Jessie the level 5 Higher Writhing One by sont49

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassWrithing One
Level / Exp5 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity12 (base 11)
Constitution14 (base 14)
Magic24 (base 21)
Willpower12 (base 11)
Cunning15 (base 10)

Resources

Life-6/192
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5
See Invisible6

Offense: Mainhand

Damage28
Accuracy33
Crit Chance14%
APR11
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+8%
Nature+5%
All0%

Defense: Base

Armour (hardiness)10.5 (43.579428603723%)
Defense10
Ranged Defense10
Fatigue14
Physical Save11
Spell Save12
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Blight+ 10%( 70%)
Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

Quests

active
active
active
done
done

Equipment

Tool
On fingers
Around neck
In main hand
On feet
Light source
On hands
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Jessie the Higher Writhing One level 5
10th Flare 122nd year of Ascendancy at 12:25
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: learnt lore).


Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress!

There is a Occult Egress here (press '' or right click to use).

There is a portal back to the occult egress here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


There is a portal back to the occult egress here (press '' or right click to use).
Something hits
Jessie for 95 physical, 17 light, 50 physical, 17 light (179 total damage).

Jessie uses
Infusion: Healing.
Jessie receives 52 healing from Infusion: Healing.
Jessie uses
Infusion: Regeneration.
Jessie starts regenerating health quickly.

Jessie shrugs off the effect 'Confused'!
Something hits
Jessie for 72 light damage.
Jessie the level 5 higher writhing one was purified to death by Aerana the dremling on level 1 of Dremshor Tunnels.