









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 30 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Xeritta the treant at level 25 on the 55th Haze 122nd year of Ascendancy at 15:30 / 2Killed by Shasshhiy'Kaish at level 30 on the 9th Flare 123rd year of Ascendancy at 06:54 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 19 (base 12) |
Resources
| Life | -464/544 |
| Mana | 63/695 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 0.27742905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 10 |
| Crit Chance | 31% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Nature | +15% |
| Acid | +11% |
| Blight | +14% |
| Arcane | +25% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Arcane | +15% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 27 (44.574340358689%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 43 |
| Mental Save | 28 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Acid | + 26%( 70%) |
| Cold | + 24%( 70%) |
| Darkness | + 25%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 20%( 70%) |
| Fire | + 17%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 20% |
| Disarm Resistance | 23% |
| Knockback Resistance | 41% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 995% for 10 turns (50 total) and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Velenor the snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Velyvena the black crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 160. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Scorchbane' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +6% arcane +6% nature Res.pen +15% arcane +25% fire Melee Ret 2 arcane ----- def ----- Armour +4 Fatigue +3% Resists +6% fire Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Flowerstreak2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind +3% nature ----- def ----- Resists +5% arcane +2% physical Phys.save +9 (+7 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Oledur (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +3% cold Max.HP +60.00 Heal.mod +10% Confus- +20% A pointy cloth hat, very wizardly... |
| Tool | Emotira [power 284] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Spell.crit +2% Res.pen +25% blight ----- def ----- Die.at -80.00 life Sting an enemy dealing 327 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Belamina'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +14% blight ----- def ----- Armour +12 Resists +14% blight Spell.save +6 (+2 eff.) Max.HP +80.00 Rings make your fingers look great! |
| On fingers | Xanada the Bloomstoker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con +1 Mag dps ---------- Dmg.mod +6% nature Melee Ret 6 acid ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| Around waist | Elenetar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag dps ---------- Apr +3 ----- def ----- Crit.chn- 5.00% Die.at -80.00 life Max.HP +35.00 A belt that goes around your waist. |
| In main hand | magelord's dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +21 (+5 eff.) Melee+ 26 arcane Dmg.mod +30% lightning ---------- misc Max.mana +87.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic rough leather gloves of spellstriking (0 def, 5 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 4 arcane Dmg.mod +4% arcane ----- def ----- Armour +5 Resists +4% arcane Mind.save +6 (+3 eff.) Max.HP +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | linen cloak 'Halelar' (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +11% cold Spell.save +12 (+4 eff.) Die.at -80.00 life Disease- +10% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Prismatic Rune (6 turns; temporal, light, blight, fire, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 4 light, 3 blight, 4 fire, 5 arcane, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1288% over 10 turns; mana 64; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1288% for 10 turns (64 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 56; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 348; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 348 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 283; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 86; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 86 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daimanarihir0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% blight Max.HP +20.00 Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
steel amulet 'Nimbuswisp'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +11.00% Dmg.mod +6% lightning Res.pen +5% lightning Acc +6 (+6 eff.) Apr +12 ----- def ----- Resists +12% lightning Amulets make your neck look great! |
Rimewend the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- Acc +9 (+8 eff.) Apr +8 Melee Ret 4 cold ----- def ----- Defense +13 (+7 eff.) Resists +3% mind +9% cold Phys.save +6 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +5 (+5 eff.) Rings make your fingers look great! |
rogue's gold ring of arcana (+0.13/turn)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Silence- +29% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
ash starstaff 'Bethyrin' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag dps ---------- Spell.crit +9% Crit.mult +28.00% Spell.pwr +18 (+4 eff.) Melee+ 17 fire Dmg.mod +6% arcane +15% lightning Phasing +12% Melee Ret 2 blight ----- def ----- Defense +10 (+5 eff.) Shield.pwr +5% ---------- misc Max.P.En +5.00 Max.N.En +5.00 See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+3 eff.) Dmg.mod +20% physical Acc +7 (+7 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
magelord's yew magestaff of invocation (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Spell.pwr +23 (+6 eff.) S.pwr/crit +6 Melee+ 24 arcane Dmg.mod +20% lightning ---------- misc Max.mana +38.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 27.56 to 33.08 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
steel greatsword 'Branusin' (124% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Nature/Master Power 124% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +12 Str +10 Dex +9 Mag +10 Wil +12 Cun +7 Con dps ---------- Phys.crit +7.0% Dmg.mod +6% acid ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 Massive two-handed swords. |
Glarequencher the dwarven-steel greatsword (149% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Nature/Psionic Power 149% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +34 darkness +8 light Against +26% Living While equipped: Stats +9 Str +7 Dex +7 Mag +9 Wil +7 Cun +10 Con dps ---------- Melee Ret 6 fire ----- def ----- Resists +9% light Massive two-handed swords. |
Lightningresolve the dwarven-steel waraxe (122% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Crit.r2 +8 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: Stats +5 Cun dps ---------- Dmg.mod +12% mind Melee Ret 6 lightning ---------- misc Equi/ret +0.12 Psi/ret +0.08 One-handed war axes. |
quiver of yew arrows 'Kidil' (15/15, 166% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 167% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Capacity 15 Proj.spd +200% On Hit.r1 +20 physical On Crit.r2 +20 acid Arrows are used with bows to pierce your foes to death. |
