armour) Duathelclash (39 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Armour Hardiness: +0% Defense: +39 (+13 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes stats: +2 Wil Changes resistances penetration: +10% darkness Mental save: +9 (+4 eff.) Disease immunity: +20% Life regen: +4.70 Stamina each turn: +1.20 Maximum hate: +2.00 A suit of armour made of leather. |
hardened leather belt of unlife hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) Changes resistances: +5% blight Slows Projectiles: +0% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Lightningvile the pair of hardened leather boots (0 def, 3 armour) Lightningvile the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Dex / +4 Wil / +7 Cun Changes resistances: +12% lightning Changes resistances penetration: +10% lightning / +5% fire Changes damage: +6% lightning / +12% fire Physical save: +6 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +8 (+4 eff.) Movement speed: +25% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Cage (0 def, 0 armour) The Cage (0 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +0 Cun Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Mental save: +0 (+0 eff.) Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Mental save: +0 (+0 eff.) Fear immunity: +60% Mindpower: +16 (+7 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.44 mind and 11.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 13% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 12. Terrified: Deals 2.60 mind and 2.50 darkness damage per turn and increases cooldowns by 20%. Haunted: Causes the target to suffer 4.43 mind and 4.26 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Visage of Nektosh (4 def, 8 armour) Visage of Nektosh (4 def, 8 armour)Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal 14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz 19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
21 lapis lazuli 21 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 emerald 18 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 garnet 20 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 quartz 20 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 108.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 108.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Unique] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
potent air recycler potent air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Silence immunity: +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator dwarven steel mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Changes stats: +6 Cun Mental save: +9 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made magnetic shell well-made magnetic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel silver filigree dwarven steel silver filigreePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Damage against: +21% Undead / +21% Demon / +21% Horror Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 36] amazing fiery salve [power 36]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 174% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (36% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 36] amazing frost salve [power 36]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 174% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful healing salve [power 377] powerful healing salve [power 377]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 174% efficiency and 87% cooldown modifier. It can be used to heal 377 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
powerful pain suppressor salve [power 326] powerful pain suppressor salve [power 326]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 174% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -326 life and reduces all damage by 18% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
great water salve [power 31] great water salve [power 31]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 174% efficiency and 87% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (31% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Charbile (dig speed 16 turns) Charbile (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 fire Changes stats: +2 Str Changes resistances: +3% blight / +9% fire Critical mult.: +11.00% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing yew totem of stinging [power 248] (15 cooldown) piercing yew totem of stinging [power 248] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 247 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Erelizilagund the Orc Annihilator level 11
36th Retaking 124th year of Ascendancy at 21:06 see stats
By Erelizilagund the Orc Annihilator level 17
6th Revenge 124th year of Ascendancy at 19:32 see stats
By Erelizilagund the Orc Annihilator level 26
39th Dearth 124th year of Ascendancy at 13:47 see stats
By Erelizilagund the Orc Annihilator level 14
45th Retaking 124th year of Ascendancy at 09:39 see stats
By Erelizilagund the Orc Annihilator level 10
34th Retaking 124th year of Ascendancy at 18:26 see stats
By Erelizilagund the Orc Annihilator level 20
17th Revenge 124th year of Ascendancy at 04:25 see stats
By Erelizilagund the Orc Annihilator level 30
12nd Loss 124th year of Ascendancy at 17:04 see stats
By Erelizilagund the Orc Annihilator level 40
25th Destruction 124th year of Ascendancy at 18:11 see stats
By Erelizilagund the Orc Annihilator level 35
47th Loss 124th year of Ascendancy at 23:53 see stats
By Erelizilagund the Orc Annihilator level 37
16th Destruction 124th year of Ascendancy at 08:05 see stats
By Erelizilagund the Orc Annihilator level 29
11st Loss 124th year of Ascendancy at 10:15 see stats
By Erelizilagund the Orc Annihilator level 33
35th Loss 124th year of Ascendancy at 07:41 see stats
By Erelizilagund the Orc Annihilator level 25
34th Dearth 124th year of Ascendancy at 04:47 see stats
By Erelizilagund the Orc Annihilator level 14
45th Retaking 124th year of Ascendancy at 08:43 see stats
Log
Saving game...
Saving done.
Saving game...
Saving done.
There is no way out of this level here.
Saving game...
You transfer blazebringer's steel steamgun of true flight from the online item's vault.
Saving done.
Saving game...
You transfer caustic steel steamgun of true flight from the online item's vault.
Saving done.
Saving game...
You transfer painweaver's stralite ring of life from the online item's vault.
Saving done.
You transfer Liquid Metal Cloak (20 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer painweaver's stralite ring of life to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer quiver of elm arrows 'Heatrebel' (22/22, 111% power, 5 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering bright brass lantern of health to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.