Kirisame the level 3 Whitehoof Archmage by Thracker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp3 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic35 (base 24)
Willpower10 (base 13)
Cunning12 (base 11)

Resources

Life-27/121
Mana104/114
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save20
Mental Save7

Defense: Resistances

Light+ 12%( 70%)
Darkness+ 13%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Kirisame the Whitehoof Archmage level 3
11st Retaking 124th year of Ascendancy at 03:18
see stats

Log

Kirisame wears: nightruned rough leather belt of transcendence.

You collect a new ingredient:
lump of iron (1).
You gain 1.24 gold from the melting of
miner's iron helm of dexterity (+3) (0 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.99 gold from the melting of
grounding iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.35 gold from the melting of
stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 0.49 gold from the melting of
insulating linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
impenetrable iron plate armour (0 def, 14 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron dagger of massacre (16-21 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.03 gold from the melting of
flaming iron greatsword (15-24 power, 1 apr).
You gain 0.05 gold from the melting of
copper amulet.
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southwest (steam giant gunslinger)).


Kirisame casts
Lightning.
Kirisame hits Steam giant gunslinger for 101 lightning damage.
Steam giant gunslinger strafes with his steamguns!
Kirisame is knocked back!

Steam giant gunslinger's Strafe hits
Kirisame for 29 physical damage.
Steam giant gunslinger's Strafe hits
Kirisame for 25 physical, 94 physical (119 total damage).
Kirisame the level 3 whitehoof archmage was maimed to death by a steam giant gunslinger on level 2 of Vaporous Emporium.