Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 34 / 6% |
Size | medium |
Lifes / Deaths | Killed by Guna the orc fighter at level 21 on the 37th Haze 122nd year of Ascendancy at 04:22 3 / 4Killed by Bethiwyn the orc pyromancer at level 21 on the 37th Haze 122nd year of Ascendancy at 05:37 Killed by Gledavena the dredge at level 22 on the 38th Haze 122nd year of Ascendancy at 17:07 Killed by Gledavena the dredge at level 31 on the 12nd Dusk 123rd year of Ascendancy at 09:08 |
Primary Stats
Strength | 18 (base 11) |
Dexterity | 17 (base 10) |
Constitution | 55 (base 50) |
Magic | 97 (base 49) |
Willpower | 36 (base 18) |
Cunning | 52 (base 30) |
Resources
Life | 703/703 |
Mana | 309/436 |
Soul | 4/9 |
Healing Factor | 1.594935892727 |
Regeneration | 10.287336508089 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 15 |
See Stealth | 14 |
See Invisible | 5 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 55 |
Accuracy | 40 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Arcane | +52% |
Cold | +37% |
All | +2% |
Lightning | +22% |
Physical | +29% |
Darkness | +48% |
Fire | +22% |
Nature | +23% |
Offense: Damage Penetration
Blight | +15% |
Darkness | +25% |
Arcane | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 50 (30%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 64 |
Mental Save | 57 |
Defense: Resistances
Blight | + 48%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 10%( 70%) |
All | + 10%( 70%) |
Darkness | + 70%( 70%) |
Light | + 1%( 70%) |
Temporal | + 16%( 70%) |
Cold | + 47%( 70%) |
Fire | + 15%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 100% |
Pinning Resistance | 37% |
Instadeath Resistance | 100% |
Knockback Resistance | 61% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 585 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (615 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Age of dusk | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Aura of Undeath |
talent | Erupting Shadows |
talent | Doomed For Eternity |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 34. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 372. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of squid ink. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Porikira (0 def, 11 armour) Porikira (0 def, 11 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Lck +6 Dex dps ---------- Mov.spd +10% Dmg.mod +15% arcane ----- def ----- Armour +11 Fatigue -6% Resists +6% temporal +9% fire +5% arcane +8% cold Stealth +11 Max.HP +43.00 ---------- misc Stam/turn +0.50 A pair of boots made of leather. |
Quiver | pouch of iron shots of erosion (14/14, 16-19 power, 1 apr) pouch of iron shots of erosion (14/14, 16-19 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Ranged+ +6 nature Shots are used with slings to pummel your foes to death. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor Reqs Level 25 [Unique] Arcane You need to find something to bind its powers. The set is complete. While equipped: Stats +10 Cun dps ---------- Melee+ 40 darkness Dmg.mod +20% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +30 all Spell.save +15 (+3 eff.) Mind.save +15 (+5 eff.) Confus- +30% Knockbk- +30% ---------- misc Light -1 Masteries +0.10 Cunning/Stealth Retch: Level 2.0 Pwr.cost 47 out of 75/80. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 42 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. |
Tool | Layogathra (dig speed 18 turns) Layogathra (dig speed 18 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +9% acid +18% physical On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Defense +25 (+7 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Gassra the Noonsnake Gassra the Noonsnake0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Acc +25 (+9 eff.) ----- def ----- Defense +20 (+6 eff.) Die.at -60.00 life Max.HP +40.00 Disarm- +40% Pinning- +37% Knockbk- +31% ---------- misc Max.stam +20.00 Light +3 Rings make your fingers look great! |
On fingers | Gloomedge Gloomedge0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% nature +6% darkness Res.pen +25% darkness Melee Ret 6 darkness ----- def ----- Resists +12% darkness +6% fire Blind- +31% ---------- misc Infravis +5 See.Stealth +14 See.Invis +5 Rings make your fingers look great! |
Around waist | reinforced hardened leather belt of life reinforced hardened leather belt of life1.0 T3 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +7 (+2 eff.) Phys.save +14 (+5 eff.) HP.reg +1.20 Heal.mod +18% A belt that goes around your waist. |
In main hand | Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. This item has been sent to the Item's Vault. |
On hands | heroic drakeskin leather gloves of sorrow (0 def, 7 armour) heroic drakeskin leather gloves of sorrow (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 21 mind 16 darkness On Hit (Melee): * 17% chance to reduce all saves and defense by 30 ----- def ----- Armour +7 Mind.save -2 (+0 eff.) Max.HP +53.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor Reqs Level 25 [Unique] Arcane A complementing item would be your crowning glory. The set is complete. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Abyssal Shroud: Level 2.0 Pwr.cost 47 out of 80/80. Range 6 Travel.spd instantaneous Is a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 31.39 darkness damage each turn, reduces light radius by 2, and darkness resistance by 21% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This item has been sent to the Item's Vault. |
