Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Digesting for One Thousand Turn 1.7.2有没有觉得苦痛者的吞噬敌人后消化的太快了? 本mod将需要消化的时间延长了20倍, 从而尽情享受偷(吞)技能的乐趣吧: Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Possessor Bonus Class 1.7.4Donators/Buyers bonus! NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Number Codes 1.7.4Replace the sharp codes in Occult Egress with number Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Drem |
Class | Necromancer |
Level / Exp | 5 / 58% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 24 (base 21) |
Willpower | 13 (base 13) |
Cunning | 11 (base 11) |
Resources
Life | 80/80 |
Mana | 143/143 |
Soul | 12/12 |
Healing Factor | 1.1097162075846 |
Regeneration | 0.27742905189616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 11 |
Accuracy | 7 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
寒冷 | +10% |
光系 | +10% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 0 |
Physical Save | 9 |
Spell Save | 12 |
Mental Save | 8 |
Defense: Resistances
寒冷 | + 10%( 70%) |
光系 | + 30%( 70%) |
物理 | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 66 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
法术 / 血肉之主 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 魂魄 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 坟墓 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 死亡 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 白骨之主 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 黄昏 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 冰封大地 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 梦魇之王 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 死灵 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
种族技能 / 德瑞姆 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 游魂 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
一只巨大的无心智的腐化蠕虫正向克诺什库尔前进! 吞噬蠕虫它必须被阻拦,否则避难所将终结在它胃中,禁忌知识将永远消失。 * 你成功地摧毁了虫子的脊髓,避难所免遭末日。 | 结束 |
凡人世界的那些琐事对于你的终极目标:超越死亡来说是微不足道的。 起死回生你关于这个主题的研究已经令你发现了很多东西,现在,你必须准备你辉煌的重生仪式。 你需要: * 仪式需要你有足够的财富、经验并拥有足够的力量。(等级25,魔力值50,意志值25,具有1点觉醒点)。 * 一个死灵法师跳动的心脏。 * 仪式必须在一个合适的地方进行,要足够隐蔽但是又能传输能量。 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
在头上 | 粗制皮帽 (0 闪避, 1 护甲) 粗制皮帽 (0 闪避, 1 护甲)1阶普通头部护甲(2.0负重) 装备时: ------ 防御 ------ 护甲 +1 ------ 其他 ------ 疲劳值 +1% 一顶皮帽。 |
主护甲 | 脊髓笼 (5 闪避, 8 护甲) 脊髓笼 (5 闪避, 8 护甲)2阶神器轻甲护甲(9.0负重) 奥术能量/自然力量 装备时: 属性 +2敏捷 ------ 防御 ------ 护甲 +8 闪避 +5(+5有效) 抗性 +15% 物理 ------ 其他 ------ 疲劳值 +3% 白骨之握: 有效技能等级:2.0 能量消耗 20,总计30/30. 使用范围:5 飞行速度:瞬间 是:法术 介绍:抓住目标将其传送到你的身边,或将身边的目标丢到最多 6 格之外。从地上冒出一根骨刺,将其定在那里,持续 5 回合。 骨刺同时也会造成 28.43 物理伤害。 伤害受法术强度加成。 一团脊髓物质,差不多可以用来当做护甲 |
工具 | 耐久之铁质鹤嘴锄 (挖掘速度38回合) 耐久之铁质鹤嘴锄 (挖掘速度38回合)1阶词缀鹤嘴锄工具(3.0负重) 大师杰作 词缀:耐久 装备时: 属性 +2力量 ------ 其他 ------ 疲劳值 -5% 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
斗篷 | 永恒精灵之厚的亚麻斗篷 (1 闪避, 5 护甲) 永恒精灵之厚的亚麻斗篷 (1 闪避, 5 护甲)1阶词缀斗篷护甲(2.0负重) 奥术能量/大师杰作 词缀:厚/永恒精灵 装备时: 属性 +1魔力 +1意志 ------ 防御 ------ 护甲 +5 闪避 +1(+1有效) 抗性 +10% 寒冷 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在主手 | 榆木白骨法杖 (100% 伤害, 2 护甲穿透, 寒冷 伤害) 榆木白骨法杖 (100% 伤害, 2 护甲穿透, 寒冷 伤害)1阶普通法杖双手武器(5.0负重) 当作武器使用时: 武器伤害:100% 波动范围:1.2x 使用 80%魔力 掌握 法杖掌握 Accuracy Bonus +2.0% proc damage (max 200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 寒冷 法术暴击 +1% 法术强度 +3(+2有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
