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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 30 / 12% |
| Size | small |
| Lifes / Deaths | Killed by Eilinara the rogue at level 11 on the 3rd Summertide 122nd year of Ascendancy at 18:15 / 2Killed by Vorumira the elven cultist at level 30 on the 66th Regrowth 123rd year of Ascendancy at 22:08 |
Primary Stats
| Strength | 72 (base 43) |
| Dexterity | 76 (base 60) |
| Constitution | 33 (base 10) |
| Magic | 42 (base 24) |
| Willpower | 22 (base 10) |
| Cunning | 25 (base 12) |
Resources
| Life | -133/936 |
| Positive | 98/137 |
| Stamina | 131/267 |
| Healing Factor | 1.2789294477288 |
| Regeneration | 11.830097391491 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 65 |
| Crit Chance | 26% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Acid | +15% |
| Light | +12% |
| Nature | +18% |
| Cold | +12% |
| Physical | +23% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +42% |
| Light | +47% |
| Temporal | +47% |
| Physical | +52% |
| Mind | +42% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 21 (68.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 35 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 40%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 27%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 20% |
| Bleed Resistance | 10% |
| Confusion Resistance | 54% |
| Pinning Resistance | 20% |
| Stun Resistance | 81% |
| Instadeath Resistance | 100% |
| Silence Resistance | 48% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 310 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Poretta the giant carpenter ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Glyvea the vampire. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost tinker from death by Emiwe the armoured skeleton warrior. Escort: lost tinker (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Polath the lesser vampire. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vampire lord fang. * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * You've found the needed red crystal shard. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Xamivena' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Resistance +12% nature, +6% darkness Mind save +6 (+3 eff.) Silence Resist +28% Disarm Resist +20% Confus Resist +34% Stun Resist +32% other ------- Max mana +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | self-loading quiver of elven-wood arrows of vileness (22/22, 44-61 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego] Arcane Weapon Damage 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 Auto Reload 3 On-ranged-hit +14 blight +14 item blight disease On Hit: * 14% chance to reduce strength, dexterity, and constitution by 19 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Hellravager'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 2 fire defense ------ Physical save +15 (+5 eff.) Life +44.00 Life Regen +4.00 Healmod +5% other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Silera' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Str +4, Dex +1, Wil +5, Cun +5 offense ------ Physical Crit +4.0% Mindpower +4 (+2 eff.) defense ------ Defense +2 (+0 eff.) Resistance +15% fire Silence Resist +20% Confus Resist +20% A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel torque of psionic shield 'Falidunalach' [power 79] (24/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats Str +2 offense ------ Physical Power +5 (+2 eff.) Ignore resists +5% physical defense ------ Resistance +12% nature Physical save +6 (+2 eff.) Pinning Resist +20% Stun Resist +20% Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats Str +5, Dex +1, Mag +4, Wil +3 Cun +5, Con +9 offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+4 eff.) defense ------ Life Regen +3.00 Stun Resist +29% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Issigokan0.1 Encumbrance T3 ring jewelry [Random Unique] Nature While equipped: Stats Mag +4, Con +3 offense ------ Spellpower/crit +4 Damage +12% cold, +11% physical defense ------ Resistance +3% acid, +24% cold +11% physical Physical save +6 (+2 eff.) Life +20.00 Cut Resist +10% Rings make your fingers look great! |
| Around waist | Brodylathakor the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Dex +2, Con +3 offense ------ Physical Crit +5.0% Damage +12% physical Ignore resists +10% temporal Accuracy +10 (+2 eff.) defense ------ Resistance +8% lightning, +10% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +30.00 A belt that goes around your waist. |
| In main hand | Sparknaught4.0 Encumbrance T4 longbow 2H weapon [Random Unique] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +16 lightning While equipped: Stats Str +13 offense ------ Physical Power +28 (+7 eff.) Damage +3% lightning, +3% nature Ignore resists +5% lightning, +12% all Accuracy +24 (+6 eff.) Ignore Armor +14 defense ------ Resistance +6% nature Longbows are used to shoot arrows at your foes. |