Cloak | Boriran the cashmere cloak (2 def, 7 armour) Boriran the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +5% arcane +15% blight Acc +21 (+7 eff.) ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +12% blight +13% cold +11% nature Max.HP +67.00 HP.reg +4.00 Heal.mod +11% ---------- misc Max.stam +16.00 Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Choker of Dread Choker of Dread0.1 T3 amulet jewelry Reqs Level 15 [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. This item has been sent to the Item's Vault. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.38 cold and 16.37 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Blazemaim the gold ring Blazemaim the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +5 Dex +8 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +26 Resists +9% light Rings make your fingers look great! |
Borymnir the Frigidjam Borymnir the Frigidjam0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% cold +26% nature +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +28% nature +9% mind Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry Reqs Level 15 [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Betyvea the Wintervice Betyvea the Wintervice0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +7 Mag +9 Cun dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% blight Res.pen +15% blight +25% cold +15% arcane ----- def ----- Resists +9% cold ---------- misc Infravis +3 Rings make your fingers look great! |
sneakthief's stralite ring of life sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Max.HP +69.00 HP.reg +14.00 Heal.mod +13% Rings make your fingers look great! |
Emelyna the Voidblow Emelyna the Voidblow0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Dmg.mod +18% lightning +9% darkness Res.pen +20% fire On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +36% lightning +6% darkness Crit.chn- 10.00% ---------- misc See.Invis +6 Rings make your fingers look great! |
savage's voratun ring of life savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +15 (+3 eff.) Max.HP +87.00 HP.reg +15.00 Heal.mod +15% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
treant's voratun ring of misery treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 28 physical Ranged+ 22 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 30 On Hit (Ranged): * 13% chance to reduce all saves and defense by 30 ----- def ----- Resists +14% nature +10% blight Poison- +19% Disease- +21% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
dragonbone magestaff 'Mardagaran' (30-36 power, 6 apr, lightning element) dragonbone magestaff 'Mardagaran' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning +15% temporal +9% blight Res.pen +15% blight +20% mind Melee Ret 6 arcane 6 temporal ----- def ----- Resists +15% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Staff of Absorption Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Arabeth the voratun battleaxe (72-108 power, 4 apr) Arabeth the voratun battleaxe (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 72.0 - 108.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +38 cold While equipped: dps ---------- Res.pen +10% arcane +14% physical Acc +26 (+9 eff.) Apr +16 ----- def ----- Resists +5% arcane Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +5.00 Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Wintertide (39-55 power, 10 apr) Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon Reqs Str 35 [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 37.25 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Harykan the elven-wood longbow Harykan the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +6 Str +3 Mag +6 Wil dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +12% temporal +15% physical Res.pen +12% temporal +12% physical +14% all Acc +12 (+4 eff.) Apr +15 ---------- misc Reload +5 Mana/turn +0.16 Mana/s.crit +2.00 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 45.75 to 57.19 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Shadewhisper of the Blightspawn (9 def, 6 armour) Shadewhisper of the Blightspawn (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 30 * 23% chance to reduce damage dealt by 25% ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Crit.chn- 15.00% Mind.save +18 (+5 eff.) Max.HP +66.00 HP.reg +5.80 Heal.mod +32% A suit of armour made of leather. |
volcanic drakeskin leather armour of alacrity (20 def, 15 armour) volcanic drakeskin leather armour of alacrity (20 def, 15 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +15 Defense +20 (+6 eff.) Fatigue +8% Resists +19% fire +20% physical A suit of armour made of leather. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 120.78 fire damage and 146.52 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