Betadata the Shadowflash (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +27% lightning +6% darkness +3% blight +3% light +3% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Branyvor the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +12% cold ----- def ----- Resists +12% darkness +6% light +18% cold +11% mind +9% all Phys.save +11 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +42 (+18 eff.) Disease- +10% Stun/Frz- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+7 eff.) Send out a range 5 beam of kinetic energy, dealing 36.00 to 45.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Balancenoon1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +3 Mag +3 Cun dps ---------- Mind.crit +2% Dmg.mod +12% nature ----- def ----- Resists +6% fire +6% cold Crit.chn- 10.00% A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Shadeblow of the Blightspawn1.0 T5 belt armor Reqs Level 35 [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +15 (+13 eff.) Dmg.mod +6% physical On Melee Ret: * 30% chance to reduce damage dealt by 20% * 26% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Mind.save +19 (+10 eff.) Anom.red +17 Max.HP +309.00 ---------- misc Stam/turn +3.00 Max.mana +80.00 Max.stam +79.00 Max.hate +14.00 Max.psi +36.00 Max.vim +37.00 Max.P.En +34.00 Max.N.En +38.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
Balerebar the Umbrabrace (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +7 Lck dps ---------- Crit.mult +15.00% Res.pen +10% mind ----- def ----- Armour +1 Resists +9% darkness Stealth +6 ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
pair of rough leather boots 'Glowrupture' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Dex +1 Cun +6 Lck dps ---------- Res.pen +25% light ----- def ----- Armour +1 Crit.chn- 5.00% Stealth +6 ---------- misc Infravis +3 A pair of boots made of leather. |
Yvydawe the pair of dwarven-steel boots (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +25% mind ----- def ----- Armour +4 Defense +9 (+5 eff.) Fatigue +3% Resists +9% temporal Mind.save +6 (+3 eff.) Max.HP +100.00 Heal.mod +10% Disease- +20% Silence- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayamilenne (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str +2 Mag +1 Wil dps ---------- Melee+ 5 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +15% acid Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
853 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 35.10 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Ulfymadan the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) S.pwr/crit +2 Res.pen +25% arcane ----- def ----- Fatigue -5% Resists +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xerywen the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- S.pwr/crit +6 Dmg.mod +6% arcane ---------- misc Mana/s.crit +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yarukalthoregoldil the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind ----- def ----- Defense +20 (+10 eff.) Resists +15% nature Die.at -20.00 life Max.HP +21.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bunda Mole the Shalore Archmage level 26
61st Haze 122nd year of Ascendancy at 05:16 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bunda Mole the Shalore Archmage level 18
44th Dusk 122nd year of Ascendancy at 22:53 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Bunda Mole the Shalore Archmage level 21
19th Haze 122nd year of Ascendancy at 03:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bunda Mole the Shalore Archmage level 23
48th Haze 122nd year of Ascendancy at 05:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bunda Mole the Shalore Archmage level 26
61st Haze 122nd year of Ascendancy at 04:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bunda Mole the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 18:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bunda Mole the Shalore Archmage level 20
14th Haze 122nd year of Ascendancy at 03:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Bunda Mole the Shalore Archmage level 30
7th Flare 123rd year of Ascendancy at 17:52 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Bunda Mole the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:17 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Bunda Mole the Shalore Archmage level 28
9th Allure 123rd year of Ascendancy at 04:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bunda Mole the Shalore Archmage level 24
53rd Haze 122nd year of Ascendancy at 03:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bunda Mole the Shalore Archmage level 6
78th Pyre 122nd year of Ascendancy at 16:16 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Bunda Mole the Shalore Archmage level 26
61st Haze 122nd year of Ascendancy at 05:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bunda Mole the Shalore Archmage level 23
48th Haze 122nd year of Ascendancy at 01:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bunda Mole the Shalore Archmage level 15
23rd Dusk 122nd year of Ascendancy at 20:09 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Bunda Mole the Shalore Archmage level 25
55th Haze 122nd year of Ascendancy at 15:30 see stats
Log
Bunda Mole casts Lightning.
Bunda Mole casts Manathrust.
Bunda Mole hits Glorelaith the ultimate gwelgoroth for 80 arcane damage.
Bunda Mole is free from the hex.
Glorelaith the ultimate gwelgoroth's Shock hits Bunda Mole for (67 to time), 0 lightning (0 total damage).
Shasshhiy'Kaish activates her perfectly-wrought suit of dragon scales!
Shasshhiy'Kaish's mind surges with critical power!
Shasshhiy'Kaish's devouring flames area effect drains life from Glorelaith the ultimate gwelgoroth!
Bunda Mole is not dazed anymore.
Shasshhiy'Kaish receives 12 healing from Glorelaith the ultimate gwelgoroth.
Shasshhiy'Kaish's devouring flames area effect hits Bunda Mole for (71 to time), 0 fire (0 total damage).
Shasshhiy'Kaish's devouring flames area effect hits Glorelaith the ultimate gwelgoroth for 93 fire damage.
Bunda Mole casts Rune: Manasurge.
Bunda Mole starts to surge mana.
Talent Chain Lightning is ready to use.
Talent Orb of Thaumaturgy is ready to use.
Talent Mirror Image is ready to use.
Shasshhiy'Kaish casts Meteor Rain.
Your time shield crumbles under the damage!
The fabric of time around Bunda Mole stabilizes to normal.
The powerful time-altering energies generate a restoration field on Bunda Mole.
Your shield crumbles under the damage!
The shield around Bunda Mole crumbles.
You feel a surge of power as a powerful creature falls nearby.
Shasshhiy'Kaish hits Something for 160 physical, 236 fire, 160 physical (557 total damage).
Shasshhiy'Kaish hits Bunda Mole for (141 to time), 0 physical, (87 to time), (89 absorbed), 0 fire, (141 absorbed), 0 physical, (176 absorbed), 0 fire, (141 absorbed), 0 physical, (13 absorbed), 163 fire, 141 physical (304 total damage).
Bunda Mole the level 30 shalore archmage was sliced to death by Shasshhiy'Kaish and used for her perverted desires on level 2 of Mark of the Spellblaze.














































































