| On hands | Relgastir the Blazeterror (10 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +8.0% Spell Crit +10% Mind Crit +10% Critical power +9.00% Ignore resists +10% light defense ------ Armor +2 Defense +10 (+2 eff.) Resistance +1% physical Spell save +18 (+8 eff.) Healmod +5% Teleport Resist +20% Unarmed combat: Weapon Damage 21.5 - 23.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +12.0% Attack Speed 100% On Crit: 20% Cripple level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature, +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | cashmere cloak 'Blindfiend' (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats Str +3, Con +2 offense ------ Damage +12% light, +3% mind Ignore resists +5% mind defense ------ Defense +9 (+2 eff.) Resistance +3% light Physical save +14 (+5 eff.) Life +88.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nerolaith0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Dex +4 offense ------ Physical Power +10 (+3 eff.) Ignore resists +10% physical defense ------ Resistance +4% physical Mind save +6 (+3 eff.) Life +60.00 Life Regen +2.00 other ------- Max stamina +20.00 Amulets make your neck look great! |
Inventory
Uluhek the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Wil +3, Cun +2, Con +3 offense ------ Mind Crit +2% Critical power +10.00% Mindpower +5 (+3 eff.) defense ------ Physical save +6 (+2 eff.) Life +34.00 Life Regen +2.00 other ------- Hate-on-crit +1.00 Amulets make your neck look great! |
marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +4 offense ------ Accuracy +8 (+2 eff.) defense ------ Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +2, Dex +2, Mag +6, Wil +2 Cun +9, Con +2 offense ------ Physical Power +9 (+3 eff.) Spellpower +16 (+7 eff.) Mindpower +7 (+4 eff.) Damage +9% lightning, +12% light Ignore resists +10% light When Hit 6 lightning defense ------ Defense +6 (+1 eff.) Resistance +3% lightning other ------- Light +1 Rings make your fingers look great! |
steel opal ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: Stats Str +3, Dex +2, Mag +13 Wil +10, Cun +2, Con +4 offense ------ Physical Power +8 (+2 eff.) Spellpower +14 (+7 eff.) Mindpower +7 (+4 eff.) On-Hit 20 light On-Ranged-Hit 13 light Damage +12% light defense ------ Resistance +6% light Rings make your fingers look great! |
blazebringer's voratun longsword of erosion (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Nature Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature On-crit, radius 2 +24 fire While equipped: offense ------ Global Speed +1% Ignore resists +18% fire Sharp, long, and deadly. |
truestriking stralite waraxe of enduring (29-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats Con +8, Wil +9 offense ------ Ignore resists +9% physical Accuracy +10 (+2 eff.) Ignore Armor +8 defense ------ Life +45.00 One-handed war axes. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
stralite dagger (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Normal] Weapon Damage 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Sharp, short and deadly. |
warden's elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon [Ego++] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats Mag +8 offense ------ Damage +14% temporal, +18% physical Ignore resists +12% physical, +11% temporal +18% all Accuracy +17 (+4 eff.) Ignore Armor +15 other ------- Reload +3 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
barbed quiver of ash arrows of erosion (17/20, 32-46 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Nature/Master Weapon Damage 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +10.5% Capacity 20 On-ranged-hit +9 nature On Critical: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
rejuvenating hardened leather armour of cold resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +21% cold Life Regen +3.60 other ------- Stamina/turn +1.30 A suit of armour made of leather. |
enlightening reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Psionic While equipped: Stats Cun +7, Wil +7 defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Mind save +17 (+9 eff.) A suit of armour made of leather. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: Stats Str +4, Con +4 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +123.00 Life Regen +3.00 Healmod +14% A suit of armour made of mail. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats Mag +8, Wil +8 offense ------ Spellpower +5 (+3 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +5% Spellpower +8 (+4 eff.) Mindpower +6 (+3 eff.) On-Hit 15 mind, 17 darkness On-Hit (Melee): * 15% chance to reduce all saves and defense by 20 defense ------ Armor +3 Mind save -8 (-4 eff.) other ------- Mana/turn +0.36 Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +12 arcane On Hit: 10% Reproach level 5 On Hit: 10% Elemental Bolt level 5 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats Con +4 defense ------ Armor +7 Fatigue +5% Physical save +19 (+6 eff.) Spell save +6 (+3 eff.) Mind save +11 (+6 eff.) Life +54.00 Disarm Resist +35% Unarmed combat: Weapon Damage 32.5 - 45.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +9 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Battle Shout level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Nimbuspierce the hardened leather cap (25 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +3 Defense +25 (+6 eff.) Fatigue +3% Resistance +3% blight, +13% cold +1% physical, +15% lightning Life +40.00 Stun Resist +20% other ------- Breathe water A cap made of leather. |
