
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Gunsnixed 1.7.0Prevents Gunsnake from the Embers of Rage DLC from spawning. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Temporal Warden | 
| Level / Exp | 26 / 48% | 
| Size | medium | 
| Lifes / Deaths | Killed by Headless Horseman at level 22 on the 80th Haze 122nd year of Ascendancy at 14:17/ 2 Killed by Grand Corruptor at level 26 on the 22nd Pyre 123rd year of Ascendancy at 19:27 | 
Primary Stats
| Strength | 33 (base 10) | 
| Dexterity | 81 (base 51) | 
| Constitution | 27 (base 10) | 
| Magic | 65 (base 57) | 
| Willpower | 22 (base 12) | 
| Cunning | 16 (base 10) | 
Resources
| Life | -6/716 | 
| Paradox | 304 | 
| Healing Factor | 1.1386945338482 | 
| Regeneration | 4.8394517688549 | 
Speed
| Mental | +6.134043010983% | 
| Attack | +6.134043010983% | 
| Movement | +3.9968028886506E-12% | 
| Spell | +6.134043010983% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| See Stealth | 20.757005990805 | 
| See Invisible | 20.757005990805 | 
Offense: Mainhand
| Damage | 122 | 
| Accuracy | 49 | 
| Crit Chance | 15% | 
| APR | 10 | 
| Speed | 0.94 | 
Offense: Spell
| Spellpower | 46 | 
| Crit Chance | 3% | 
| Speed | 0.94220475507234 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 3% | 
| Speed | 0.94220475507234 | 
Offense: Damage Bonus
| Blight | +22% | 
| Arcane | +14% | 
| Nature | +5% | 
| All | +2% | 
Offense: Damage Penetration
| Blight | +20% | 
| Nature | +20% | 
Defense: Base
| Armour (hardiness) | 15 (30%) | 
| Defense | 46 | 
| Ranged Defense | 46 | 
| Fatigue | 12 | 
| Physical Save | 33 | 
| Spell Save | 29 | 
| Mental Save | 32 | 
Defense: Resistances
| Darkness | + 14%( 70%) | 
| Light | + 15%( 70%) | 
| Physical | + 8%( 70%) | 
| Nature | + 38%( 70%) | 
| Arcane | + 9%( 70%) | 
| Mind | + 7%( 70%) | 
| All | + 4%( 70%) | 
Defense: Immunities
| Stun Resistance | 30% | 
| Confusion Resistance | 52% | 
| Fear Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 43% | 
| Disarm Resistance | 66% | 
| Bleed Resistance | 100% | 
| Pinning Resistance | 44% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 44% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 5 turns. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Acid Wave Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 168.71 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. | 
Class Talents
| Chronomancy / Threaded Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%.1 Time Dilation | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves.Escort: lost tinker (level 2 of Scintillating Caves) As a reward you improved talent Last Engineer Standing (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 4 of Old Forest.Escort: repented thief (level 4 of Old Forest) As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest.Escort: temporal explorer (level 2 of Old Forest) As a reward you improved talent Foresight (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed xorn fragment. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  wanderer's pair of rough leather boots of rushing (0 def, 1 armour) 2.0 T1 feet armor [Ego++] Master While equipped: Stats +2 Str +2 Cun +5 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
| Quiver |  barbed quiver of yew arrows (14/17, 48-67 power, 10 apr) 3.0 T3 arrow ammo [Ego+] Master Power 48.0 - 67.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 17 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. | 
| Light source |  watchleader's brass lantern 2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +12% ---------- misc Light +6 See.Stealth +6 See.Invis +6 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Lisamina (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +12 Dex +8 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +5 Fatigue +5% Resists +3% mind +4% physical Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 97.1 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
| Tool |  soothing ash wand of shielding [power 200]  (20 cooldown) 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 39. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  marksman's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +21% Rings make your fingers look great! | 
| On fingers |  steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +24% Knockbk- +23% Rings make your fingers look great! | 
| Around waist |  Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 262, based on Magic) for 10 turns. Uses 20 power out of 4/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. | 
| In main hand |  Corpsebow 4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +20 draining blight On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. | 
| On hands |  hardened leather gloves 'Ichorsorrow' (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane Res.pen +20% nature +20% blight Phasing +20% Acc +7 (+2 eff.) ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% ---------- misc Max.vim +30.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Rogue Plight (6 def, 7 armour) 9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. | 
| Cloak |  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Around neck |  copper amulet 'Treeravage' 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 2 nature ----- def ----- Resists +11% light +10% darkness +5% arcane Spell.save +9 (+5 eff.) HP.reg +4.00 Blind- +22% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; physical, darkness, blight, cold, fire, temporal) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 darkness, 3 blight, 3 cold, 5 fire, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the psychic (absorb 64; cd 22) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the titan (absorb 58; cd 22) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shielding rune of the warrior (absorb 322; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shielding rune of the wizard (absorb 317; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  teleportation rune of the wizard (range 96; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! | 
