










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 38 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 15 on the 45th Dusk 122nd year of Ascendancy at 00:42 0 / 10Killed by Gunsnake at level 17 on the 49th Dusk 122nd year of Ascendancy at 04:03 Killed by Celia at level 26 on the 59th Regrowth 123rd year of Ascendancy at 22:37 Killed by Sleeping Bethuth at level 29 on the 21st Pyre 123rd year of Ascendancy at 21:31 Killed by Dozing Betothra at level 29 on the 21st Pyre 123rd year of Ascendancy at 22:17 Killed by worm that walks (servant of Isole) at level 29 on the 22nd Pyre 123rd year of Ascendancy at 05:55 Killed by Iveriamira the thief at level 33 on the 73rd Pyre 123rd year of Ascendancy at 04:17 Killed by armoured skeleton warrior at level 37 on the 43rd Dusk 123rd year of Ascendancy at 16:39 Killed by Arch Zephyr at level 38 on the 45th Dusk 123rd year of Ascendancy at 01:11 Killed by orc master assassin at level 38 on the 45th Dusk 123rd year of Ascendancy at 01:28 |
Primary Stats
| Strength | 67 (base 37) |
| Dexterity | 31 (base 10) |
| Constitution | 76 (base 57) |
| Magic | 112 (base 60) |
| Willpower | 8 (base 10) |
| Cunning | 37 (base 10) |
Resources
| Life | -120/1345 |
| Insanity | 78/100 |
| Healing Factor | 1.6539156327529 |
| Regeneration | 8.6830570719529 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.09386761032% |
| Spell | 0% |
| Global | +121.88948431535% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 40 |
| Crit Chance | 42% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +24% |
| Darkness | +30% |
| Blight | +52% |
| Cold | +6% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 8 |
| Physical Save | 48 |
| Spell Save | 40 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 65%( 70%) |
| Cold | + 47%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 50%( 70%) |
| Lightning | + 46%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 4 cold, 5 arcane, 5 darkness |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Isole. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the injured seer from death by Isole. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Isole. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Isole. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Isole. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by Isole. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 403. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scorched Boots (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 16/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 36.46 blight damage and is poisoned for 145.86 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
| Quiver | Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | dwarven-steel pickaxe 'Icewinnow' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+4 eff.) Res.pen +10% cold ----- def ----- Defense +5 (+3 eff.) Die.at -80.00 life ---------- misc Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +5 Mag +10 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +14% light +6% cold Res.pen +15% cold ----- def ----- Resists +23% acid +28% light +18% fire +20% cold +18% lightning Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | pixie's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 17 physical Ranged+ 8 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 14 On Hit (Ranged): * 12% chance to reduce all saves and defense by 14 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | reinforced hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +11 Defense +10 (+5 eff.) Resists +7% acid +7% fire +7% lightning +6% cold Phys.save +16 (+5 eff.) A belt that goes around your waist. |
| In main hand | Life Drinker (42-55 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 105% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.70 acid and 24.72 blight damage. If not cleared after five turns it will inflict 140.36 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| On hands | Gorymaleg (0 def, 7 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Mag dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +11% Crit.mult +5.00% Phasing +20% ----- def ----- Armour +7 Resists +9% temporal Crit.dmg- 10.00% Mind.save +7 (+4 eff.) Max.HP +63.00 HP.reg +3.00 Disease- +20% ---------- misc Stam/turn +0.70 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag +5 Cun +5 Con dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +30 all Carrion Feet: Level 3.9 Pwr.cost 15 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | restorative cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+4 eff.) Resists +15% blight +19% fire +13% nature +15% light Stealth +10 HP.reg +2.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-7 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
regeneration infusion (heal 411; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