stabilizing iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% cold Physical save +11 (+4 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Poryrin' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Str +4, Dex +11, Mag +2 Wil +8, Cun +4, Con +8 offense ------ Mindpower +5 (+3 eff.) defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloudlady the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats Str +6, Wil +8, Cun +4 offense ------ Physical Power +11 (+3 eff.) Mindpower +5 (+3 eff.) Damage +24% lightning Ignore resists +5% light defense ------ Armor +5 Fatigue +5% Resistance +11% acid, +12% physical +3% light, +11% cold +11% lightning, +11% fire Physical save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
296 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Glittermortal the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +4 Resistance +11% nature, +3% darkness Stun Resist +20% other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shirley the Halfling Archer level 13
20th Dusk 122nd year of Ascendancy at 00:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Shirley the Halfling Archer level 23
11st Regrowth 123rd year of Ascendancy at 06:04 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Shirley the Halfling Archer level 24
13rd Regrowth 123rd year of Ascendancy at 09:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shirley the Halfling Archer level 10
1st Summertide 122nd year of Ascendancy at 11:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Shirley the Halfling Archer level 20
75th Haze 122nd year of Ascendancy at 18:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Shirley the Halfling Archer level 30
59th Regrowth 123rd year of Ascendancy at 18:53 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Shirley the Halfling Archer level 20
6th Decay 122nd year of Ascendancy at 17:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Shirley the Halfling Archer level 26
40th Regrowth 123rd year of Ascendancy at 17:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shirley the Halfling Archer level 9
1st Summertide 122nd year of Ascendancy at 00:31 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Shirley the Halfling Archer level 13
4th Dusk 122nd year of Ascendancy at 03:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shirley the Halfling Archer level 22
11st Regrowth 123rd year of Ascendancy at 02:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shirley the Halfling Archer level 17
62nd Dusk 122nd year of Ascendancy at 21:54 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Shirley the Halfling Archer level 11
3rd Summertide 122nd year of Ascendancy at 18:15 see stats
Log
Wretchling's acid area effect hits Vlaolro the wretchling for (5 absorbed), 5 acid (5 total damage).
Vlaolro the wretchling receives 15 healing from Shield of Light.
Vlaolro the wretchling's acid area effect hits Shirley for 19 acid damage.
Shirley uses Evasion.
Shirley uses Shoot Down.
Shirley uses Indomitable.
Shirley is moving freely.
Shirley activates Chant of Resistance.
Shirley is free from the decrepitude disease.
Shirley is cured!
Shirley deactivates Chant of Fortress.
Shirley activates Chant of Fortitude.
Shirley deactivates Chant of Resistance.
Shirley uses dwarven-steel torque of psionic shield 'Falidunalach'!
Vorumira the elven cultist deactivates Thermal Aura.
Vorumira the elven cultist's mind surges with critical power!
Shirley is on fire!
Vorumira the elven cultist hits Shirley for (79 flat reduction), 115 fire (115 total damage).
Imploding (slow) from Vorumira the elven cultist hits Shirley for (79 flat reduction), 32 physical (32 total damage).
Burning from Vorumira the elven cultist hits Shirley for (79 flat reduction), 5 fire (5 total damage).
Vorumira the elven cultist activates Charged Aura.
Wretchling's acid area effect hits Vlaolro the wretchling for (5 absorbed), 5 acid (5 total damage).
Vlaolro the wretchling receives 15 healing from Shield of Light.
Vlaolro the wretchling's acid area effect hits Shirley for (26 flat reduction), 0 acid (0 total damage).
Vorumira the elven cultist deactivates Charged Aura.
Vorumira the elven cultist's mind surges with critical power!
Shirley reacts to damage from Vorumira the elven cultist, mitigating the blow!.
Vorumira the elven cultist hits Shirley for (79 flat reduction), (91 reacted , -4 stam), 182 lightning (182 total damage).
Shirley the level 30 halfling archer was electrocuted to death by Vorumira the elven cultist on level 1 of Dark crypt.








































































































