











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Doombringer |
Level / Exp | 27 / 8% |
Size | big |
Lifes / Deaths | Killed by Gunsnake at level 6 on the 19th Voratun 122nd year of Ascendancy at 16:52 0 / 7Killed by Gunsnake at level 6 on the 19th Voratun 122nd year of Ascendancy at 18:18 Killed by Gunsnake at level 6 on the 19th Voratun 122nd year of Ascendancy at 19:54 Killed by Andempa the halfling at level 12 on the 15th Wealth 122nd year of Ascendancy at 05:21 Killed by Borius, Avatar of Bearness at level 24 on the 28th Loss 122nd year of Ascendancy at 07:55 Killed by Layegawen the mean looking elven guard at level 26 on the 14th Shortage 122nd year of Ascendancy at 08:18 Killed by Isyta the mean looking elven guard at level 27 on the 14th Shortage 122nd year of Ascendancy at 19:07 |
Primary Stats
Strength | 98 (base 40) |
Dexterity | 15 (base 10) |
Constitution | 50 (base 43) |
Magic | 60 (base 45) |
Willpower | 43 (base 27) |
Cunning | 30 (base 12) |
Resources
Mana | 301/421 |
Vim | 107/244 |
Life | -26/1121 |
Positive | 108/128 |
Stamina | 260/260 |
Healing Factor | 1.2786847857242 |
Regeneration | 7.247006091209 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 39.446758763835 |
See Invisible | 46.446758763835 |
Offense: Mainhand
Damage | 244 |
Accuracy | 56 |
Crit Chance | 25% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +27% |
Mind | +11% |
All | +2% |
Lightning | +39% |
Light | +8% |
Physical | +23% |
Cold | +41% |
Fire | +27% |
Darkness | +14% |
Offense: Damage Penetration
Lightning | +25% |
Physical | +35% |
Nature | +5% |
Fire | +25% |
Arcane | +35% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 28.511077022655 (89.749889547741%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 48 |
Mental Save | 43 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 15%( 70%) |
Physical | + 16%( 70%) |
Cold | + 19%( 70%) |
All | + 13%( 70%) |
Darkness | + 34%( 70%) |
Temporal | + 22%( 70%) |
Mind | + 20%( 70%) |
Fire | + 22%( 70%) |
Lightning | + 37%( 70%) |
Defense: Immunities
Pinning Resistance | 29% |
Disarm Resistance | 28% |
Confusion Resistance | 40% |
Silence Resistance | 21% |
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 184.62 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 146. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bloated horror heart. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed warg claw. * You've found the needed black mamba head. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +21% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +3% physical Res.pen +25% physical Melee Ret 4 light 4 physical ----- def ----- Resists +2% physical Mind.save +10 (+3 eff.) ---------- misc Light +5 See.Stealth +13 See.Invis +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% lightning +12% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Defense +32 (+14 eff.) Resists +18% lightning +2% physical A pointy cloth hat, very wizardly... This object's appearance was changed to iron helm. |
Tool | ![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Wil dps ---------- Res.pen +10% arcane On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 25 * 32% chance to reduce damage dealt by 20% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.20 Create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 47. 100% to gain a 25% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +9% cold Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +9% mind Max.HP +28.00 Disarm- +28% Pinning- +29% Knockbk- +33% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +5 Wil +8 Cun +5 Lck dps ---------- Against +15% Summoned ----- def ----- D.Red.from +23% Summoned Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 181% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 fire While equipped: dps ---------- Res.pen +10% physical Acc +19 (+5 eff.) Apr +21 ----- def ----- Resists +3% blight +6% darkness Disease- +20% Confus- +20% Knockbk- +10% Massive two-handed mauls. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Melee+ 10 cold Dmg.mod +6% physical +6% darkness +5% cold Acc +15 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to drakeskin leather gloves. |