183 alchemist agate 183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Shadowsteel [power 338] (15 cooldown) Shadowsteel [power 338] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +30 (+10 eff.) Dmg.mod +6% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce damage dealt by 25% ---------- misc Hate/m.crit +5.00 Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Bethidheba the Hazecut [power 300] (15 cooldown) Bethidheba the Hazecut [power 300] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +15% mind Res.pen +5% mind +5% cold Melee Ret 8 mind 2 cold Fire a magical bolt dealing 411 cold damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 17% for 2 turns. 100% to gain a 24% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By necrowomancer the Higher Necromancer level 29
57th Regrowth 123rd year of Ascendancy at 07:33 see stats
By necrowomancer the Higher Necromancer level 23
1st Wintertide 123rd year of Ascendancy at 23:41 see stats
By necrowomancer the Higher Necromancer level 31
26th Pyre 123rd year of Ascendancy at 17:16 see stats
By necrowomancer the Higher Necromancer level 17
29th Dusk 122nd year of Ascendancy at 00:40 see stats
By necrowomancer the Higher Necromancer level 31
4th Flare 123rd year of Ascendancy at 14:02 see stats
By necrowomancer the Higher Necromancer level 19
5th Haze 122nd year of Ascendancy at 16:41 see stats
By necrowomancer the Higher Necromancer level 23
3rd Allure 123rd year of Ascendancy at 12:35 see stats
By necrowomancer the Higher Necromancer level 27
54th Regrowth 123rd year of Ascendancy at 10:51 see stats
By necrowomancer the Higher Necromancer level 17
12nd Dusk 122nd year of Ascendancy at 20:41 see stats
By necrowomancer the Higher Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 16:49 see stats
By necrowomancer the Higher Necromancer level 20
5th Haze 122nd year of Ascendancy at 18:28 see stats
By necrowomancer the Higher Necromancer level 30
70th Regrowth 123rd year of Ascendancy at 13:05 see stats
By necrowomancer the Lich Necromancer level 31
12nd Dusk 123rd year of Ascendancy at 09:08 see stats
By necrowomancer the Lich Necromancer level 32
75th Haze 123rd year of Ascendancy at 09:54 see stats
By necrowomancer the Higher Necromancer level 22
38th Haze 122nd year of Ascendancy at 04:41 see stats
By necrowomancer the Higher Necromancer level 30
71st Regrowth 123rd year of Ascendancy at 23:13 see stats
By necrowomancer the Higher Necromancer level 23
1st Wintertide 123rd year of Ascendancy at 21:44 see stats
By necrowomancer the Higher Necromancer level 3
75th Pyre 122nd year of Ascendancy at 15:40 see stats
By necrowomancer the Higher Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 16:50 see stats
By necrowomancer the Lich Necromancer level 32
43rd Dusk 123rd year of Ascendancy at 10:59 see stats
By necrowomancer the Higher Necromancer level 23
40th Regrowth 123rd year of Ascendancy at 02:55 see stats
By necrowomancer the Higher Necromancer level 22
3rd Decay 122nd year of Ascendancy at 03:32 see stats
By necrowomancer the Higher Necromancer level 27
55th Regrowth 123rd year of Ascendancy at 16:44 see stats
By necrowomancer the Higher Necromancer level 18
55th Dusk 122nd year of Ascendancy at 22:02 see stats
By necrowomancer the Higher Necromancer level 27
56th Regrowth 123rd year of Ascendancy at 05:20 see stats
Log
Training Dummy is not stunned anymore.
Training Dummy is not stunned anymore.
Training Dummy is not stunned anymore.
Training Dummy is not stunned anymore.
Bane of Blindness from Necrowomancer hits Training Dummy for 35 darkness damage.
Bane of Confusion from Necrowomancer hits Training Dummy for 35 darkness damage.
Bane of Blindness from Necrowomancer hits Training Dummy for 56 darkness damage.
Bane of Blindness from Necrowomancer hits Training Dummy for 35 darkness damage.
Bane of Blindness from Necrowomancer hits Training Dummy for 35 darkness damage.
Armoured skeleton warrior hits Training Dummy for 225 physical damage.
Lava floor hits Training Dummy for 96 fire damage.
Lord of Skulls (mage) hits Training Dummy for 132 physical damage.
Armoured skeleton warrior hits Training Dummy for 244 physical, 14 blight (258 total damage).
Skeleton master archer hits Training Dummy for 28 physical damage.
Dreadmaster hits Training Dummy for 77 physical damage.
Erupting Shadows hits Training Dummy for 37 darkness damage.
Erupting Shadows hits Training Dummy for 37 darkness damage.
Erupting Shadows hits Training Dummy for 37 darkness damage.
Spikes of Decrepitude hits Training Dummy for 43 cold, 46 darkness (89 total damage).
Spikes of Decrepitude hits Training Dummy for 43 cold, 46 darkness (89 total damage).
Spikes of Decrepitude hits Training Dummy for 43 cold, 46 darkness (89 total damage).
Shadow hits Training Dummy for 66 physical damage.
Armoured skeleton warrior hits Training Dummy for 191 physical, 24 nature (216 total damage).
Armoured skeleton warrior performs a melee critical strike against Training Dummy!
Armoured skeleton warrior casts Epidemic.
Training Dummy is afflicted by an epidemic!
Armoured skeleton warrior hits Training Dummy for 443 physical damage.
Lord of Skulls (mage) hits Training Dummy for 149 physical damage.
Armoured skeleton warrior hits Training Dummy for 200 physical, 14 blight (214 total damage).