|  copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! | 
|  starlit copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% light +12% darkness Blind- +21% Amulets make your neck look great! | 
|  Charstinger 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% fire Acc +20 (+6 eff.) ----- def ----- Armour +2 Resists +3% fire Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! | 
|  Hettethad the Darkbliss 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light HP.reg +2.00 Disease- +10% Stun/Frz- +22% Rings make your fingers look great! | 
|  titan's steel ring 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! | 
|  dwarven-steel mace 'Hanyromihad' (28-40 power, 4 apr) 3.0 T3 mace 1H weapon [Rare] Arcane Power 28.5 - 39.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +14 cold While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical Res.pen +25% physical Apr +6 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Blunt and deadly. | 
|  harmonious thorny mindstar of flames (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +5% Melee+ 10 fire Dmg.mod +4% nature +4% fire Res.pen +4% nature +10% fire ----- def ----- Resists +4% nature +4% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  elm longbow of enduring 4.0 T1 longbow 2H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +24.00 Longbows are used to shoot arrows at your foes. | 
|  blazebringer's yew longbow of enduring 4.0 T3 longbow 2H weapon [Ego++] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +8 fire While equipped: Stats +9 Con +9 Wil dps ---------- All.spd +3% Res.pen +21% fire ----- def ----- Max.HP +41.00 Longbows are used to shoot arrows at your foes. | 
|  quiver of yew arrows 'Magmacast' (17/17, 36-50 power, 16 apr) 3.0 T3 arrow ammo [Rare] Master Power 35.5 - 49.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +8.0% Capacity 17 Proj.spd +200% Ranged+ +16 fire On Hit.r1 +12 fire On Crit.r2 +12 fire On Hit: * 20 arcane resource burn Arrows are used with bows to pierce your foes to death. | 
|  Amathad the Flamewild (20 def, 8 armour) 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +3% fire On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +25% acid +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. | 
|  Flashwrither 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Melee Ret 4 arcane 6 light ----- def ----- Resists +3% light +3% darkness Mind.save +6 (+3 eff.) A belt that goes around your waist. | 
|  rough leather belt of magery 1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% A belt that goes around your waist. | 
|  Blindscar the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% darkness Res.pen +25% mind Acc +24 (+8 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Max.HP +82.00 ---------- misc Equi/ret +0.04 Max.stam +22.00 Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  miner's pair of rough leather boots of tirelessness (0 def, 3 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.30 Max.stam +10.00 Infravis +1 A pair of boots made of leather. | 
|  pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. | 
|  Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  psychic's rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +3% mind ----- def ----- Armour +1 Resists +5% mind Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Glowzeal the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% Resists +17% light +11% darkness +5% arcane ---------- misc Light +2 A cap made of leather. | 
|  Ulfudur the Dourbringer (1 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness Phys.save +6 (+3 eff.) ---------- misc Infravis +2 A pointy cloth hat, very wizardly... | 
|  rough leather cap 'Shockvortex' (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Mind.pwr +10 (+5 eff.) Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. | 
|  rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. | 
|  stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) A cap made of leather. | 
|  8 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  8 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  10 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  9 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  159 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Obsidiansear the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +2 Mag +1 Cun +4 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Crit.dmg- 10.00% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| PlumpkinPlumpkin 15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  Silyvena the dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Rare] Psionic While equipped: Stats +3 Cun +6 Str dps ---------- Dmg.mod +5% mind +6% fire ----- def ----- Defense +20 (+6 eff.) Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 135.75 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  extending iron torque of psionic shield [power 27]  (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. | 
|  quick iron torque of mindblast [power 95]  (12 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 97 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  elm wand of shielding [power 116]  (20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Urthogen [power 220]  (15 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight ----- def ----- Resists +3% light Spell.save +6 (+3 eff.) Pinning- +20% Stun/Frz- +10% Fire a magical bolt dealing 224 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Tenkyuuu the Skeleton Temporal Warden level 22
63rd Haze 122nd year of Ascendancy at 17:55 see stats
 Catch that Plumpkin! (Nightmare (Roguelike) difficulty)
			Finish the Plumpkin event.