Main armor | ![]() 17.0 T1 massive armor Reqs Massive armour training [Ego++] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +11 (+5 eff.) Melee+ 8 acid 9 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +7 Fatigue +22% Resists +12% acid +11% fire +10% lightning A suit of armour made of metal plates. This object's appearance was changed to dwarven-steel plate armour. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +11% temporal Max.HP +32.00 Def/telep +10 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to thick kruk cloak of Eldoral. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 6 light 5 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 5% chance to reduce damage dealt by 20% * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +11 Lck dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Unseen.red 12% Blind- +17% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +15% light Melee Ret 8 lightning ----- def ----- Resists +9% acid +6% cold +12% nature Mind.save +15 (+5 eff.) Confus- +20% Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +1 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +16.00% Spell.pwr +24 (+8 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.26 N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +36.00 Max.N.En +36.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +16.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% light +6% mind Res.pen +10% light ----- def ----- Resists +12% acid +6% cold ---------- misc Max.hate +10.00 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 153% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 mind On Hit: * 20% chance to slow global speed by 50% * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: dps ---------- Dmg.mod +24% mind Res.pen +10% mind ----- def ----- Resists +6% nature Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 155% Range: 1.3x Uses 60% Mag, 120% Str Dmg Cold Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 ice While equipped: Stats +6 Dex +6 Mag +6 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Stun/Frz- +30% Quartz: Cold Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 154% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +9% physical Acc +20 (+5 eff.) Apr +12 Melee Ret 4 mind ----- def ----- Resists +3% blight +12% darkness +3% lightning Spell.save +6 (+2 eff.) Sharp, long, and deadly. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Master Power 137% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical +8% all Acc +19 (+5 eff.) Apr +20 One-handed war axes. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 mind While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +35 (+13 eff.) ----- def ----- Resists +12% darkness +3% nature Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Rare] Master Power 167% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 57 Ranged+ +8 cold On Hit.r1 +20 lightning On Crit.r2 +20 lightning +12 cold While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Rare] Master Power 165% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.5% Capacity 22 Proj.spd +200% Ranged+ +16 acid +20 darkness On Hit.r1 +20 darkness On Hit: * 20% chance to reduce armor by 35% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 186% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 On Hit.r1 +15 fire On Crit.r2 +8 mind On Hit: * 20% chance to reduce armor by 35% While equipped: dps ---------- Melee+ 8 fire Res.pen +15% mind Melee Ret 6 mind 8 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +10 Fatigue +8% Resists +9% acid ---------- misc See.Invis +6 Talents +1 Block Handheld deflection devices. |
![]() 2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +21% nature +22% mind ----- def ----- Resists +22% mind +13% all Poison- +31% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +13.0% Apr +13 ----- def ----- Armour +8 Defense +59 (+23 eff.) Fatigue +8% Resists +2% physical ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 159 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% acid +20% temporal On Hit (Melee): * 10% chance to reduce armor by 35% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Fatigue +16% Resists +7% acid +16% fire +8% cold Phys.save +6 (+2 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +15% blight ----- def ----- Armour +14 Fatigue +22% Resists +10% acid +17% fire +7% cold Max.HP +28.00 ---------- misc Max.mana +20.00 Breathe water A suit of armour made of metal plates. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +3% Crit.dmg- 10.00% Spell.save +18 (+6 eff.) Disease- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% mind +7% physical Apr +3 ----- def ----- Armour +4 Fatigue +3% Crit.dmg- 10.00% ---------- misc Light +3 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 45.39 to 136.17 lightning damage (90.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +3% Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Max.stam +30.00 A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +2 Str +5 Mag dps ---------- Dmg.mod +15% darkness ----- def ----- Max.HP +48.00 ---------- misc Equi/ret +0.08 Hate/m.crit +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Mag dps ---------- Dmg.mod +9% fire Res.pen +20% light +25% fire ----- def ----- Resists +15% fire Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 52% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% fire +6% darkness ----- def ----- Resists +15% darkness +15% fire Sting an enemy dealing 437 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +2 Cun +6 Con dps ---------- Mind.crit +4% Res.pen +15% mind Apr +3 ---------- misc Hate/m.crit +2.00 Create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By kriegskaldr the Dwarf Doombringer level 24
