Shaggy the Many the level 5 Dwarf Adventurer by Falooda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp5 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 18)
Dexterity16 (base 18)
Constitution15 (base 12)
Magic10 (base 12)
Willpower18 (base 12)
Cunning12 (base 12)

Resources

Life786/786
Stamina122/122
Healing Factor1.0460311219418
Regeneration2.3535700243689

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy10
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+5%
Lightning+9%

Defense: Base

Armour (hardiness)6.2857142857143 (50%)
Defense12
Ranged Defense12
Fatigue6
Physical Save18
Spell Save14
Mental Save15

Defense: Resistances

Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.00
1
0
0
0
Corruption / Reaving combat1.00
1
0
0
0
Technique / Skirmisher - Slings1.00
0
0
0
0

Generic Talents

Race / Dwarf1.00
1
0
0
0

Effects

talent

Quests

active
active
active
done
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Squadmate (Madness (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Shaggy the Many the Dwarf Adventurer level 5
20th Voratun 122nd year of Ascendancy at 16:20
see stats

Log

You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 2.30 gold from the transmogrification of
balanced iron waraxe (12-17 power, 2 apr).
You gain 2.56 gold from the transmogrification of
short elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 2.15 gold from the transmogrification of
hateful steel mace of massacre (20-29 power, 3 apr).
You gain 2.34 gold from the transmogrification of
balanced iron mace (11-15 power, 2 apr).
You gain 2.40 gold from the transmogrification of
balanced iron longsword (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.31 gold from the transmogrification of
flaming iron greatsword of massacre (20-32 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 73; cd 13).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Madness (Roguelike) difficulty)!
Dwarven earthwarden activates
Stone Skin.

Shaggy the Many wears (replacing
mighty rough leather sling of lightning): rough leather sling.

Shaggy the Many wears (replacing
rough leather sling): mighty rough leather sling of lightning.

Shaggy the Many wears (replacing
rejuvenating rough leather armour (3 def, 2 armour)): cleansing rough leather armour of resilience (3 def, 2 armour).

Shaggy the Many wears (replacing
cleansing rough leather armour of resilience (3 def, 2 armour)): rejuvenating rough leather armour (3 def, 2 armour).

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!