			Catch that Plumpkin! (Nightmare (Roguelike) difficulty)
			Finish the Plumpkin event.By Tenkyuuu the Skeleton Temporal Warden level 22
80th Haze 122nd year of Ascendancy at 14:31 see stats
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Tenkyuuu the Skeleton Temporal Warden level 15
21st Haze 122nd year of Ascendancy at 20:49 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Tenkyuuu the Skeleton Temporal Warden level 20
53rd Haze 122nd year of Ascendancy at 05:29 see stats
 Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!By Tenkyuuu the Skeleton Temporal Warden level 25
64th Regrowth 123rd year of Ascendancy at 07:36 see stats
 Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tenkyuuu the Skeleton Temporal Warden level 26
2nd Pyre 123rd year of Ascendancy at 19:17 see stats
 Impossible Death (Nightmare (Roguelike) difficulty)
			Got killed by your future self.
			Impossible Death (Nightmare (Roguelike) difficulty)
			Got killed by your future self.By Tenkyuuu the Skeleton Temporal Warden level 19
51st Haze 122nd year of Ascendancy at 17:25 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Tenkyuuu the Skeleton Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 14:37 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Tenkyuuu the Skeleton Temporal Warden level 20
52nd Haze 122nd year of Ascendancy at 17:03 see stats
 Paradoxology (Nightmare (Roguelike) difficulty)
			Both killed your future self and got killed by your future self.
			Paradoxology (Nightmare (Roguelike) difficulty)
			Both killed your future self and got killed by your future self.By Tenkyuuu the Skeleton Temporal Warden level 19
51st Haze 122nd year of Ascendancy at 17:25 see stats
 Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Tenkyuuu the Skeleton Temporal Warden level 22
71st Haze 122nd year of Ascendancy at 08:02 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Tenkyuuu the Skeleton Temporal Warden level 11
2nd Dusk 122nd year of Ascendancy at 21:52 see stats
 The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tenkyuuu the Skeleton Temporal Warden level 23
25th Regrowth 123rd year of Ascendancy at 03:12 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Tenkyuuu the Skeleton Temporal Warden level 22
65th Haze 122nd year of Ascendancy at 19:11 see stats
 Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Tenkyuuu the Skeleton Temporal Warden level 22
24th Regrowth 123rd year of Ascendancy at 03:13 see stats
 Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Tenkyuuu the Skeleton Temporal Warden level 25
65th Regrowth 123rd year of Ascendancy at 06:14 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Tenkyuuu the Skeleton Temporal Warden level 18
50th Haze 122nd year of Ascendancy at 08:41 see stats
 Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Tenkyuuu the Skeleton Temporal Warden level 22
80th Haze 122nd year of Ascendancy at 14:17 see stats
Log
Tenkyuuu is afflicted by a decrepitude disease!
Grand Corruptor's Soul Rot hits Tenkyuuu for 267 blight damage.
Tenkyuuu casts Rune: Shielding.
A shield forms around Tenkyuuu.
Grand Corruptor rearms.
Grand Corruptor's deep wound closes.
Tenkyuuu is no longer out of phase.
Tenkyuuu speeds up.
Talent Arrow Stitching is ready to use.
Decrepitude Disease from Grand Corruptor hits Tenkyuuu for (68 absorbed), 0 blight (0 total damage).
Lava floor burns Tenkyuuu!
Grand Corruptor hits Tenkyuuu for (115 absorbed), 0 fire (0 total damage).
Tenkyuuu casts Arrow Stitching.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Grasp.
Grand Corruptor receives 107 healing.
Tenkyuuu casts Cyst Burst.
Tenkyuuu receives 9 healing from Grand Corruptor.
Tenkyuuu's Arrow Stitching hits Grand Corruptor for 55 physical, 20 blight, 20 blight, 27 blight, 25 temporal (147 total damage).
Grand Corruptor's Blood Grasp hits Tenkyuuu for (204 absorbed), 0 blight (0 total damage).
Tenkyuuu's temporal clone's Arrow Stitching hits Grand Corruptor for 79 physical, 20 blight, 20 blight, 27 blight (146 total damage).
Tenkyuuu's temporal clone's Arrow Stitching hits Grand Corruptor for 71 physical, 20 blight, 20 blight (111 total damage).
Your shield crumbles under the damage!
The shield around Tenkyuuu crumbles.
Grand Corruptor deactivates Fearscape.
Lava floor burns Tenkyuuu!
Grand Corruptor hits Tenkyuuu for (3 absorbed), 112 fire (112 total damage).
Tenkyuuu the level 26 skeleton temporal warden was toasted to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!




















































