




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Cultist of Entropy |
| Level / Exp | 2 / 68% |
| Size | small |
| Lifes / Deaths | Killed by Velorianne the dendritic hemospinner at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:26 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 7 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 16 (base 10) |
| Cunning | 17 (base 13) |
Resources
| Life | -9/101 |
| Insanity | 52/100 |
| Healing Factor | 0.96880457979619 |
| Regeneration | 19.618292740873 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -50% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 2 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 3% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 4 |
| Spell Save | 23 |
| Mental Save | 11 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Madness | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Void Stars |
| detrimental effect | The target is wasting away from entropic forces, taking 3.12 damage per turn. Entropic Wasting |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is poisoned, taking 21.88 nature damage per turn. Deadly Poison |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
Equipment
| Tool | [vs. quick elm totem of healing [power 98] (9/10 cooldown) (Tool)]quick elm totem of healing [power 98] (9/10 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 98 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | [vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]spellwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +2 (+1 eff.) (-) ----- def ----- Resists +7%(-) all Spell.save +15 (+11 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | [vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]elm magestaff (10-12 power, 2 apr, cold element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) cold ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion (heal 50; cd 12) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]iron battleaxe of erosion (12-17 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature Power 11.5 - 17.2(+1.5 - +5.2) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+2.0%) Atk.spd 100% (-) Melee+ +10 nature While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) cold ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]acidic iron dagger (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 9.0 - 11.7(-1.0 - -0.3) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) cold ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+20.0 - +39.0) Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 (+5) Crit +1.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) cold ---------- misc Talents +0(+-1) Command Staff Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]rough leather sling of fire 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +6 Ranged+ +5 fire While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) cold +8% fire ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]potent elm vilestaff of fate (12-14 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(+2.0 - +2.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +4% (+3%) Spell.pwr +5 (+2 eff.) (+2 (+1 eff.)) Dmg.mod +0%(-10%) cold +12% fire ----- def ----- Phys.save +5 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]shimmering elm starstaff of warding (10-12 power, 2 apr, physical element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +0%(-10%) cold +10% physical ----- def ----- Armour +4 Defense +4 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +31.00 Wards +2 physical Talents +1 Ward +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. elm magestaff (10-12 power, 2 apr, cold element) (In main hand)]iron waraxe of daylight (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 13.0 - 18.2(+3.0 - +6.2) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +5 light Against +5% Undead While equipped: dps ---------- Spell.crit +0% (-1%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) cold ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]Rags of the Sanctuary (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Resists +7%(-) all Spell.save +0 (+0 eff.) (-15 (-11 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's iron helm of dexterity (+2) (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]cleansing iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% blight +10% nature +0%(-7%) all Spell.save +0 (+0 eff.) (-15 (-11 eff.)) A suit of armour made of mail. |
[vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +0%(-7%) all +16% fire Spell.save +0 (+0 eff.) (-15 (-11 eff.)) A suit of armour made of mail. |
[vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +11% darkness +12% light +0%(-7%) all Spell.save +0 (+0 eff.) (-15 (-11 eff.)) A suit of armour made of mail. |
[vs. spellwoven linen robe (0 def, 0 armour) (Main armor)]cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: dps ---------- Spell.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +11% nature +0%(-7%) all Spell.save +0 (+0 eff.) (-15 (-11 eff.)) A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. quick elm totem of healing [power 98] (9/10 cooldown) (Tool)]miner's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. brass lantern (Light source)]scorching brass lantern 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. quick elm totem of healing [power 98] (9/10 cooldown) (Tool)]elm wand of shielding [power 110] (9/20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Bejorke activates his quick elm totem of healing!
Velorianne the dendritic hemospinner uses Dual Strike.
Velorianne the dendritic hemospinner performs a melee critical strike against Bejorke!
Bejorke's void star absorbs the damage from Velorianne the dendritic hemospinner, converting it into entropy!
Bejorke is poisoned!
Bejorke is stunned!
Velorianne the dendritic hemospinner performs a melee critical strike against Bejorke!
Bejorke's void star absorbs the damage from Velorianne the dendritic hemospinner, converting it into entropy!
Velorianne the dendritic hemospinner hits Bejorke for (2 to entropy), 13 physical, (4 to entropy), 21 physical (34 total damage).
Velorianne the dendritic hemospinner's Eyal's Wrath hits Bejorke for 6 nature damage.
Bejorke receives 95 healing.
Bejorke loses 4 health to the entropy.
Bejorke speeds up.
Deadly Poison from Velorianne the dendritic hemospinner hits Bejorke for 5 nature damage.
Dark Whispers from Bejorke hits Velorianne the dendritic hemospinner for 7 darkness damage.
Velorianne the dendritic hemospinner hits Bejorke for 13 physical, 9 physical (22 total damage).
Velorianne the dendritic hemospinner's Eyal's Wrath hits Bejorke for 6 nature damage.
Bejorke uses Infusion: Regeneration.
Bejorke starts regenerating health quickly.
Bejorke loses 4 health to the entropy.
Talent Dark Whispers is ready to use.
Talent Dig is ready to use.
Talent Netherblast is ready to use.
Talent Entropic Gift is ready to use.
Deadly Poison from Velorianne the dendritic hemospinner hits Bejorke for 9 nature damage.
Velorianne the dendritic hemospinner's whispers fade.
Velorianne the dendritic hemospinner strikes Bejorke with hidden blades!
Velorianne the dendritic hemospinner performs a melee critical strike against Bejorke!
Velorianne the dendritic hemospinner performs a melee critical strike against Bejorke!



























