blink rune (range 5; phase 14; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Sulfurfear the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +20% nature Res.pen +25% nature Acc +11 (+3 eff.) Apr +15 Melee Ret 6 arcane ----- def ----- Defense +11 (+6 eff.) Resists +34% nature Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lisulaith the elven-wood starstaff (40-48 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 40.0 - 48.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +27 (+6 eff.) Dmg.mod +40% darkness +9% acid Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +3% acid +6% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +23% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +25% physical Phasing +20% ----- def ----- Defense +15 (+8 eff.) Shield.pwr +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +31.00% Spell.pwr +15 (+4 eff.) Melee+ 27 fire Dmg.mod +25% arcane ----- def ----- Armour +8 Defense +10 (+5 eff.) ---------- misc See.Invis +6 Wards +3 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Crit.mult +25.00% Spell.pwr +25 (+6 eff.) Melee+ 16 fire Dmg.mod +25% light ---------- misc Max.mana +42.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of breaching (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +25% cold Res.pen +12% cold ----- def ----- HP.reg +1.00 Heal.mod +17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Phys.crit +10.0% Spell.crit +4% Spell.pwr +27 (+6 eff.) Melee+ 36 arcane Dmg.mod +25% blight ---------- misc Max.mana +76.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of illumination (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Ego+] Nature/Master Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +8 (+2 eff.) Spell.pwr +18 (+5 eff.) Dmg.mod +25% darkness Acc +8 (+2 eff.) ----- def ----- Defense +12 (+6 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 125.84 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of fate (28-34 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 28.0 - 33.6 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Dmg.mod +28% darkness ----- def ----- Phys.save +9 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of power (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +21 (+5 eff.) Dmg.mod +25% arcane ---------- misc Mana/turn +0.15 Max.mana +68.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of might (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +12 (+3 eff.) S.pwr/crit +2 Dmg.mod +25% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+6 eff.) Dmg.mod +25% darkness ----- def ----- Resists +9% darkness +10% temporal Def/telep +5 Res/telep +19% Dur/telep +15% ---------- misc Mana/turn +0.22 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
flaming stralite battleaxe of enduring (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Nature Power 44.0 - 66.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +14 fire While equipped: Stats +13 Con +10 Wil ----- def ----- Max.HP +59.00 Massive two-handed battleaxes. |
balanced stralite greatmaul of corruption (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 54.5 - 81.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +35% Massive two-handed mauls. |
balanced stralite greatsword of erosion (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Master Power 50.0 - 80.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +19 (+10 eff.) Disarm- +31% Massive two-handed swords. |
arcing orite trident of shearing (39-62 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Arcane/Master Power 39.0 - 62.4 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: dps ---------- Res.pen +14% all Acc +17 (+5 eff.) Apr +13 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +31.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +50.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Tyfast the stralite longsword (42-59 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 42.5 - 59.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 10 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Acc +9 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +5% arcane +6% blight Mind.save +6 (+3 eff.) Heal.mod +10% Disarm- +24% Sharp, long, and deadly. |
hateful stralite longsword of persecution (37-52 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Disrupt/Psionic Power 37.0 - 51.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +11% Living +13% Unnatural While equipped: Stats +1 Wil Sharp, long, and deadly. |
acidic stralite mace of crippling (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 38.0 - 53.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Phys.crit +9.0% Blunt and deadly. |
caustic stralite waraxe of massacre (38-54 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +16 acid +26 nature While equipped: dps ---------- Res.pen +11% acid +12% nature Apr +9 One-handed war axes. |
truestriking stralite waraxe (34-47 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 33.5 - 46.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +19 (+6 eff.) Apr +9 One-handed war axes. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Kinetic Spike (38-49 power, 40 apr)1.0 T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 50% Mag 30% Str Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
blazebringer's voratun dagger of enduring (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 fire While equipped: Stats +12 Con +8 Wil dps ---------- All.spd +5% Res.pen +18% fire ----- def ----- Max.HP +49.00 Sharp, short and deadly. |
flaming voratun dagger of shearing (40-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +11 fire While equipped: dps ---------- Res.pen +9% all Acc +7 (+2 eff.) Apr +6 Sharp, short and deadly. |
caller's pulsing mindstar (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% acid +8% fire +11% cold +11% physical Res.pen +6% acid +4% fire +6% cold +3% physical ----- def ----- Heal/summ +25 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of venom (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 12 acid Dmg.mod +21% lightning +9% fire +12% acid +16% cold Res.pen +10% acid ----- def ----- Resists +8% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +8% acid +11% fire +5% cold +9% physical Res.pen +2% acid +7% fire +7% cold +4% physical ----- def ----- Heal/summ +33 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+9 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady reinforced leather sling of cunning (+5)4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +5 Cun dps ---------- Phys.crit +3.0% Res.pen +7% physical Acc +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