28th Loss 122nd year of Ascendancy at 10:08 see stats
By kriegskaldr the Dwarf Doombringer level 24
10th Shortage 122nd year of Ascendancy at 07:09 see stats
By kriegskaldr the Dwarf Doombringer level 17
16th Dearth 122nd year of Ascendancy at 10:15 see stats
By kriegskaldr the Dwarf Doombringer level 18
31st Dearth 122nd year of Ascendancy at 23:53 see stats
By kriegskaldr the Dwarf Doombringer level 6
19th Voratun 122nd year of Ascendancy at 05:03 see stats
By kriegskaldr the Dwarf Doombringer level 23
12nd Loss 122nd year of Ascendancy at 12:02 see stats
By kriegskaldr the Dwarf Doombringer level 10
24th Voratun 122nd year of Ascendancy at 21:08 see stats
By kriegskaldr the Dwarf Doombringer level 20
2nd Loss 122nd year of Ascendancy at 01:39 see stats
By kriegskaldr the Dwarf Doombringer level 26
12nd Shortage 122nd year of Ascendancy at 02:04 see stats
By kriegskaldr the Dwarf Doombringer level 25
10th Shortage 122nd year of Ascendancy at 15:25 see stats
By kriegskaldr the Dwarf Doombringer level 20
8th Loss 122nd year of Ascendancy at 04:37 see stats
By kriegskaldr the Dwarf Doombringer level 19
41st Dearth 122nd year of Ascendancy at 05:26 see stats
By kriegskaldr the Dwarf Doombringer level 23
12nd Loss 122nd year of Ascendancy at 12:12 see stats
Log
Elylravea the elven cultist casts Curse of Vulnerability.
Kriegskaldr is cursed.
Isyta the mean looking elven guard uses Bleeding Edge.
Isyta the mean looking elven guard performs a melee critical strike against kriegskaldr!
Isyta the mean looking elven guard casts Flame.
Isyta the mean looking elven guard's spell attains critical power!
Kriegskaldr is on fire!
Isyta the mean looking elven guard is weakened by the darkness!
Kriegskaldr is crippled.
Kriegskaldr is cut deeply.
Isyta the mean looking elven guard hits kriegskaldr for (30 abyssal shield), 601 physical, (30 abyssal shield), 96 fire, (30 abyssal shield), 31 arcane (727 total damage).
Melee retaliation hits Isyta the mean looking elven guard for 6 fire, 5 cold, 6 lightning, 6 arcane, 9 fire, 7 cold, 8 lightning, 8 arcane, 3 fire, 2 cold, 3 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 6 fire, 5 cold, 5 lightning, 5 arcane (92 total damage).
kriegskaldr hits Isyta the mean looking elven guard for 185 fire, 155 cold, 170 lightning, 172 arcane, 6 fire, 5 cold, 6 lightning, 6 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 3 fire, 2 cold, 3 lightning, 3 arcane, 3 fire, 2 cold, 2 lightning, 2 arcane, 2 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 7 fire, 6 cold, 7 lightning, 7 arcane (777 total damage).
The protective shield of Kriegskaldr disappears.
Talent Obliterating Smash is ready to use.
Talent Burning Sacrifice is ready to use.
Deep Wound from Isyta the mean looking elven guard hits kriegskaldr for (29 abyssal shield), 36 physical (36 total damage).
Burning from Isyta the mean looking elven guard hits kriegskaldr for (16 abyssal shield), 16 fire (16 total damage).
Burning from Kriegskaldr hits Isyta the mean looking elven guard for 2 fire, 2 cold, 2 lightning, 2 arcane (8 total damage).
Elven guard activates Secrets of the Eternals.
Elylravea the elven cultist activates his torque!
Kriegskaldr casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Kriegskaldr resists the effect 'Silenced'!
Isyta the mean looking elven guard performs a melee critical strike against kriegskaldr!
Isyta the mean looking elven guard casts Flame.
Isyta the mean looking elven guard hits kriegskaldr for (29 abyssal shield), 214 physical, (28 abyssal shield), 46 fire (260 total damage).
Melee retaliation hits Isyta the mean looking elven guard for 5 fire, 4 cold, 5 lightning, 5 arcane, 7 fire, 6 cold, 7 lightning, 7 arcane, 2 fire, 2 cold, 2 lightning, 2 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 5 fire, 4 cold, 5 lightning, 5 arcane (78 total damage).
Elylravea the elven cultist hits kriegskaldr for (29 abyssal shield), 108 mind (108 total damage).
kriegskaldr the level 27 dwarf doombringer was burnt to death by Isyta the mean looking elven guard on level 3 of Dark crypt.