Wender Windwand the level 17 Doomelf Archmage by Kandata

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDoomelf
ClassArchmage
Level / Exp17 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution17 (base 15)
Magic55 (base 44)
Willpower38 (base 28)
Cunning26 (base 13)

Resources

Life255/255
Mana262/262
Healing Factor1.0629415192739
Regeneration5.5804429761881

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth7
See Invisible7

Offense: Mainhand

Damage22
Accuracy5
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance15%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower33
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+5%
Mind+12%
Temporal+16%
Blight+11%
Arcane+3%
Cold+18%
Fire+28%

Offense: Damage Penetration

Light+5%
Temporal+6%
Arcane+30%
Fire+10%
Physical+6%

Defense: Base

Armour (hardiness)8 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save23
Spell Save32
Mental Save32

Defense: Resistances

Fire+ 49%( 70%)
Temporal+ 19%( 70%)
Blight+ 19%( 70%)
Physical+ 11%( 70%)
Cold+ 42%( 70%)
All+ 9%( 70%)

Defense: Immunities

Teleport Resistance20%
Stun Resistance20%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
3/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
active
done
done
failed
failed
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Wender Windwand the Doomelf Archmage level 8
76th Dusk 122nd year of Ascendancy at 01:33
see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Wender Windwand the Doomelf Archmage level 6
78th Pyre 122nd year of Ascendancy at 02:26
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Wender Windwand the Doomelf Archmage level 10
12nd Haze 122nd year of Ascendancy at 19:15
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Wender Windwand the Doomelf Archmage level 9
12nd Haze 122nd year of Ascendancy at 03:35
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Wender Windwand the Doomelf Archmage level 13
35th Haze 122nd year of Ascendancy at 05:18
see stats

Log

Talent Manathrust is ready to use.
Xerenor the Green Jelly's mucus ooze uses
Slime Spit.
Xerenor the Green Jelly's mucus ooze's mind surges with critical power!
Xerenor the green jelly shares damage with his oozes!
Thorn Grab from Xerenor the green jelly hits
Wender Windwand for 7 nature damage.
Xerenor the green jelly hits Wender Windwand for 27 nature, 31 nature (58 total damage).
Poison from Xerenor the green jelly hits
Wender Windwand for 50 nature damage.
Melee retaliation hits Xerenor the green jelly for
15 fire, 1 arcane, 8 fire, 0 arcane (24 total damage).
Xerenor the Green Jelly's mucus ooze hits Wender Windwand for 41 nature damage.
Wender Windwand receives 58 healing from Temporal Restoration Field.
Wender Windwand the level 17 doomelf archmage was splurged to death by a Xerenor the Green Jelly's mucus ooze on level 1 of Sandworm lair.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Temporal Restoration Field killed Wender Windwand!
Saving game...

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Temporal Shield is ready to use.
Talent Rune: Shielding is ready to use.
Talent Shielding is ready to use.
Wender Windwand activates
Shielding.
Talent Rune: Manasurge is ready to use.
Talent Arcane Shield is ready to use.
Wender Windwand activates
Arcane Shield.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.