stormbringer's stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +17 lightning +15 cold Uses 2.0 Steam While equipped: Stats +7 Con +8 Wil dps ---------- Mov.spd +44% Res.pen +12% lightning +12% cold ----- def ----- Max.HP +61.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly quiver of elven-wood arrows of torment (23/23, 54-75 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master/Psionic Power 53.5 - 74.9 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of elven-wood arrows (21/21, 42-59 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane Power 42.0 - 58.8 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +26 blight On Hit: 20% Epidemic 4 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 33 Arrows are used with bows to pierce your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
barbed pouch of voratun shots of grasping (17/25, 64-77 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Nature/Master Power 64.5 - 77.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +15.0% Capacity 25 On Hit: * 20% chance to create vines that bind the target to the ground dealing 67 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs - Shield usage training Wil 28 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+9 eff.) Rng.Def +17 (+9 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+9 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 34.72 to 43.40 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
spellwoven linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +7% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's Robe of the Worm of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +18 (+5 eff.) Dmg.mod +8% light +7% darkness +7% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +14 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +10% all ----- def ----- Resists +13% all Mind.save +21 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +5 ----- def ----- Resists +13% all Silence- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +9% blight +13% all Max.HP +76.00 HP.reg +4.80 Heal.mod +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light +14% darkness ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +21% Spell.pwr +30 (+7 eff.) Dmg.mod +9% light +5% darkness ----- def ----- Resists +13% all ---------- misc Mana/turn +0.16 Max.mana +56.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of the mind (+7%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Dmg.mod +6% lightning +14% physical +17% mind +13% cold ----- def ----- Resists +7% lightning +9% cold +17% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +5 Wil dps ---------- Spell.crit +11% Spell.pwr +21 (+5 eff.) Dmg.mod +14% arcane +13% temporal ----- def ----- Resists +13% all ---------- misc Mana/turn +0.23 Max.mana +103.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Wil +3 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+3 eff.) S.pwr/crit +4 ----- def ----- Resists +15% all Spell.save +28 (+9 eff.) Silence- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rhonaritir the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +4 Mag +7 Wil +3 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +7% Phys.pwr +16 (+3 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +18 (+9 eff.) Melee+ 14 acid 16 fire Apr +2 Melee Ret 14 acid 14 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +17% acid +38% fire +14% lightning ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
Yaryleg the Pitchnull (4 def, 8 armour)14.0 T4 heavy armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Res.pen +10% light +15% darkness ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +6% light +8% physical +9% darkness +24% fire Phys.save +16 (+5 eff.) Mind.save +18 (+9 eff.) A suit of armour made of mail. |
cleansing stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +16 Defense +4 (+2 eff.) Fatigue +4% Resists +12% nature +13% blight Phys.save +10 (+3 eff.) A suit of armour made of mail. |
radiant stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +21% blight +15% cold +17% darkness ---------- misc Light +1 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 18.64 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying stralite plate armour of spell shielding (0 def, 13 armour)17.0 T4 massive armor [Ego+] Arcane/Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +13 Fatigue +22% Resists +7% arcane Spell.save +16 (+5 eff.) Max.HP +44.00 A suit of armour made of metal plates. |
stralite plate armour of natural resilience (0 def, 13 armour)17.0 T4 massive armor [Ego+] Disrupt While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +13% nature +14% blight D.Red.from +9% Unnatural A suit of armour made of metal plates. |
voratun plate armour of implacability (0 def, 23 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +23 Fatigue +15% Phys.save +8 (+3 eff.) A suit of armour made of metal plates. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
