Ninnria the level 9 Cornac Arcane Blade by Knightly399

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp9 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 23)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic28 (base 23)
Willpower10 (base 10)
Cunning23 (base 23)

Resources

Life319/319
Mana86/86
Stamina122/122
Healing Factor1.1
Regeneration9.47804

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth57.397866056132
See Invisible57.397866056132

Offense: Mainhand

Damage37
Accuracy34
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+4%
Fire+4%
Light+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense11
Ranged Defense11
Fatigue5
Physical Save19
Spell Save13
Mental Save11

Defense: Resistances

Cold+ 15%( 70%)
Acid+ 5%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance48%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
2/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Enhancement1.30
5/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
1/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
1/5
0/5
0/5
Spell / Aegis1.00
5/5
1/5
1/5
0/5
Spell / Conveyance1.00
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
2/5
0/5

Effects

talent
talent
talent

Quests

done
done
active

Equipment

On feet
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Ninnria picks up (b.):
shatter afflictions rune of the duelist (absorb 38; cd 13).
There is a way to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.90 gold from the transmogrification of
self-loading pouch of iron shots (17/17, 12-14 power, 1 apr).
You gain 1.07 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 0.99 gold from the transmogrification of
insulating iron helm of strength (+2) (0 def, 3 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-15 power, 2 apr).
You gain 2.20 gold from the transmogrification of
arcing iron waraxe of daylight (10-15 power, 2 apr).
You gain 8.02 gold from the transmogrification of
Aeruyalaith (14-22 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.