光源 | 夏日之殇 夏日之殇1阶神器 光照 (1.0 负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +10% 光系 近战命中 15 光照爆发(范围 1) ------ 防御 ------ 抗性 +30% 光系 治疗系数 +10% ------ 其他 ------ 光照 +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (56强度,基于意志 ). 消耗10能量,目前15/15 一个小水晶瓶里捕获了夏日的阳光。 |
Inventory
角斗士的回复纹身 (治疗 106; 冷却 15) 角斗士的回复纹身 (治疗 106; 冷却 15)词缀纹身卷轴(0.1负重) 自然力量 当铭刻在你的皮肤上时: 冷却时间:15 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 106 生命值,持续 5 回合。 效果随你的敏捷属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
亚麻斗篷 (1 闪避, 0 护甲) 亚麻斗篷 (1 闪避, 0 护甲)1阶普通斗篷护甲(2.0负重) 装备时: ------ 防御 ------ 闪避 +1(+1有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
男性比基尼 (0 闪避, 0 护甲) 男性比基尼 (0 闪避, 0 护甲)1阶神器长袍护甲(2.0负重) 装备时: ------ 防御 ------ 抗性 +7% 所有 性感,绿色,有趣。 如果你在全程不脱下它的情况下通关你将可以得到一个成就和吹牛的权利! |
男性比基尼 (0 闪避, 0 护甲) 男性比基尼 (0 闪避, 0 护甲)1阶神器长袍护甲(2.0负重) 装备时: ------ 防御 ------ 抗性 +7% 所有 性感,绿色,有趣。 如果你在全程不脱下它的情况下通关你将可以得到一个成就和吹牛的权利! |
亚麻长袍 (0 闪避, 0 护甲) 亚麻长袍 (0 闪避, 0 护甲)1阶普通长袍护甲(2.0负重) 装备时: ------ 防御 ------ 抗性 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
玛瑙石 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 抗性 +10% 枯萎 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 这个物品被消化袋强化了。 |
尖晶石 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+2有效) 物理豁免 +2(+2有效) 法术豁免 +2(+2有效) 精神豁免 +2(+2有效) 镶嵌时: 闪避 +2(+2有效) 物理豁免 +2(+2有效) 法术豁免 +2(+2有效) 精神豁免 +2(+2有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
黄铜灯笼 黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
鉴定水晶球 鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
指引之戒 指引之戒神器戒指杂项(0.0负重) 未知力量 当携带时: ------ 其他 ------ 资源 +0.30 法力回复 +0.50 蒸汽回复 与戒指中的灵魂交谈. 消耗1能量,目前1/1 戒指中好像囚禁了一个古老的灵魂。 |
回归之杖 (1/1) 回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前241/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒 转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
紫黄晶 紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
By Dearil,德瑞姆死灵法师,等级2
17 沃瑞钽月 122 year of Ascendancy at 19:45 see stats
Log
4]Dearil装备(替换男性比基尼 (0 闪避, 0 护甲))了: 脊髓笼 (5 闪避, 8 护甲)
4]你周围的空间开始消解...
4]休息开始了...
0]你“呼”的一下被带离了这个地方!
4]休息了30回合 (停止原因:dialog is displayed)。
4]你获得了4.26金币,转化了清晰之明亮的黄铜灯笼。
4]你获得了1.17金币,转化了光彩夺目的时空抗性之铁质板甲 (0 闪避, 7 护甲)。
4]你获得了5.26金币,转化了火焰抗性之回复的粗制皮甲 (3 闪避, 2 护甲)。
4]你获得了1.20金币,转化了清除的铁锁甲 (2 闪避, 4 护甲)。
4]你获得了1.61金币,转化了光彩夺目的寒冷抗性之铁锁甲 (2 闪避, 4 护甲)。
4]你获得了1.13金币,转化了隔热的敏捷之 (+3)铁盔 (0 闪避, 3 护甲)。
4]你获得了0.98金币,转化了绝缘的力量之 (+2)铁盔 (0 闪避, 3 护甲)。
4]你获得了0.74金币,转化了清晰的亚麻法师帽 (1 闪避, 0 护甲)。
4]你获得了0.02金币,转化了亚麻长袍 (0 闪避, 0 护甲)。
4]你获得了0.10金币,转化了亚麻斗篷 (1 闪避, 0 护甲)。
4]你获得了0.45金币,转化了屠杀之铁斧 (113% 伤害, 2 护甲穿透)。
4]你获得了0.25金币,转化了榆木邪恶法杖 (100% 伤害, 2 护甲穿透, 火焰 伤害)。
4]你获得了2.02金币,转化了思维锻造的屠杀之铁质狼牙棒 (118% 伤害, 2 护甲穿透)。
4]你获得了1.95金币,转化了强大的榆木长弓。
4]你获得了0.75金币,转化了电弧的铁质双手斧 (109% 伤害, 1 护甲穿透)。
4]你获得了0.05金币,转化了铜项链。
4]你充满自信地进入了这个区域。
4]保存游戏...
4]保存完毕。
4]保存游戏...
4]保存完毕。