restorative cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +10% blight Phys.save +7 (+2 eff.) Mind.save +10 (+5 eff.) Die.at -50.00 life HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of Iron Throne (3 def, 9 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +9 Defense +3 (+2 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +3 (+2 eff.) Resists +7% acid +9% fire +7% lightning +7% cold Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mardigahek the Rimeterror (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% cold ----- def ----- Armour +7 Fatigue -7% Resists +6% blight +3% temporal +5% arcane Max.HP +42.00 ---------- misc Stam/turn +1.10 Max.stam +26.00 Infravis +3 A pair of boots made of leather. |
Girewyn the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Fatigue -4% Resists +3% light +1% physical Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Cut- +20% Pinning- +20% ---------- misc Max.enc +26 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 9 acid Dmg.mod +6% acid ----- def ----- Armour +3 Fatigue +5% Resists +8% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Con dps ---------- Spell.crit +5% Spell.pwr +11 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +24 (+8 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+2 eff.) Disarm- +32% ---------- misc Mana/turn +0.32 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Arthogohor (5 def, 4 armour)3.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +3 Wil +4 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +18% acid Acc +20 (+6 eff.) Melee Ret 6 acid ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +4% Resists +18% darkness Phys.save +13 (+4 eff.) ---------- misc Stam/turn +1.00 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
186 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Relgomas (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% Resists +3% fire +3% nature +6% cold Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Islima the Mucktrial [power 270] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +9% light +9% mind +6% nature ----- def ----- Mind.save +18 (+9 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 Max.psi +20.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 584 Base Damage: 330 Armor: 22 All Resist: 23 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Blacksteel [power 332] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Dmg.mod +3% mind +6% darkness Res.pen +10% darkness Sting an enemy dealing 332 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 41% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Isole the Skeleton Writhing One level 32
28th Pyre 123rd year of Ascendancy at 07:46 see stats
Against all odds
Killed Ukruk in the ambush.By Isole the Skeleton Writhing One level 31
25th Pyre 123rd year of Ascendancy at 22:51 see stats
Arachnophobia
Destroyed the spydric menace.By Isole the Skeleton Writhing One level 36
6th Flare 123rd year of Ascendancy at 12:19 see stats
Backstabbing Traitor
Killed 6 escorted adventurers while you were supposed to save them.By Isole the Skeleton Writhing One level 33
77th Pyre 123rd year of Ascendancy at 00:18 see stats
Brave new world
Went to the Far East and took part in the war.By Isole the Skeleton Writhing One level 35
3rd Flare 123rd year of Ascendancy at 11:26 see stats
Bringer of Doom
Killed a Bringer of Doom.By Isole the Skeleton Writhing One level 18
60th Dusk 122nd year of Ascendancy at 16:54 see stats
Clone War
Destroyed your own Shade.By Isole the Skeleton Writhing One level 36
24th Dusk 123rd year of Ascendancy at 23:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Isole the Skeleton Writhing One level 22
7th Haze 122nd year of Ascendancy at 21:37 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Isole the Skeleton Writhing One level 34
79th Pyre 123rd year of Ascendancy at 06:18 see stats
Exterminator
Killed 1000 creatures.By Isole the Skeleton Writhing One level 16
48th Dusk 122nd year of Ascendancy at 07:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Isole the Skeleton Writhing One level 26
78th Regrowth 123rd year of Ascendancy at 08:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Isole the Skeleton Writhing One level 18
52nd Dusk 122nd year of Ascendancy at 03:22 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Isole the Skeleton Writhing One level 32
33rd Pyre 123rd year of Ascendancy at 01:41 see stats
Level 10
Got a character to level 10.By Isole the Skeleton Writhing One level 10
1st Summertide 122nd year of Ascendancy at 00:05 see stats
Level 20
Got a character to level 20.By Isole the Skeleton Writhing One level 20
63rd Dusk 122nd year of Ascendancy at 03:12 see stats
Level 30
Got a character to level 30.By Isole the Skeleton Writhing One level 30
23rd Pyre 123rd year of Ascendancy at 06:21 see stats
Poisonous
Sided with the assassin lord.By Isole the Skeleton Writhing One level 22
41st Haze 122nd year of Ascendancy at 17:27 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Isole the Skeleton Writhing One level 26
55th Regrowth 123rd year of Ascendancy at 15:44 see stats
Size is everything
Did over 1500 damage in one attack.By Isole the Skeleton Writhing One level 30
23rd Pyre 123rd year of Ascendancy at 10:06 see stats
Size matters
Did over 600 damage in one attack.By Isole the Skeleton Writhing One level 12
17th Dusk 122nd year of Ascendancy at 21:45 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Isole the Skeleton Writhing One level 35
79th Pyre 123rd year of Ascendancy at 10:05 see stats
The Arena
Unlocked Arena mode.By Isole the Skeleton Writhing One level 10
1st Summertide 122nd year of Ascendancy at 20:49 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Isole the Skeleton Writhing One level 26
9th Pyre 123rd year of Ascendancy at 01:43 see stats
The bigger the better!
Did over 3000 damage in one attack.By Isole the Skeleton Writhing One level 37
44th Dusk 123rd year of Ascendancy at 01:49 see stats
The secret city
Discovered the truth about mages.By Isole the Skeleton Writhing One level 15
41st Dusk 122nd year of Ascendancy at 13:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Isole the Skeleton Writhing One level 27
19th Pyre 123rd year of Ascendancy at 00:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Isole the Skeleton Writhing One level 15
45th Dusk 122nd year of Ascendancy at 00:06 see stats
Unstoppable
Returned from the dead.By Isole the Skeleton Writhing One level 38
45th Dusk 123rd year of Ascendancy at 01:11 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Isole the Skeleton Writhing One level 30
25th Pyre 123rd year of Ascendancy at 02:39 see stats
Log
Hurricane from Arch Zephyr hits Isole for (30 flat reduction), (17 absorbed), 38 lightning (38 total damage).
Isole hits Arch Zephyr for 17 reflected damage.
Isole is dazed!
Arch Zephyr shrugs off Isole's 'Insidious Blight'!
Isole's defiled blood area effect misses Arch Zephyr.
Isole's defiled blood area effect misses Something.
Arch Zephyr's Shock hits Isole for (30 flat reduction), 167 lightning (167 total damage).
Isole's blight poison area effect hits Arch Zephyr for (14 ignored), 0 blight (0 total damage).
Isole's blight poison area effect hits Something for 16 blight damage.
Cold flames trap hits Arch Zephyr for 10 cold damage.
Isole is encased in ice!
Cold flames trap hits Isole for (26 flat reduction), 0 cold (0 total damage).
Isole is not dazed anymore.
Ravaging entropic rip's Netherblast hits Isole for (30 flat reduction), 0 temporal, (30 flat reduction), (0 to ice), 0 darkness (0 total damage).
Isole forces the iceblock to shatter.
Isole is free from the ice.
Isole hits Iceblock for 92 physical, 12 physical, 13 physical, 301 darkness, 12 physical (428 total damage).
Arch Zephyr is free from the blighted poison.
Thunderstorm hits Isole for (30 flat reduction), 16 lightning (16 total damage).
Insidious Blight from Isole hits Orc master assassin for 24 blight damage.
Isole is dazed!
Orc master assassin deactivates Stealth.
Orc master assassin performs a melee critical strike against Isole!
Isole is not dazed anymore.
Orc master assassin roars triumphantly.
Isole resists the vile poison!
Isole resists the vile poison!
Orc master assassin hits Isole for (30 flat reduction), 97 physical (97 total damage).
Isole the level 38 skeleton writhing one was stabbed to death by an orc master assassin on level 1 of Hidden Vault - Rak'shor Pride (1).


























































































































